77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
#include "foobar2000.h"
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int playable_location::g_compare(const playable_location & p_item1,const playable_location & p_item2) {
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int ret = metadb::path_compare(p_item1.get_path(),p_item2.get_path());
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if (ret != 0) return ret;
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return pfc::compare_t(p_item1.get_subsong(),p_item2.get_subsong());
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}
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int playable_location::path_compare( const char * p1, const char * p2 ) {
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return metadb::path_compare(p1, p2);
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}
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bool playable_location::g_equals( const playable_location & p_item1, const playable_location & p_item2) {
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return g_compare(p_item1, p_item2) == 0;
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}
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pfc::string_base & operator<<(pfc::string_base & p_fmt,const playable_location & p_location)
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{
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p_fmt << "\"" << file_path_display(p_location.get_path()) << "\"";
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t_uint32 index = p_location.get_subsong_index();
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if (index != 0) p_fmt << " / index: " << p_location.get_subsong_index();
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return p_fmt;
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}
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bool playable_location::operator==(const playable_location & p_other) const {
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return metadb::path_compare(get_path(),p_other.get_path()) == 0 && get_subsong() == p_other.get_subsong();
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}
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bool playable_location::operator!=(const playable_location & p_other) const {
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return !(*this == p_other);
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}
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void playable_location::reset() {
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set_path("");set_subsong(0);
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}
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bool playable_location::is_empty() const {
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return * get_path() == 0;
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}
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bool playable_location::is_valid() const {
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return !is_empty();
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}
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const char * playable_location_impl::get_path() const {
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return m_path;
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}
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void playable_location_impl::set_path(const char* p_path) {
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m_path=p_path;
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}
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t_uint32 playable_location_impl::get_subsong() const {
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return m_subsong;
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}
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void playable_location_impl::set_subsong(t_uint32 p_subsong) {
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m_subsong=p_subsong;
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}
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const playable_location_impl & playable_location_impl::operator=(const playable_location & src) {
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copy(src);return *this;
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}
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playable_location_impl::playable_location_impl() : m_subsong(0) {}
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playable_location_impl::playable_location_impl(const char * p_path,t_uint32 p_subsong) : m_path(p_path), m_subsong(p_subsong) {}
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playable_location_impl::playable_location_impl(const playable_location & src) {copy(src);}
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void make_playable_location::set_path(const char*) {throw pfc::exception_not_implemented();}
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void make_playable_location::set_subsong(t_uint32) {throw pfc::exception_not_implemented();}
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const char * make_playable_location::get_path() const {return path;}
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t_uint32 make_playable_location::get_subsong() const {return num;}
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make_playable_location::make_playable_location(const char * p_path,t_uint32 p_num) : path(p_path), num(p_num) {}
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