Compare commits

..

19 Commits

Author SHA1 Message Date
Evan Husted
e5fc7fff23 Merge a3afebd3a2 into aa8ba8b503 2025-02-07 13:19:48 +08:00
Evan Husted
a3afebd3a2 Merge branch 'master' into xeyes 2025-02-05 14:59:03 -06:00
Evan Husted
24e88e2485 Merge branch 'master' into xeyes 2025-01-29 02:48:51 -06:00
Evan Husted
3b447b764e Merge branch 'master' into xeyes 2025-01-28 01:45:49 -06:00
Evan Husted
849fd0199e Merge branch 'master' into xeyes 2025-01-26 17:33:58 -06:00
Evan Husted
57e26114e8 Merge branch 'master' into xeyes 2025-01-25 21:56:40 -06:00
Evan Husted
6a283190b3 Add the controller image back 2025-01-24 22:24:02 -06:00
MutantAura
85547874c8 Consolidate most logic into StickVisualizer. 2025-01-24 20:08:58 -06:00
MutantAura
16ca8e5005 Move most logic into new StickVisualizer class and add keyboard support. 2025-01-24 20:01:36 -06:00
MutantAura
cfa5ad0757 Simplfy clamping and fix bug on window close. 2025-01-24 19:58:17 -06:00
MutantAura
43ece083b2 Move some backing fields to match others.
formatting pt.2
2025-01-24 19:57:11 -06:00
MutantAura
e1f5c501b0 Fix some issues with stick magnitude. 2025-01-24 19:56:21 -06:00
MutantAura
ffe366d953 Cleanup AXAML and hide sticks when only one is present on guest controller. 2025-01-24 19:52:57 -06:00
MutantAura
75c7a29278 style and analyzers 2025-01-24 19:52:52 -06:00
MutantAura
3a0d9c1435 whitespace 2025-01-24 19:52:47 -06:00
MutantAura
93d1476a2a Remove unused grid definitions. 2025-01-24 19:52:39 -06:00
MutantAura
ce13830063 Clean up some magic numbers between code and axaml. 2025-01-24 19:52:24 -06:00
MutantAura
aa3f2824e0 Polish the aesthetic and include deadzone visualization. 2025-01-24 19:51:44 -06:00
MutantAura
d2bb580aea Initial implementation of analog stick visualization. 2025-01-24 19:50:09 -06:00
21 changed files with 783 additions and 647 deletions

View File

@@ -1,6 +1,5 @@
using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Prepo.Types;
using Ryujinx.Memory;
using System;
using System.Threading;
@@ -9,7 +8,7 @@ namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(PlayReport report) =>
internal static void HandlePlayReport(MessagePackObject report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
@@ -17,7 +16,7 @@ namespace Ryujinx.Horizon
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<PlayReport> PlayReport;
public static event Action<MessagePackObject> PlayReport;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }

View File

@@ -1,3 +1,4 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@@ -11,12 +12,19 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc
{
partial class PrepoService : IPrepoService
{
enum PlayReportKind
{
Normal,
System,
}
private readonly ArpApi _arp;
private readonly PrepoServicePermissionLevel _permissionLevel;
private ulong _systemSessionId;
@@ -188,17 +196,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
{
return PrepoResult.InvalidBufferSize;
}
StringBuilder builder = new();
MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
PlayReport playReport = new()
{
Kind = playReportKind,
Room = gameRoom,
ReportData = deserializedReport
};
builder.AppendLine();
builder.AppendLine("PlayReport log:");
builder.AppendLine($" Kind: {playReportKind}");
@@ -208,12 +209,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
if (pid != 0)
{
builder.AppendLine($" Pid: {pid}");
playReport.Pid = pid;
}
else
{
builder.AppendLine($" ApplicationId: {applicationId}");
playReport.AppId = applicationId;
}
Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
@@ -224,20 +223,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
playReport.Version = applicationLaunchProperty.Version;
builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
if (!userId.IsNull)
{
builder.AppendLine($" UserId: {userId}");
playReport.UserId = userId;
}
builder.AppendLine($" Room: {gameRoom}");
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
HorizonStatic.HandlePlayReport(playReport);
HorizonStatic.HandlePlayReport(deserializedReport);
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());

View File

@@ -1,24 +0,0 @@
using MsgPack;
using Ryujinx.Horizon.Sdk.Account;
using Ryujinx.Horizon.Sdk.Ncm;
namespace Ryujinx.Horizon.Prepo.Types
{
public struct PlayReport
{
public PlayReportKind Kind { get; init; }
public string Room { get; init; }
public MessagePackObject ReportData { get; init; }
public ApplicationId? AppId;
public ulong? Pid;
public uint Version;
public Uid? UserId;
}
public enum PlayReportKind
{
Normal,
System,
}
}

