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7 Commits

Author SHA1 Message Date
Dennis
c40ba4e2ae Merge 7294589272 into 9c226dcc7a 2025-02-08 10:50:51 +01:00
Evan Husted
9c226dcc7a misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups 2025-02-08 01:34:44 -06:00
Evan Husted
30a534edcd misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities 2025-02-08 01:26:23 -06:00
Dennis
7294589272 Merge branch 'master' into master 2025-02-06 12:20:47 +01:00
Dennis
ae69b1e495 Update locales.json
Added new line to long localisation
2025-02-05 10:36:40 +01:00
Evan Husted
ab07537ed5 Merge branch 'master' into master 2025-02-05 02:41:16 -06:00
Dennis
61af464b64 Updated german translation 2025-02-05 09:32:49 +01:00
6 changed files with 171 additions and 136 deletions

View File

@@ -76,7 +76,7 @@
"ID": "MenuBarFileOpenAppletOpenMiiApplet",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Mii-Bearbeitungsapplet",
"el_GR": "",
"en_US": "Mii Edit Applet",
"es_ES": "Applet Editor Mii",
@@ -176,7 +176,7 @@
"ID": "SettingsTabSystemMemoryManagerModeSoftware",
"Translations": {
"ar_SA": "البرنامج",
"de_DE": "",
"de_DE": "Programme",
"el_GR": "Λογισμικό",
"en_US": "Software",
"es_ES": "",
@@ -326,7 +326,7 @@
"ID": "MenuBarFileOpenFromFileError",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Keine Anwendungen im ausgewählten Datei gefunden.",
"el_GR": "",
"en_US": "No applications found in selected file.",
"es_ES": "No se encontraron aplicaciones en el archivo seleccionado.",
@@ -376,7 +376,7 @@
"ID": "MenuBarFileLoadDlcFromFolder",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "DLC aus Ordner laden",
"el_GR": "",
"en_US": "Load DLC From Folder",
"es_ES": "Cargar DLC Desde Carpeta",
@@ -401,7 +401,7 @@
"ID": "MenuBarFileLoadTitleUpdatesFromFolder",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Titel-Updates aus Ordner laden",
"el_GR": "",
"en_US": "Load Title Updates From Folder",
"es_ES": "Cargar Actualizaciones de Títulos Desde Carpeta",
@@ -576,7 +576,7 @@
"ID": "MenuBarOptionsStartGamesWithoutUI",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Spiele ohne Benutzeroberfläche starten",
"el_GR": "",
"en_US": "Start Games with UI Hidden",
"es_ES": "",
@@ -751,7 +751,7 @@
"ID": "MenuBarActionsScanAmiiboBin",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Amiibo scannen (aus Bin-Datei)",
"el_GR": "",
"en_US": "Scan An Amiibo (From Bin)",
"es_ES": "",
@@ -851,7 +851,7 @@
"ID": "MenuBarActionsInstallKeys",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Schlüssel installieren",
"el_GR": "",
"en_US": "Install Keys",
"es_ES": "",
@@ -876,7 +876,7 @@
"ID": "MenuBarFileActionsInstallKeysFromFile",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Schlüssel aus KEYS oder ZIP installieren",
"el_GR": "",
"en_US": "Install keys from KEYS or ZIP",
"es_ES": "Instalar keys de KEYS o ZIP",
@@ -901,7 +901,7 @@
"ID": "MenuBarFileActionsInstallKeysFromFolder",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Schlüssel aus einem Verzeichnis installieren",
"el_GR": "",
"en_US": "Install keys from a directory",
"es_ES": "Instalar keys de un directorio",
@@ -1001,7 +1001,7 @@
"ID": "MenuBarActionsXCITrimmer",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "XCI-Dateien trimmen",
"el_GR": "",
"en_US": "Trim XCI Files",
"es_ES": "Recortar archivos XCI",
@@ -1226,7 +1226,7 @@
"ID": "MenuBarHelpFaqAndGuides",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "FAQ & Anleitungen",
"el_GR": "",
"en_US": "FAQ & Guides",
"es_ES": "",
@@ -1251,7 +1251,7 @@
"ID": "MenuBarHelpFaq",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "FAQ & Fehlerbehebung Seite",
"el_GR": "",
"en_US": "FAQ & Troubleshooting Page",
