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feature/tu
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1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
@@ -19,7 +19,6 @@ jobs:
|
||||
configuration: [Debug, Release]
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
|
||||
|
||||
2
.github/workflows/canary.yml
vendored
2
.github/workflows/canary.yml
vendored
@@ -62,7 +62,6 @@ jobs:
|
||||
| Platform | Artifact |
|
||||
|--|--|
|
||||
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Windows ARM 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_arm64.zip) |
|
||||
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||
| macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||
@@ -80,7 +79,6 @@ jobs:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
|
||||
2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -66,7 +66,6 @@ jobs:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
@@ -118,7 +117,6 @@ jobs:
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
|
||||
<PackageVersion Include="Open.NAT.Core" Version="2.1.0.5" />
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.2-build3" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
|
||||
<PackageVersion Include="Gommon" Version="2.7.1.1" />
|
||||
@@ -53,8 +53,8 @@
|
||||
<PackageVersion Include="SkiaSharp" Version="2.88.9" />
|
||||
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="9.0.2" />
|
||||
<PackageVersion Include="System.Management" Version="9.0.2" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="9.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64;win-arm64;osx-arm64;linux-arm64</RuntimeIdentifiers>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -11,15 +11,15 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dylib</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64' AND '$(RuntimeIdentifier)' != 'linux-arm64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.so</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
|
||||
@@ -13,7 +13,5 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
public Key VolumeDown { get; set; }
|
||||
public Key CustomVSyncIntervalIncrement { get; set; }
|
||||
public Key CustomVSyncIntervalDecrement { get; set; }
|
||||
public Key TurboMode { get; set; }
|
||||
public bool TurboModeWhileHeld { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,17 +8,10 @@ namespace Ryujinx.Cpu
|
||||
/// </summary>
|
||||
public interface ITickSource : ICounter
|
||||
{
|
||||
public const long RealityTickScalar = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Time elapsed since the counter was created.
|
||||
/// </summary>
|
||||
TimeSpan ElapsedTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Time elapsed since the counter was created, in seconds.
|
||||
|
||||
@@ -14,37 +14,12 @@ namespace Ryujinx.Cpu
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ulong Counter => (ulong)(ElapsedSeconds * Frequency);
|
||||
|
||||
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
|
||||
private static long _acumElapsedTicks;
|
||||
|
||||
|
||||
private static long _lastElapsedTicks;
|
||||
|
||||
|
||||
private long ElapsedTicks
|
||||
{
|
||||
get
|
||||
{
|
||||
long elapsedTicks = _tickCounter.ElapsedTicks;
|
||||
|
||||
_acumElapsedTicks += (elapsedTicks - _lastElapsedTicks) * TickScalar / 100;
|
||||
|
||||
_lastElapsedTicks = elapsedTicks;
|
||||
|
||||
return _acumElapsedTicks;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
public TimeSpan ElapsedTime => Stopwatch.GetElapsedTime(0, ElapsedTicks);
|
||||
public TimeSpan ElapsedTime => _tickCounter.Elapsed;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public double ElapsedSeconds => ElapsedTicks * _hostTickFreq;
|
||||
public double ElapsedSeconds => _tickCounter.ElapsedTicks * _hostTickFreq;
|
||||
|
||||
public TickSource(ulong frequency)
|
||||
{
|
||||
|
||||
@@ -1065,14 +1065,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// </summary>
|
||||
private void UpdateIndexBufferState()
|
||||
{
|
||||
IndexBufferState? indexBufferNullable = _state?.State.IndexBufferState;
|
||||
|
||||
if (!indexBufferNullable.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IndexBufferState indexBuffer = indexBufferNullable.Value;
|
||||
IndexBufferState indexBuffer = _state.State.IndexBufferState;
|
||||
|
||||
if (_drawState.IndexCount == 0)
|
||||
{
|
||||
|
||||
@@ -12,8 +12,8 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
|
||||
|
||||
private static readonly Dictionary<string, (int, int)> _librariesWhitelist = new()
|
||||
{
|
||||
{ AvCodecLibraryName, (58, 61) },
|
||||
{ AvUtilLibraryName, (56, 59) },
|
||||
{ AvCodecLibraryName, (58, 59) },
|
||||
{ AvUtilLibraryName, (56, 57) },
|
||||
};
|
||||
|
||||
private static string FormatLibraryNameForCurrentOs(string libraryName, int version)
|
||||
|
||||
@@ -127,7 +127,10 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
}
|
||||
else
|
||||
{
|
||||
string serviceName = (service is not DummyService dummyService) ? service.GetType().FullName : dummyService.ServiceName;
|
||||
string serviceName;
|
||||
|
||||
|
||||
serviceName = (service is not DummyService dummyService) ? service.GetType().FullName : dummyService.ServiceName;
|
||||
|
||||
Logger.Warning?.Print(LogClass.KernelIpc, $"Missing service {serviceName}: {commandId} ignored");
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.PreciseSleep;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
@@ -90,7 +89,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
else
|
||||
{
|
||||
_ticksPerFrame = ((Stopwatch.Frequency / _device.TargetVSyncInterval) * 100) / _device.TickScalar;
|
||||
_ticksPerFrame = Stopwatch.Frequency / _device.TargetVSyncInterval;
|
||||
_targetVSyncInterval = _device.TargetVSyncInterval;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,11 +102,6 @@ namespace Ryujinx.HLE
|
||||
/// Control if the Profiled Translation Cache (PTC) should be used.
