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630 Commits

Author SHA1 Message Date
Evan Husted
c8b12ee3ec .NET 9 2024-12-23 20:15:36 -06:00
Evan Husted
4937b9ee7f Merge branch 'master' into metal 2024-12-23 20:12:55 -06:00
Daenorth
3094df54dd Update Norwegian Translation (#418)
swiggybobo
2024-12-23 17:03:33 -06:00
Evan Husted
278fe9d4f0 Add buildvalidationtasks project to infra label 2024-12-23 16:16:48 -06:00
GabCoolGuy
a560d2efdb UI: Added missing french locales/Translated french locales (#415)
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
asfasagag
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
23b0b22400 UI: Ensure last played date & time are always on 2 separate lines, for consistency. 2024-12-22 16:08:12 -06:00
Evan Husted
3dfbf55611 Merge remote-tracking branch 'origin/master' 2024-12-22 16:01:19 -06:00
Evan Husted
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
Marco Carvalho
b5483d8fe0 Prefer generic overload when type is known (#430) 2024-12-22 13:23:35 -06:00
Evan Husted
8259f790d7 misc: Cleanup locale validator 2024-12-22 13:19:10 -06:00
Evan Husted
1ea345faa7 UI: Move Match PC Time to next to the time selector & change label & tooltip to clarify behavior further. 2024-12-22 12:53:48 -06:00
Marco Carvalho
5913ceda40 Avoid zero-length array allocations (#427) 2024-12-22 11:36:05 -06:00
Marco Carvalho
decd37ce6d Add missing "yield return" (#424) 2024-12-21 23:28:31 -06:00
Hack茶ん
67ec10feea Korean translation update (#422) 2024-12-21 22:46:57 -06:00
Evan Husted
4c7cb54ec6 misc: I may be stupid 2024-12-21 21:52:04 -06:00
Evan Husted
f898a5ecf4 Remove code references to having a flatpak version 2024-12-21 20:06:59 -06:00
Evan Husted
2fac0f4db1 Specify it's date & time 2024-12-21 20:00:16 -06:00
Evan Husted
0f18df982f UI: localize the button & make it smaller 2024-12-21 19:59:16 -06:00
Evan Husted
d9fe0da345 UI: Button to set emulator time based on system time in settings, under the time settings.
Partially resolves #355. I think that wanted automatic. If automatic functionality is still desired even with this change then that will be considered.
2024-12-21 19:43:40 -06:00
Evan Husted
1f0fa525a3 UI: some languages did already say Firmware version oddly enough 2024-12-21 19:03:08 -06:00
Evan Husted
e15a207656 misc: Improve broken locale.json crash message 2024-12-21 18:58:53 -06:00
Evan Husted
77ef82d92a misc: Cache LocalesJson when loading locale 2024-12-21 18:57:05 -06:00
Evan Husted
ba199f4325 UI: Change "System Version" to "Firmware Version" and change 0.0 when firmware is not installed to NaN 2024-12-21 18:34:07 -06:00
Evan Husted
4171913baf misc: One additional usage of Lock & comment why it's not used on the others. 2024-12-21 17:05:55 -06:00
Evan Husted
5b36a9cf9f chore: small cleanups 2024-12-21 17:05:55 -06:00
GabCoolGuy
a460eda195 UI: Fixed some light theme colors (#420)
Closes #419
2024-12-21 11:19:29 -06:00
sunshineinabox
c77c1acd08 Resolve Image Usage Validation Error (#296)
This was a missed change that would resolve Image Usage validation error
that is created fairly frequently.

``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum:
-55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ]
Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; |
MessageID = 0xfcaee507 | vkCreateImageView():
pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage
(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include
any bits that were not set in VkImageCreateInfo::usage
(VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
of the image. The Vulkan spec states: If the pNext chain includes a
VkImageViewUsageCreateInfo structure, and image was not created with a
VkImageStencilUsageCreateInfo structure included in the pNext chain of
VkImageCreateInfo, its usage member must not include any bits that were
not set in the usage member of the VkImageCreateInfo structure used to
create image
(https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662)
    Objects: 1
        [0] 0x260b9d1f6b8, type: 10, name: NULL
``
2024-12-20 16:31:05 -06:00
Evan Husted
d68295e57d infra: remove duplicate tables, I think this is ignored entirely anyways due to omitBodyDuringUpdate. 2024-12-20 16:03:03 -06:00
Evan Husted
bb3d95722e infra: fix casing in release artifact tables 2024-12-20 15:51:24 -06:00
Evan Husted
2fa3a7bfa1 HLE: rename AmiiboDecrypter to AmiiboDecryptor 2024-12-20 15:44:01 -06:00
Evan Husted
381921390a UI: Only show Amiibo bin scan menu item if the key file exists 2024-12-20 15:41:18 -06:00
Jacobwasbeast
221524d879 Added Support for 532-Byte Amiibo BIN Files (#412)
Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
*    133 (85h) PWD
*    134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
2024-12-20 13:54:27 -06:00
LotP1
9cddf3b66b Unified locales (#391)
Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
2024-12-20 13:27:11 -06:00
Jacobwasbeast
0adaa4cb96 Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00
Marco Carvalho
ff6628149d Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Evan Husted
8db5a7e98b UI: Fix logo aliasing 2024-12-17 21:20:49 -06:00
GabCoolGuy
8e00cb5232 UI: Add faq, setup and multiplayer guides to the Help dropdown (#383) 2024-12-15 10:45:37 -06:00
Evan Husted
362f62cd39 Revamp README header 2024-12-14 08:41:44 -06:00
Evan Husted
2cd54d0da0 Remove icon padding 2024-12-14 08:03:17 -06:00
Evan Husted
b97b8ca8f5 Logo from PR #381 everywhere 2024-12-14 07:27:07 -06:00
Matteo Forlani
d7d4225e0d New macOS icon (#381) 2024-12-14 07:23:47 -06:00
Evan Husted
a9e0fac9dc fix changelogs in canary release 2024-12-13 19:28:34 -06:00
Daenorth
1b9656e960 Norwegian Translation (#338) 2024-12-13 03:56:20 -06:00
Hack茶ん
8994e7476c Korean Former Maintainers & About description translations (#371) 2024-12-13 03:54:07 -06:00
rrondo
b3944a18b7 Some changes to Ukrainian localization (uk_UA.json) (#356)
I made some small corrections and translated the lines that didn’t have
translations.
2024-12-10 11:58:53 -06:00
GabCoolGuy
18c957f90b infra: Add a table to the releases (#363)
This adds a table making it clearer what artifacts are needed for what
platform.

Nogui builds are not provided in the table as per Greem's request.

MAINTAINER EDIT: reasoning for above is due to the Headless in Avalonia
PR; nogui builds are going away.

