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8 Commits

Author SHA1 Message Date
IvonWei
e0b6a01e9d Merge branch 'GreemDev:master' into master 2024-12-25 17:00:53 +08:00
madwind
e509ffa716 delay 2000ms before ShowPowerLevel 2024-12-25 16:57:36 +08:00
IvonWei
714c68b548 Merge branch 'GreemDev:master' into master 2024-12-25 10:41:20 +08:00
madwind
fec197d9ec log powerLevel 2024-12-25 10:39:07 +08:00
IvonWei
a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei
ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei
86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind
e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
4 changed files with 329 additions and 2 deletions

View File

@@ -11,6 +11,7 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair;
public ReadOnlySpan<string> GamepadsIds
{
@@ -36,7 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair();
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -89,6 +90,10 @@ namespace Ryujinx.Input.SDL2
lock (_lock)
{
_gamepadsIds.Remove(id);
if (joyConPair.GetGamepad(_gamepadsIds) == null)
{
_gamepadsIds.Remove(joyConPair.Id);
}
}
OnGamepadDisconnected?.Invoke(id);
@@ -120,6 +125,11 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (joyConPair.GetGamepad(_gamepadsIds) != null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Add(joyConPair.Id);
}
}
OnGamepadConnected?.Invoke(id);
@@ -157,6 +167,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == joyConPair.Id)
{
lock (_lock)
{
return joyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
@@ -171,6 +189,7 @@ namespace Ryujinx.Input.SDL2
return null;
}
Console.WriteLine("Game controller opened" + SDL_GameControllerName(gamepadHandle));
return new SDL2Gamepad(gamepadHandle, id);
}
}

View File

@@ -0,0 +1,281 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
using Timer = System.Timers.Timer;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair : IGamepad
{
private IGamepad _left;
private IGamepad _right;
private Timer timer;
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
private readonly Lock _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) |
(_right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair";
public string Name => "Nintendo Switch Joy-Con (L/R)";
private const string LeftName = "Nintendo Switch Joy-Con (L)";
private const string RightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true };
public void Dispose()
{
_left?.Dispose();
_right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
_ => _left.GetMotionData(inputId)
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
{
(float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x);
}
case StickInputId.Right:
{
(float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x);
}
case StickInputId.Unbound:
case StickInputId.Count:
default:
return (0, 0);
}
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return inputId switch
{
GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
_ => false
};
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
_right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
_left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
_left.Rumble(0, 0, durationMs);
_right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_left.SetConfiguration(configuration);
_right.SetConfiguration(configuration);
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
// Then left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
_left.SetTriggerThreshold(triggerThreshold);
_right.SetTriggerThreshold(triggerThreshold);
}
public IGamepad GetGamepad(List<string> gamepadsIds)
{
this.Dispose();
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(LeftName);
int rightIndex = gamepadNames.IndexOf(RightName);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]);
ShowPowerLevel(leftGamepadHandle, rightGamepadHandle);
return this;
}
private void ShowPowerLevel(nint leftGamepadHandle, nint rightGamepadHandle)
{
timer?.Stop();
timer = new Timer(2000);
timer.Elapsed += (_, _) =>
{
timer.Stop();
var leftLevel = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(leftGamepadHandle));
var rightLevel = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(rightGamepadHandle));
Logger.Info?.Print(LogClass.Hid, $"Left power level: {leftLevel}, Right power level: {rightLevel}");
};
timer.AutoReset = false;
timer.Start();
}
}
}

View File

@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
_rightMotionInput = _leftMotionInput;
if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}