"es_ES": "",
@@ -1276,7 +1276,7 @@
"ID": "MenuBarHelpFaqTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Öffnet die FAQ- und Fehlerbehebungsseite im offiziellen Ryujinx-Wiki",
"el_GR": "",
"en_US": "Opens the FAQ and Troubleshooting page on the official Ryujinx wiki",
"es_ES": "",
@@ -1301,7 +1301,7 @@
"ID": "MenuBarHelpSetup",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Setup- und Konfigurationsanleitung",
"el_GR": "",
"en_US": "Setup & Configuration Guide",
"es_ES": "",
@@ -1326,7 +1326,7 @@
"ID": "MenuBarHelpSetupTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Öffnet die Setup- und Konfigurationsanleitung im offiziellen Ryujinx-Wiki",
"el_GR": "",
"en_US": "Opens the Setup & Configuration guide on the official Ryujinx wiki",
"es_ES": "",
@@ -1351,7 +1351,7 @@
"ID": "MenuBarHelpMultiplayer",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Multiplayer (LDN/LAN) Anleitung",
"el_GR": "",
"en_US": "Multiplayer (LDN/LAN) Guide",
"es_ES": "",
@@ -1376,7 +1376,7 @@
"ID": "MenuBarHelpMultiplayerTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Öffnet die Multiplayer-Anleitung im offiziellen Ryujinx-Wiki",
"el_GR": "",
"en_US": "Opens the Multiplayer guide on the official Ryujinx wiki",
"es_ES": "",
@@ -1526,7 +1526,7 @@
"ID": "GameListHeaderDeveloper",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Entwickelt von {0}",
"el_GR": "",
"en_US": "Developed by {0}",
"es_ES": "",
@@ -1826,7 +1826,7 @@
"ID": "GameListHeaderCompatibilityStatus",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Kompatibilität:",
"el_GR": "",
"en_US": "Compatibility:",
"es_ES": "",
@@ -23026,7 +23026,7 @@
"ID": "SettingsTabSystemVSyncModeTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Emulierte vertikale Synchronisation. \"Switch\" emuliert die 60Hz-Bildwiederholfrequenz der Switch. \"Unbounded\" ist eine unbegrenzte Bildwiederholfrequenz.",
"el_GR": "",
"en_US": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate.",
"es_ES": "",
@@ -23051,7 +23051,7 @@
"ID": "SettingsTabSystemVSyncModeTooltipCustom",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Emulierte vertikale Synchronisation. \"Switch\" emuliert die 60Hz-Bildwiederholfrequenz der Switch. „Unbounded“ ist eine unbegrenzte Bildwiederholfrequenz. „Benutzerdefinierte Bildwiederholfrequenz“ emuliert die angegebene benutzerdefinierte Bildwiederholfrequenz.",
"el_GR": "",
"en_US": "Emulated Vertical Sync. 'Switch' emulates the Switch's refresh rate of 60Hz. 'Unbounded' is an unbounded refresh rate. 'Custom Refresh Rate' emulates the specified custom refresh rate.",
"es_ES": "",
@@ -23076,7 +23076,7 @@
"ID": "SettingsTabSystemEnableCustomVSyncIntervalTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Ermöglicht es dem Benutzer, eine emulierte Bildwiederholfrequenz festzulegen. In einigen Titeln kann dies die Geschwindigkeit der Spiel-Logik erhöhen oder verringern. In anderen Titeln kann dies dazu führen, dass die FPS auf ein Vielfaches der Bildwiederholfrequenz begrenzt werden oder zu unvorhersehbarem Verhalten führen. Dies ist eine experimentelle Funktion, ohne Garantien dafür, wie sich das Gameplay auswirkt. \n\nLassen Sie diese Option deaktiviert, wenn Sie sich nicht sicher sind.",
"el_GR": "",
"en_US": "Allows the user to specify an emulated refresh rate. In some titles, this may speed up or slow down the rate of gameplay logic. In other titles, it may allow for capping FPS at some multiple of the refresh rate, or lead to unpredictable behavior. This is an experimental feature, with no guarantees for how gameplay will be affected. \n\nLeave OFF if unsure.",
"es_ES": "",
@@ -23101,7 +23101,7 @@
