Compare commits
2 Commits
a837294b11
...
Canary-1.2
| Author | SHA1 | Date | |
|---|---|---|---|
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b5999583d6 | ||
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8b3a945b5f |
11
src/Ryujinx.Common/Configuration/DirtyHacks.cs
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11
src/Ryujinx.Common/Configuration/DirtyHacks.cs
Normal file
@@ -0,0 +1,11 @@
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using System;
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namespace Ryujinx.Common.Configuration
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{
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[Flags]
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public enum DirtyHacks
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{
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None = 0,
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Xc2MenuSoftlockFix = 1 << 10
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}
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}
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@@ -8,6 +8,8 @@ namespace Ryujinx.Common
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{
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public static class TitleIDs
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{
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public static Optional<string> CurrentApplication;
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public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
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{
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switch (currentBackend)
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@@ -47,12 +47,6 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public static bool EnableMacroHLE = true;
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/// <summary>
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/// Title id of the current running game.
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/// Used by the shader cache.
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/// </summary>
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public static string TitleId;
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/// <summary>
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/// Enables or disables the shader cache.
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/// </summary>
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@@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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@@ -116,8 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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private static string GetDiskCachePath()
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{
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return GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null
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? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId, "cache", "shader")
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return GraphicsConfig.EnableShaderCache && TitleIDs.CurrentApplication.HasValue
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? Path.Combine(AppDataManager.GamesDirPath, TitleIDs.CurrentApplication, "cache", "shader")
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: null;
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}
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@@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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internal enum BitDepth
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{
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Bits8 = 8, /**< 8 bits */
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Bits10 = 10, /**< 10 bits */
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Bits12 = 12, /**< 12 bits */
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Bits8 = 8, // < 8 bits
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Bits10 = 10, // < 10 bits
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Bits12 = 12, // < 12 bits
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}
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}
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@@ -188,6 +188,11 @@ namespace Ryujinx.HLE
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/// An action called when HLE force a refresh of output after docked mode changed.
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/// </summary>
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public Action RefreshInputConfig { internal get; set; }
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/// <summary>
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/// The desired hacky workarounds.
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/// </summary>
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public DirtyHacks Hacks { internal get; set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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@@ -218,7 +223,8 @@ namespace Ryujinx.HLE
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bool multiplayerDisableP2p,
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string multiplayerLdnPassphrase,
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string multiplayerLdnServer,
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int customVSyncInterval)
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int customVSyncInterval,
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DirtyHacks dirtyHacks = DirtyHacks.None)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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@@ -250,6 +256,7 @@ namespace Ryujinx.HLE
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MultiplayerDisableP2p = multiplayerDisableP2p;
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MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
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MultiplayerLdnServer = multiplayerLdnServer;
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Hacks = dirtyHacks;
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}
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}
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}
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@@ -1,6 +1,9 @@
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using LibHac;
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using LibHac.Common;
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using LibHac.Sf;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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{
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@@ -13,6 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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_baseStorage = SharedRef<LibHac.FsSrv.Sf.IStorage>.CreateMove(ref baseStorage);
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}
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private const string Xc2TitleId = "0100e95004038000";
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[CommandCmif(0)]
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// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
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public ResultCode Read(ServiceCtx context)
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@@ -33,6 +38,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
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Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
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if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication == Xc2TitleId)
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{
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// Add a load-bearing sleep to avoid XC2 softlock
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// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
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Thread.Sleep(2);
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}
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return (ResultCode)result.Value;
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}
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@@ -4,6 +4,7 @@ using LibHac.Fs.Fsa;
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using LibHac.Loader;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Loaders.Executables;
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@@ -102,7 +103,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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}
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// Initialize GPU.
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Graphics.Gpu.GraphicsConfig.TitleId = programId.ToString("X16");
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TitleIDs.CurrentApplication = programId.ToString("X16");
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device.Gpu.HostInitalized.Set();
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if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
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@@ -6,6 +6,7 @@ using LibHac.Ns;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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@@ -204,7 +205,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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}
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// Explicitly null TitleId to disable the shader cache.
