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72 Commits

Author SHA1 Message Date
Vladimir Sokolov
efc671cd05 Merge branch 'master' into master 2025-02-23 21:27:12 +10:00
Vladimir Sokolov
88bf2f0941 Merge branch 'master' into master 2025-02-23 09:21:53 +10:00
Evan Husted
d1efa27592 Merge branch 'master' into master 2025-02-20 21:25:32 -06:00
Vladimir Sokolov
c4817b7588 Merge branch 'master' into master 2025-02-21 11:52:43 +10:00
Vladimir Sokolov
7f08469dc5 Merge branch 'master' into master 2025-02-21 11:41:33 +10:00
Vladimir Sokolov
ee886e54b5 Merge branch 'master' into master 2025-02-19 20:23:58 +10:00
Vladimir Sokolov
313847eefe Merge branch 'master' into master 2025-02-19 13:12:43 +10:00
Vladimir Sokolov
b61ca0640c Merge branch 'master' into master 2025-02-19 12:38:07 +10:00
Vladimir Sokolov
43e5553113 Merge branch 'master' into master 2025-02-17 19:20:30 +10:00
Evan Husted
01ef3872d3 Merge branch 'master' into master 2025-02-17 01:48:53 -06:00
Evan Husted
65527cfb69 Reload configuration from global & reload app list at the end of the render loop (when it's done) 2025-02-17 01:48:11 -06:00
Evan Husted
ced618d9a1 Enabled per-game configuration of discord presence 2025-02-17 01:47:17 -06:00
Vladimir Sokolov
1ec039060e Merge branch 'master' into master 2025-02-16 20:42:03 +10:00
Vladimir Sokolov
6b48836c62 Merge branch 'master' into master 2025-02-16 18:09:23 +10:00
Vladimir Sokolov
5d4052f289 Merge branch 'master' into master 2025-02-16 13:39:51 +10:00
Vova
4461a7c471 Removed extra line added by mistake 2025-02-15 21:44:30 +10:00
Vova
edfd58bbe4 small fix 2025-02-15 21:24:48 +10:00
Vova
e7c991349e Removed unused library 2025-02-15 20:02:47 +10:00
Vova
24867ec9b6 Code refinement. Added UI menu to user settings
Added markers to menu for settings related to global settings
2025-02-15 19:59:23 +10:00
Vladimir Sokolov
af00ca6ed8 Merge branch 'master' into master 2025-02-15 19:36:22 +10:00
Vova
931da5e1d2 fix update 2025-02-15 15:56:45 +10:00
Vladimir Sokolov
451525e424 Merge branch 'master' into master 2025-02-15 15:42:02 +10:00
Vladimir Sokolov
f73c9ac4de Merge branch 'master' into master 2025-02-15 13:45:40 +10:00
Vladimir Sokolov
7f2dfac352 Merge branch 'master' into master 2025-02-14 17:59:09 +10:00
Evan Husted
139e86915b Merge branch 'master' into master 2025-02-13 19:42:56 -06:00
Vladimir Sokolov
ca8329d3da Merge branch 'master' into master 2025-02-13 19:38:29 +10:00
Vladimir Sokolov
4f02b6a6de Merge branch 'master' into master 2025-02-13 18:11:07 +10:00
Vova
1dedf4c8d5 fixed: when loading a game with a custom configuration via a shortcut or rebooting, when entering the settings menu, a menu for global configuration was displayed. 2025-02-13 16:34:03 +10:00
Vladimir Sokolov
3f185f580c Merge branch 'master' into master 2025-02-13 16:12:19 +10:00
Vova
2dd787fb7b Changed: Hid.DisableInputWhenOutOfFocus only for global config 2025-02-12 16:00:37 +10:00
Vladimir Sokolov
42bd99193f Merge branch 'master' into master 2025-02-12 15:18:56 +10:00
Vladimir Sokolov
22299e69c6 Merge branch 'master' into master 2025-02-12 13:27:41 +10:00
Vladimir Sokolov
acc06a8430 Merge branch 'master' into master 2025-02-12 12:45:34 +10:00
Vova
5d061a1871 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-12 12:44:46 +10:00
Vova
c21e63eb02 Removed irrelevant functions.
Renamed variables to correct names
2025-02-12 12:44:38 +10:00
Vladimir Sokolov
32f9b3357a Merge branch 'master' into master 2025-02-12 11:27:19 +10:00
Vladimir Sokolov
7f7055a037 Merge branch 'master' into master 2025-02-11 17:27:56 +10:00
Vova
af13f4bb3b fix latest changes 2025-02-11 15:32:17 +10:00
Vladimir Sokolov
03692e6072 Merge branch 'master' into master 2025-02-11 15:24:48 +10:00
Vova
6f4930d547 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-11 14:07:03 +10:00
Vova
1ca5407c22 Added autorestart of the emulator if it is necessary to change the graphic multi-thread.
Code cleaning
2025-02-11 14:06:31 +10:00
Vladimir Sokolov
8efceb3c28 Merge branch 'master' into master 2025-02-11 08:56:57 +10:00
Vova
0399af0ff9 Replace the "delete" button with "apply" during the game in the custom configuration. 2025-02-10 21:02:26 +10:00
Vladimir Sokolov
3e40532dee Merge branch 'master' into master 2025-02-10 15:36:15 +10:00
Vova
1d68546aa0 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-10 15:26:21 +10:00
Vova
966860a464 Change: initialization of user configuration is now a separate function 2025-02-10 15:25:19 +10:00
Vladimir Sokolov
b9982c02e3 Merge branch 'master' into master 2025-02-09 16:51:11 +10:00
Vladimir Sokolov
a301a14074 Merge branch 'master' into master 2025-02-09 16:50:08 +10:00
Vova
7568dd4d7a Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-09 15:30:57 +10:00
Vova
4bbcec2076 Fixed a bug where control would not return after changing settings.
Added a function to update the gamelist status after the game is released
2025-02-09 15:30:33 +10:00
Vladimir Sokolov
57ac90a55b Merge branch 'master' into master 2025-02-09 15:20:03 +10:00
Vladimir Sokolov
cdc4557d82 Merge branch 'master' into master 2025-02-09 09:15:26 +10:00
Vova
ae16360685 Code cleaning 2025-02-08 22:27:38 +10:00
Vova
45b1794a45 Returned an erroneously modified Convert time string 2025-02-08 20:41:16 +10:00
Vova
39fbbb39e0 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-08 20:19:23 +10:00
Vova
11a68a204f Fixed bug crash due to incorrect System.SystemTimeOffset.Value,
hotkeys should now also be read from the global configuration file
2025-02-08 20:16:38 +10:00
Vladimir Sokolov
e4e38c4bdd Merge branch 'master' into master 2025-02-08 18:30:35 +10:00
Vova
5f5c76107c Fixed a ban where a custom setting was mistakenly created when starting the game if it did not exist.
Now when starting the game, if a custom setting was created, the current game will be displayed in the settings window.
Code cleanup.
2025-02-08 18:29:31 +10:00
Vova
a92475b8fd Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-08 10:51:57 +10:00
Vova
4d5ae23b0b Added game name to user settings window 2025-02-08 10:51:39 +10:00
Vladimir Sokolov
4cb2170ad1 Merge branch 'master' into master 2025-02-08 10:49:55 +10:00
Vladimir Sokolov
fc01f7b58f Merge branch 'master' into master 2025-02-08 10:17:13 +10:00
Vova
fa463c51f8 code cleaning 2025-02-07 23:37:35 +10:00
Vova
3a8e6e3117 Added gamepad configuration for custom configuration 2025-02-07 21:48:51 +10:00
Vladimir Sokolov
7f4a161ca5 Merge branch 'master' into master 2025-02-07 20:48:10 +10:00
Vova
df1c7613e8 returned the deleted field 2025-02-06 23:24:52 +10:00
Vova
6d37d79cc7 Ops 2025-02-06 22:58:43 +10:00
Vova
afdfcc1720 fix 2025-02-06 22:54:45 +10:00
Vova
fe94224d01 keys returned to their place, minor fixes, local ones added 2025-02-06 22:51:08 +10:00
Vova
fbe1a7d966 Added custom setting function for each game 2025-02-06 04:54:00 -06:00
Vova
5dc7fb4495 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-06 20:34:31 +10:00
Vova
2640f083b6 Added custom setting function for each game 2025-02-06 20:34:15 +10:00
24 changed files with 211 additions and 364 deletions

