Compare commits

..

30 Commits

Author SHA1 Message Date
IvonWei
6e0c5d1845 Merge 5e8af26516 into 131fe71205 2025-02-05 14:28:58 +01:00
Evan Husted
5e8af26516 Merge branch 'master' into master 2025-02-04 20:28:40 -06:00
madwind
9356b68f26 Add a '*' to label the virtual controller. 2025-01-13 08:41:32 +08:00
IvonWei
14aafebaa6 Merge branch 'Ryubing:master' into master 2025-01-13 08:33:30 +08:00
Evan Husted
4518666a04 Merge branch 'master' into master 2025-01-10 21:39:41 -06:00
madwind
4399edaa9f Fix typo: SQL_JOYBATTERYUPDATED => SDL_JOYBATTERYUPDATED 2025-01-02 11:50:20 +08:00
Evan Husted
4e77bcb55a Merge branch 'master' into master 2025-01-01 21:19:02 -06:00
IvonWei
3cbd7dc1a1 Merge branch 'Ryubing:master' into master 2024-12-31 19:21:10 +08:00
IvonWei
536f792558 Merge branch 'Ryubing:master' into master 2024-12-30 22:04:08 +08:00
madwind
7a451ab160 fix GetMappedStateSnapshot 2024-12-30 22:01:21 +08:00
IvonWei
99c7c3fb14 Merge branch 'Ryubing:master' into master 2024-12-29 18:37:03 +08:00
Evan Husted
09e7b660f4 Merge branch 'master' into master 2024-12-29 03:42:20 -06:00
madwind
69dfd8c60e fix right Stick 2024-12-29 02:11:31 +08:00
madwind
8e50dd9fa6 fix right JoyCon stick 2024-12-29 01:49:25 +08:00
madwind
68c03051ad For the JoyCon controller, wrap SDL2Gamepad as SDL2JoyCon to use a suitable layout and correct the motion sensing and joystick orientation. 2024-12-29 00:56:03 +08:00
Evan Husted
a837294b11 Merge branch 'master' into master 2024-12-28 06:01:06 -06:00
IvonWei
f1c0cc8076 Merge branch 'Ryubing:master' into master 2024-12-28 09:09:10 +08:00
madwind
6dec7ff8ba fix motionData 2024-12-28 09:07:22 +08:00
madwind
20fdbff964 clean log 2024-12-26 14:47:40 +08:00
IvonWei
e426680cb0 Merge branch 'GreemDev:master' into master 2024-12-26 11:58:50 +08:00
madwind
7863e97cb0 invoke OnGamepadConnected and OnGamepadDisconnected 2024-12-26 11:58:00 +08:00
madwind
c4dea0ee28 add SQL_JOYBATTERYUPDATED , OnJoyBatteryUpdated 2024-12-26 11:54:52 +08:00
IvonWei
e0b6a01e9d Merge branch 'GreemDev:master' into master 2024-12-25 17:00:53 +08:00
madwind
e509ffa716 delay 2000ms before ShowPowerLevel 2024-12-25 16:57:36 +08:00
IvonWei
714c68b548 Merge branch 'GreemDev:master' into master 2024-12-25 10:41:20 +08:00
madwind
fec197d9ec log powerLevel 2024-12-25 10:39:07 +08:00
IvonWei
a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei
ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei
86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind
e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
24 changed files with 1084 additions and 936 deletions