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Graphics.Gpu.GraphicsConfig.TitleId = null;
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TitleIDs.CurrentApplication = default;
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_device.Gpu.HostInitalized.Set();
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ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,
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@@ -37,6 +37,8 @@ namespace Ryujinx.HLE
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public DirtyHacks DirtyHacks { get; }
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public Switch(HLEConfiguration configuration)
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{
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ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
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@@ -72,6 +74,7 @@ namespace Ryujinx.HLE
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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DirtyHacks = Configuration.Hacks;
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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}
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@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -133,28 +120,13 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid, $"{SDL_GameControllerNameForIndex(joystickDeviceId) } power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -185,14 +157,6 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -202,7 +166,12 @@ namespace Ryujinx.Input.SDL2
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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return gamepadHandle == nint.Zero ? null : new SDL2Gamepad(gamepadHandle, id);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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}
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@@ -1,284 +0,0 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
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{
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private StandardControllerInputConfig _configuration;
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private readonly StickInputId[] _stickUserMapping =
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[
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StickInputId.Unbound,
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StickInputId.Left,
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StickInputId.Right
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];
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
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private readonly Lock _userMappingLock = new();
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public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
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(right?.Features ?? GamepadFeaturesFlag.None);
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public const string Id = "JoyConPair";
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string IGamepad.Id => Id;
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public string Name => "Nintendo Switch Joy-Con (L/R)";
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private const string LeftName = "Nintendo Switch Joy-Con (L)";
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private const string RightName = "Nintendo Switch Joy-Con (R)";
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public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
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public void Dispose()
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{
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left?.Dispose();
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right?.Dispose();
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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GamepadStateSnapshot rawState = GetStateSnapshot();
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (_buttonsUserMapping.Count == 0)
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return rawState;
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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foreach (ButtonMappingEntry entry in _buttonsUserMapping)
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{
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if (!entry.IsValid)
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continue;
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// Do not touch state of button already pressed
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
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(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
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result.SetStick(StickInputId.Left, leftStickX, leftStickY);
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result.SetStick(StickInputId.Right, rightStickX, rightStickY);
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}
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return result;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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Vector3 motionData;
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switch (inputId)
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{
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case MotionInputId.Accelerometer:
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case MotionInputId.Gyroscope:
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motionData = left.GetMotionData(inputId);
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return new Vector3(-motionData.Z, motionData.Y, motionData.X);
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case MotionInputId.SecondAccelerometer:
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motionData = right.GetMotionData(MotionInputId.Accelerometer);
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return new Vector3(motionData.Z, motionData.Y, -motionData.X);
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case MotionInputId.SecondGyroscope:
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motionData = right.GetMotionData(MotionInputId.Gyroscope);
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return new Vector3(motionData.Z, motionData.Y, -motionData.X);
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case MotionInputId.Invalid:
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default:
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return Vector3.Zero;
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}
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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switch (inputId)
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{
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case StickInputId.Left:
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{
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(float x, float y) = left.GetStick(StickInputId.Left);
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return (y, -x);
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}
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case StickInputId.Right:
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{
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(float x, float y) = right.GetStick(StickInputId.Left);
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return (-y, x);
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}
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case StickInputId.Unbound:
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case StickInputId.Count:
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default:
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return (0, 0);
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}
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
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{
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return inputId switch
|
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{
|
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GamepadButtonInputId.LeftStick => left.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.DpadUp => left.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.DpadDown => left.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.DpadLeft => left.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.DpadRight => left.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Minus => left.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.LeftShoulder => left.IsPressed(GamepadButtonInputId.Paddle2),
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GamepadButtonInputId.LeftTrigger => left.IsPressed(GamepadButtonInputId.Paddle4),
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GamepadButtonInputId.SingleRightTrigger0 => left.IsPressed(GamepadButtonInputId.LeftShoulder),
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GamepadButtonInputId.SingleLeftTrigger0 => left.IsPressed(GamepadButtonInputId.RightShoulder),
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GamepadButtonInputId.RightStick => right.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.A => right.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.B => right.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.X => right.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.Y => right.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Plus => right.IsPressed(GamepadButtonInputId.Start),
|
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GamepadButtonInputId.RightShoulder => right.IsPressed(GamepadButtonInputId.Paddle1),
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GamepadButtonInputId.RightTrigger => right.IsPressed(GamepadButtonInputId.Paddle3),
|
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GamepadButtonInputId.SingleRightTrigger1 => right.IsPressed(GamepadButtonInputId.LeftShoulder),
|
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GamepadButtonInputId.SingleLeftTrigger1 => right.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
|
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_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
// Then left joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
|
||||
(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
|
||||
// Finally right joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
|
||||
(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,7 +266,6 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -299,20 +298,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -347,7 +333,6 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SQL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if ((uint)evnt.type == SQL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 57;