"ID": "SettingsTabSystemCustomVSyncIntervalValueTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Der Zielwert für die benutzerdefinierte Bildwiederholfrequenz.",
"el_GR": "",
"en_US": "The custom refresh rate target value.",
"es_ES": "",
@@ -23126,7 +23126,7 @@
"ID": "SettingsTabSystemCustomVSyncIntervalSliderTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Die benutzerdefinierte Bildwiederholfrequenz als Prozentsatz der normalen Switch-Bildwiederholfrequenz.",
"el_GR": "",
"en_US": "The custom refresh rate, as a percentage of the normal Switch refresh rate.",
"es_ES": "",
@@ -23151,7 +23151,7 @@
"ID": "SettingsTabSystemCustomVSyncIntervalPercentage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Benutzerdefinierte Bildwiederholfrequenz %:",
"el_GR": "",
"en_US": "Custom Refresh Rate %:",
"es_ES": "",
@@ -23176,7 +23176,7 @@
"ID": "SettingsTabSystemCustomVSyncIntervalValue",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Wert für benutzerdefinierte Bildwiederholfrequenz:",
"el_GR": "",
"en_US": "Custom Refresh Rate Value:",
"es_ES": "",
@@ -23226,7 +23226,7 @@
"ID": "SettingsTabHotkeysToggleVSyncModeHotkey",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "VSync-Modus umschalten:",
"el_GR": "",
"en_US": "Toggle VSync mode:",
"es_ES": "",
@@ -23251,7 +23251,7 @@
"ID": "SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Benutzerdefinierte Bildwiederholfrequenz erhöhen:",
"el_GR": "",
"en_US": "Raise custom refresh rate",
"es_ES": "",
@@ -23276,7 +23276,7 @@
"ID": "SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Benutzerdefinierte Bildwiederholfrequenz senken:",
"el_GR": "",
"en_US": "Lower custom refresh rate:",
"es_ES": "",
@@ -23301,7 +23301,7 @@
"ID": "CompatibilityListLastUpdated",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Zuletzt aktualisiert: {0}",
"el_GR": "",
"en_US": "Last updated: {0}",
"es_ES": "",
@@ -23326,7 +23326,7 @@
"ID": "CompatibilityListWarning",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Diese Kompatibilitätsliste könnte veraltete Einträge enthalten. Teste dennoch Spiele im \"Ingame\"-Status.",
"el_GR": "",
"en_US": "This compatibility list might contain out of date entries.\nDo not be opposed to testing games in the \"Ingame\" status.",
"es_ES": "",
@@ -23351,7 +23351,7 @@
"ID": "CompatibilityListSearchBoxWatermark",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Kompatibilitätseinträge durchsuchen...",
"el_GR": "",
"en_US": "Search compatibility entries...",
"es_ES": "",
@@ -23401,7 +23401,7 @@
"ID": "CompatibilityListOnlyShowOwnedGames",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Nur eigene Spiele anzeigen",
"el_GR": "",
"en_US": "Only show owned games",
"es_ES": "",
@@ -23426,7 +23426,7 @@
"ID": "CompatibilityListPlayable",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Spielbar",
"el_GR": "",
"en_US": "Playable",
"es_ES": "",
@@ -23451,7 +23451,7 @@
"ID": "CompatibilityListIngame",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Im Spiel",
"el_GR": "",
"en_US": "Ingame",
"es_ES": "",
@@ -23626,7 +23626,7 @@
"ID": "CompatibilityListBootsTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Startet, kommt aber nicht über den Titelbildschirm hinaus.",
"el_GR": "",
"en_US": "Boots but does not make it past the title screen.",
"es_ES": "",
@@ -23651,7 +23651,7 @@
"ID": "CompatibilityListNothingTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Startet nicht oder zeigt keine Anzeichen von Aktivität.",
"el_GR": "",
"en_US": "Does not boot or shows no signs of activity.",
"es_ES": "",
@@ -23676,7 +23676,7 @@
"ID": "ExtractAocListHeader",
"Translations": {
"ar_SA": "",
"de_DE": "",
"de_DE": "Wähle ein DLC zum Extrahieren aus",
"el_GR": "",
"en_US": "Select a DLC to Extract",
"es_ES": "",