Tested for both canary and release builds and everything works fine:


[Canary](https://github.com/GabCoolDude/Ryujinx-Canary/releases/tag/1.2.6)
[Release](https://github.com/GabCoolDude/Ryujinx/releases/tag/1.2.2)

For release, the damn appimage messed everything up, but thanks to
macOS, you can still test if it works.
2024-12-10 11:02:18 -06:00
Evan Husted
1a005f96e7 Merge remote-tracking branch 'origin/master' 2024-12-08 13:05:47 -06:00
Evan Husted
072cd2824a misc: chore: Simplify Updater version parsing. 2024-12-08 13:05:35 -06:00
Evan Husted
9da97bc911 misc: chore: Collapse XCIFileTrimmerLog implementations into a single class. 2024-12-08 13:05:09 -06:00
Evan Husted
39252b7267 UI: Update About window with the current status of the project. 2024-12-08 13:04:01 -06:00
Evan Husted
ec11bf2af9 i18n: Clean out old translations and reset outdated ones 2024-12-07 08:53:23 -06:00
bangfire
8ae72c1a00 Fix Windows Terminal hide/show functions (#342)
https://stackoverflow.com/a/78577080
2024-12-07 07:17:39 -06:00
Evan Husted
06abba25c1 UI: Adapt accent color to the user's system.
https://amwx.github.io/FluentAvaloniaDocs/pages/FATheme/Accents#using-the-systems-accent-color
2024-12-07 06:22:46 -06:00
Evan Husted
de00a71690 UI: Fix missing total DLC count.
Fixes #347.
2024-12-07 05:48:11 -06:00
Evan Husted
315a1819c0 Attempt #2 2024-12-07 05:31:37 -06:00
Evan Husted
4ffb8aef12 Try and fix nullref 2024-12-07 05:21:16 -06:00
Evan Husted
290a6ad5de HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers. 2024-12-07 04:30:04 -06:00
Evan Husted
eda4f4349b headless: Actually log the command line errors 2024-12-07 04:06:22 -06:00
Evan Husted
5fbcb1f3a7 misc: chore: Cleanups & unused parameter removal 2024-12-07 04:06:22 -06:00
WilliamWsyHK
d00754477e Add Firmware keyword in log if it is indeed firmware (#343)
Co-authored-by: LotP1 <rasmus.stilling.pedersen1@gmail.com>
2024-12-07 04:03:01 -06:00
maxdlpee
0bc1eddaeb Update Spanish translation (#332)
- Added translations for XCI trimmer
- Added translations for Cabinet applet
- Added translations for Keys installer
- Other miscellaneous translations added
2024-12-06 21:57:35 -06:00
Luke Warner
baad1e313f Stub Ldn.Lp2p.ISfService: 776 (DestroyGroup) (#353)
This prevents a crash in Mario Kart Live: Home Circuit that would occur
after exiting the kart pairing screen.
2024-12-06 14:43:31 -06:00
Hack茶ん
a1e6d11dcb Update Korean translation (#352) 2024-12-06 09:18:09 -06:00
Evan Husted
3d168a8bfa direct errored updates to ryujinx.app 2024-12-06 08:18:24 -06:00
Evan Husted
000c1756de version 1.2 in Info.plist 2024-12-06 08:17:04 -06:00
Evan Husted
1d0152b961 UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version.
Removed the "Game:" prefix in front of FPS.
2024-12-04 03:37:21 -06:00
Evan Husted
07690e4527 chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult. 2024-12-04 02:24:40 -06:00
Jacobwasbeast
08b7257be5 Add the Cabinet Applet (#340)
This adds the missing Cabinet Applet, which allows for formatting
Amiibos and changing their names.
2024-12-02 23:40:02 -06:00
Luke Warner
17483aad24 ARMeilleure: Allow TPIDR2_EL0 to be set properly (#339) 2024-12-02 14:42:07 -06:00
Luke Warner
6b5cb151c3 Implement and stub services required for Mario Kart Live: Home Circuit (#331)
These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.

Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.


### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
2024-11-30 17:20:48 -06:00
Piplup
3680df6092 Fix for missing text with specific system locale encoding (#330) 2024-11-30 17:17:30 -06:00
LotP1
facc12a94a JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
2024-11-29 16:32:55 -06:00
Hack茶ん
8e55e6d6d7 Korean translation for key install tool (#329) 2024-11-29 15:39:11 -06:00
Nicola
346dfe9542 Added Tool for installing keys (#233)
#232 

![image](https://github.com/user-attachments/assets/5ae6118d-3857-4005-8392-5398c8fa91d5)
2024-11-28 17:32:07 -06:00
Jonas Henriksson
8a2b56cae6 Fix logic surrounding PushDescriptors in Vulkan (#257) 2024-11-28 17:00:12 -06:00
TheToid
baf179efdb ignore macos attribute files (#302) 2024-11-28 16:55:51 -06:00
Evan Husted
2a72fb2088 UI: RPC: Add Diablo III 2024-11-26 17:15:11 -06:00
Luke Warner
0caeab2270 Remove 'Enter' hotkey in settings menu (#95)
This allows the Enter key to be bound to a button when using the
Avalonia UI.
2024-11-25 13:46:41 -06:00
GabCoolGuy
f72d2c1b2b UI: Add Mii Edit Applet Locale (#311)
This allows the "Mii Edit Applet" dropdown to be localized ( I already
went ahead and localized French )
2024-11-25 13:43:01 -06:00
Hack茶ん
a18cecbc30 Korean "Show Changelog" translation (#313) 2024-11-25 13:40:39 -06:00
Keaton
2e6794e69b Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00
GabCoolGuy
7e16fccfc1 UI: Fix icons getting cutoff in the About window (#310)
Before:


![image](https://github.com/user-attachments/assets/c8d6b7d5-487b-4ab9-83e3-9489eaa0a076)

After:


![image](https://github.com/user-attachments/assets/18ea6360-f6ee-48e6-9a0a-cd8d88a0cf51)
2024-11-24 11:33:53 -06:00
Daniel Zauner
a81212bbf1 Fix window decorations being too wide (#309) 2024-11-24 09:49:44 -06:00
Evan Husted
e8d3ad4d8b UI: RPC: TSUKIHIME -A piece of blue glass moon- asset image 2024-11-23 13:10:53 -06:00
Evan Husted
3b6731a351 infra: Undo packing native libraries into executable. 2024-11-22 17:51:44 -06:00
LotP1
e653848a2c JIT Sparse Function Table (#250)
More up to date build of the JIT Sparse PR for continued development.
JIT Sparse Function Table was originally developed by riperiperi for the
original Ryujinx project, and decreased the amount of layers in the
Function Table structure, to decrease lookup times at the cost of
slightly higher RAM usage.
This PR rebalances the JIT Sparse Function Table to be a bit more RAM
intensive, but faster in workloads where the JIT Function Table is a
bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and
potentially slow DDR4) will see a slight performance decrease.
This PR also implements a base for a PPTC profile system that could
allow for PPTC with ExeFS mods enabled in the future.
This PR also potentially fixes a strange issue where Avalonia would time
out in some rare instances, e.g. when running ExeFS mods with TotK and a
strange controller configuration.

---------

Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-11-22 15:33:44 -06:00
Evan Husted
5534001152 UI: Always save screenshots to the Ryujinx data directory. 2024-11-22 15:08:24 -06:00
Evan Husted
e05875a079 UI: It's called "live testing." 2024-11-22 14:52:56 -06:00
Evan Husted
49eeb26b6f UI: I may be stupid. Primary button result is Ok, not Yes. 2024-11-22 14:46:10 -06:00
Evan Husted
f8d63f9a2f UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version. 2024-11-22 14:38:58 -06:00
GabCoolGuy
e2b7738465 Add all the missing locales from XCI Trimmer and LDN merge (#281)
Hello any fellow developers that may be reading this. Whenever you add
any new locales to `en_US.json`, please make sure to add them to the
rest of the locale files. I will not always be there to add them myself.
2024-11-22 11:07:47 -06:00
GabCoolGuy
1d42c29335 Add more mentions of canary (#258)
This should hopefully make it clearer whether or not you're using
canary.