|
||||
/// </summary>
|
||||
internal readonly bool EnablePtc;
|
||||
|
||||
/// <summary>
|
||||
/// Control the arbitrary scalar applied to emulated CPU tick timing.
|
||||
/// </summary>
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Control if the guest application should be told that there is a Internet connection available.
|
||||
@@ -206,7 +201,6 @@ namespace Ryujinx.HLE
|
||||
VSyncMode vSyncMode,
|
||||
bool enableDockedMode,
|
||||
bool enablePtc,
|
||||
long tickScalar,
|
||||
bool enableInternetAccess,
|
||||
IntegrityCheckLevel fsIntegrityCheckLevel,
|
||||
int fsGlobalAccessLogMode,
|
||||
@@ -232,7 +226,6 @@ namespace Ryujinx.HLE
|
||||
CustomVSyncInterval = customVSyncInterval;
|
||||
EnableDockedMode = enableDockedMode;
|
||||
EnablePtc = enablePtc;
|
||||
TickScalar = tickScalar;
|
||||
EnableInternetAccess = enableInternetAccess;
|
||||
FsIntegrityCheckLevel = fsIntegrityCheckLevel;
|
||||
FsGlobalAccessLogMode = fsGlobalAccessLogMode;
|
||||
|
||||
@@ -6,8 +6,6 @@ namespace Ryujinx.HLE
|
||||
{
|
||||
public class PerformanceStatistics
|
||||
{
|
||||
private readonly Switch _device;
|
||||
|
||||
private const int FrameTypeGame = 0;
|
||||
private const int PercentTypeFifo = 0;
|
||||
|
||||
@@ -30,10 +28,8 @@ namespace Ryujinx.HLE
|
||||
|
||||
private readonly System.Timers.Timer _resetTimer;
|
||||
|
||||
public PerformanceStatistics(Switch device)
|
||||
public PerformanceStatistics()
|
||||
{
|
||||
_device = device;
|
||||
|
||||
_frameRate = new double[1];
|
||||
_accumulatedFrameTime = new double[1];
|
||||
_previousFrameTime = new double[1];
|
||||
@@ -166,6 +162,14 @@ namespace Ryujinx.HLE
|
||||
return 1000 / _frameRate[FrameTypeGame];
|
||||
}
|
||||
|
||||
public string FormatGameFrameRate()
|
||||
{
|
||||
double frameRate = GetGameFrameRate();
|
||||
double frameTime = GetGameFrameTime();
|
||||
|
||||
return $"{frameRate:00.00} FPS ({frameTime:00.00}ms)";
|
||||
}
|
||||
|
||||
public string FormatFifoPercent()
|
||||
{
|
||||
double fifoPercent = GetFifoPercent();
|
||||
|
||||
@@ -4,7 +4,6 @@ using Ryujinx.Audio.Backends.CompatLayer;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
@@ -27,26 +26,18 @@ namespace Ryujinx.HLE
|
||||
public GpuContext Gpu { get; }
|
||||
public VirtualFileSystem FileSystem { get; }
|
||||
public HOS.Horizon System { get; }
|
||||
|
||||
public bool TurboMode = false;
|
||||
|
||||
public long TickScalar
|
||||
{
|
||||
get => System?.TickSource?.TickScalar ?? ITickSource.RealityTickScalar;
|
||||
set => System.TickSource.TickScalar = value;
|
||||
}
|
||||
|
||||
public ProcessLoader Processes { get; }
|
||||
public PerformanceStatistics Statistics { get; }
|
||||
public Hid Hid { get; }
|
||||
public TamperMachine TamperMachine { get; }
|
||||
public IHostUIHandler UIHandler { get; }
|
||||
|
||||
public int CpuCoresCount = 4; // Switch has a quad-core Tegra X1 SoC
|
||||
public int CpuCoresCount = 4; //Switch 1 has 4 cores
|
||||
|
||||
public VSyncMode VSyncMode { get; set; }
|
||||
public bool CustomVSyncIntervalEnabled { get; set; }
|
||||
public int CustomVSyncInterval { get; set; }
|
||||
|
||||
public long TargetVSyncInterval { get; set; } = 60;
|
||||
|
||||
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
|
||||
@@ -73,7 +64,7 @@ namespace Ryujinx.HLE
|
||||
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
|
||||
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
|
||||
System = new HOS.Horizon(this);
|
||||
Statistics = new PerformanceStatistics(this);
|
||||
Statistics = new PerformanceStatistics();
|
||||
Hid = new Hid(this, System.HidStorage);
|
||||
Processes = new ProcessLoader(this);
|
||||
TamperMachine = new TamperMachine();
|
||||
@@ -84,7 +75,6 @@ namespace Ryujinx.HLE
|
||||
|
||||
VSyncMode = Configuration.VSyncMode;
|
||||
CustomVSyncInterval = Configuration.CustomVSyncInterval;
|
||||
TickScalar = TurboMode ? Configuration.TickScalar : ITickSource.RealityTickScalar;
|
||||
System.State.DockedMode = Configuration.EnableDockedMode;
|
||||
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
|
||||
System.EnablePtc = Configuration.EnablePtc;
|
||||
@@ -136,12 +126,6 @@ namespace Ryujinx.HLE
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleTurbo()
|
||||
{
|
||||
TurboMode = !TurboMode;
|
||||
TickScalar = TurboMode ? Configuration.TickScalar : ITickSource.RealityTickScalar;
|
||||
}
|
||||
|
||||
public bool LoadCart(string exeFsDir, string romFsFile = null) => Processes.LoadUnpackedNca(exeFsDir, romFsFile);
|
||||
public bool LoadXci(string xciFile, ulong applicationId = 0) => Processes.LoadXci(xciFile, applicationId);
|
||||
public bool LoadNca(string ncaFile, BlitStruct<ApplicationControlProperty>? customNacpData = null) => Processes.LoadNca(ncaFile, customNacpData);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Hid,
|
||||
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL2JoyConPair.Id)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||
}
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
||||
{
|
||||
return new SDL2JoyCon(gamepadHandle, id);
|
||||
}
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
|
||||
|
||||
413
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
413
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@@ -0,0 +1,413 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyCon : IGamepad
|
||||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