View File

@@ -24,7 +24,7 @@ namespace ARMeilleure.Translation.Cache
private static JitCacheInvalidation _jitCacheInvalidator;
private static List<CacheMemoryAllocator> _cacheAllocators = [];
private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = [];
@@ -40,48 +40,37 @@ namespace ARMeilleure.Translation.Cache
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized)
{
return;
}
lock (_lock)
{
if (_initialized)
{
if (OperatingSystem.IsWindows())
{
JitUnwindWindows.RemoveFunctionTableHandler(
_jitRegions[0].Pointer);
}
for (int i = 0; i < _jitRegions.Count; i++)
{
_jitRegions[i].Dispose();
}
_jitRegions.Clear();
_cacheAllocators.Clear();
return;
}
else
{
_initialized = true;
}
_activeRegionIndex = 0;
ReservedRegion firstRegion = new(allocator, CacheSize);
_jitRegions.Add(firstRegion);
CacheMemoryAllocator firstCacheAllocator = new(CacheSize);
_cacheAllocators.Add(firstCacheAllocator);
_activeRegionIndex = 0;
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
}
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
if (OperatingSystem.IsWindows())
{
JitUnwindWindows.InstallFunctionTableHandler(
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
);
}
_initialized = true;
}
}
@@ -147,7 +136,7 @@ namespace ARMeilleure.Translation.Cache
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
_cacheAllocators[_activeRegionIndex].Free(funcOffset, AlignCodeSize(entry.Size));
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
@@ -178,24 +167,30 @@ namespace ARMeilleure.Translation.Cache
{
codeSize = AlignCodeSize(codeSize);
int allocOffset = _cacheAllocators[_activeRegionIndex].Allocate(codeSize);
if (allocOffset >= 0)
for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
{
_jitRegions[_activeRegionIndex].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
return allocOffset;
int allocOffset = _cacheAllocator.Allocate(codeSize);
if (allocOffset >= 0)
{
_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
_activeRegionIndex = i;
return allocOffset;
}
}
int exhaustedRegion = _activeRegionIndex;
ReservedRegion newRegion = new(_jitRegions[0].Allocator, CacheSize);
_jitRegions.Add(newRegion);
_activeRegionIndex = _jitRegions.Count - 1;
int newRegionNumber = _activeRegionIndex;
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {_activeRegionIndex} ({((long)(_activeRegionIndex + 1) * CacheSize).Bytes()} Total Allocation).");
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {newRegionNumber} ({((long)(newRegionNumber + 1) * CacheSize).Bytes()} Total Allocation).");
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
_cacheAllocators.Add(new CacheMemoryAllocator(CacheSize));
int allocOffsetNew = _cacheAllocators[_activeRegionIndex].Allocate(codeSize);
int allocOffsetNew = _cacheAllocator.Allocate(codeSize);
if (allocOffsetNew < 0)
{
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");

