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5 Commits

Author SHA1 Message Date
Marco Carvalho
f25293fde4 Merge daf2771859 into e65d1ec6c9 2025-02-27 02:42:42 +00:00
Nicola
e65d1ec6c9 JoyCon to Joy-Con (#729)
Joy-Con is the official name
2025-02-26 20:00:35 -06:00
Marco Carvalho
daf2771859 Update global.json 2025-02-26 15:37:01 -03:00
Marco Carvalho
4c8671ec44 Migrate to .NET 10 2025-02-26 15:34:26 -03:00
Evan Husted
534f92506b misc: chore: Add warning logs for invalid ips patch attempts 2025-02-26 02:31:18 -06:00
5 changed files with 15 additions and 7 deletions

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@@ -5,7 +5,7 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Install the [.NET 10.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/10.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2

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@@ -1,6 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>

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@@ -97,7 +97,7 @@ If you are planning to contribute or just want to learn more about this project
- **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.

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@@ -1,6 +1,6 @@
{
"sdk": {
"version": "9.0.100",
"version": "10.0.100-preview.1.25120.13",
"rollForward": "latestFeature"
}
}

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@@ -71,16 +71,24 @@ namespace Ryujinx.HLE.Loaders.Mods
int patchOffset = (int)offset;
int patchSize = patch.Length;
if (patchOffset < protectedOffset || patchOffset > memory.Length)
if (patchOffset < protectedOffset)
{
continue; // Add warning?
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch protected memory ({patchOffset:x} is within protected boundary of {protectedOffset:x}).");
continue;
}
if (patchOffset > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch out of bounds memory (offset {patchOffset} ({patchOffset:x}) exceeds memory buffer length {memory.Length}).");
continue;
}
patchOffset -= protectedOffset;
if (patchOffset + patchSize > memory.Length)
{
patchSize = memory.Length - patchOffset; // Add warning?
Logger.Warning?.Print(LogClass.ModLoader, $"Patch offset ({patchOffset:x}) + size ({patchSize}) is greater than the size of the memory buffer ({memory.Length}). Attempting to fix this...");
patchSize = memory.Length - patchOffset;
}
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");