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Author SHA1 Message Date
Vladimir Sokolov
86a2bc5c6a Merge 3e69afd110 into 52b0b45d34 2025-02-18 09:34:16 +00:00
Vova
3e69afd110 Fix: Input page is saved only when input is changed
This is an attempt to decouple "saving gamepad settings" from the rest of the emulator settings. Should fix the issue where the gamepad was not detected when starting the emulator and the game (usually after saving settings with the gamepad turned off)
2025-02-18 19:28:13 +10:00
5 changed files with 41 additions and 9 deletions

View File

@@ -10412,7 +10412,7 @@
"ko_KR": "연동 해제",
"no_NO": "Ikke bundet",
"pl_PL": "",
"pt_BR": "Não Atribuído",
"pt_BR": "",
"ru_RU": "Не привязано",
"sv_SE": "Obunden",
"th_TH": "",
@@ -16212,7 +16212,7 @@
"ko_KR": "시스템 시간 변경",
"no_NO": "Endre systemtid",
"pl_PL": "Zmień czas systemowy",
"pt_BR": "Mudar a Data e Hora do Sistema",
"pt_BR": "Mudar a Hora do Sistema",
"ru_RU": "Меняет системное время системы",
"sv_SE": "Ändra systemtid",
"th_TH": "เปลี่ยนเวลาของระบบ",
@@ -16387,7 +16387,7 @@
"ko_KR": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.",
"no_NO": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.",
"pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HÓSPEDE SEM VERIFICAÇÃO se não tiver certeza.",
"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HOST UNCHECKED se não tiver certeza.",
"ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"",
"sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.",
"th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ",
@@ -16512,7 +16512,7 @@
"ko_KR": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.",
"no_NO": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.",
"pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"pt_BR": "Utiliza um modo de memória alternativo com 6, 8 ou 12 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe em 4 GB se não tiver certeza.",
"pt_BR": "Utiliza um modo de memória alternativo com 8 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe OFF se não tiver certeza.",
"ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.",
"sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.",
"th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ",
@@ -16637,7 +16637,7 @@
"ko_KR": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.",
"no_NO": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.",
"pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"pt_BR": "Salva um cache de shader no disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
"pt_BR": "Salva um cache de shader de disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
"ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.",
"sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.",
"th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ",

View File

@@ -52,6 +52,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private object _configViewModel;
[ObservableProperty] private string _profileName;
private bool _isLoaded;
public bool InitInputPage { get; set; }
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -92,6 +93,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
public bool IsModified { get; set; }
public bool IsInputConfigChanged { get; set; }
public event Action NotifyChangesEvent;
public PlayerIndex PlayerIdChoose
@@ -121,13 +124,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
_isLoaded = false;
LoadConfiguration();
LoadDevice();
LoadProfiles();
_isLoaded = true;
OnPropertyChanged();
}
}
@@ -296,7 +298,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
}
}
IsInputConfigChanged |= InitInputPage; // If the field has been changed, the control settings will be overwritten
InitInputPage = true; // initialization variable
}
public void LoadDevice()
{
@@ -817,6 +822,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
IsModified = false;
if (!IsInputConfigChanged)
{
return; //If the input settings were not touched, then do nothing
}
IsInputConfigChanged = false; // Input settings have been changed
List<InputConfig> newConfig = [];
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);

View File

@@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Views.Input
if (!float.IsNaN(_changeSlider) && _changeSlider != (float)check.Value)
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
FlagInputConfigChanged();
_changeSlider = (float)check.Value;
}
}
@@ -75,6 +78,9 @@ namespace Ryujinx.Ava.UI.Views.Input
if (sender is CheckBox { IsPointerOver: true })
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
FlagInputConfigChanged();
_currentAssigner?.Cancel();
_currentAssigner = null;
}
@@ -102,6 +108,8 @@ namespace Ryujinx.Ava.UI.Views.Input
PointerPressed += MouseClick;
FlagInputConfigChanged();
ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
IKeyboard keyboard =
@@ -208,6 +216,11 @@ namespace Ryujinx.Ava.UI.Views.Input
}
}
private void FlagInputConfigChanged()
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsInputConfigChanged = true;
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
@@ -239,7 +252,6 @@ namespace Ryujinx.Ava.UI.Views.Input
{
gamepad?.ClearLed();
}
_currentAssigner?.Cancel();
_currentAssigner = null;
}

View File

@@ -48,6 +48,7 @@ namespace Ryujinx.Ava.UI.Views.Input
if (result == UserResult.Yes)
{
ViewModel.InitInputPage = false;
ViewModel.Save();
}

View File

@@ -60,6 +60,8 @@ namespace Ryujinx.Ava.UI.Views.Input
PointerPressed += MouseClick;
FlagInputConfigChanged();
if (DataContext is not KeyboardInputViewModel viewModel)
return;
@@ -184,6 +186,11 @@ namespace Ryujinx.Ava.UI.Views.Input
}
}
private void FlagInputConfigChanged()
{
(DataContext as KeyboardInputViewModel)!.ParentModel.IsInputConfigChanged = true;
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;