||||
{
|
||||
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
||||
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
};
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
||||
};
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
||||
private readonly Lock _userMappingLock = new();
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private nint _gamepadHandle;
|
||||
|
||||
private enum JoyConType
|
||||
{
|
||||
Left, Right
|
||||
}
|
||||
|
||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
|
||||
private readonly JoyConType _joyConType;
|
||||
|
||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GameControllerName(_gamepadHandle);
|
||||
Id = driverId;
|
||||
Features = GetFeaturesFlag();
|
||||
|
||||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
146
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
146
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "Applet Editor Mii",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "애플릿 Mii 편집기",
|
||||
"ko_KR": "Mii 편집 애플릿",
|
||||
"no_NO": "Mii-redigeringsapplet",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Editor de Mii",
|
||||
@@ -459,7 +459,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "스크린샷 폴더 열기",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Abrir Pasta de Capturas de Tela",
|
||||
@@ -1559,7 +1559,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "{0}에서 개발",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Utviklet av {0}",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Desenvolvido por {0}",
|
||||
@@ -1859,7 +1859,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "호환성 :",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Kompatibilitet",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Compatibilidade:",
|
||||
@@ -1884,7 +1884,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "타이틀 ID :",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Tittel ID:",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "ID do Título:",
|
||||
@@ -1909,7 +1909,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "호스트 게임 : {0}",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Spill som Arrangeres: {0}",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Jogos Hospedados: {0}",
|
||||
@@ -1934,7 +1934,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "온라인 플레이어 : {0}",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Online-spillere: {0}",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Jogadores Online: {0}",
|
||||
@@ -2759,7 +2759,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "사용자 정의 구성 만들기",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2784,7 +2784,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "사용자 정의 구성 편집",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2859,7 +2859,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "선택한 게임에 대한 기존 독립 구성 편집",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -3509,7 +3509,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "업데이트 확인 :",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Se etter Oppdateringer:",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Verificar Atualizações:",
|
||||
@@ -3534,7 +3534,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "끔",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Av",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Desligado",
|
||||
@@ -3559,7 +3559,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "프롬프트",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Spør",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ao Abrir",
|
||||
@@ -3584,7 +3584,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "백그라운드",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Bakgrunn",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "2° Plano",
|
||||
@@ -3609,7 +3609,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "에뮬레이터 초점 손실 :",
|
||||
"ko_KR": "",
|
||||
"no_NO": "På Emulator Fokus Tapt:",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ao Perder o Foco:",
|
||||
@@ -3634,7 +3634,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "아무것도 하지 않음",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Gjør Ingenting",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Não Fazer Nada",
|
||||
@@ -3659,7 +3659,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "입력 차단",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Blokkinngang",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Bloquear Controles",
|
||||
@@ -3684,7 +3684,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "음소거",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Demp Lyd",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ficar Mudo",
|
||||
@@ -3709,7 +3709,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "입력 차단 및 음소거",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Blokker Inputs og demp Volumet",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Bloquear Controles & Ficar Mudo",
|
||||
@@ -3734,7 +3734,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "에뮬레이션 일시 중지",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Pause Emulatoren",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Pausar a Emulação",
|
||||
@@ -3809,7 +3809,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "초점이 맞지 않으면 입력 비활성화",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Deaktiver inndata når vinduet er ute av fokus",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Desativar Controles Quando Estiver Fora de Foco",