Changelog:
- Changed github workflows to have "canary" in the zip files
- Added `App.FullAppName` in the about section, so that it's clear in
there too
- Changed log name for canary builds to
`Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log`
(normal builds should still be
"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
2024-11-21 12:34:53 -06:00
Evan Husted
c2de5cc700 Fix really obvious typo, lol 2024-11-21 10:16:13 -06:00
GabCoolGuy
aaaf60b7a4 Change headless to nogui in the release artifacts (#285)
This makes it so that instead of the files you download being
`sdl2-ryujinx-headless` they are now `nogui-ryujinx`in the release (and
canary) artifacts
2024-11-20 12:20:38 -06:00
GabCoolGuy
150e06e0de Add documentation and ldn labels to labeler.yml (#282)
This should make it so that any changes made to ldn and documentation
related files should be auto-labeled
2024-11-20 11:52:16 -06:00
Luke Warner
c0a4d95c5d ARMeilleure: Implement TPIDR2_EL0 (#280)
This is an implementation of the TPIDR2_EL0 register. There may be more
potential use-cases for this register not included in this PR, but this
implements the use-case seen in SuperTuxKart.
2024-11-19 13:02:24 -06:00
Evan Husted
c3831428e0 Try and fix weird nullref 2024-11-19 10:22:11 -06:00
Evan Husted
fda79efed4 Fix Windows builds not being uploaded 2024-11-19 09:31:22 -06:00
Nicola
8444e4dca0 Fixed mime types button not updating after install/uninstall (#241) 2024-11-19 02:16:15 -06:00
Narugakuruga
008d908c5a Update Chinese locale missing line (#259) 2024-11-19 01:59:56 -06:00
Pitchoune
722953211d Add Zelda Echoes of Wisdom Amiibos informations (#262)
This adds missing informations about Zelda Echoes of Wisdom Amiibos.
2024-11-19 01:59:00 -06:00
Nicola
df5002bdbf Created bool to store if the "Avilable Update" should be hidden on startup (--hide-updates) (#272)
fixes #263
2024-11-19 01:52:51 -06:00
GabCoolGuy
f4b757c584 Add XCITrimmerTrim and XCITrimmerUntrim Locales (#273) 2024-11-18 15:05:00 -06:00
GabCoolGuy
25d69079cb Fix a couple dead links and spotty wording in docs (#260)
Made it clearer that building is for contributors only in `COMPILING.md`

Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating
`COMPILING.md` and file structure changed to `pr-guide.md`
2024-11-17 04:35:37 -06:00
Evan Husted
2e1ede5348 Merge remote-tracking branch 'origin/master' 2024-11-17 00:58:10 -06:00
Evan Husted
52f42d450f try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs 2024-11-17 00:57:56 -06:00
jzumaran
11416e2167 i18n: es_ES: Added missing translations and minor fixes (#242)
Added missing translations and fixed a few spelling mistakes.
2024-11-17 00:17:56 -06:00
Nicola
e5d076a1b2 Fixed some broken urls (#249) 2024-11-17 00:16:05 -06:00
Nicola
d394dd769a Updated IT translation file (#243) 2024-11-17 00:15:06 -06:00
Evan Husted
6de3afc43d misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list. 2024-11-15 06:02:26 -06:00
EmulationEnjoyer
9b90e81817 Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Evan Husted
1e53a17041 misc: Add LEGO Horizon Adventures image asset to Discord RPC 2024-11-15 01:18:00 -06:00
GabCoolGuy
0c23104792 Add mention of canary to README.md (#236) 2024-11-15 00:24:18 -06:00
Evan Husted
1ed2aea029 Update ko_KR again 2024-11-14 02:28:00 -06:00
Evan Husted
34caa03385 Update ko_KR.json 2024-11-14 02:16:54 -06:00
Hack茶ん
104701e80d Updtate Korean translation! (#226)
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
2024-11-14 02:08:56 -06:00
Luke Warner
cef88febb2 Implement IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) (#237)
Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)

This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
2024-11-13 22:29:00 -06:00
extherian
5fccfb76b9 Fix divide by zero when recovering from missed draw (Vulkan), authored by EmulationEnjoyer (#235)
Adds the fix for the crash in the opening cutscene of Baldo: The Sacred
Owls when using Vulkan, from ryujinx-mirror. The original discussion
about the fix can be found
[here.](https://github.com/ryujinx-mirror/ryujinx/pull/52)

It's up to you if you want to merge this, it's one of the very few
improvements that ryujinx-mirror got that hasn't made it into your fork
yet. My opinion is that without a graphics expert on board, we can't
know the real cause of this divide-by-zero issue and will have to make
do with this patch to fix it. And I think we will have to do this many
times in the future for other games that suffer crashes at the moment as
well, at least going by current discussions in the #development section
of the discord.