View File

@@ -52,11 +52,6 @@ namespace ARMeilleure.Translation.Cache
nint context,
[MarshalAs(UnmanagedType.LPWStr)] string outOfProcessCallbackDll);
[LibraryImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static unsafe partial bool RtlDeleteFunctionTable(
ulong tableIdentifier);
private static GetRuntimeFunctionCallback _getRuntimeFunctionCallback;
private static int _sizeOfRuntimeFunction;
@@ -96,23 +91,6 @@ namespace ARMeilleure.Translation.Cache
}
}
public static void RemoveFunctionTableHandler(nint codeCachePointer)
{
ulong codeCachePtr = (ulong)codeCachePointer.ToInt64();
bool result;
unsafe
{
result = RtlDeleteFunctionTable(codeCachePtr | 3);
}
if (!result)
{
throw new InvalidOperationException("Failure removing function table callback.");
}
}
private static unsafe RuntimeFunction* FunctionTableHandler(ulong controlPc, nint context)
{
int offset = (int)((long)controlPc - context.ToInt64());

View File

@@ -5,34 +5,15 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Common.Helper
{
public enum OperatingSystemType
{
MacOS,
Linux,
Windows
}
public static class RunningPlatform
{
public static readonly OperatingSystemType CurrentOS
= IsMacOS
? OperatingSystemType.MacOS
: IsWindows
? OperatingSystemType.Windows
: IsLinux
? OperatingSystemType.Linux
: throw new PlatformNotSupportedException();
public static Architecture Architecture => RuntimeInformation.OSArchitecture;
public static Architecture CurrentProcessArchitecture => RuntimeInformation.ProcessArchitecture;
public static bool IsMacOS => OperatingSystem.IsMacOS();
public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsArm => Architecture is Architecture.Arm64;
public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64 => Architecture is Architecture.X64;
public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsIntelMac => IsMacOS && IsX64;
public static bool IsArmMac => IsMacOS && IsArm;

View File

@@ -71,24 +71,16 @@ namespace Ryujinx.HLE.Loaders.Mods
int patchOffset = (int)offset;
int patchSize = patch.Length;
if (patchOffset < protectedOffset)
if (patchOffset < protectedOffset || patchOffset > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch protected memory ({patchOffset:x} is within protected boundary of {protectedOffset:x}).");
continue;
}
if (patchOffset > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch out of bounds memory (offset {patchOffset} ({patchOffset:x}) exceeds memory buffer length {memory.Length}).");
continue;
continue; // Add warning?
}
patchOffset -= protectedOffset;
if (patchOffset + patchSize > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Patch offset ({patchOffset:x}) + size ({patchSize}) is greater than the size of the memory buffer ({memory.Length}). Attempting to fix this...");
patchSize = memory.Length - patchOffset;
patchSize = memory.Length - patchOffset; // Add warning?
}
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");

View File

@@ -343,7 +343,7 @@
<Setter Property="Foreground" Value="SeaGreen"/>
<Setter Property="Margin" Value="5,0,0,0"/>
<Setter Property="VerticalAlignment" Value="Center"/>
<Setter Property="Text" Value="{ext:Locale GameSpecificConfigurationGlobal}"/>
<Setter Property="Text" Value="(Global)"/>
</Style>
<Style Selector="StackPanel.globalConfigMarker">
</Style>