View File

@@ -23696,56 +23696,6 @@
"zh_CN": "选择一个要解压的 DLC",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcImage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Rich Presence Image",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcDynamic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Dynamic Rich Presence",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}

View File

@@ -10,8 +10,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using Ryujinx.Horizon.Prepo.Types;
using System.Linq;
using System.Text;
namespace Ryujinx.Ava
@@ -39,9 +37,6 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize()
{
_discordPresenceMain = new RichPresence
@@ -125,22 +120,20 @@ namespace Ryujinx.Ava
_currentApp = null;
}
private static void HandlePlayReport(PlayReport playReport)
private static void HandlePlayReport(MessagePackObject playReport)
{
if (_discordClient is null) return;
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
FormattedValue formattedValue =
Analyzer.FormattedValue formattedValue =
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!formattedValue.Handled) return;
_discordPresencePlaying.Details = TruncateToByteLength(
formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString
);
_discordPresencePlaying.Details = formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString;
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return; //don't trigger an update if the set presence Details are identical to current

View File

@@ -4,7 +4,6 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@@ -86,49 +85,6 @@
</StackPanel>
</Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}"

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
_ => Brushes.ForestGreen
};

View File

@@ -0,0 +1,260 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Input;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Models.Input
{
public class StickVisualizer : BaseModel, IDisposable
{
public const int DrawStickPollRate = 50; // Milliseconds per poll.
public const int DrawStickCircumference = 5;
public const float DrawStickScaleFactor = DrawStickCanvasCenter;
public const int DrawStickCanvasSize = 100;
public const int DrawStickBorderSize = DrawStickCanvasSize + 5;
public const float DrawStickCanvasCenter = (DrawStickCanvasSize - DrawStickCircumference) / 2;
public const float MaxVectorLength = DrawStickCanvasSize / 2;
public CancellationTokenSource PollTokenSource;
public CancellationToken PollToken;
private static float _vectorLength;
private static float _vectorMultiplier;
private bool disposedValue;
private DeviceType _type;
public DeviceType Type
{
get => _type;
set
{
_type = value;
OnPropertyChanged();
}
}
private GamepadInputConfig _gamepadConfig;
public GamepadInputConfig GamepadConfig
{
get => _gamepadConfig;
set
{
_gamepadConfig = value;
OnPropertyChanged();
}
}
private KeyboardInputConfig _keyboardConfig;
public KeyboardInputConfig KeyboardConfig
{
get => _keyboardConfig;
set
{
_keyboardConfig = value;
OnPropertyChanged();
}
}
private (float, float) _uiStickLeft;
public (float, float) UiStickLeft
{
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
set
{
_uiStickLeft = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickRightX));
OnPropertyChanged(nameof(UiStickRightY));
OnPropertyChanged(nameof(UiDeadzoneRight));
}
}
private (float, float) _uiStickRight;
public (float, float) UiStickRight
{
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
set
{
_uiStickRight = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickLeftX));
OnPropertyChanged(nameof(UiStickLeftY));
OnPropertyChanged(nameof(UiDeadzoneLeft));
}
}
public float UiStickLeftX => ClampVector(UiStickLeft).Item1;
public float UiStickLeftY => ClampVector(UiStickLeft).Item2;
public float UiStickRightX => ClampVector(UiStickRight).Item1;
public float UiStickRightY => ClampVector(UiStickRight).Item2;
public int UiStickCircumference => DrawStickCircumference;
public int UiCanvasSize => DrawStickCanvasSize;
public int UiStickBorderSize => DrawStickBorderSize;
public float? UiDeadzoneLeft => _gamepadConfig?.DeadzoneLeft * DrawStickCanvasSize - DrawStickCircumference;
public float? UiDeadzoneRight => _gamepadConfig?.DeadzoneRight * DrawStickCanvasSize - DrawStickCircumference;
private InputViewModel Parent;
public StickVisualizer(InputViewModel parent)
{
Parent = parent;
PollTokenSource = new CancellationTokenSource();
PollToken = PollTokenSource.Token;
Task.Run(Initialize, PollToken);
}
public void UpdateConfig(object config)
{
if (config is ControllerInputViewModel padConfig)
{
GamepadConfig = padConfig.Config;
Type = DeviceType.Controller;
return;
}
else if (config is KeyboardInputViewModel keyConfig)
{
KeyboardConfig = keyConfig.Config;
Type = DeviceType.Keyboard;
return;
}
Type = DeviceType.None;
}
public async Task Initialize()
{
(float, float) leftBuffer;
(float, float) rightBuffer;
while (!PollToken.IsCancellationRequested)
{
leftBuffer = (0f, 0f);
rightBuffer = (0f, 0f);
switch (Type)
{
case DeviceType.Keyboard:
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
if (keyboard != null)
{
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
{
leftBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
{
leftBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
{
leftBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
{
leftBuffer.Item2 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
{
rightBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
{
rightBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
{
rightBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
{
rightBuffer.Item2 -= 1;
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
}
break;
case DeviceType.Controller:
IGamepad controller = Parent.SelectedGamepad;
if (controller != null)
{
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
}
break;
case DeviceType.None:
break;
default:
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
await Task.Delay(DrawStickPollRate, PollToken);
}
PollTokenSource.Dispose();
}
public static (float, float) ClampVector((float, float) vect)
{
_vectorMultiplier = 1;
_vectorLength = MathF.Sqrt((vect.Item1 * vect.Item1) + (vect.Item2 * vect.Item2));
if (_vectorLength > MaxVectorLength)
{
_vectorMultiplier = MaxVectorLength / _vectorLength;
}
vect.Item1 = vect.Item1 * _vectorMultiplier + DrawStickCanvasCenter;
vect.Item2 = vect.Item2 * _vectorMultiplier + DrawStickCanvasCenter;
return vect;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
PollTokenSource.Cancel();
}
KeyboardConfig = null;
GamepadConfig = null;
Parent = null;
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}

