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Author SHA1 Message Date
shinyoyo
2cd876b1cb Update Zh-CN Simplified Chinese (#642) 2025-02-08 21:33:20 -06:00
2 changed files with 44 additions and 67 deletions

View File

@@ -110,10 +110,24 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
_broadcastAddress = config.ProxyIp | (~config.ProxySubnetMask);
}
private async Task<ushort> NatPunchForDevice(NatDevice device)
public async Task<ushort> NatPunch()
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Attempting to map port using {device.ToString()}");
NatDiscoverer discoverer = new();
CancellationTokenSource cts = new(5000);
NatDevice device;
try
{
device = await discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts);
}
catch (NatDeviceNotFoundException)
{
return 0;
}
_publicPort = PublicPortBase;
for (int i = 0; i < PublicPortRange; i++)
{
try
@@ -124,14 +138,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
break;
}
catch (MappingException ex)
catch (MappingException)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Failed to map port {_publicPort}: {ex.Message}");
_publicPort++;
}
catch (Exception ex)
catch (Exception)
{
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Failed to map port {_publicPort}: {ex.GetType().Name}: {ex.Message}");
return 0;
}
@@ -143,52 +155,17 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
if (_publicPort != 0)
{
_natDevice = device;
_ = Executor.ExecuteAfterDelayAsync(
PortLeaseRenew.Seconds(),
PortLeaseRenew.Seconds(),
_disposedCancellation.Token,
RefreshLease);
}
_natDevice = device;
return _publicPort;
}
public async Task<ushort> NatPunch()
{
NatDiscoverer discoverer = new();
CancellationTokenSource cts = new(500);
NatDevice[] devices;
try
{
devices = (await discoverer.DiscoverDevicesAsync(PortMapper.Upnp, cts)).ToArray();
}
catch (Exception ex)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"Failed to discover UPnP devices: {ex.Message}");
return 0;
}
if (devices.Length == 0)
{
Logger.Error?.PrintMsg(LogClass.ServiceLdn, "No UPnP devices found.");
return 0;
}
foreach (var device in devices)
{
ushort port = await NatPunchForDevice(device);
if (port != 0)
{
return port;
}
}
Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Failed to map port using any device");
_publicPort = 0;
return 0;
}
// Proxy handlers
private void RouteMessage(P2pProxySession sender, ref ProxyInfo info, Action<P2pProxySession> action)

View File

@@ -1543,7 +1543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "由 {0} 开发",
"zh_TW": ""
}
},
@@ -1843,7 +1843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "兼容性:",
"zh_TW": ""
}
},
@@ -1868,7 +1868,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "标题 ID:",
"zh_TW": ""
}
},
@@ -1893,7 +1893,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "服务的游戏: {0}",
"zh_TW": ""
}
},
@@ -1918,7 +1918,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "在线玩家: {0}",
"zh_TW": ""
}
},
@@ -2268,7 +2268,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "清理 PPTC 缓存",
"zh_TW": ""
}
},
@@ -2293,7 +2293,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "删除应用程序的所有 PPTC 缓存",
"zh_TW": ""
}
},
@@ -2768,7 +2768,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示兼容性项目",
"zh_TW": ""
}
},
@@ -2793,7 +2793,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "在兼容性列表中显示选定的游戏,您通常可以通过帮助菜单访问。",
"zh_TW": ""
}
},
@@ -2818,7 +2818,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示游戏信息",
"zh_TW": ""
}
},
@@ -2843,7 +2843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "显示当前选定游戏的状态与详细信息。",
"zh_TW": ""
}
},
@@ -4493,7 +4493,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "与系统时间同步",
"zh_TW": ""
}
},
@@ -6143,7 +6143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "重置设置",
"zh_TW": ""
}
},
@@ -6168,7 +6168,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "我要重置我的设置。",
"zh_TW": ""
}
},
@@ -8143,7 +8143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "彩虹滚动速度",
"zh_TW": ""
}
},
@@ -13418,7 +13418,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "您正要清理 PPTC 数据:\n\n{0}\n\n您确实要继续吗?",
"zh_TW": ""
}
},
@@ -23568,7 +23568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "启动和游戏时不会出现任何崩溃或任何类型的 GPU bug 且速度足够快可以在一般 PC 上尽情游玩。",
"zh_TW": ""
}
},
@@ -23593,7 +23593,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以成功启动并进入游戏但可能会遇到以下一种或多种问题: 崩溃、卡死、GPU bug、令人无法接受的音频,或者只是太慢。仍然可以继续进行游戏,但是可能无法达到预期。",
"zh_TW": ""
}
},
@@ -23618,7 +23618,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以启动并通过标题画面但是无法进入到主要的游戏流程。",
"zh_TW": ""
}
},
@@ -23643,7 +23643,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "可以启动但是无法通过标题画面。",
"zh_TW": ""
}
},
@@ -23668,7 +23668,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "无法启动或显示无任何动静。",
"zh_TW": ""
}
},
@@ -23718,7 +23718,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "Rich Presence 图像",
"zh_TW": ""
}
},
@@ -23743,7 +23743,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "动态 Rich Presence",
"zh_TW": ""
}
}