View File

@@ -464,7 +464,7 @@
"pl_PL": "",
"pt_BR": "Abrir Pasta de Capturas de Tela",
"ru_RU": "Открыть папку со скриншотами",
"sv_SE": "Öppna skärmbildsmappen",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Відкрити теку скріншотів",
@@ -1564,7 +1564,7 @@
"pl_PL": "",
"pt_BR": "Desenvolvido por {0}",
"ru_RU": "Разработана {0}",
"sv_SE": "Utvecklat av {0}",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Розроблено: {0}",
@@ -1864,7 +1864,7 @@
"pl_PL": "",
"pt_BR": "Compatibilidade:",
"ru_RU": "Совместимость:",
"sv_SE": "Kompatibilitet:",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Сумісність:",
@@ -1889,7 +1889,7 @@
"pl_PL": "",
"pt_BR": "ID do Título:",
"ru_RU": "ID приложения",
"sv_SE": "Titel-id:",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "ID гри:",
@@ -1914,7 +1914,7 @@
"pl_PL": "",
"pt_BR": "Jogos Hospedados: {0}",
"ru_RU": "Запущенно игр: {0}",
"sv_SE": "Värdskap för spel: {0}",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Розміщені ігри: {0}",
@@ -1939,7 +1939,7 @@
"pl_PL": "",
"pt_BR": "Jogadores Online: {0}",
"ru_RU": "Игроков онлайн: {0}",
"sv_SE": "Online-spelare: {0}",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Гравців онлайн: {0}",
@@ -2289,7 +2289,7 @@
"pl_PL": "",
"pt_BR": "Limpar Cache PPTC",
"ru_RU": "Очистить кэш PPTC",
"sv_SE": "Rensa PPTC-cache",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Очистити кеш PPTC",
@@ -2314,7 +2314,7 @@
"pl_PL": "",
"pt_BR": "Apaga os arquivos de cache PPTC do aplicativo",
"ru_RU": "Удаляет все файлы кэша PPTC для приложения",
"sv_SE": "Tar bort alla PPTC-cachefiler för applikationen",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Видаляє всі файли кешу PPTC для застосунку",
@@ -2748,53 +2748,28 @@
}
},
{
"ID": "GameListContextMenuCreateCustomConfiguration",
"ID": "GameListContextMenuEditGameConfiguration",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Create Custom Configuration",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuEditCustomConfiguration",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Edit Custom Configuration",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
"ar_SA": "تعديل تكوين اللعبة",
"de_DE": "Spielkonfiguration bearbeiten",
"el_GR": "Επεξεργασία ρυθμίσεων παιχνιδιού",
"en_US": "Edit Game Configuration",
"es_ES": "Editar configuración del juego",
"fr_FR": "Modifier la configuration du jeu",
"he_IL": "ערוך את הגדרת המשחק",
"it_IT": "Modifica configurazione gioco",
"ja_JP": "ゲーム設定を編集",
"ko_KR": "게임 설정 편집",
"no_NO": "Rediger spillkonfig.",
"pl_PL": "Edytuj konfigurację gry",
"pt_BR": "Editar configuração do jogo",
"ru_RU": "Редактировать конфигурацию игры",
"sv_SE": "Redigera spelkonfiguration",
"th_TH": "แก้ไขการตั้งค่าเกม",
"tr_TR": "Oyunun yapılandırmasını düzenle",
"uk_UA": "Редагувати конфігурацію гри",
"zh_CN": "编辑游戏配置",
"zh_TW": "編輯遊戲設定"
}
},
{
@@ -2823,12 +2798,12 @@
}
},
{
"ID": "CreateCustomConfigurationToolTip",
"ID": "EditGameConfigurationToolTip",
"Translations": {
"ar_SA": "ينشئ تكوينًا مستقلًا للعبة الحالية",
"de_DE": "Erstellt eine unabhängige Konfiguration für das aktuelle Spiel",
"el_GR": "Δημιουργεί μια ανεξάρτητη διαμόρφωση για το τρέχον παιχνίδι",
"en_US": "Creates an independent configuration for the selected game",
"en_US": "Creates an independent configuration for the current game",
"es_ES": "Crea una configuración independiente para el juego actual",
"fr_FR": "Crée une configuration indépendante pour le jeu en cours",
"he_IL": "יוצר תצורה עצמאית למשחק הנוכחי",
@@ -2847,31 +2822,6 @@
"zh_TW": "為當前遊戲創建獨立的配置"
}
},
{
"ID": "EditCustomConfigurationToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Edit your existing independent configuration for the selected game",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuShowCompatEntry",
"Translations": {
@@ -2889,7 +2839,7 @@
"pl_PL": "",
"pt_BR": "Mostrar Dados de Compatibilidade",
"ru_RU": "Показать записи о совместимости",
"sv_SE": "Visa kompatibilitetspost",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Iнформація про сумісність",
@@ -2914,7 +2864,7 @@
"pl_PL": "",
"pt_BR": "Exibe o jogo selecionado na Lista de Compatibilidade, que normalmente pode ser acessada pelo menu Ajuda.",
"ru_RU": "Отобразить выбранную игру в списке совместимости, доступ к которому вы обычно можете получить через меню Справки.",
"sv_SE": "Visa valt spel i kompatibilitetslistan som du normalt sett kan komma åt via hjälpmenyn.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Показати цю гру в Списку Сумісності. Список сумісності також можна зайти в меню Довідки.",
@@ -2939,7 +2889,7 @@
"pl_PL": "",
"pt_BR": "Mostrar Informações do Jogo",
"ru_RU": "Показать информацию об игре",