|
||||
public const int CurrentVersion = 58;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@@ -429,7 +429,17 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
/// Uses Hypervisor over JIT if available
|
||||
/// </summary>
|
||||
public bool UseHypervisor { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Show toggles for dirty hacks in the UI.
|
||||
/// </summary>
|
||||
public bool ShowDirtyHacks { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The packed value of the enabled dirty hacks.
|
||||
/// </summary>
|
||||
public int EnabledDirtyHacks { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Loads a configuration file from disk
|
||||
/// </summary>
|
||||
|
||||
@@ -735,6 +735,9 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p;
|
||||
Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase;
|
||||
Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
|
||||
|
||||
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
|
||||
Hacks.Xc2MenuSoftlockFix.Value = ((DirtyHacks)configurationFileFormat.EnabledDirtyHacks).HasFlag(DirtyHacks.Xc2MenuSoftlockFix);
|
||||
|
||||
if (configurationFileUpdated)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using ARMeilleure;
|
||||
using Gommon;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
@@ -617,6 +618,49 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
}
|
||||
}
|
||||
|
||||
public class HacksSection
|
||||
{
|
||||
/// <summary>
|
||||
/// Show toggles for dirty hacks in the UI.
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> ShowDirtyHacks { get; private set; }
|
||||
|
||||
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
|
||||
|
||||
public HacksSection()
|
||||
{
|
||||
ShowDirtyHacks = new ReactiveObject<bool>();
|
||||
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
|
||||
Xc2MenuSoftlockFix.Event += HackChanged;
|
||||
}
|
||||
|
||||
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
|
||||
{
|
||||
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"EnabledDirtyHacks set to: {EnabledHacks}", "LogValueChange");
|
||||
}
|
||||
|
||||
public DirtyHacks EnabledHacks
|
||||
{
|
||||
get
|
||||
{
|
||||
DirtyHacks dirtyHacks = DirtyHacks.None;
|
||||
|
||||
if (Xc2MenuSoftlockFix)
|
||||
Apply(DirtyHacks.Xc2MenuSoftlockFix);
|
||||
|
||||
return dirtyHacks;
|
||||
|
||||
void Apply(DirtyHacks hack)
|
||||
{
|
||||
if (dirtyHacks is not DirtyHacks.None)
|
||||
dirtyHacks |= hack;
|
||||
else
|
||||
dirtyHacks = hack;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default configuration instance
|
||||
/// </summary>
|
||||
@@ -651,6 +695,11 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
/// The Multiplayer section
|
||||
/// </summary>
|
||||
public MultiplayerSection Multiplayer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Dirty Hacks section
|
||||
/// </summary>
|
||||
public HacksSection Hacks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Discord Rich Presence
|
||||
@@ -700,6 +749,7 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
Graphics = new GraphicsSection();
|
||||
Hid = new HidSection();
|
||||
Multiplayer = new MultiplayerSection();
|
||||
Hacks = new HacksSection();
|
||||
EnableDiscordIntegration = new ReactiveObject<bool>();
|
||||
CheckUpdatesOnStart = new ReactiveObject<bool>();
|
||||
ShowConfirmExit = new ReactiveObject<bool>();
|
||||
|
||||
@@ -138,6 +138,8 @@ namespace Ryujinx.UI.Common.Configuration
|
||||
MultiplayerDisableP2p = Multiplayer.DisableP2p,
|
||||
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
|
||||
LdnServer = Multiplayer.LdnServer,
|
||||
ShowDirtyHacks = Hacks.ShowDirtyHacks,
|
||||
EnabledDirtyHacks = (int)Hacks.EnabledHacks,
|
||||
};
|
||||
|
||||
return configurationFile;
|
||||
|
||||
@@ -311,6 +311,7 @@ namespace Ryujinx.Ava
|
||||
Device.VSyncMode = e.NewValue;
|
||||
Device.UpdateVSyncInterval();
|
||||
}
|
||||
|
||||
_renderer.Window?.ChangeVSyncMode(e.NewValue);
|
||||
|
||||
_viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom);
|
||||
@@ -923,7 +924,7 @@ namespace Ryujinx.Ava
|
||||
// Initialize Configuration.
|
||||
var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
|
||||
|
||||
Device = new HLE.Switch(new HLEConfiguration(
|
||||
Device = new Switch(new HLEConfiguration(
|
||||
VirtualFileSystem,
|
||||
_viewModel.LibHacHorizonManager,
|
||||
ContentManager,
|
||||
@@ -953,7 +954,8 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.Multiplayer.DisableP2p,
|
||||
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
|
||||
ConfigurationState.Instance.Multiplayer.LdnServer,
|
||||
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value));
|
||||
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
|
||||
ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : DirtyHacks.None));
|
||||
}
|
||||
|
||||
private static IHardwareDeviceDriver InitializeAudio()
|
||||
|
||||
@@ -139,4 +139,10 @@
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="Assets\locales.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="UI\Views\Settings\SettingsHacksView.axaml.cs">
|
||||
<DependentUpon>SettingsHacksView.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -13,8 +13,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||
}
|
||||
|
||||
protected void OnPropertiesChanged(params ReadOnlySpan<string> propertyNames)
|
||||
protected void OnPropertiesChanged(string firstPropertyName, params ReadOnlySpan<string> propertyNames)