|
||||
@@ -3834,7 +3834,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "원래 UI 스타일 표시(다시 시작 필요)",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Vis original UI-stil (krever omstart)",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -3859,7 +3859,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "Ryujinx 1.1.1403을 연상시키는 이전 Avalonia Ryujinx UI를 표시합니다. 이 기능은 Windows가 아닌 플랫폼에서는 기본적으로 활성화됩니다.\n 클래식 스타일의 타이틀 바가 돌아왔고 주요 창 레이아웃 재작업이 역전되었습니다. 이 툴팁 위의 설정 탐색 배치와 같은 작업입니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Vis det eldre Avalonia Ryujinx-grensesnittet som minner om Ryujinx 1.1.1403. Dette er aktivert som standard på plattformer som ikke er Windows.\nTittellinjen i klassisk stil er tilbake, og store omarbeidinger av vindusoppsettet er reversert, for eksempel plasseringen av innstillingsnavigasjonen over dette verktøytipset.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -4922,81 +4922,6 @@
|
||||
"zh_TW": "低功耗 PPTC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplier",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo Mode multiplier:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Multiplicateur du Mode Turbo :",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplierValueToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "The Turbo mode multiplier target value.\n\nLeave at 200 if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "La valeur souhaitée du multiplicateur du Mode Turbo.\n\nGarder à 200 si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplierToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo mode is an emulator feature which effectively causes speed up or slow down when a game is not frame-rate sensitive.\nYou can toggle this feature in-game with a hotkey, configurable in Ryujinx Keyboard Hotkeys settings.\n\nLeave at 200 if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Le Mode Turbo est une fonctionnalité de l'émulateur qui accélère ou ralentit le jeu lorsque ce dernier n'est pas sensible au framerate.\nVous pouvez changer cette option en jeu avec un raccourci clavier, configurable dans les paramètres de Raccourcis clavier de Ryujinx.\n\nGarder à 200 si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemEnableFsIntegrityChecks",
|
||||
"Translations": {
|
||||
@@ -5359,7 +5284,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "컨트롤러 애플릿 무시",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ignorar Applet do Controlador",
|
||||
@@ -6209,7 +6134,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "UI 로그 활성화",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Aktivere UI-logger",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Habilitar Logs da IU",
|
||||
@@ -6609,7 +6534,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "설정 초기화",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Tilbakestill innstillinger",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Redefinir Configurações",
|
||||
@@ -6634,7 +6559,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "설정을 초기화하고 싶습니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Jeg vil tilbakestille innstillingene mine.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Quero redefinir minhas configurações.",
|
||||
@@ -10580,7 +10505,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Unbound",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Non Attribuée",
|
||||
"fr_FR": "Pas Attribuée",
|
||||
"he_IL": "",
|
||||
"it_IT": "Non assegnato",
|
||||
"ja_JP": "",
|
||||
@@ -13559,7 +13484,7 @@
|
||||
"he_IL": "שגיאה בהצגת דיאלוג ErrorApplet: {0}",
|
||||
"it_IT": "Errore nella visualizzazione della finestra dell'ErrorApplet: {0}",
|
||||
"ja_JP": "エラーアプレットダイアログ表示エラー: {0}",
|
||||
"ko_KR": "애플릿 오류 대화 상자 표시 오류 : {0}",
|
||||
"ko_KR": "애플릿 오류류 대화 상자 표시 오류 : {0}",
|
||||
"no_NO": "Feil ved visning av Feilmeldingsdialog: {0}",
|
||||
"pl_PL": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}",
|
||||
"pt_BR": "Erro ao exibir applet ErrorApplet: {0}",
|
||||
@@ -16759,7 +16684,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "앱이 실행 중일 때, 게임패드의 연결이 끊어지면 컨트롤러 애플릿 대화 상자가 나타나지 않습니다.\n\n모르시면 끔으로 두십시오.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.",
|
||||
@@ -17234,7 +17159,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "콘솔에 Avalonia(UI) 로그 메시지를 출력합니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Skriver ut Avalonia (UI)-loggmeldinger i konsollen.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.",
|
||||
@@ -17434,7 +17359,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "Ryujinx 스크린샷 폴더 열기",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Abre a pasta de capturas de tela do Ryujinx",
|
||||
@@ -18172,56 +18097,6 @@
|
||||
"zh_TW": "更新已停用!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FpsStatusBarText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "{0} FPS ({1}ms)",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FpsTurboStatusBarText",
|
||||
"Translations": {
|
||||
"ar_SA": "{0} FPS ({1}ms), التوربو %{2}",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "{0} FPS ({1}ms), Turbo ({2}%)",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "UpdaterBackgroundStatusBarButtonText",
|
||||
"Translations": {
|
||||