I did not come up with this fix, all credit goes to
[EmulationEnjoyer](https://github.com/EmulationEnjoyer) for putting
Ryujinx through a debugger and discovering the cause of the crash.
2024-11-13 20:36:59 -06:00
Evan Husted
4cb5946be4 UI: RPC: Only show hours at maximum for play time 2024-11-11 18:22:19 -06:00
Evan Husted
e1dfb48e23 misc: Specify Normal or Canary in Version log line 2024-11-11 18:22:19 -06:00
Vudjun
6d8738c048 TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Jonas Henriksson
abfcfcaf0f Fix issue with Logger.Trace (#228) 2024-11-11 14:14:29 -06:00
Evan Husted
d404a8b05b i may be stupid 2024-11-10 23:34:30 -06:00
Evan Husted
42cbe24bb1 Actually fix Canary showing the wrong repo 2024-11-10 23:32:37 -06:00
Evan Husted
79ba9d1258 UI: RPC: Fix asset image hover string version pointing to the Canary repo in Canary 2024-11-10 23:26:15 -06:00
Evan Husted
826ffd4a04 misc: Move the LowPowerPtc event handler that changes Optimizations.LowPower into the ConfigurationState ctor 2024-11-10 22:31:26 -06:00
Evan Husted
7369079459 misc: chore: cleanup 2 accidental xml namespaces 2024-11-10 22:23:03 -06:00
Evan Husted
a506d81989 Split ConfigurationState into 3 parts:
Migration, Model, and everything else.
2024-11-10 22:16:45 -06:00
Evan Husted
15c20920b3 I thought this was a typo on my part; it wasn't 2024-11-10 22:04:55 -06:00
Evan Husted
285ee276b6 misc: Bake in value change logging into ReactiveObject to reduce logic duplication. 2024-11-10 22:03:12 -06:00
Evan Husted
617b81e209 UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already 2024-11-10 20:33:49 -06:00
Evan Husted
eb6ce7bcb3 misc: chore: replace some new "" additions & some I missed 2024-11-10 20:09:02 -06:00
Evan Husted
69f75f2df1 misc: Fix small code formatting & styling issues 2024-11-10 19:58:02 -06:00
Evan Husted
10c8d73b60 UI: Ryujinx Canary title in NCA extractor 2024-11-10 19:10:02 -06:00
Evan Husted
e01a30016e RPC: Add Mario & Luigi Brothership image. 2024-11-10 17:01:47 -06:00
Evan Husted
e26625dfd5 UI: Disable XCI trimmer button when in-game 2024-11-10 16:17:36 -06:00
Evan Husted
9c82d98ec4 headless: Add Ignore Controller Applet as a configurable option 2024-11-10 15:48:07 -06:00
Evan Husted
4aae82bad1 misc: Small cleanups 2024-11-10 15:34:24 -06:00
Vladimir Sokolov
299be822c4 UI: fix: when switching players, it would show old config (#122)
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-09 23:24:17 -06:00
Jacobwasbeast
b17e4f79fb Adds the ability to read a amiibo's nickname from the VirtualAmiiboFile (#217)
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
2024-11-09 21:18:50 -06:00
Piplup
a7b58df3fe Appimage Round 2 (#73) 2024-11-09 19:30:19 -06:00
Jacobwasbeast
8c2d6192ba Add Dummy Applet to Replace NotImplementedException (#216)
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.
2024-11-09 19:28:12 -06:00
Evan Husted
2a23000fed Add Canary release badge & links 2024-11-08 19:54:36 -06:00
dependabot[bot]
ab7d0a2e6d nuget: bump Microsoft.IdentityModel.JsonWebTokens from 8.0.1 to 8.1.2 (#13) 2024-11-07 10:47:40 -06:00
WilliamWsyHK
bd2681b2f9 Add missing and update translations for zh-tw (#158)
Simply add back some missing translations and update outdated
translations for zh-tw.
2024-11-07 10:46:40 -06:00
Evan Husted
640d7f9e77 Updater: kinda confused how this didn't work? 2024-11-06 19:55:58 -06:00
Evan Husted
02e8278438 Merge remote-tracking branch 'origin/master' 2024-11-06 19:46:30 -06:00
Evan Husted
6acd86c890 Fix canary updater & checking if current build is canary. 2024-11-06 19:46:20 -06:00
Luke Warner
708256ce96 Add just, a whole bunch of games to RPC assets. (#98) 2024-11-06 19:22:40 -06:00
Evan Husted
5bf50836e1 i18n: missing comma in en_US locale 2024-11-06 18:24:30 -06:00
Evan Husted
730ba44043 misc: Canary-specific naming & other small changes I had that I need to push. 2024-11-06 18:23:27 -06:00
Kekschen
36c374cc7a fix: remove --deep (#188) 2024-11-06 18:18:59 -06:00
GabCoolGuy
75f714488e Add many missing locales to all languages (#160)
* Added many missing locales
2024-11-06 17:57:12 -06:00
TheToid
4831965404 Add ability to trim and untrim XCI files from the application context menu AND in Bulk (#105) 2024-11-06 17:37:30 -06:00
Luke Warner
47b8145809 Fix fullscreen when using 'Show Title Bar' (#150) 2024-11-06 17:36:30 -06:00
James Duarte
20cc21add6 fix minor grammatical issues in en_US.json (#183) 2024-11-06 17:36:02 -06:00
Evan Husted
683baec1af OOPSIE!!!!!!!!! 2024-11-06 17:04:20 -06:00
Evan Husted
f4957d2a09 Didn't realize you could compare tags and not just releases although that should have been obvious 2024-11-06 17:00:16 -06:00
Evan Husted
3e1182af22 Specify what is a canary tag 2024-11-06 16:55:17 -06:00
Evan Husted
6664ed1b11 Merge remote-tracking branch 'origin/master' 2024-11-06 16:48:33 -06:00
Evan Husted
0c88b9eff7 Canary & Release separation. 2024-11-06 16:48:20 -06:00
LotP1
8a064bcd7e Update README.md (#187) 2024-11-05 12:34:38 -06:00
Daniel Zauner
5ff962be37 fix index out of range check in GetCoefficientAtIndex (#164) 2024-11-03 13:58:27 -06:00
agnostk
d9c8b7d937 feat: add DebugMouse HID (#163) 2024-11-03 13:58:14 -06:00
Otozinclus
feeeafe8fe Update MacOS distribution .icns (#139) 2024-11-02 19:37:42 -05:00
Evan Husted
04f014c777 hotfix: Locale formatting 2024-11-01 16:17:08 -05:00
Evan Husted
4a677deb50 infra: Add build/release workflows to solution items, remove jitsupport dylib from linux & windows, pack native libraries into Ryujinx executable. 2024-11-01 16:04:32 -05:00
Evan Husted
1c07bf3dd0 misc: Abstract repeated logic in markup extensions & move Updater into the base of the Avalonia project. 2024-11-01 15:48:25 -05:00
Evan Husted
4c83794254 Avalonia: Move LocaleExtension & IconExtension into one namespace to simplify the usage sites in the markup. 2024-11-01 13:00:56 -05:00
Evan Husted
6911e288bc misc: Code cleanups. 2024-11-01 12:00:07 -05:00
Evan Husted
67ab54e2bb misc: Remove custom themes in config. 2024-11-01 11:58:58 -05:00
Evan Husted
139c195eb7 misc: Replace "" with string.Empty. 2024-11-01 11:57:23 -05:00
MaxLastBreath
9305d171e7 Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36) 2024-11-01 06:46:29 -05:00
sovervo
fb4ab5ea08 UI: Set UseFloatingWatermark to false when the watermark is empty (#135) 2024-11-01 06:46:15 -05:00
Evan Husted
d7e17abade Fix homebrew loading. Fixes #109, #107 2024-11-01 06:41:02 -05:00
Evan Husted
bdb92224f9 update shell image 2024-10-31 14:05:33 -05:00
Evan Husted
b21740c931 Much-needed clarification 2024-10-30 13:24:29 -05:00
GabCoolGuy
4f06c343a4 Removed mentions of the old Ryujinx repo in the docs (#114) 2024-10-30 10:52:38 -05:00
Evan Husted
6c6f18509b Update README
Latest release badge, mention where you can find releases in the building section, make discord badge more obvious.
2024-10-30 08:52:55 -05:00
GabCoolGuy
70b7c4c1c3 French: Fixed faulty colon formatting and wrong translations (#92)
* Fixed faulty colon formatting and wrong translations

(The wrong translatations were mostly my fault but you don't need to know that)

* Fixed a typo

* Fixed a couple more colons

* Changed DRamTooltip

* Update fr_FR.json
2024-10-30 02:23:18 -05:00
Diego Tegani
7764a74a6d Update pt_BR.json (#97)
Inserting new translations and updating some.
2024-10-30 02:22:40 -05:00
G4-Synix
5de2c4f292 Italian translation (#96) 2024-10-30 02:22:32 -05:00
Luke Warner
5845787325 Add option to show the old title bar (#101) 2024-10-30 02:22:22 -05:00
WalkQuackBack
9c94db1130 Update logo (#103)
higher resolution
2024-10-30 02:21:39 -05:00
GabCoolGuy
1c3347c95a Added missing french translations (#87)
and also fixed a couple wrong ones
2024-10-27 17:38:34 -05:00
Nebroc351
b70580bc9f Update fr_FR.json (#88) 2024-10-27 17:38:27 -05:00
Vladimir Sokolov
4926df42a4 Added Thai language description of the Ignore Applet setting (#60) 2024-10-27 06:33:06 -05:00
TheToid
7038a902c3 Automatically remove invalid dlc and updates as part of auto load (#42)
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model

* Fixed missing french message for AutoloadDlcAddedMessage
2024-10-27 06:32:32 -05:00
Evan Husted
6be8838043 ci moment 2024-10-26 09:00:35 -05:00
Evan Husted
033ea86c1b Disable appimage build (for now) 2024-10-26 08:56:27 -05:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Evan Husted
a09d314817 UI: Updater: Remove Avalonia migration code. 2024-10-26 08:46:50 -05:00
Evan Husted
75035b3231 UI: Fix crash when using "delete all" button in mod manager. 2024-10-26 08:46:50 -05:00
Evan Husted
9a1bdaae16 UI: Attach dev tools in debug. 2024-10-26 08:46:50 -05:00
Evan Husted
c2f6d5d029 Update release.yml
e1dfeac7e8
2024-10-26 07:36:49 -05:00
Evan Husted
4f160b35f6 Update build.yml
e1dfeac7e8
2024-10-26 07:36:33 -05:00
Piplup
5fa74574ba Appimage builds (#28) 2024-10-26 07:31:37 -05:00
Evan Husted
a647050ed4 Update nightly_pr_comment.yml 2024-10-25 22:48:35 -05:00
Evan Husted
8686bea63f Update checks.yml 2024-10-25 08:49:04 -05:00
Evan Husted
d280fbdf37 UI: RPC: Added SONIC X SHADOW GENERATIONS asset image 2024-10-25 08:36:41 -05:00
Evan Husted
7d88dfa00d UI: Add program icon to windows other than the main 2024-10-25 08:36:41 -05:00
Evan Husted
570c7cfaa2 UI: reference recently added translations 2024-10-25 08:36:41 -05:00
Evan Husted
281be7ca62 misc: Code cleanup 2024-10-25 08:36:41 -05:00
Vladimir Sokolov
c69904afc6 Add descriptions for "ignoring applet" translated into other languages (#59)
* Added description of the "Ignore applet" setting and translated descriptions into all available languages ​​in the emulator
2024-10-25 07:56:21 -05:00
Evan Husted
26375766b4 Note to self, CHECK PRs MORE THOROUGHLY. 2024-10-24 14:28:14 -05:00
Evan Husted
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
Evan Husted
7618ef134d misc: Code cleanups. 2024-10-24 14:14:17 -05:00
WhitesCatz
a2cd3c2799 Added missing strings, less transliterated word and grammar fixed. (#54)
Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-10-24 14:05:14 -05:00
Evan Husted
eefeb65d9a Mention ryujinx-mirror 2024-10-24 11:25:12 -05:00
Vladimir Sokolov
e30ee32eee Added option to ignore applet (gamepad connection window will not appear when it is disconnected) (#40)
This option is under the hacks category for a reason; use if you know what you're doing.
2024-10-23 20:10:54 -05:00
Evan Husted
59277a9301 Merge remote-tracking branch 'origin/master' 2024-10-23 14:19:47 -05:00
Evan Husted
2d0d73b617 Null-coalesce autoload dirs on config load 2024-10-23 14:19:34 -05:00
ssc19940105
59277e49c5 Update Simplified Chinese Translation (#51) 2024-10-23 11:20:22 -05:00
Evan Husted
8e8ad0f37e go away dependabot 2024-10-23 09:54:39 -05:00
Evan Husted
b883de5d67 Update dependabot.yml
STOP OPENING THE DAMN AVALONIA PRS
2024-10-23 09:47:56 -05:00
Evan Husted
1040ec4e53 Update dependabot.yml
Stop trying to bother berry
2024-10-23 09:38:41 -05:00
MaxLastBreath
4d1ebaf9ba Ava UI : Set the Default Controller to Pro Controller. (#37)
* Set the Default Controller to Pro Controller.