View File

@@ -332,7 +332,6 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@@ -427,7 +426,6 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@@ -530,7 +528,6 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@@ -958,7 +955,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@@ -1657,7 +1654,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@@ -1916,7 +1913,6 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@@ -2032,7 +2028,6 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2537,7 +2532,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@@ -2969,7 +2964,6 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@@ -2987,8 +2981,6 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@@ -3167,7 +3159,6 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@@ -3217,7 +3208,6 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@@ -3382,7 +3372,6 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
335 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
336 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
337 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
426 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
427 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
428 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
429 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
430 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
431 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
528 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
529 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
530 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
01003d700dd8a000 Blades boots 2025-02-03 22:22:00
531 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
532 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
533 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
955 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
956 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
957 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
958 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression ingame menus 2025-02-03 22:12:30 2023-08-13 17:20:03
959 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
960 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
961 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
1654 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1655 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1656 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1657 010085500130a000 01003A30012C0000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1658 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1659 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1660 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1913 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1914 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1915 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1916 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1917 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1918 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2028 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2029 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2030 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2031 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2032 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2033 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2532 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2533 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2534 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2535 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression ingame nothing 2025-02-03 22:13:30 2022-04-11 07:27:21
2536 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2537 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2538 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2964 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2965 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2966 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2967 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2968 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2969 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2981 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2982 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2983 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
01006fe0096ac000 The Jackbox Party Pack 5 ldn-untested boots 2025-02-03 22:32:00
01005a400db52000 The Jackbox Party Pack 6 ldn-untested boots 2025-02-03 22:32:00
2984 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2985 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2986 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3159 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3160 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3161 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3162 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3163 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3164 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3208 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3209 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3210 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3211 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3212 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3213 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3372 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3373 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3374 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3375 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3376 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3377 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

View File

@@ -1,6 +1,5 @@
using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Prepo.Types;
using Ryujinx.Memory;
using System;
using System.Threading;
@@ -9,7 +8,7 @@ namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(PlayReport report) =>
internal static void HandlePlayReport(MessagePackObject report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
@@ -17,7 +16,7 @@ namespace Ryujinx.Horizon
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<PlayReport> PlayReport;
public static event Action<MessagePackObject> PlayReport;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }

View File

@@ -1,3 +1,4 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@@ -11,12 +12,19 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc
{
partial class PrepoService : IPrepoService
{
enum PlayReportKind
{
Normal,
System,
}
private readonly ArpApi _arp;
private readonly PrepoServicePermissionLevel _permissionLevel;
private ulong _systemSessionId;
@@ -188,17 +196,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
{
return PrepoResult.InvalidBufferSize;
}
StringBuilder builder = new();
MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
PlayReport playReport = new()
{
Kind = playReportKind,
Room = gameRoom,
ReportData = deserializedReport
};
builder.AppendLine();
builder.AppendLine("PlayReport log:");
builder.AppendLine($" Kind: {playReportKind}");
@@ -208,12 +209,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
if (pid != 0)
{
builder.AppendLine($" Pid: {pid}");
playReport.Pid = pid;
}
else
{
builder.AppendLine($" ApplicationId: {applicationId}");
playReport.AppId = applicationId;
}
Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
@@ -224,20 +223,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
playReport.Version = applicationLaunchProperty.Version;
builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
if (!userId.IsNull)
{
builder.AppendLine($" UserId: {userId}");
playReport.UserId = userId;
}
builder.AppendLine($" Room: {gameRoom}");
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
HorizonStatic.HandlePlayReport(playReport);
HorizonStatic.HandlePlayReport(deserializedReport);
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());

View File

@@ -1,24 +0,0 @@
using MsgPack;
using Ryujinx.Horizon.Sdk.Account;
using Ryujinx.Horizon.Sdk.Ncm;
namespace Ryujinx.Horizon.Prepo.Types
{
public struct PlayReport
{
public PlayReportKind Kind { get; init; }
public string Room { get; init; }
public MessagePackObject ReportData { get; init; }
public ApplicationId? AppId;
public ulong? Pid;
public uint Version;
public Uid? UserId;
}
public enum PlayReportKind
{
Normal,
System,
}
}

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
}
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero)
{
return null;
}
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id);
}

View File

@@ -0,0 +1,409 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
private bool HasConfiguration => _configuration != null;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private StandardControllerInputConfig _configuration;
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
};
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
};
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features { get; }
private nint _gamepadHandle;
private enum JoyConType
{
Left, Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
}
switch (Name)
{
case LeftName:
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
break;
}
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != nint.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = nint.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = inputId switch
{
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result != 0)
return Vector3.Zero;
Vector3 value = _joyConType switch
{
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
};
return inputId switch
{
MotionInputId.Gyroscope => RadToDegree(value),
MotionInputId.Accelerometer => GsToMs2(value),
_ => value
};
}
}
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
switch (_joyConType)
{
case JoyConType.Left:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
break;
case JoyConType.Right:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
break;
default:
throw new ArgumentOutOfRangeException();
}
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
return (0.0f, 0.0f);
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
{
return (0.0f, 0.0f);
}
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
_ => (0.0f, 0.0f)
};
}
private (short, short) GetStickXY()
{
return (
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
{
return false;
}
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
}
}
}