@@ -18234,7 +18109,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "업데이트 가능!",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Oppdatering tilgjengelig!",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Atualização Disponível!",
|
||||
@@ -23947,81 +23822,6 @@
|
||||
"zh_TW": "降低自訂的重新整理頻率"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysTurboMode",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo mode:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Mode Turbo :",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysTurboModeToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "The Turbo mode hotkey.\nConfigure the behavior of Turbo mode in Ryujinx CPU settings.\n\nLeave Unbound if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Le raccourci clavier Mode Turbo.\nConfigurez le comportement du Mode Turbo dans les paramètres de CPU de Ryujinx.\n\nLaisser Non Attribuée si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysOnlyWhilePressed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Only while pressed",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Seulement quand le raccourci est maintenu",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "CompatibilityListLastUpdated",
|
||||
"Translations": {
|
||||
@@ -24059,7 +23859,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "호환성 목록 - {0}개 항목",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -24134,7 +23934,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "어카이브 {0} 호환성 항목...",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Søk i {0} kompatibilitetsoppføringer...",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -24334,7 +24134,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "어떠한 충돌이나 GPU 버그 없이 부팅 및 플레이가 가능하며, 일반 PC에서 충분히 즐길 수 있을 만큼 빠른 속도입니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Starter opp og spiller uten krasj eller GPU-feil av noe slag, og med en hastighet som er rask nok til å ha rimelig glede av på en gjennomsnittlig PC.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.",
|
||||
@@ -24359,7 +24159,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "부팅하고 게임에 들어가지만 충돌, 교착 상태, GPU 버그, 방해가 될 정도로 나쁜 오디오 또는 너무 느린 문제 중 하나 이상으로 인해 문제가 발생합니다. 게임은 여전히 가능할 수 있습니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Starter og går i gang i spillet, men lider av ett eller flere av følgende: krasjer, fastlåser, GPU-feil, distraherende dårlig lyd eller er rett og slett for tregt. Spillet kan fortsatt spilles helt til ende, men ikke slik det er ment å spilles.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.",
|
||||
@@ -24384,7 +24184,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "부팅하고 타이틀 화면이 나오지만 메인 게임 플레이로 진입할 수 없습니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Starter opp og går forbi tittelskjermen, men kommer ikke inn i hovedspillet.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.",
|
||||
@@ -24409,7 +24209,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "부팅되지만 타이틀 화면을 통과하지 못합니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Starter, men kommer ikke lenger enn til tittelskjermen.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Inizializa, mas não passa da tela de título.",
|
||||
@@ -24434,7 +24234,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "부팅되지 않거나 활동 흔적이 보이지 않습니다.",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Starter ikke opp eller viser ingen tegn til aktivitet.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Não inicializa ou não mostra sinais de atividade.",
|
||||
@@ -24459,7 +24259,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "사용자 정의 설정",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -24484,7 +24284,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "(글로벌)",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -24534,7 +24334,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "리치 프레즌스 이미지",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Rikt nærværsbilde",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Imagem da Presença do Discord",
|
||||
@@ -24559,7 +24359,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "다이내믹 리치 프레즌스",
|
||||
"ko_KR": "",
|
||||
"no_NO": "Dynamisk og rik tilstedeværelse",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Presença Dinâmica do Discord",
|
||||
|
||||
@@ -14,6 +14,5 @@ namespace Ryujinx.Ava.Common
|
||||
VolumeDown,
|
||||
CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement,
|
||||
TurboMode,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,13 +61,6 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetUnformatted(LocaleKeys key) => Instance.Get(key);
|
||||
|
||||
public string Get(LocaleKeys key) =>
|
||||
_localeStrings.TryGetValue(key, out string value)
|
||||
? value
|
||||
: key.ToString();
|
||||
|
||||
public string this[LocaleKeys key]
|
||||
{
|
||||
get
|
||||
|
||||
@@ -11,7 +11,6 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
@@ -312,7 +311,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) =>
|
||||
new(
|
||||
new HleConfiguration(
|
||||
@@ -322,7 +321,6 @@ namespace Ryujinx.Headless
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
ITickSource.RealityTickScalar,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64;win-arm64;osx-arm64;linux-arm64;</RuntimeIdentifiers>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>1.0.0-dirty</Version>
|
||||
@@ -29,18 +29,12 @@
|
||||
<TrimMode>partial</TrimMode>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'win-arm64'">