- Let's be honest nobody is using JoyCon pair on their PC.
- It looks nicer and more accurate to more traditional controllers.
- Fixes issues with UltraCam mods and other such mods with lack of proper Dual Joycon support.

* Change standard configuration too.
2024-10-23 06:56:58 -05:00
TheToid
dc3267f152 Ensure we unselect the previously selected update when auto selcting a new update (#30) 2024-10-21 23:22:13 -05:00
Keaton
f76a97c976 Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
TheToid
0f3c7f920b Fix for duplicate controller names under Ava when two controllers of the same type are attached (#29) 2024-10-21 10:25:14 -05:00
Nebroc351
9ae89d55ca i18n: fr_FR: Added missing strings and general improvements (#27) 2024-10-21 09:51:59 -05:00
Evan Husted
dde62f44c7 Sigh 2024-10-21 07:49:18 -05:00
Evan Husted
decc93bcdc I18n: Improve french translation 2024-10-21 07:40:42 -05:00
Evan Husted
8b75ce1d98 misc: Fix the issues blocking PRs 2024-10-21 02:43:07 -05:00
Evan Husted
509f6d738c Revert Maximized = Fullscreen changes, fixes #20 2024-10-21 02:43:07 -05:00
dependabot[bot]
f3efada444 ci: bump actions/github-script from 6 to 7 (#1)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-19 19:42:03 -05:00
Evan Husted
b20613661c misc: Code cleanups 2024-10-19 16:41:04 -05:00
Evan Husted
2facad4be3 UI: Reset RPC state when AppHost stops 2024-10-19 16:40:28 -05:00
Evan Husted
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
Evan Husted
59b3ff7802 Ava: Cleanup XML 2024-10-19 16:36:39 -05:00
Evan Husted
c0cc3c4188 UI: Reload games list on locale change. 2024-10-19 16:31:15 -05:00
Evan Husted
6ca57dd016 UI: No longer download amiibo.ryujinx.org, and remove references to ryujinx.org in localization.
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
2024-10-19 00:46:13 -05:00
Evan Husted
af1ed1c227 misc: Add amiibo mapping referencing uploaded images. 2024-10-19 00:38:08 -05:00
Evan Husted
bf5c44df38 misc: Add amiibo images. 2024-10-19 00:29:04 -05:00
Evan Husted
01aa8a6a29 UI: I may be stupid. 2024-10-17 12:03:56 -05:00
Evan Husted
430073817c UI: Fix diaglog popups doubling the window controls and laying text over the menu bar. 2024-10-17 11:51:40 -05:00
Evan Husted
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
Evan Husted
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
Evan Husted
a13cf098b4 misc: More cleanup changes 2024-10-16 19:32:18 -05:00
Evan Husted
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
Evan Husted
280b94fc0c I18n: Move low-power PPTC strings into translation files & add german version. 2024-10-15 21:56:20 -05:00
Evan Husted
0faf3f5709 CPU: Add low-power PPTC load mode.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
2024-10-14 21:48:21 -05:00
Evan Husted
4ee1dff497 SDL: Move Mouse to the Input project instead of Headless. 2024-10-14 15:03:36 -05:00
Evan Husted
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
Evan Husted
5f6d9eef6b misc: Use a method to create window titles. 2024-10-14 15:01:31 -05:00
Evan Husted
40a488799e Ignore docs/ & fix shell image actually (real) 2024-10-13 16:32:24 -05:00
Evan Husted
f9f037a951 Fix README 2024-10-13 16:23:06 -05:00
Evan Husted
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
Evan Husted
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
Evan Husted
a989d28e03 misc: Convert UIntUtils.CreateRandom into an extension on Random. 2024-10-12 21:41:36 -05:00
Evan Husted
cb31d79164 misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
Evan Husted
290e7c5ec8 infra: Cleanup CI artifacts, remove duplicate executable in releases. 2024-10-12 21:37:02 -05:00
Evan Husted
4d311dfc1a UI: RPC: show game version when hovering large image asset. 2024-10-11 23:55:50 -05:00
Evan Husted
5b6e3521d8 misc: More minor style changes. 2024-10-11 23:55:12 -05:00
Evan Husted
e1dda4cef1 UI: Add more Discord presence games. 2024-10-11 17:57:33 -05:00
Evan Husted
169126e511 UI: Remember the last state of UseRandomUuid. 2024-10-11 17:57:20 -05:00
Evan Husted
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
Isaac Marovitz
1c6636d3cd Make resource encoding less stupid 2024-09-30 17:52:07 +02:00
Isaac Marovitz
e60b90fc47 Set correct maximum supported anisotropy 2024-09-29 01:17:21 +02:00
Isaac Marovitz
cedc8e00df GAL Changes 2024-09-29 01:06:10 +02:00
Isaac Marovitz
0ca4c03af4 Updates 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7d86cb8d7f GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f58920b944 Check for null resources before declaring them resident 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ca30248d97 Fix null sampler crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6fed9b51b5 Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb917a4aa4 Program hash set 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7245193f08 Auto-backed samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2f0235fc37 Refactor binding logic + Bind image arrays 2024-09-28 19:03:01 -04:00
Isaac Marovitz
04c0090653 Fix primitive id in shader gen
Fixes Dark Souls
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5502b02b1 Fix cubemap array length
Fixes crash in Sonic Frontiers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
691b0de6e1 Properly create stencil views of combined formats
Fixes Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b43ff78ba1 Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz
16eb005e8b Fix typo in stride change shader
Fixes Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce23bff285 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6b2bc16dc3 Style 2024-09-28 19:03:01 -04:00
Isaac Marovitz
302ee73f34 Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies

* Fix index count and dispatch size

* Cleanup

* Fix typos
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6a46943af9 Fix null resources breaking arg buffer alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a968ec71fd Remove RenderPipelineDescriptorResult 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d7c71c8a7b D32FS8 to D24S8 Conversion 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f06c869df1 Upstream changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8a579b64be Logic Operations 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e928ec9708 Fix array size query 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c7c80dc2fb Debug Groups 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fc581cf707 IaIndexing
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdb00f3981 Rasterizer Discard + Multisample State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6e3aaa6360 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-09-28 19:03:01 -04:00
riperiperi
fff3a4f8f8 Patch some leaks and only perform copies on valid textures (#37) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
01f41b8b0e Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz
080af8db24 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
29e6f17978 Fix non atomic image loads again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
068a83bdfb Finally fix (most) image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8fa8f3a390 Precise Float Fixes
Fixes artifacts in TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3360740250 Fix image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c77f3b90a9 Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5e19a70bd Image Constant Fixes
Allows Mario Party Superstars to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz
245778bc7e Helper Shader fixes for non float formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4cd15cb1a6 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d9025904a7 InstGenMemory Refactor + Bindless Support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
47b99e6bc3 TextureArray & ImageArray Creation + State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d07f6ed38e Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7490afbdc3 Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62b8d25315 Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz
911389db63 Get Tomb Raider working 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4f6860cfd4 Remove DummyBufferTextures
Mostly gets VTG on Compute working again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8dda2d5ef Properly register TextureBuffer usage + Store Auto ref 2024-09-28 19:03:01 -04:00
Isaac Marovitz
810b5792a8 Partial indirect draw support 2024-09-28 19:03:01 -04:00
Gabriel A
1b9377023a Fixes 2024-09-28 19:03:01 -04:00
Gabriel A
29cca80d9f Start building more accurate vertex as compute usage info 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3214a4cf8e Bind TextureBuffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62602e58b7 Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-09-28 19:03:01 -04:00
Isaac Marovitz
997e8d11f7 Fix compute generation failure in NieR 2024-09-28 19:03:01 -04:00
Isaac Marovitz
42c6611563 Some debug improvements 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d12f7ef74 Stop complaining about clip distance 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e42e4931a8 Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3a04d72686 DepthStencil Blits 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aa6e87e8a6 Multisample Blits
Partially fixes Sonic Colors Ultimate
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b434cae2c2 Fix image bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2b919493e3 FSI (with raster order groups) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fdf7578928 SwizzleAdd (NOT TESTED) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
558752594c Consolodate barriers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a31e461db8 Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
650f309b58 Image binding support
Kirby still has a problem with NaN 3D Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e5cf38009 Image shader gen support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b44167d12a Shader cache support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb2dae561f Make dotnet format happy 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1287098b8b GAL ResourceUsage Changes
TODO: Guest Barrier Defer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9f2c99fcfa Better vertex buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a6f5f2f82b Fix LOD 2024-09-28 19:03:01 -04:00
Isaac Marovitz
655823ecc7 Better index buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz
18a1741348 Formatting cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b734c81683 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6e80cc6caa Update binding model description comment 2024-09-28 19:03:01 -04:00
riperiperi
ea30e543e6 Fix preload cbs optimization (for real) (#34)
* Mostly fix preload cbs. There seems to be some random flickering...

* fix index buffer usage range

* fix missing preflush submit before present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e3468d35b6 Fix invariant position not doing its job 2024-09-28 19:03:01 -04:00
riperiperi
d22feff1d2 implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9d866ff282 Fix blend state optimisation breaking attachments
Fixes SM3DW
2024-09-28 19:03:01 -04:00
riperiperi
fd0329f2eb Fix warnings 2024-09-28 19:03:01 -04:00
riperiperi
468ab8242f Maintain identity swizzle view of textures for rendering 2024-09-28 19:03:01 -04:00
riperiperi
7b9b23e500 Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush

* TextureCopy helper class, fix clear bug
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0c1acb5107 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e8dcf0d7f Fix trying to reserve size 0 in staging buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9f0a468f55 Fix zero buff not being reset 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ab79959975 Dirty Arg Buffers on Program Change 2024-09-28 19:03:01 -04:00
Isaac Marovitz
de5bf3a141 Least allocations in the west 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5e8606c89a Don’t use Enum.HasFlag 2024-09-28 19:03:01 -04:00
Isaac Marovitz
daee63c451 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-09-28 19:03:01 -04:00
Isaac Marovitz
971c270bcf Update comment for Metal 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6aff6401fb Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-09-28 19:03:01 -04:00
riperiperi
6f6ccb7898 Create command buffers when rented rather than in advance (#31)
* Make it less likely to freeze, but the creation of the command buffer should probably be moved

* Create command buffers as they're rented rather than in advance
2024-09-28 19:03:01 -04:00
riperiperi
2511bf1e4c Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-09-28 19:03:01 -04:00
Isaac Marovitz
80f9a5d0da Dont bind images in texture slots 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed4f7a5602 Stop depth/stencil blits from crashing everything 2024-09-28 19:03:01 -04:00
riperiperi
edceb1607f Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
riperiperi
e02df72323 State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9d26aa8d06 Fragment input interpolation qualifiers
Fixes Mario’s shadow in SMO
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c8c4fd730d CommandBufferBarrier 2024-09-28 19:03:01 -04:00
riperiperi
e27ade5aee Add constrained border colours to samplers (#26) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b33c1ae22f Don’t bind byte format converted index buffers at requested index 2024-09-28 19:03:01 -04:00
Isaac Marovitz
242fcc2481 Render target deduplication
not sure if this is working
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ef4a2fb3b5 Fix CBP not doing its job
Thanks peri (again)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c4731c0555 Fix blend descriptors not dirting render pipeline
Thanks peri
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0c562a2c50 Support non-index quad draws
Fixes Deltarune
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ab1e02c56a Be better about memory 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a264d9273d Fix stencil clears 2024-09-28 19:03:01 -04:00
Isaac Marovitz
05189c7749 Enable Alpha Test workaround on Metal 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b7ddb693bc Fix Cull FrontAndBack 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a60643620d Warning about host map buffer creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz
113e721cce Fix fragment point_coord in 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c8308d27f1 Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a71b5f1a3a VoteAllEqual, FindLSB/MSB 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b094d34575 Fix vertex “built-ins”
Only declare main func out in main

Fix simd_ballot

Fix thread_index_in_simdgroup outside of compute

Fix atomic operations

instance_index
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4578ee53d3 Actually clear the right render target 2024-09-28 19:03:01 -04:00
Isaac Marovitz
72cbb41609 Big GetData()
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e7fab91c69 Fix Animal Crossing Crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
97a36298fa Instruction.Barrier
Whoops

Fix inline functions in compute stage

Fix regression

Declare SharedMemories + Only Declare Memories on Main Func

Lowecase struct

Avoid magic strings

Make function signatures readable

Change how unsized arrays are indexed

Use string builder

Fix shuffle instructions

Cleanup NumberFormater

Bunch of Subgroup I/O Vars

Will probably need further refinement

Fix point_coord type

Fix support buffer declaration

Fix point_coord
2024-09-28 19:03:01 -04:00
Isaac Marovitz
03161d8048 PreloadCbs + FlushCommandsIfWeightExceeding 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b1928461bb Cleanup Pipeline
Housekeeping