"sv_SE": "Visa spelinformation",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Інформація про гру",
@@ -2964,7 +2914,7 @@
"pl_PL": "",
"pt_BR": "Exibe estatísticas e detalhes sobre o jogo selecionado.",
"ru_RU": "Показывать статистику и подробную информацию о выбранной игре.",
"sv_SE": "Visa statistik och detaljer om det aktuella spelet.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Показати статистику та деталі обраної гри.",
@@ -3514,7 +3464,7 @@
"pl_PL": "",
"pt_BR": "Verificar Atualizações:",
"ru_RU": "Проверка наличия обновлений",
"sv_SE": "Leta efter uppdateringar:",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перевірка оновлень:",
@@ -3539,7 +3489,7 @@
"pl_PL": "",
"pt_BR": "Desligado",
"ru_RU": "Отключить",
"sv_SE": "Av",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вимкнути",
@@ -3564,7 +3514,7 @@
"pl_PL": "",
"pt_BR": "Ao Abrir",
"ru_RU": "При запуске",
"sv_SE": "Fråga",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Запитувати щоразу",
@@ -3589,7 +3539,7 @@
"pl_PL": "",
"pt_BR": "2° Plano",
"ru_RU": "В фоне",
"sv_SE": "Bakgrund",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Оновлювати в фоні",
@@ -3614,7 +3564,7 @@
"pl_PL": "",
"pt_BR": "Ao Perder o Foco:",
"ru_RU": "При выходе эмулятора из фокуса",
"sv_SE": "När emulatorn tappar fokus:",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "При втраті фокуса емулятором:",
@@ -3639,7 +3589,7 @@
"pl_PL": "",
"pt_BR": "Não Fazer Nada",
"ru_RU": "Ничего не делать",
"sv_SE": "Gör ingenting",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Нічого не робити",
@@ -3664,7 +3614,7 @@
"pl_PL": "",
"pt_BR": "Bloquear Controles",
"ru_RU": "Блокировать управление",
"sv_SE": "Blockera inmatning",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Блокувати введення",
@@ -3689,7 +3639,7 @@
"pl_PL": "",
"pt_BR": "Ficar Mudo",
"ru_RU": "Отключить звук",
"sv_SE": "Stäng av ljudet",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вимкнути звук",
@@ -3714,7 +3664,7 @@
"pl_PL": "",
"pt_BR": "Bloquear Controles & Ficar Mudo",
"ru_RU": "Блокировать управление и отключить звук",
"sv_SE": "Blockera inmatningar och stäng av ljudet",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Блокувати введення та Вимкнути звук",
@@ -3739,7 +3689,7 @@
"pl_PL": "",
"pt_BR": "Pausar a Emulação",
"ru_RU": "Поставить паузу",
"sv_SE": "Pausa emuleringen",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Поставити на паузу",
@@ -3814,7 +3764,7 @@
"pl_PL": "",
"pt_BR": "Desativar Controles Quando Estiver Fora de Foco",
"ru_RU": "Отключает управление при выходе из фокуса",
"sv_SE": "Inaktivera inmatning när fokus tappas",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -4839,7 +4789,7 @@
"pl_PL": "",
"pt_BR": "Sincronizar com o Sistema PC",
"ru_RU": "Соответствовать времени в системе",
"sv_SE": "Matcha systemtid",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -5264,7 +5214,7 @@
"pl_PL": "",
"pt_BR": "Ignorar Applet do Controlador",
"ru_RU": "Игнорировать апплет контроллера",
"sv_SE": "Ignorera kontroller-applet",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Ігнорувати Аплет Контролера",
@@ -6114,7 +6064,7 @@
"pl_PL": "",
"pt_BR": "Habilitar Logs da IU",
"ru_RU": "Включить журнал интерфейса",
"sv_SE": "Aktivera gränssnittsloggar",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Увімкнути журнали інтерфейсу",
@@ -6514,7 +6464,7 @@
"pl_PL": "",
"pt_BR": "Redefinir Configurações",
"ru_RU": "Сбросить настройки",
"sv_SE": "Nollställ inställningar",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Скинути налаштування",
@@ -6539,7 +6489,7 @@
"pl_PL": "",
"pt_BR": "Quero redefinir minhas configurações.",
"ru_RU": "Я хочу сбросить свои настройки.",
"sv_SE": "Jag vill nollställa mina inställningar.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Я хочу скинути налаштування.",
@@ -8514,7 +8464,7 @@
"pl_PL": "",
"pt_BR": "Velocidade do Arco-íris",
"ru_RU": "Скорость переливания",
"sv_SE": "Regnbågshastighet",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -13814,7 +13764,7 @@
"pl_PL": "",
"pt_BR": "Você está prestes a limpar todos os dados PPTC de:\n\n{0}\n\nTem certeza de que deseja continuar?",
"ru_RU": "Вы собираетесь удалить все данные PPTC из:\n\n{0}\n\nВы уверены, что хотите продолжить?",
"sv_SE": "Du är på väg att ta bort allt PPTC-data från:\n\n{0}\n\nÄr du säker på att du vill fortsätta?",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Ви збираєтесь видалити всі дані PPTC з:\n\n{0}\n\nБажаєте продовжити цю операцію?",
@@ -16664,7 +16614,7 @@
"pl_PL": "",
"pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.",