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<PublishTrimmed>false</PublishTrimmed>
|
||||
</PropertyGroup>
|
||||
|
||||
<!--
|
||||
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
|
||||
See:
|
||||
https://github.com/amwx/FluentAvalonia/issues/481
|
||||
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
|
||||
-->
|
||||
|
||||
<PropertyGroup>
|
||||
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
|
||||
</PropertyGroup>
|
||||
@@ -63,8 +57,8 @@
|
||||
<PackageReference Include="Projektanker.Icons.Avalonia.MaterialDesign" />
|
||||
<PackageReference Include="OpenTK.Core" />
|
||||
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
|
||||
<PackageReference Include="securifybv.ShellLink" />
|
||||
<PackageReference Include="Sep" />
|
||||
<PackageReference Include="Silk.NET.Vulkan" />
|
||||
@@ -73,7 +67,7 @@
|
||||
<PackageReference Include="SPB" />
|
||||
<PackageReference Include="SharpZipLib" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
|
||||
@@ -90,7 +84,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'">
|
||||
<Content Include="..\..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>alsoft.ini</TargetPath>
|
||||
</Content>
|
||||
|
||||
@@ -4,7 +4,6 @@ using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Audio.Backends.Dummy;
|
||||
@@ -1116,23 +1115,11 @@ namespace Ryujinx.Ava.Systems
|
||||
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
FormatGameFrameRate(),
|
||||
Device.Statistics.FormatGameFrameRate(),
|
||||
Device.Statistics.FormatFifoPercent(),
|
||||
_displayCount));
|
||||
}
|
||||
|
||||
private string FormatGameFrameRate()
|
||||
{
|
||||
string frameRate = Device.Statistics.GetGameFrameRate().ToString("00.00");
|
||||
string frameTime = Device.Statistics.GetGameFrameTime().ToString("00.00");
|
||||
|
||||
return Device.TurboMode
|
||||
? LocaleManager.GetUnformatted(LocaleKeys.FpsTurboStatusBarText)
|
||||
.Format(frameRate, frameTime, Device.TickScalar)
|
||||
: LocaleManager.GetUnformatted(LocaleKeys.FpsStatusBarText)
|
||||
.Format(frameRate, frameTime);
|
||||
}
|
||||
|
||||
public async Task ShowExitPrompt()
|
||||
{
|
||||
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
|
||||
@@ -1228,12 +1215,6 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
if (currentHotkeyState != _prevHotkeyState)
|
||||
{
|
||||
if (ConfigurationState.Instance.Hid.Hotkeys.Value.TurboModeWhileHeld &&
|
||||
_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.TurboMode) != Device.TurboMode)
|
||||
{
|
||||
Device.ToggleTurbo();
|
||||
}
|
||||
|
||||
switch (currentHotkeyState)
|
||||
{
|
||||
case KeyboardHotkeyState.ToggleVSyncMode:
|
||||
@@ -1245,12 +1226,6 @@ namespace Ryujinx.Ava.Systems
|
||||
case KeyboardHotkeyState.CustomVSyncIntervalIncrement:
|
||||
_viewModel.CustomVSyncInterval = Device.IncrementCustomVSyncInterval();
|
||||
break;
|
||||
case KeyboardHotkeyState.TurboMode:
|
||||
if (!ConfigurationState.Instance.Hid.Hotkeys.Value.TurboModeWhileHeld)
|
||||
{
|
||||
Device.ToggleTurbo();
|
||||
}
|
||||
break;
|
||||
case KeyboardHotkeyState.Screenshot:
|
||||
ScreenshotRequested = true;
|
||||
break;
|
||||
@@ -1380,10 +1355,6 @@ namespace Ryujinx.Ava.Systems
|
||||
{
|
||||
state = KeyboardHotkeyState.CustomVSyncIntervalDecrement;
|
||||
}
|
||||
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.TurboMode))
|
||||
{
|
||||
state = KeyboardHotkeyState.TurboMode;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -258,11 +258,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// Enables or disables low-power profiled translation cache persistency loading
|
||||
/// </summary>
|
||||
public bool EnableLowPowerPtc { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables guest Internet access
|
||||
|
||||
@@ -93,7 +93,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
System.EnableDockedMode.Value = cff.DockedMode;
|
||||
System.EnablePtc.Value = cff.EnablePtc;
|
||||
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
|
||||
System.TickScalar.Value = cff.TickScalar;
|
||||
System.EnableInternetAccess.Value = cff.EnableInternetAccess;
|
||||
System.EnableFsIntegrityChecks.Value = cff.EnableFsIntegrityChecks;
|
||||
System.FsGlobalAccessLogMode.Value = cff.FsGlobalAccessLogMode;
|
||||
@@ -439,27 +438,9 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
|
||||
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
|
||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
|
||||
(68, static cff =>
|
||||
{
|
||||
cff.TickScalar = 200;
|
||||
cff.Hotkeys = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
|
||||
Screenshot = cff.Hotkeys.Screenshot,
|
||||
ShowUI = cff.Hotkeys.ShowUI,
|
||||
Pause = cff.Hotkeys.Pause,
|
||||
ToggleMute = cff.Hotkeys.ToggleMute,
|
||||
ResScaleUp = cff.Hotkeys.ResScaleUp,
|
||||
ResScaleDown = cff.Hotkeys.ResScaleDown,
|
||||
VolumeUp = cff.Hotkeys.VolumeUp,
|
||||
VolumeDown = cff.Hotkeys.VolumeDown,
|
||||
CustomVSyncIntervalIncrement = cff.Hotkeys.CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement = cff.Hotkeys.CustomVSyncIntervalDecrement,
|
||||
TurboMode = Key.Unbound,
|
||||
TurboModeWhileHeld = false
|
||||
};
|
||||
})
|
||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
|
||||
// 68 was the version that added per-game configs; the file structure did not change
|
||||
// the version was increased so external tools could know that your Ryujinx version has per-game config capabilities.
