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8 Commits

Author SHA1 Message Date
Keaton
f91cd05260 Implement VP9 loop filtering (#550)
Unmerged PR from OG Ryujinx (#4367). From @gdkchan:

> The main goal of this change is porting the loop filtering from
libvpx, which should fix the block artifacts on some VP9 videos on games
using NVDEC to decode them. In addition to that, there are two other
changes:
> 
> - The remaining decoder code required to decode a VP9 video (with
headers included) has been added. That was done because it's much better
to test the decoder standalone with a video file. I decided to keep that
code on the emulator, even if some of it is unused, since it makes
standalone testing easier in the future too, and we can include unit
tests with video files.
> - Large refactoring of both new and existing code to conform with our
conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been
automated.
> 
> Since we had no loop filtering before, this change will make video
decoding slower. That may cause frame drop etc if the decoder is not
fast enough in some games. I plan to optimize the decoder more in the
future to make up for that, but if possible I'd prefer to not do it as
part of this PR, but if the perf loss is too severe I might consider.
> 
> This will need to be tested on games that had the block artifacts, it
would be nice to confirm if they match hardware now, and get some
before/after screenshots etc.

Comment from @Bjorn29512:

> Significantly improves the block artifacts in FE: Engage.
> 
> Before:
>
![](https://user-images.githubusercontent.com/110204265/216882414-ec88dbda-7544-4490-8a47-37f074056ae3.png)
> 
> After:
>
![](https://user-images.githubusercontent.com/110204265/216882478-4e81fead-1033-4877-b282-f9cac6d6aa3b.png)

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2025-02-18 20:59:36 -06:00
Willians
920933bc9f Small PT-BR update (#688) 2025-02-18 17:29:58 -06:00
Evan Husted
52b0b45d34 misc: chore: null-coalesce led rainbow checking in headless 2025-02-17 16:29:57 -06:00
Evan Husted
12f0dbcc70 metal: Commented Bayonetta & New Pokemon Snap for Metal for more testing, removed Astral Chain 2025-02-17 13:43:28 -06:00
Evan Husted
719be560ec UI: RPC: Hogwarts Legacy asset image 2025-02-17 02:04:18 -06:00
Evan Husted
18238736be Early exit when outdated Windows detected 2025-02-16 23:55:36 -06:00
Willians
5d9e4ad7a4 Add Super Mario Party Jamboree to compatibility list (#673) 2025-02-16 23:22:36 -06:00
Evan Husted
adba775f0c docs: compat: FINAL FANTASY is now Playable 2025-02-16 21:27:47 -06:00
5 changed files with 14 additions and 11 deletions

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@@ -1159,7 +1159,7 @@
010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22
0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47
0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39
01000EA014150000,"FINAL FANTASY",crash,nothing,2024-09-05 20:55:30
01000EA014150000,"FINAL FANTASY",,playable,2025-02-16 21:27:30
01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04
01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00
0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55
@@ -2839,6 +2839,7 @@
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
1 title_id game_name labels status last_updated
1159 010095600AA36000 Fill-a-Pix: Phil's Epic Adventure playable 2020-12-22 13:48:22
1160 0100C3A00BB76000 Fimbul nvdec playable 2022-07-26 13:31:47
1161 0100C8200E942000 Fin and the Ancient Mystery nvdec playable 2020-12-17 16:40:39
1162 01000EA014150000 FINAL FANTASY crash nothing playable 2024-09-05 20:55:30 2025-02-16 21:27:30
1163 01006B7014156000 FINAL FANTASY II crash nothing 2024-04-13 19:18:04
1164 01006F000B056000 FINAL FANTASY IX audout;nvdec playable 2021-06-05 11:35:00
1165 0100AA201415C000 FINAL FANTASY V playable 2023-04-26 01:11:55
2839 01009B90006DC000 Super Mario Maker™ 2 online-broken;ldn-broken playable 2024-08-25 11:05:19
2840 0100000000010000 Super Mario Odyssey™ nvdec;intel-vendor-bug;mac-bug playable 2024-08-25 01:32:34
2841 010036B0034E4000 Super Mario Party™ gpu;Needs Update;ldn-works ingame 2024-06-21 05:10:16
2842 0100965017338000 Super Mario Party Jamboree mac-bug;gpu ingame 2025-02-17 02:09:20
2843 0100BC0018138000 Super Mario RPG™ gpu;audio;nvdec ingame 2024-06-19 17:43:42
2844 Super Mario World homebrew boots 2024-06-13 01:40:31
2845 010049900F546000 Super Mario™ 3D All-Stars services-horizon;slow;vulkan;amd-vendor-bug ingame 2024-05-07 02:38:16