View File

@@ -1,5 +1,9 @@
using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Common.Utilities;
@@ -10,8 +14,30 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class ControllerInputViewModel : BaseModel
{
[ObservableProperty] private GamepadInputConfig _config;
private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft;
public bool IsLeft
{
@@ -37,14 +63,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
public bool HasSides => IsLeft ^ IsRight;
[ObservableProperty] private SvgImage _image;
public InputViewModel ParentModel { get; }
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config, StickVisualizer visualizer)
{
ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged();
config.PropertyChanged += (_, args) =>

View File

@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller;
private string _controllerImage;
private int _device;
[ObservableProperty] private object _configViewModel;
private object _configViewModel;
[ObservableProperty] private string _profileName;
private bool _isLoaded;
@@ -74,6 +74,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
}
}
public StickVisualizer VisualStick { get; private set; }
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
@@ -94,6 +95,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsModified { get; set; }
public event Action NotifyChangesEvent;
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
VisualStick.UpdateConfig(value);
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose
{
get => _playerIdChoose;
@@ -269,6 +283,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
Devices = [];
ProfilesList = [];
DeviceList = [];
VisualStick = new StickVisualizer(this);
ControllerImage = ProControllerResource;
@@ -289,12 +304,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
{
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
}
if (Config is StandardControllerInputConfig controllerInputConfig)
{
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
}
}
@@ -893,6 +908,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
VisualStick.Dispose();
SelectedGamepad?.Dispose();
AvaloniaKeyboardDriver.Dispose();

View File

@@ -6,7 +6,29 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class KeyboardInputViewModel : BaseModel
{
[ObservableProperty] private KeyboardInputConfig _config;
private KeyboardInputConfig _config;
public KeyboardInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft;
public bool IsLeft
@@ -38,9 +60,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public readonly InputViewModel ParentModel;
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config, StickVisualizer visualizer)
{
ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged();
Config = config;

View File

@@ -316,17 +316,103 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<!-- Controller Picture -->
<Image
Margin="0,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Margin="0,10"
MinHeight="90">
<StackPanel Orientation="Vertical">
<Image
Margin="5,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<StackPanel
Margin="10"
Orientation="Horizontal"
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Gray"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneLeft}"
Width="{Binding Visualizer.UiDeadzoneLeft}" />
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Gray"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneRight}"
Width="{Binding Visualizer.UiDeadzoneRight}" />
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</StackPanel>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5">
<StackPanel
Margin="8"
Orientation="Vertical">
@@ -345,8 +431,8 @@
Minimum="0"
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
<TextBlock
Width="25"
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
Width="25"
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
</StackPanel>
<StackPanel
Orientation="Vertical"

View File

@@ -309,12 +309,79 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<!-- Controller Picture -->
<Image
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Margin="0,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
MinHeight="90">
<StackPanel
Margin="10"
Orientation="Horizontal"
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"

View File

@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="768"
Height="850"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"