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -335,11 +335,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// Enables or disables persistent profiled translation cache
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnablePtc { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
public ReactiveObject<long> TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables low-power persistent profiled translation cache loading
|
||||
@@ -420,15 +415,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableLowPowerPtc.LogChangesToValue(nameof(EnableLowPowerPtc));
|
||||
EnableLowPowerPtc.Event += (_, evnt)
|
||||
=> Optimizations.LowPower = evnt.NewValue;
|
||||
TickScalar = new ReactiveObject<long>();
|
||||
TickScalar.LogChangesToValue(nameof(TickScalar));
|
||||
TickScalar.Event += (_, evnt) =>
|
||||
{
|
||||
if (Switch.Shared is null)
|
||||
return;
|
||||
|
||||
Switch.Shared.Configuration.TickScalar = evnt.NewValue;
|
||||
};
|
||||
EnableInternetAccess = new ReactiveObject<bool>();
|
||||
EnableInternetAccess.LogChangesToValue(nameof(EnableInternetAccess));
|
||||
EnableFsIntegrityChecks = new ReactiveObject<bool>();
|
||||
@@ -856,7 +842,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
Graphics.VSyncMode,
|
||||
System.EnableDockedMode,
|
||||
System.EnablePtc,
|
||||
System.TickScalar,
|
||||
System.EnableInternetAccess,
|
||||
System.EnableFsIntegrityChecks
|
||||
? IntegrityCheckLevel.ErrorOnInvalid
|
||||
@@ -875,8 +860,8 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
Multiplayer.Mode,
|
||||
Multiplayer.DisableP2p,
|
||||
Multiplayer.LdnPassphrase,
|
||||
Multiplayer.GetLdnServer(),
|
||||
Graphics.CustomVSyncInterval,
|
||||
Hacks.ShowDirtyHacks ? Hacks.EnabledHacks : null);
|
||||
Instance.Multiplayer.GetLdnServer(),
|
||||
Instance.Graphics.CustomVSyncInterval,
|
||||
Instance.Hacks.ShowDirtyHacks ? Instance.Hacks.EnabledHacks : null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
|
||||
EnablePtc = System.EnablePtc,
|
||||
EnableLowPowerPtc = System.EnableLowPowerPtc,
|
||||
TickScalar = System.TickScalar,
|
||||
EnableInternetAccess = System.EnableInternetAccess,
|
||||
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
|
||||
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
|
||||
@@ -261,10 +260,6 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
ResScaleDown = Key.Unbound,
|
||||
VolumeUp = Key.Unbound,
|
||||
VolumeDown = Key.Unbound,
|
||||
CustomVSyncIntervalIncrement = Key.Unbound,
|
||||
CustomVSyncIntervalDecrement = Key.Unbound,
|
||||
TurboMode = Key.Unbound,
|
||||
TurboModeWhileHeld = false
|
||||
};
|
||||
Hid.RainbowSpeed.Value = 1f;
|
||||
Hid.InputConfig.Value =
|
||||
|
||||
@@ -28,10 +28,6 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
|
||||
[ObservableProperty] private Key _customVSyncIntervalDecrement;
|
||||
|
||||
[ObservableProperty] private Key _turboMode;
|
||||
|
||||
[ObservableProperty] private bool _turboModeWhileHeld;
|
||||
|
||||
public HotkeyConfig(KeyboardHotkeys config)
|
||||
{
|
||||
if (config == null)
|
||||
@@ -48,8 +44,6 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = config.VolumeDown;
|
||||
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
|
||||
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
|
||||
TurboMode = config.TurboMode;
|
||||
TurboModeWhileHeld = config.TurboModeWhileHeld;
|
||||
}
|
||||
|
||||
public KeyboardHotkeys GetConfig() =>
|
||||
@@ -66,8 +60,6 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = VolumeDown,
|
||||
CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement,
|
||||
TurboMode = TurboMode,
|
||||
TurboModeWhileHeld = TurboModeWhileHeld
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private bool _enableCustomVSyncInterval;
|
||||
private int _customVSyncIntervalPercentageProxy;
|
||||
private VSyncMode _vSyncMode;
|
||||
private long _turboModeMultiplier;
|
||||
|
||||
public event Action CloseWindow;
|
||||
public event Action SaveSettingsEvent;
|
||||
@@ -207,25 +206,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
public bool EnablePptc { get; set; }
|
||||
public bool EnableLowPowerPptc { get; set; }
|
||||
|
||||
|
||||
public long TurboMultiplier
|
||||
{
|
||||
get => _turboModeMultiplier;
|
||||
set
|
||||
{
|
||||
if (_turboModeMultiplier != value)
|
||||
{
|
||||
_turboModeMultiplier = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged((nameof(TurboMultiplierPercentageText)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string TurboMultiplierPercentageText => $"{TurboMultiplier}%";
|
||||
|
||||
public bool EnableInternetAccess { get; set; }
|
||||
public bool EnableFsIntegrityChecks { get; set; }
|
||||
public bool IgnoreMissingServices { get; set; }
|
||||
@@ -612,7 +592,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableLowPowerPptc = config.System.EnableLowPowerPtc;