View File

@@ -53,10 +53,9 @@ namespace Ryujinx.Common
"0100000000010000", // Super Mario Odyssey
// Further testing is appreciated, I did not test the entire game:
"01007300020fa000", // Astral Chain
"010076f0049a2000", // Bayonetta
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100f4300bf2c000", // New Pokemon Snap
//"010076f0049a2000", // Bayonetta
//"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
//"0100f4300bf2c000", // New Pokemon Snap
];
public static string GetDiscordGameAsset(string titleId)
@@ -230,6 +229,7 @@ namespace Ryujinx.Common
"01008c8012920000", // Dying Light Platinum Edition
"01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2
"0100f7e00c70e000", // Hogwarts Legacy
"010085500130a000", // Lego City: Undercover
"010073c01af34000", // LEGO Horizon Adventures
"0100d71004694000", // Minecraft

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@@ -10412,7 +10412,7 @@
"ko_KR": "연동 해제",
"no_NO": "Ikke bundet",
"pl_PL": "",
"pt_BR": "",
"pt_BR": "Não Atribuído",
"ru_RU": "Не привязано",
"sv_SE": "Obunden",
"th_TH": "",
@@ -16212,7 +16212,7 @@
"ko_KR": "시스템 시간 변경",
"no_NO": "Endre systemtid",
"pl_PL": "Zmień czas systemowy",
"pt_BR": "Mudar a Hora do Sistema",
"pt_BR": "Mudar a Data e Hora do Sistema",
"ru_RU": "Меняет системное время системы",
"sv_SE": "Ändra systemtid",
"th_TH": "เปลี่ยนเวลาของระบบ",
@@ -16387,7 +16387,7 @@
"ko_KR": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.",
"no_NO": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.",
"pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HOST UNCHECKED se não tiver certeza.",
"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HÓSPEDE SEM VERIFICAÇÃO se não tiver certeza.",
"ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"",
"sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.",
"th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ",
@@ -16512,7 +16512,7 @@
"ko_KR": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.",
"no_NO": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.",
"pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"pt_BR": "Utiliza um modo de memória alternativo com 8 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe OFF se não tiver certeza.",
"pt_BR": "Utiliza um modo de memória alternativo com 6, 8 ou 12 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe em 4 GB se não tiver certeza.",
"ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.",
"sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.",
"th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ",
@@ -16637,7 +16637,7 @@
"ko_KR": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.",
"no_NO": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.",
"pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
"pt_BR": "Salva um cache de shader de disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
"pt_BR": "Salva um cache de shader no disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
"ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.",
"sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.",
"th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ",

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@@ -289,7 +289,8 @@ namespace Ryujinx.Headless
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
if (_inputConfiguration.OfType<StandardControllerInputConfig>().Any(ic => ic.Led.UseRainbow))
if (_inputConfiguration.OfType<StandardControllerInputConfig>()
.Any(ic => ic?.Led?.UseRainbow ?? false))
Rainbow.Enable();
while (true)

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@@ -47,6 +47,7 @@ namespace Ryujinx.Ava
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
{
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
return 0;
}
PreviewerDetached = true;