View File

@@ -0,0 +1,142 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}

View File

@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
_rightMotionInput = _leftMotionInput;
if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}

View File

@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
public static Action<Action> MainThreadDispatcher { get; set; }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning;
private uint _refereceCount;
private Thread _worker;
private const uint SDL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
// First ensure that we only enable joystick events (for connected/disconnected).
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
}
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
or SDL_EventType.SDL_MOUSEBUTTONUP)
{
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{

View File

@@ -1576,50 +1576,50 @@
"ID": "GameListHeaderTimePlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Spielzeit:",
"el_GR": "Χρόνος:",
"en_US": "Play Time:",
"es_ES": "Tiempo jugado:",
"fr_FR": "Temps de jeu:",
"de_DE": "Spielzeit: {0}",
"el_GR": "Χρόνος: {0}",
"en_US": "Play Time: {0}",
"es_ES": "Tiempo jugado: {0}",
"fr_FR": "Temps de jeu: {0}",
"he_IL": "",
"it_IT": "Tempo di gioco:",
"ja_JP": "プレイ時間:",
"ko_KR": "플레이 타임:",
"no_NO": "Spilletid:",
"pl_PL": "Czas w grze:",
"pt_BR": "Tempo de jogo:",
"ru_RU": "Время в игре:",
"sv_SE": "Speltid:",
"th_TH": "เล่นไปแล้ว:",
"tr_TR": "Oynama Süresi:",
"uk_UA": "Зіграно часу:",
"zh_CN": "游玩时长:",
"zh_TW": "遊玩時數:"
"it_IT": "Tempo di gioco: {0}",
"ja_JP": "プレイ時間: {0}",
"ko_KR": "플레이 타임: {0}",
"no_NO": "Spilletid: {0}",
"pl_PL": "Czas w grze: {0}",
"pt_BR": "Tempo de jogo: {0}",
"ru_RU": "Время в игре: {0}",
"sv_SE": "Speltid: {0}",
"th_TH": "เล่นไปแล้ว: {0}",
"tr_TR": "Oynama Süresi: {0}",
"uk_UA": "Зіграно часу: {0}",
"zh_CN": "游玩时长: {0}",
"zh_TW": "遊玩時數: {0}"
}
},
{
"ID": "GameListHeaderLastPlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Zuletzt gespielt: ",
"el_GR": "Παίχτηκε: ",
"en_US": "Last Played:",
"es_ES": "Jugado por última vez:",
"fr_FR": "Dernière partie jouée:",
"de_DE": "Zuletzt gespielt: {0}",
"el_GR": "Παίχτηκε: {0}",
"en_US": "Last Played: {0}",
"es_ES": "Jugado por última vez: {0}",
"fr_FR": "Dernière partie jouée: {0}",
"he_IL": "",
"it_IT": "Ultima partita:",
"ja_JP": "最終プレイ日時:",
"ko_KR": "마지막 플레이:",
"no_NO": "Sist Spilt:",
"pl_PL": "Ostatnio grane:",
"pt_BR": "Último jogo:",
"ru_RU": "Последний запуск:",
"sv_SE": "Senast spelad:",
"th_TH": "เล่นล่าสุด:",
"tr_TR": "Son Oynama Tarihi:",
"uk_UA": "Востаннє зіграно:",
"zh_CN": "最近游玩:",
"zh_TW": "最近遊玩:"
"it_IT": "Ultima partita: {0}",
"ja_JP": "最終プレイ日時: {0}",
"ko_KR": "마지막 플레이: {0}",
"no_NO": "Sist Spilt: {0}",
"pl_PL": "Ostatnio grane: {0}",
"pt_BR": "Último jogo: {0}",
"ru_RU": "Последний запуск: {0}",
"sv_SE": "Senast spelad: {0}",
"th_TH": "เล่นล่าสุด: {0}",
"tr_TR": "Son Oynama Tarihi: {0}",
"uk_UA": "Востаннє зіграно: {0}",
"zh_CN": "最近游玩: {0}",
"zh_TW": "最近遊玩: {0}"
}
},
{
@@ -23696,56 +23696,6 @@
"zh_CN": "选择一个要解压的 DLC",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcImage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Rich Presence Image",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcDynamic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Dynamic Rich Presence",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}
}