More housekeeping
2024-09-28 19:03:01 -04:00
Isaac Marovitz
30b50a99e4 PersistentFlushBuffer + BackgroundResources 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a638060dee Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
2024-09-28 19:03:01 -04:00
Isaac Marovitz
49781fde65 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz
84f3b4a3e1 Clear cached converted buffers on signaled write 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2c511cdf4f FIx regression 2024-09-28 19:03:01 -04:00
Isaac Marovitz
17cfcf07d2 Helper shader cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
410287aba2 Use buffer manager for color blit 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6ebe5bb406 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
riperiperi
02de48a6f2 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0946213fa Log failed format conversions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
66e2533c90 Print shader code involved in failed linking 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b821cb1739 Don’t use DidModifyRange 2024-09-28 19:03:01 -04:00
Isaac Marovitz
122f0f45c8 Fix sample compare 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9a6759d1e5 Depth Bias 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e97c9bc959 Map R5G5B5A1Unorm 2024-09-28 19:03:01 -04:00
Samuliak
bc5df02d7d override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1c5937c40b Disable scaled vertex formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4bb736d70a Disable Vector Indexing Bug Workaround 2024-09-28 19:03:01 -04:00
Isaac Marovitz
efb7baf15c Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fad653c12e Workaround for Wonder 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb4cb531f2 Fix 3D -> 3D Texture Copies 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz
362672ae12 Fix sample-less reads with lod 2024-09-28 19:03:01 -04:00
Isaac Marovitz
970914e2b4 Fix Pack and UnpackHalf2x16 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f7e97a30af Handle Array Format SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aae9dc0c2e Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b0ba5d5da1 Implement IoVariable.FrontFacing 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a6de2c9274 Fix LOD sample typo 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d323a8d44a Rebase Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ba07a8c603 More cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
362746887e Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55 Handle stride 0 on regular buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f Buffer Descriptor Step Functions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a435d94fae Sample LOD Level 2024-09-28 19:03:01 -04:00
Isaac Marovitz
88dd2984be Fix FragmentOutputColor Type 2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8 Stencil Ref Value 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0a6f11d247 Stencil Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1b86360a61 RenderTargetColorMasks 2024-09-28 19:03:01 -04:00
Isaac Marovitz
dc01de61cd Make dotnet format happy 2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35f68c1b31 Implement Texture CopyTo 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cb8fdeafbc Cleanup present 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256
20b1f6a6ee Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b7ac4e87f Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbcd05aacf Use Stack instead of List 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0e095c778a Whitespace formatting 2024-09-28 19:03:01 -04:00
Samuliak
2833642858 dispose all temporary buffers 2024-09-28 19:03:01 -04:00
Samuliak
f470430c2f dispose temporary metal buffer 2024-09-28 19:03:01 -04:00
Samuliak
051bd144e1 dispose drawable texture view 2024-09-28 19:03:01 -04:00
Samuliak
68f6c08287 implement texture get data 2024-09-28 19:03:01 -04:00
Samuliak
704a78c11f fix: don't dispose stencil state before using 2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5 allow null depth stencil render targets 2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25 reset certain state before doing blit or clear 2024-09-28 19:03:01 -04:00
Samuliak
57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak
e6e898b297 dispose encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3 dispose caches 2024-09-28 19:03:01 -04:00
Samuliak
41fb433495 warn about barriers 2024-09-28 19:03:01 -04:00
Samuliak
1a0b928c35 do memory barriers 2024-09-28 19:03:01 -04:00
Samuliak
17334b2131 remove useless parameters 2024-09-28 19:03:01 -04:00
Samuliak
be9f5dcf69 set the inline state after restoring state 2024-09-28 19:03:01 -04:00
Samuliak
f08d6c1cad make states private 2024-09-28 19:03:01 -04:00
Samuliak
8eba42447f fix: incorrect merge stuff 2024-09-28 19:03:01 -04:00
Samuliak
3ec45f73f4 don't interrupt render pass before color clear 2024-09-28 19:03:01 -04:00
Samuliak
b475a44941 implement save and restore state system 2024-09-28 19:03:01 -04:00
Samuliak
295845e6e3 revert deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
79acae3709 prepare for deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
d423a53595 resolve merge conflicts 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4190bd95a Rebase 2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
937d84018e Start Proper Dispose 2024-09-28 19:03:01 -04:00
Samuliak
4bbf7b67d4 do texture barrier tiled 2024-09-28 19:03:01 -04:00
Samuliak
b1549be8c3 do texture barrier 2024-09-28 19:03:01 -04:00
Samuliak
0d15f0fc90 implement depth stencil cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
20beb2e250 Fix typo in SamplerType.TextureBuffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e1279f67fe Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Isaac Marovitz
087bf71a13 FragmentOutputDepth Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3e1f624308 Depth Sampler Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b2cc4ccf1 Revert position changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1aa2b793eb Nvm it should be in.position 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6f44dcc416 More shader fixes 2024-09-28 19:03:01 -04:00
Samuliak
bd14efb220 fix: incorrect layer count of texture view 2024-09-28 19:03:01 -04:00
Samuliak
f5cffa0b46 don't use mask on size query 2024-09-28 19:03:01 -04:00
Samuliak
979da4c1ab declare local memory 2024-09-28 19:03:01 -04:00
Samuliak
f08d3a7517 support multiple render targets & fix: incorrect texture name 2024-09-28 19:03:01 -04:00
Samuliak
21029e895a put render pipeline cache into a separate file 2024-09-28 19:03:01 -04:00
Samuliak
bab9542020 implement pipeline cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2490347af Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Isaac Marovitz
684e025d61 Cleanup 2024-09-28 19:03:01 -04:00
Samuliak
7983bc062b remove outdated comment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fe2337d61a Fix table 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e72c69cf19 Dont hardcode Vertex Format 2024-09-28 19:03:01 -04:00
Samuliak
9ecaacc977 style 2024-09-28 19:03:01 -04:00
Samuliak
d04e24c382 bring back inline updates for some state 2024-09-28 19:03:01 -04:00
Samuliak
bb425bf640 fix: don't rebind pipeline unless dirty 2024-09-28 19:03:01 -04:00
Samuliak
0444e43654 don't bind null vertex buffers 2024-09-28 19:03:01 -04:00
Samuliak
ccce85e1bb mark state as dirty 2024-09-28 19:03:01 -04:00
Samuliak
348a37a355 add todo notice 2024-09-28 19:03:01 -04:00
Samuliak
918e1c16b7 don't end render pass when not neccessary 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2abadbd649 Remove rebase garbage 2024-09-28 19:03:01 -04:00
Isaac Marovitz
14c58f62eb Be smart and use a bitmask not a list 2024-09-28 19:03:01 -04:00
Isaac Marovitz
102c87e623 Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a7e5c26011 Fix Vertex Attributes in Wonder & Kirby 2024-09-28 19:03:01 -04:00
Isaac Marovitz
20e1d1cd33 Implement SetDepthClamp 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f98d9bae24 Implement SetBlendState 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12 Be consistent with things that lack support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef Ignore SetDepthMode 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e6c2e5873c Make Texture Volatile on dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b Fix present 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fbe275204b Fix Depth/Stencil attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d Break everything :D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df Set DepthAttachmentPixelFormat 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak
e99f9e2af0 format 2024-09-28 19:03:01 -04:00
Samuliak
bc3fd22f05 use 0 instead of undef 2024-09-28 19:03:01 -04:00
Samuliak
fefdabf257 fix: pass array index as an additional argument to sample 2024-09-28 19:03:01 -04:00
Samuliak
73bb0712a8 don't declare samplers for separate textures 2024-09-28 19:03:01 -04:00
Samuliak
75781ba698 don't hardcode texture type 2024-09-28 19:03:01 -04:00
Samuliak
262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Samuliak
f56117a5c7 fix: incorrect abs instruction 2024-09-28 19:03:01 -04:00
Samuliak
aff8fdb2f8 add: vertex and instance id arguments 2024-09-28 19:03:01 -04:00
Samuliak
3651e8ea32 determine type of buffer by its field types 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b Rebase + Format 2024-09-28 19:03:01 -04:00
Samuliak
559122f591 use unknown texture usage 2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee don't hardcode render pipeline attachments 2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d create GetSwizzle helper function 2024-09-28 19:03:01 -04:00
Samuliak
320c317113 add: textures and samplers as shader arguments & fix: issue with casting 2024-09-28 19:03:01 -04:00
Samuliak
6295153a28 support fragment coord as an input to a shader 2024-09-28 19:03:01 -04:00
Samuliak
e638172753 support texture views 2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d Rebase + GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2 Remove TODOs 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023 Fix Scissor/Viewport state & Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f Require Argument Buffers Tier 2 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5a320cca19 Buffer bindings in shader…
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebc53d7961 Fix buffer access syntax 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8 Dispose pipeline before window 2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9 Set scissors & viewports 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e Fix some crashes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc Fix Cubemap & Array Texture Creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14 Properly check for 3D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f Fix swizzle for certain formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a Blit at the end of the render 2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6 Load attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
70ba3506b0 Cleanup Shader I/O 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35cc208435 Fix fragment shader bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a Fix VertexBuffers
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e517cfeb8f Fix some shader gen problems… 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdd9ede4fd Make TypeConversion failure an error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
84a8edf675 Fix MSL Reinterpret Casts 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a Try again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b Resolve warning 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546 “Report” Driver 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19 Adjust function signature 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7 Get it building again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8 format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23 smh 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33 Dont specify [[stage_in]] on fragment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4 If one shader fails, whole program fails 2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db Fix fragment shaders (and fuck everything up) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39 Dont set 0 attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72 Reset Descriptor instead of making a new object 2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81 Implement CreateProgram 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d Fix fragment output color 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2 Set TargetLanguage for Metal to MSL 2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310 Fix ETC2 PTA formats
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf Partial TextureQuerySamples 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d Fix instructions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b LDR ASTC 2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893 Get build working again (values likely wrong) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153 dotnet format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881 Boot TOTK 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673 Boot Sonic Mania 2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159 Update for new Shader IR format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbc2ac2e9b Vertex Input Attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f07327166c More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2c090fe55 SDL2 Headless Metal Backend support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342 Cleanup encoder getting + Fix capture overflow 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4ec37d1798 Start of MSL instructions
Remaining functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
27effab989 Warn when generating unsupported shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0d5c76f06 Pass sampler to Blit shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a03471a8ab Shader comments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
93c71110e1 HelperShaders class 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00fce5a51d Undertale boots 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f5a6442 Check if packed depth is supported 2024-09-28 19:03:01 -04:00
Isaac Marovitz
541cdfebb7 Fix RGB Seizure 2024-09-28 19:03:01 -04:00
Isaac Marovitz
07be20c369 Barry is here mashallah 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aaa140e510 Seizure my beloved is working 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6d722d83ba SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6c3435aaac Look ma no crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
425177a876 Whitespace 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e3da359acf TODO 2024-09-28 19:03:01 -04:00
Isaac Marovitz
96bbc86331 BeginComputePass 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d42543f03 SetDepthTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0f52165e86 SetStencilTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
628772f685 Forgot depth 2024-09-28 19:03:01 -04:00
Isaac Marovitz
118d10bc32 Texture usage 2024-09-28 19:03:01 -04:00
Isaac Marovitz
33a986317b CopyBuffer to Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7a2ab77b4d CopyTo Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
08126b26b1 SetData without region 2024-09-28 19:03:01 -04:00
Isaac Marovitz
abcd2b2754 Rewrite SetData for GPU 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d076a70816 Clear Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
28da4248ae Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4aea9b7ec One encoder at a time 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e269d1605d Fix byte alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b21447018 Finish SetData /w region 2024-09-28 19:03:01 -04:00
Isaac Marovitz
66d575965c Spoof Counters 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4104af65a3 BufferAccess 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8da7c42cf8 Delete and Get Data from Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
da9a194023 Bump SharpMetal 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5dd444f605 Start Texture region-based CopyTo 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0f3358b931 IoMap 2024-09-28 19:03:01 -04:00
Isaac Marovitz
177303d223 Fix error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0eaee442c7 Renderer cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
70f54f23c9 Texture Copys 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1e36815713 Texture, Pipeline, Sample, Renderer Improvements 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebaf1d8258 Start Metal Backend
Revert build yml changes
2024-09-28 19:03:01 -04:00
1640 changed files with 104160 additions and 23209 deletions