"ru_RU": "Диалоговое окно апплета контроллера не будет отображаться, если геймпад отключен во время работы приложения.\n\nОставьте выключенным, если не уверены.",
"sv_SE": "Handkontroller-appleten kommer inte att visas om gamepaden är frånkopplad under tiden en applikation körs.\n\nLämna AV om du är osäker.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Діалогове вікно Аплету Контролера не з'явиться, якщо геймпад було відключено під час роботи програми.\n\nЗалиште вимкненим якщо не впевнені.",
@@ -17139,7 +17089,7 @@
"pl_PL": "",
"pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.",
"ru_RU": "Выводит сообщения журнала Avalonia (интерфейс) в консоли.",
"sv_SE": "Skriver ut loggmeddelanden från Avalonia (användargränssnittet) i konsollen.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виводити повідомлення журналу Avalonia (UI) в консоль",
@@ -17339,7 +17289,7 @@
"pl_PL": "",
"pt_BR": "Abre a pasta de capturas de tela do Ryujinx",
"ru_RU": "Открывает папку скриншотов Ryujinx",
"sv_SE": "Öppna Ryujinx skärmbildsmapp",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Відкрити теку куди зберігаються скріншоти Ryujinx",
@@ -18089,7 +18039,7 @@
"pl_PL": "",
"pt_BR": "Atualização Disponível!",
"ru_RU": "Доступно обновление!",
"sv_SE": "Uppdatering finns tillgänglig!",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Доступне оновлення!",
@@ -24064,7 +24014,7 @@
"pl_PL": "",
"pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.",
"ru_RU": "Запускается и работает без любого рода сбоев или графисечких ошибок и на скорости, достаточной для работы на обычном ПК.",
"sv_SE": "Startar upp och spelas utan några krascher eller GPU-fel av några slag och med en hastighet som är snabb nog för bra upplevelse på en genomsnittlig PC.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Запускається та оптимально працює (без збоїв або графічних багів) на середньостатистичному комп'ютері.",
@@ -24089,7 +24039,7 @@
"pl_PL": "",
"pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.",
"ru_RU": "Запускается и работает, но возникает одна или несколько из следующих проблем: сбои, взаимоблокировки, ошибки GPU, отвлекающие звуки или просто слишком медленная работа. Возможно, игру всё же удастся пройти до конца, но не так, как она задумана.",
"sv_SE": "Startar och går in i spelet men lider av ett eller flera av följande: kraschar, deadlocks, GPU-buggar, distraherande dåligt ljud eller är helt enkelt för långsamt. Spelet kan fortfarande spelas hela vägen igenom, men inte så som spelet är avsett att spelas.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Запускається, але в грі на вас чекатимуть одна або декілька наступних проблем: збої, зависання, графічні баги, спотворений звук або ж гра загалом працюватиме надто повільно. Можливо, її все ще можна пройти, але досвід буде не найкращим.",
@@ -24114,7 +24064,7 @@
"pl_PL": "",
"pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.",
"ru_RU": "Загружается титульный экран и можно перейти дальше, но сама игра не работает.",
"sv_SE": "Startar upp och går förbi titelskärmen men tar sig inte in i huvudspelet.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Запускається та проходить початковий екран, але пограти не вийде.",
@@ -24139,7 +24089,7 @@
"pl_PL": "",
"pt_BR": "Inizializa, mas não passa da tela de título.",
"ru_RU": "Загружается, но не проходит дальше титульного экрана.",
"sv_SE": "Startar upp men tar sig inte förbi titelskärmen.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Запускається, але не відображає навіть початкового екрану.",
@@ -24164,7 +24114,7 @@
"pl_PL": "",
"pt_BR": "Não inicializa ou não mostra sinais de atividade.",
"ru_RU": "Не запускается или не подаёт признаков жизни.",
"sv_SE": "Startar inte upp eller visar någon form av aktivitet.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Взагалі не запускається.",
@@ -24173,37 +24123,12 @@
}
},
{
"ID": "GameSpecificConfigurationHeader",
"ID": "UserConfigurationHeader",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Custom Config",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameSpecificConfigurationGlobal",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "(Global)",
"en_US": "User Config",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
@@ -24264,7 +24189,7 @@
"pl_PL": "",
"pt_BR": "Imagem da Presença do Discord",
"ru_RU": "Изображение для статуса активности",
"sv_SE": "Bild för Rich Presence",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Зображення картки активності Discord",
@@ -24289,7 +24214,7 @@
"pl_PL": "",
"pt_BR": "Presença Dinâmica do Discord",
"ru_RU": "Динамический статус активности",
"sv_SE": "Dynamisk Rich Presence",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Динамічна картка активності Discord",