View File

@@ -4,13 +4,15 @@ using MsgPack;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.PlayReport;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using Ryujinx.Horizon.Prepo.Types;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
@@ -39,9 +41,6 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize()
{
_discordPresenceMain = new RichPresence
@@ -125,22 +124,20 @@ namespace Ryujinx.Ava
_currentApp = null;
}
private static void HandlePlayReport(PlayReport playReport)
private static void HandlePlayReport(MessagePackObject playReport)
{
if (_discordClient is null) return;
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
FormattedValue formattedValue =
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
PlayReportAnalyzer.FormattedValue formattedValue =
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!formattedValue.Handled) return;
_discordPresencePlaying.Details = TruncateToByteLength(
formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString
);
_discordPresencePlaying.Details = formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString;
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return; //don't trigger an update if the set presence Details are identical to current

View File

@@ -4,7 +4,6 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@@ -86,49 +85,6 @@
</StackPanel>
</Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}"
@@ -136,35 +92,22 @@
TextAlignment="Start"
TextWrapping="Wrap" />
<Separator IsVisible="{Binding AppData.HasLdnGames}" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<Grid
ColumnDefinitions="Auto,*,Auto">
<TextBlock
Grid.Column="0"
Text="{ext:Locale GameListHeaderLastPlayed}"
VerticalAlignment="Top"
TextAlignment="Start"
TextWrapping="NoWrap" />
<TextBlock
Grid.Column="2"
Text="{Binding AppData.LastPlayedString}"
TextAlignment="End"
TextWrapping="Wrap" />
</Grid>
<Grid
ColumnDefinitions="Auto,*,Auto"
IsVisible="{Binding AppData.HasPlayedPreviously}">
<TextBlock
Grid.Column="0"
Text="{ext:Locale GameListHeaderTimePlayed}"
VerticalAlignment="Top"
TextAlignment="Start"
TextWrapping="NoWrap" />
<TextBlock Grid.Column="2"
Text="{Binding AppData.TimePlayedString}"
TextAlignment="End"
TextWrapping="Wrap" />
</Grid>
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Top"
Orientation="Vertical"
Spacing="5">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedLastPlayed}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedPlayTime}"
IsVisible="{Binding AppData.HasPlayedPreviously}"
TextAlignment="Start"
TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
</StackPanel>

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
_ => Brushes.ForestGreen
};

View File

@@ -12,7 +12,10 @@ namespace Ryujinx.Ava.UI.ViewModels
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
public string FormattedLastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed].Format(AppData.LastPlayedString);
public string FormattedPlayTime => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed].Format(AppData.TimePlayedString);
public string FormattedFileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize].Format(AppData.FileSizeString);
public string FormattedLdnInfo =>

View File

@@ -63,9 +63,6 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }

View File

@@ -0,0 +1,85 @@
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
namespace Ryujinx.Ava.Utilities
{
public static class PlayReport
{
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
.AddSpec(
"01007ef00011e000",
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
);
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => PlayReportFormattedValue.ForceReset
};
}
}

View File

@@ -1,161 +0,0 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class Analyzer
{
private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Func<GameSpec, GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Action<GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(IEnumerable<string> titleIds,
Func<GameSpec, GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(IEnumerable<string> titleIds, Action<GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
return this;
}
/// <summary>
/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
/// <param name="playReport">The Play Report received from HLE.</param>
/// <returns>A struct representing a possible formatted value.</returns>
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
Horizon.Prepo.Types.PlayReport playReport
)
{
if (!playReport.ReportData.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled;
foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.ReportData.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.Formatter(new SingleValue(valuePackObject)
{
Application = appMeta,
PlayReport = playReport
});
}
foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.Formatter(new MultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
}
foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
return formatSpec.Formatter(
new SparseMultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
}
return FormattedValue.Unhandled;
}
}
}

View File

@@ -1,40 +0,0 @@
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue ValueFormatter(SingleValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue MultiValueFormatter(MultiValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.
/// The dictionary passed to this delegate is sparsely populated;
/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
}