|
||||
MemoryMode = (int)config.System.MemoryManagerMode.Value;
|
||||
UseHypervisor = config.System.UseHypervisor;
|
||||
TurboMultiplier = config.System.TickScalar;
|
||||
|
||||
// Graphics
|
||||
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
|
||||
@@ -715,7 +694,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
|
||||
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
||||
config.System.UseHypervisor.Value = UseHypervisor;
|
||||
config.System.TickScalar.Value = TurboMultiplier;
|
||||
|
||||
// Graphics
|
||||
config.Graphics.VSyncMode.Value = VSyncMode;
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@@ -77,57 +76,6 @@
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<TextBlock
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabSystemHacks}" />
|
||||
<TextBlock
|
||||
Foreground="{DynamicResource SecondaryTextColor}"
|
||||
TextDecorations="Underline"
|
||||
Text="{ext:Locale SettingsTabSystemHacksNote}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<StackPanel Margin="0,0,0,10"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Background="Transparent"
|
||||
Text="{ext:Locale SettingsTabSystemTurboMultiplier}"
|
||||
ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierToolTip}"
|
||||
Width="250" />
|
||||
<ui:NumberBox ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierValueToolTip}"
|
||||
Value="{Binding TurboMultiplier}"
|
||||
Width="165"
|
||||
SmallChange="1.0"
|
||||
LargeChange="10"
|
||||
SimpleNumberFormat="F0"
|
||||
SpinButtonPlacementMode="Hidden"
|
||||
Minimum="50"
|
||||
Maximum="300" />
|
||||
<Slider Value="{Binding TurboMultiplier}"
|
||||
ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierValueToolTip}"
|
||||
MinWidth="175"
|
||||
Margin="10,-3,0,0"
|
||||
Height="32"
|
||||
Padding="0,-5"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
LargeChange="10"
|
||||
SmallChange="1"
|
||||
VerticalAlignment="Center"
|
||||
Minimum="50"
|
||||
Maximum="500" />
|
||||
<TextBlock Margin="5,0"
|
||||
Width="40"
|
||||
Text="{Binding TurboMultiplierPercentageText}"/>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<Setter Property="Margin" Value="10, 0, 0, 0" />
|
||||
<Setter Property="Orientation" Value="Horizontal" />
|
||||
</Style>
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock.settingHeader">
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock">
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
<Setter Property="Width" Value="230" />
|
||||
</Style>
|
||||
@@ -47,79 +47,71 @@
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabHotkeysHotkeys}" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" />
|
||||
<ToggleButton Name="ToggleVSyncMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleVSyncMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" />
|
||||
<ToggleButton Name="Screenshot">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Screenshot, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" />
|
||||
<ToggleButton Name="ShowUI">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ShowUI, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" />
|
||||
<ToggleButton Name="Pause">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Pause, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" />
|
||||
<ToggleButton Name="ToggleMute">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleMute, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" />
|
||||
<ToggleButton Name="ResScaleUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" />
|
||||
<ToggleButton Name="ResScaleDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" />
|
||||
<ToggleButton Name="VolumeUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" />
|
||||
<ToggleButton Name="VolumeDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalIncrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalIncrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" Classes="settingHeader" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalDecrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalDecrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysTurboMode}" Classes="settingHeader" ToolTip.Tip="{ext:Locale SettingsTabHotkeysTurboModeToolTip}" Background="Transparent" />
|
||||
<ToggleButton Name="TurboMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.TurboMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysOnlyWhilePressed}" Margin="10,0" />
|
||||
<CheckBox IsChecked="{Binding KeyboardHotkey.TurboModeWhileHeld}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -121,9 +121,6 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
ViewModel.KeyboardHotkey.CustomVSyncIntervalDecrement =
|
||||
buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "TurboMode":
|
||||
ViewModel.KeyboardHotkey.TurboMode = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user