|
||||
{
|
||||
OnPropertyChanged(firstPropertyName);
|
||||
foreach (var propertyName in propertyNames)
|
||||
{
|
||||
OnPropertyChanged(propertyName);
|
||||
|
||||
@@ -62,7 +62,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private int _networkInterfaceIndex;
|
||||
private int _multiplayerModeIndex;
|
||||
private string _ldnPassphrase;
|
||||
private string _LdnServer;
|
||||
private string _ldnServer;
|
||||
|
||||
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
|
||||
|
||||
public int ResolutionScale
|
||||
{
|
||||
@@ -162,9 +164,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
get => _vSyncMode;
|
||||
set
|
||||
{
|
||||
if (value == VSyncMode.Custom ||
|
||||
value == VSyncMode.Switch ||
|
||||
value == VSyncMode.Unbounded)
|
||||
if (value is VSyncMode.Custom or VSyncMode.Switch or VSyncMode.Unbounded)
|
||||
{
|
||||
_vSyncMode = value;
|
||||
OnPropertyChanged();
|
||||
@@ -258,6 +258,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool UseHypervisor { get; set; }
|
||||
public bool DisableP2P { get; set; }
|
||||
|
||||
public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks;
|
||||
|
||||
public string TimeZone { get; set; }
|
||||
public string ShaderDumpPath { get; set; }
|
||||
|
||||
@@ -274,6 +276,17 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public bool Xc2MenuSoftlockFixEnabled
|
||||
{
|
||||
get => _xc2MenuSoftlockFix;
|
||||
set
|
||||
{
|
||||
_xc2MenuSoftlockFix = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public int Language { get; set; }
|
||||
public int Region { get; set; }
|
||||
public int FsGlobalAccessLogMode { get; set; }
|
||||
@@ -374,10 +387,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public string LdnServer
|
||||
{
|
||||
get => _LdnServer;
|
||||
get => _ldnServer;
|
||||
set
|
||||
{
|
||||
_LdnServer = value;
|
||||
_ldnServer = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
@@ -746,6 +759,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.Multiplayer.DisableP2p.Value = DisableP2P;
|
||||
config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
|
||||
config.Multiplayer.LdnServer.Value = LdnServer;
|
||||
|
||||
// Dirty Hacks
|
||||
config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
|
||||
|
||||
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
|
||||
@@ -779,5 +795,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
RevertIfNotSaved();
|
||||
CloseWindow?.Invoke();
|
||||
}
|
||||
|
||||
public static string Xc2MenuFixTooltip =>
|
||||
"From the issue on GitHub:\n\nWhen clicking very fast from game main menu to 2nd submenu, there is a low chance that the game will softlock, the submenu won't show up, while background music is still there.";
|
||||
}
|
||||
}
|
||||
|
||||
48
src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml
Normal file
48
src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml
Normal file
@@ -0,0 +1,48 @@
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsHacksView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
</Design.DataContext>
|
||||
<ScrollViewer
|
||||
Name="HacksPage"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
HorizontalScrollBarVisibility="Disabled"
|
||||
VerticalScrollBarVisibility="Auto">
|
||||
<Border Classes="settings">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
HorizontalAlignment="Center"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Center"
|
||||
Classes="h1"
|
||||
Text="Dirty Hacks" />
|
||||
<TextBlock
|
||||
Foreground="{DynamicResource SecondaryTextColor}"
|
||||
TextDecorations="Underline"
|
||||
Text="Game-specific hacks & tricks to alleviate performance issues or crashing. May cause issues." />
|
||||
<StackPanel
|
||||
Margin="0,10,0,0"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Center"
|
||||
ToolTip.Tip="{Binding Xc2MenuFixTooltip}">
|
||||
<CheckBox
|
||||
Margin="0"
|
||||
IsChecked="{Binding Xc2MenuSoftlockFixEnabled}"/>
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
</UserControl>
|
||||
17
src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml.cs
Normal file
17
src/Ryujinx/UI/Views/Settings/SettingsHacksView.axaml.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Settings
|
||||
{
|
||||
public partial class SettingsHacksView : UserControl
|
||||
{
|
||||
public SettingsViewModel ViewModel;
|
||||
|
||||
public SettingsHacksView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@
|
||||
<settings:SettingsAudioView Name="AudioPage" />
|
||||
<settings:SettingsNetworkView Name="NetworkPage" />
|
||||
<settings:SettingsLoggingView Name="LoggingPage" />
|
||||
<settings:SettingsHacksView Name="HacksPage" />
|
||||
</Grid>
|
||||
<ui:NavigationView
|
||||
Grid.Row="1"
|
||||
@@ -91,6 +92,11 @@
|
||||
Content="{ext:Locale SettingsTabLogging}"
|
||||
Tag="LoggingPage"
|
||||
IconSource="Document" />
|
||||
<ui:NavigationViewItem
|
||||
IsVisible="{Binding ShowDirtyHacks}"
|
||||
Content="Dirty Hacks"
|
||||
Tag="HacksPage"
|
||||
IconSource="Code" />
|
||||
</ui:NavigationView.MenuItems>
|
||||
<ui:NavigationView.Styles>
|
||||
<Style Selector="Grid#PlaceholderGrid">
|
||||
|
||||
@@ -86,6 +86,10 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
case nameof(LoggingPage):
|
||||
NavPanel.Content = LoggingPage;
|
||||
break;
|
||||
case nameof(HacksPage):
|
||||
HacksPage.ViewModel = ViewModel;
|
||||
NavPanel.Content = HacksPage;
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user