View File

@@ -1,87 +0,0 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public abstract class MatchedValue<T>
{
public MatchedValue(T matched)
{
Matched = matched;
}
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The entire play report.
/// </summary>
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public T Matched { get; init; }
}
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class SingleValue : MatchedValue<Value>
{
public SingleValue(Value matched) : base(matched)
{
}
public static implicit operator SingleValue(MessagePackObject mpo) => new(mpo);
}
/// <summary>
/// The input data to a <see cref="MultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class MultiValue : MatchedValue<Value[]>
{
public MultiValue(Value[] matched) : base(matched)
{
}
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
{
}
public static implicit operator MultiValue(List<MessagePackObject> matched)
=> new(matched.Select(x => new Value(x)).ToArray());
}
/// <summary>
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
{
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
{
}
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
{
}
public static implicit operator SparseMultiValue(Dictionary<string, MessagePackObject> matched)
=> new(matched
.ToDictionary(
x => x.Key,
x => new Value(x.Value)
)
);
}
}

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@@ -1,127 +0,0 @@
namespace Ryujinx.Ava.Utilities.PlayReport
{
public static class PlayReports
{
public static Analyzer Analyzer { get; } = new Analyzer()
.AddSpec(
"01007ef00011e000",
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
spec => spec
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
)
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
);
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
value.Matched.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
=> value.Matched.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(SingleValue value)
=> value.Matched.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
"a_w02" => "Mesagoza",
"a_w03" => "The Pokemon League",
"a_w04" => "South Area Two",
"a_w05" => "South Area Four",
"a_w06" => "South Area Six",
"a_w07" => "South Area Five",
"a_w08" => "South Area Three",
"a_w09" => "West Area One",
"a_w10" => "Asado Desert",
"a_w11" => "West Area Two",
"a_w12" => "Medali",
"a_w13" => "Tagtree Thicket",
"a_w14" => "East Area Three",
"a_w15" => "Artazon",
"a_w16" => "East Area Two",
"a_w18" => "Casseroya Lake",
"a_w19" => "Glaseado Mountain",
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
}
}

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@@ -1,140 +0,0 @@
using FluentAvalonia.Core;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
public List<SparseMultiFormatterSpec> SparseMultiValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
=> AddValueFormatter(SimpleValueFormatters.Count, reportKey, valueFormatter);
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, Formatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
=> AddMultiValueFormatter(MultiValueFormatters.Count, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
=> AddSparseMultiValueFormatter(SparseMultiValueFormatters.Count, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
SparseMultiValueFormatter valueFormatter)
{
SparseMultiValueFormatters.Add(new SparseMultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
return this;
}
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public ValueFormatter Formatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter Formatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary>
public struct SparseMultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public SparseMultiValueFormatter Formatter { get; init; }
}
}

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@@ -1,143 +0,0 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public readonly struct Value
{
public Value(MessagePackObject packedValue)
{
PackedValue = packedValue;
}
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
public override string ToString()
{
object boxed = BoxedValue;
return boxed == null
? "null"
: boxed.ToString();
}
public static implicit operator Value(MessagePackObject matched) => new(matched);
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
=> packObjects.ToDictionary(
x => x.Key,
x => new Value(x.Value)
);
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValue => PackedValue.AsByte();
public sbyte SByteValue => PackedValue.AsSByte();
public short ShortValue => PackedValue.AsInt16();
public ushort UShortValue => PackedValue.AsUInt16();
public int IntValue => PackedValue.AsInt32();
public uint UIntValue => PackedValue.AsUInt32();
public long LongValue => PackedValue.AsInt64();
public ulong ULongValue => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
public override string ToString()
{
if (!Handled)
return "<Unhandled>";
if (Reset)
return "<Reset>";
return FormattedString;
}
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// </summary>
public static readonly ValueFormatter SingleAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}

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@@ -0,0 +1,282 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities
{
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
return this;
}
/// <summary>
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
/// <param name="playReport">The Play Report received from HLE.</param>
/// <returns>A struct representing a possible formatted value.</returns>
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
MessagePackObject playReport
)
{
if (!playReport.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return FormattedValue.Unhandled;
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.ValueFormatter(new PlayReportValue
{
Application = appMeta, PackedValue = valuePackObject
});
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="PlayReportValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class PlayReportValue
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
}