View File

@@ -158,6 +158,16 @@ namespace Ryujinx.Ava
}
}
public static bool FindGameConfig(string gameDir)
{
if (File.Exists(gameDir))
{
return true;
}
return false;
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
{
if (string.IsNullOrEmpty(gameId))

View File

@@ -42,33 +42,52 @@ namespace Ryujinx.Ava
List<string> arguments = CommandLineState.Arguments.ToList();
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
var dialogTask = taskDialog.ShowAsync(true);
await Task.Delay(500);
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath) ?? string.Empty;
// Fallback if the executable could not be found.
if (ryuName.Length == 0 || !Path.Exists(Path.Combine(executableDirectory, ryuName)))
// On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS())
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Environment.ProcessId.ToString();
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
ProcessStartInfo processStart = new(ryuName)
else
{
UseShellExecute = true,
WorkingDirectory = executableDirectory,
};
var dialogTask = taskDialog.ShowAsync(true);
await Task.Delay(500);
foreach (var arg in args)
{
processStart.ArgumentList.Add(arg);
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath) ?? string.Empty;
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (ryuName.Length == 0 || !Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory,
};
foreach (var arg in args)
{
processStart.ArgumentList.Add(arg);
}
processStart.ArgumentList.Add(gamePath);
Process.Start(processStart);
}
processStart.ArgumentList.Add(gamePath);
Process.Start(processStart);
Environment.Exit(0);
}
}

View File

@@ -95,7 +95,7 @@ namespace Ryujinx.Ava.UI.Applet
_parent.SettingsWindow =
new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager);
await StyleableAppWindow.ShowAsync(_parent.SettingsWindow, window);
await _parent.SettingsWindow.ShowDialog(window);
_parent.SettingsWindow = null;

View File

@@ -19,18 +19,11 @@
Header="{ext:Locale GameListContextMenuCreateShortcut}"
Icon="{ext:Icon fa-solid fa-bookmark}"
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
Click="EditGameConfiguration_Click"
IsVisible="{Binding SelectedApplication.HasIndependentConfiguration}"
Header="{ext:Locale GameListContextMenuEditCustomConfiguration}"
Icon="{ext:Icon fa-solid fa-gear}"
ToolTip.Tip="{ext:Locale EditCustomConfigurationToolTip}" />
<MenuItem
Click="EditGameConfiguration_Click"
IsVisible="{Binding !SelectedApplication.HasIndependentConfiguration}"
Header="{ext:Locale GameListContextMenuCreateCustomConfiguration}"
Header="{ext:Locale GameListContextMenuEditGameConfiguration}"
Icon="{ext:Icon fa-solid fa-gear}"
ToolTip.Tip="{ext:Locale CreateCustomConfigurationToolTip}" />
ToolTip.Tip="{ext:Locale EditGameConfigurationToolTip}" />
<MenuItem
IsVisible="{Binding HasCompatibilityEntry}"
Click="OpenApplicationCompatibility_Click"

View File

@@ -91,14 +91,11 @@ namespace Ryujinx.Ava.UI.Controls
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await StyleableAppWindow.ShowAsync(
new CheatWindow(
viewModel.VirtualFileSystem,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.Path
)
);
await new CheatWindow(
viewModel.VirtualFileSystem,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.Path).ShowDialog((Window)viewModel.TopLevel);
}
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
@@ -203,7 +200,7 @@ namespace Ryujinx.Ava.UI.Controls
if (backupDir.Exists)
{
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
cacheFiles.AddRange(backupDir.EnumerateFiles("*.info"));
cacheFiles.AddRange(mainDir.EnumerateFiles("*.info"));
}
if (cacheFiles.Count > 0)
@@ -394,9 +391,9 @@ namespace Ryujinx.Ava.UI.Controls
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{
await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(viewModel));
await new GameSpecificSettingsWindow(viewModel).ShowDialog((Window)viewModel.TopLevel);
// just checking for file presence
//just checking for file presence
viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
viewModel.RefreshView();

View File

@@ -81,7 +81,7 @@
TextWrapping="Wrap" />
<TextBlock
IsVisible="{Binding HasIndependentConfiguration}"
Text="{ext:Locale GameSpecificConfigurationHeader}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
@@ -110,7 +110,7 @@
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{ext:Locale GameSpecificConfigurationHeader}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Border>

View File

@@ -160,7 +160,7 @@
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding HasIndependentConfiguration}"
Text="{ext:Locale GameSpecificConfigurationHeader}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Start"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />

View File

@@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Threading;
@@ -385,10 +384,6 @@ namespace Ryujinx.Ava.UI.Helpers
Position = parent.PointToScreen(new Point()),
ShowInTaskbar = false,
};
#if DEBUG
_contentDialogOverlayWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
parent.PositionChanged += OverlayOnPositionChanged;

View File

@@ -1747,7 +1747,7 @@ namespace Ryujinx.Ava.UI.ViewModels
string titleId = AppHost.Device.Processes.ActiveApplication.ProgramIdText.ToUpper();
AmiiboWindow window = new(ShowAll, LastScannedAmiiboId, titleId);
await StyleableAppWindow.ShowAsync(window);
await window.ShowDialog(Window);
if (window.IsScanned)
{