View File

@@ -63,9 +63,6 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }

View File

@@ -3,7 +3,6 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
@@ -16,10 +15,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{
private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
@@ -83,9 +78,9 @@ namespace Ryujinx.Ava.Utilities.PlayReport
return this;
}
/// <summary>
/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
@@ -94,68 +89,270 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
Horizon.Prepo.Types.PlayReport playReport
MessagePackObject playReport
)
{
if (!playReport.ReportData.IsDictionary)
if (!playReport.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled;
foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.ReportData.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.Formatter(new SingleValue(valuePackObject)
return formatSpec.ValueFormatter(new Value
{
Application = appMeta,
PlayReport = playReport
Application = appMeta, PackedValue = valuePackObject
});
}
foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.Formatter(new MultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
}
foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
return formatSpec.Formatter(
new SparseMultiValue(packedObjects)
{
Application = appMeta,
PlayReport = playReport
});
return formatSpec.ValueFormatter(packedObjects
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
.ToArray());
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// </summary>
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public ValueFormatter ValueFormatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class Value
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
}

View File

@@ -1,40 +0,0 @@
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue ValueFormatter(SingleValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue MultiValueFormatter(MultiValue value);
/// <summary>
/// The delegate type that powers multiple value formatters.
/// The dictionary passed to this delegate is sparsely populated;
/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
/// Takes in the result values from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
}

View File

@@ -1,87 +0,0 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public abstract class MatchedValue<T>
{
public MatchedValue(T matched)
{
Matched = matched;
}
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The entire play report.
/// </summary>
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public T Matched { get; init; }
}
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class SingleValue : MatchedValue<Value>
{
public SingleValue(Value matched) : base(matched)
{
}
public static implicit operator SingleValue(MessagePackObject mpo) => new(mpo);
}
/// <summary>
/// The input data to a <see cref="MultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class MultiValue : MatchedValue<Value[]>
{
public MultiValue(Value[] matched) : base(matched)
{
}
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
{
}
public static implicit operator MultiValue(List<MessagePackObject> matched)
=> new(matched.Select(x => new Value(x)).ToArray());
}
/// <summary>
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
{
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
{
}
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
{
}
public static implicit operator SparseMultiValue(Dictionary<string, MessagePackObject> matched)
=> new(matched
.ToDictionary(
x => x.Key,
x => new Value(x.Value)
)
);
}
}

View File

@@ -1,4 +1,6 @@
namespace Ryujinx.Ava.Utilities.PlayReport
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public static class PlayReports
{
@@ -8,7 +10,7 @@
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
@@ -39,28 +41,28 @@
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
);
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
value.Matched.DoubleValue switch
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
=> value.Matched.StringValue switch
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
@@ -87,11 +89,11 @@
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVUnionCircle(Value value)
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(SingleValue value)
=> value.Matched.StringValue switch
private static FormattedValue PokemonSVArea(Value value)
=> value.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",

View File

@@ -1,140 +0,0 @@
using FluentAvalonia.Core;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
public List<SparseMultiFormatterSpec> SparseMultiValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
=> AddValueFormatter(SimpleValueFormatters.Count, reportKey, valueFormatter);
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, Formatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
=> AddMultiValueFormatter(MultiValueFormatters.Count, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
=> AddSparseMultiValueFormatter(SparseMultiValueFormatters.Count, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
SparseMultiValueFormatter valueFormatter)
{
SparseMultiValueFormatters.Add(new SparseMultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
return this;
}
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public ValueFormatter Formatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter Formatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary>
public struct SparseMultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public SparseMultiValueFormatter Formatter { get; init; }
}
}

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@@ -1,143 +0,0 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public readonly struct Value
{
public Value(MessagePackObject packedValue)
{
PackedValue = packedValue;
}
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
public override string ToString()
{
object boxed = BoxedValue;
return boxed == null
? "null"
: boxed.ToString();
}
public static implicit operator Value(MessagePackObject matched) => new(matched);
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
=> packObjects.ToDictionary(
x => x.Key,
x => new Value(x.Value)
);
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValue => PackedValue.AsByte();
public sbyte SByteValue => PackedValue.AsSByte();
public short ShortValue => PackedValue.AsInt16();
public ushort UShortValue => PackedValue.AsUInt16();
public int IntValue => PackedValue.AsInt32();
public uint UIntValue => PackedValue.AsUInt32();
public long LongValue => PackedValue.AsInt64();
public ulong ULongValue => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
public override string ToString()
{
if (!Handled)
return "<Unhandled>";
if (Reset)
return "<Reset>";
return FormattedString;
}
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// </summary>
public static readonly ValueFormatter SingleAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}