View File

@@ -103,56 +103,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled;
foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.ReportData.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
continue;
return formatSpec.Formatter(new SingleValue(valuePackObject)
{
Application = appMeta,
PlayReport = playReport
});
}
foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.Formatter(new MultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
}
foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
return formatSpec.Formatter(
new SparseMultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
return value;
}
return FormattedValue.Unhandled;

View File

@@ -10,7 +10,7 @@
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue ValueFormatter(SingleValue value);
public delegate FormattedValue SingleValueFormatter(SingleValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>

View File

@@ -7,7 +7,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{
public abstract class MatchedValue<T>
{
public MatchedValue(T matched)
protected MatchedValue(T matched)
{
Matched = matched;
}
@@ -29,7 +29,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
}
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// The input data to a <see cref="SingleValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
@@ -38,8 +38,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public SingleValue(Value matched) : base(matched)
{
}
public static implicit operator SingleValue(MessagePackObject mpo) => new(mpo);
}
/// <summary>
@@ -56,9 +54,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
{
}
public static implicit operator MultiValue(List<MessagePackObject> matched)
=> new(matched.Select(x => new Value(x)).ToArray());
}
/// <summary>
@@ -75,13 +70,5 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
{
}
public static implicit operator SparseMultiValue(Dictionary<string, MessagePackObject> matched)
=> new(matched
.ToDictionary(
x => x.Key,
x => new Value(x.Value)
)
);
}
}

View File

@@ -1,4 +1,7 @@
using FluentAvalonia.Core;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -11,10 +14,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// </summary>
public class GameSpec
{
private int _lastPriority;
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
public List<SparseMultiFormatterSpec> SparseMultiValueFormatters { get; } = [];
public List<FormatterSpecBase> ValueFormatters { get; } = [];
/// <summary>
@@ -24,8 +28,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
=> AddValueFormatter(SimpleValueFormatters.Count, reportKey, valueFormatter);
public GameSpec AddValueFormatter(string reportKey, SingleValueFormatter valueFormatter)
=> AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -36,11 +40,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
SingleValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
ValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, Formatter = valueFormatter
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
});
return this;
}
@@ -53,7 +57,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
=> AddMultiValueFormatter(MultiValueFormatters.Count, reportKeys, valueFormatter);
=> AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -66,7 +70,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
ValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
@@ -84,7 +88,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
=> AddSparseMultiValueFormatter(SparseMultiValueFormatters.Count, reportKeys, valueFormatter);
=> AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -100,7 +104,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
SparseMultiValueFormatter valueFormatter)
{
SparseMultiValueFormatters.Add(new SparseMultiFormatterSpec
ValueFormatters.Add(new SparseMultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
@@ -111,30 +115,101 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
public class FormatterSpec : FormatterSpecBase
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public ValueFormatter Formatter { get; init; }
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
{
result = null;
return false;
}
result = valuePackObject;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
public class MultiFormatterSpec : FormatterSpecBase
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter Formatter { get; init; }
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
{
result = null;
return false;
}
packedObjects.Add(valuePackObject);
}
result = packedObjects;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary>
public struct SparseMultiFormatterSpec
public class SparseMultiFormatterSpec : FormatterSpecBase
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public SparseMultiValueFormatter Formatter { get; init; }
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
result = packedObjects;
return true;
}
}
public abstract class FormatterSpecBase
{
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
public int Priority { get; init; }
public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; }
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport, out FormattedValue formattedValue)
{
formattedValue = default;
if (!GetData(playReport, out object data))
return false;
if (data is FormattedValue fv)
{
formattedValue = fv;
return true;
}
switch (Formatter)
{
case SingleValueFormatter svf when data is MessagePackObject mpo:
formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport });
return true;
case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects:
formattedValue = mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport });
return true;
case SparseMultiValueFormatter smvf when
data is Dictionary<string, MessagePackObject> sparseMessagePackObjects:
formattedValue = smvf(new SparseMultiValue(sparseMessagePackObjects) { Application = appMeta, PlayReport = playReport });
return true;
default:
throw new InvalidOperationException("Formatter delegate is not of a known type!");
}
}
}
}

View File

@@ -1,5 +1,4 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -7,8 +6,7 @@ using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// The base input data to a ValueFormatter delegate,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public readonly struct Value
@@ -70,7 +68,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
}
/// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// A potential formatted value returned by a ValueFormatter delegate.
/// </summary>
public readonly struct FormattedValue
{
@@ -116,28 +114,47 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
public static readonly FormattedValue Unhandled = default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
/// </summary>
public static readonly ValueFormatter SingleAlwaysResets = _ => ForceReset;
public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
}
}