View File

@@ -19,7 +19,6 @@ using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@@ -134,20 +133,20 @@ namespace Ryujinx.Ava.UI.Views.Main
if (ViewModel.SelectedApplication is null) // Checks if game data exists
{
await StyleableAppWindow.ShowAsync(Window.SettingsWindow);
await Window.SettingsWindow.ShowDialog(Window);
}
else
{
bool customConfigExists = File.Exists(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString));
bool userConfigExist = Program.FindGameConfig(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString, false, false));
if (!ViewModel.IsGameRunning || !customConfigExists)
if (!ViewModel.IsGameRunning || !userConfigExist)
{
await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist
}
else
{
// If there is a custom configuration in the folder
await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(ViewModel, customConfigExists));
await new GameSpecificSettingsWindow(ViewModel, userConfigExist).ShowDialog((Window)ViewModel.TopLevel);
}
}
@@ -176,13 +175,11 @@ namespace Ryujinx.Ava.UI.Views.Main
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await StyleableAppWindow.ShowAsync(
new CheatWindow(
Window.VirtualFileSystem,
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
name,
ViewModel.SelectedApplication.Path)
);
await new CheatWindow(
Window.VirtualFileSystem,
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
name,
ViewModel.SelectedApplication.Path).ShowDialog(Window);
ViewModel.AppHost.Device.EnableCheats();
}

View File

@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="910"
Height="768"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"

View File

@@ -47,6 +47,11 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
}
public void SaveSettings()
@@ -60,6 +65,7 @@ namespace Ryujinx.Ava.UI.Windows
Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
}
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)

View File

@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="918"
Height="768"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"

View File

@@ -1,4 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
@@ -6,6 +8,7 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.Input;
using System;
using System.Linq;
using Key = Avalonia.Input.Key;
namespace Ryujinx.Ava.UI.Windows
{
@@ -24,6 +27,10 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
}
public SettingsWindow()

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@@ -1,26 +1,15 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Media;
using Avalonia.Platform;
using FluentAvalonia.UI.Windowing;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public abstract class StyleableAppWindow : AppWindow
{
public static async Task ShowAsync(StyleableAppWindow appWindow, Window owner = null)
{
#if DEBUG
appWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await appWindow.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableAppWindow()
{
WindowStartupLocation = WindowStartupLocation.CenterOwner;
@@ -47,14 +36,6 @@ namespace Ryujinx.Ava.UI.Windows
public abstract class StyleableWindow : Window
{
public static async Task ShowAsync(StyleableWindow window, Window owner = null)
{
#if DEBUG
window.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await window.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableWindow()
{
WindowStartupLocation = WindowStartupLocation.CenterOwner;

View File

@@ -43,9 +43,17 @@ namespace Ryujinx.Ava
private const int ConnectionCount = 4;
private static string _buildVer;
private static readonly string _platformExt = BuildPlatformExtension();
private static readonly string _platformExt =
RunningPlatform.IsMacOS
? "macos_universal.app.tar.gz"
: RunningPlatform.IsWindows
? "win_x64.zip"
: RunningPlatform.IsX64Linux
? "linux_x64.tar.gz"
: RunningPlatform.IsArmLinux
? "linux_arm64.tar.gz"
: throw new PlatformNotSupportedException();
private static string _buildUrl;
private static long _buildSize;
@@ -772,34 +780,5 @@ namespace Ryujinx.Ava
public static void CleanupUpdate() =>
Directory.GetFiles(_homeDir, "*.ryuold", SearchOption.AllDirectories)
.ForEach(File.Delete);
private static string BuildPlatformExtension()
{
if (RunningPlatform.IsMacOS)
return "macos_universal.app.tar.gz";
#pragma warning disable CS8509 // It is exhaustive for any values this can contain.
string osPrefix = RunningPlatform.CurrentOS switch
{
OperatingSystemType.Linux => "linux",
OperatingSystemType.Windows => "win"
};
string archSuffix = RunningPlatform.Architecture switch
{
Architecture.Arm64 => "arm64",
Architecture.X64 => "x64",
_ => throw new PlatformNotSupportedException($"Unknown architecture {Enum.GetName(RunningPlatform.Architecture)}."),
};
string fileExtension = RunningPlatform.CurrentOS switch
#pragma warning restore CS8509
{
OperatingSystemType.Linux => "tar.gz",
OperatingSystemType.Windows => "zip"
};
return $"{osPrefix}_{archSuffix}.{fileExtension}";
}
}
}

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@@ -59,13 +59,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
"Race" => "Racing",
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSV(MultiValue values)
{
string playStatus = values.Matched[0].BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
FormattedValue locations = values.Matched[1].ToString() switch
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(SingleValue value)
=> value.Matched.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
@@ -93,13 +92,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "North Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
return$"{playStatus} in {locations}";
}
private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
{
@@ -119,11 +115,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
return $"Achievement Unlocked - ID: {anniversary}";
}
if (values.Matched.ContainsKey("is_created"))
{
return "Edited a Custom Stage!";
}
if (values.Matched.ContainsKey("adv_slot"))
{
return

View File

@@ -59,8 +59,9 @@ namespace Ryujinx.Ava.Utilities.PlayReport
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.WithDescription("based on if you're playing alone or in a group and what area of Paldea you're exploring.")
.AddMultiValueFormatter(["team_circle", "area_no"], PokemonSV)
.WithDescription("based on what area of Paldea you're exploring.")
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
)
.AddSpec(
"01006a800016e000",
@@ -70,7 +71,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
[
// Metadata to figure out what PlayReport we have.
"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
"adv_slot", "is_created",
"adv_slot",
// List of Fighters
"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",