View File

@@ -1,40 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

10
.github/labeler.yml vendored
View File

@@ -32,4 +32,12 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation:
- changed-files:
- any-glob-to-any-file: 'docs/**'
ldn:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Services/Ldn/**'

View File

@@ -6,7 +6,8 @@ on:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
RYUJINX_BASE_VERSION: "1.2.0"
RELEASE: 0
jobs:
build:
@@ -60,11 +61,11 @@ jobs:
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
@@ -73,6 +74,37 @@ jobs:
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
@@ -80,10 +112,17 @@ jobs:
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
@@ -146,6 +185,6 @@ jobs:
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

281
.github/workflows/canary.yml vendored Normal file
View File

@@ -0,0 +1,281 @@
name: Canary release job
on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary"
RELEASE: 1
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
- name: Create release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
#- name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
# Add to release output
# pushd publish_ava_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
# shell: bash
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 15
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 15
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}

View File

@@ -1,4 +1,4 @@
name: Perform checks
name: Build PR
on:
pull_request:
@@ -20,55 +20,6 @@ concurrency:
cancel-in-progress: true
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- run: dotnet restore
- name: Print dotnet format version
run: dotnet format --version
- name: Run dotnet format whitespace
run: |
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format style
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
timeout-minutes: 5
retry-codes: 139
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format analyzers
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
timeout-minutes: 5
retry-codes: 139
- name: Upload report
if: failure()
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json
pr_build:
uses: ./.github/workflows/build.yml
needs: format
secrets: inherit

View File

@@ -2,14 +2,13 @@ name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Perform checks']
workflows: ['Build PR']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@@ -39,24 +38,19 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
} else if(art.name.includes('nogui-ryujinx')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_gtk_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;
@@ -68,4 +62,4 @@ jobs:
} else {
core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body});
}
}

View File

@@ -4,9 +4,11 @@ on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
branches: [ release ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
@@ -18,9 +20,10 @@ env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RELEASE: 1
jobs:
tag:
@@ -31,10 +34,11 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
@@ -49,6 +53,16 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@@ -77,6 +91,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@@ -87,6 +102,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
@@ -95,36 +111,71 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
pushd publish
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash
@@ -132,8 +183,18 @@ jobs:
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
@@ -172,6 +233,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
@@ -181,23 +243,25 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

5
.gitignore vendored
View File

@@ -16,6 +16,8 @@ x64/
build/
[Bb]in/
[Oo]bj/
AppDir/
publish_appimage/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
@@ -173,3 +175,6 @@ PublishProfiles/
# Glade backup files
*.glade~
# Ignore MacOS Attribute Files
._*

23
COMPILING.md Normal file
View File

@@ -0,0 +1,23 @@
## Compilation
Building the project is for users that want to contribute code only.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.

View File

@@ -12,24 +12,15 @@ Please read the entire document before continuing as it can potentially save eve
We always welcome bug reports, feature proposals and overall feedback. Here are a few tips on how you can make reporting your issue as effective as possible.
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@@ -43,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@@ -83,23 +74,23 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@@ -122,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@@ -143,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

6
Directory.Build.props Normal file
View File

@@ -0,0 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>

View File

@@ -10,6 +10,12 @@
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
@@ -19,7 +25,7 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
@@ -30,12 +36,15 @@
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Open.NAT.Core" Version="2.1.0.5" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
@@ -43,8 +52,8 @@
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="9.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

133
README.md
View File

@@ -1,98 +1,74 @@
<h1 align="center">
<table align="center">
<tr>
<td align="center" width="25%">
<img src="https://raw.githubusercontent.com/GreemDev/ryuassets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
</td>
<td align="center" width="75%">
# Ryujinx
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
<br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
</td>
</tr>
</table>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
<br>
This fork is intended to be a QoL uplift for existing Ryujinx users.
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
Click below to join the Discord:
<br>
<a href="https://discord.gg/dHPrkBkkyA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**
@@ -106,7 +82,7 @@ This folder is located in the user folder, which can be accessed by clicking `Op
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
@@ -135,27 +111,6 @@ This folder is located in the user folder, which can be accessed by clicking `Op
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License
This software is licensed under the terms of the [MIT license](LICENSE.txt).

View File

@@ -29,12 +29,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "s
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "src\Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
Directory.Packages.props = Directory.Packages.props
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
@@ -86,6 +80,21 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
.github\workflows\build.yml = .github\workflows\build.yml
.github\workflows\canary.yml = .github\workflows\canary.yml
Directory.Packages.props = Directory.Packages.props
.github\workflows\release.yml = .github\workflows\release.yml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -249,6 +258,13 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -3,9 +3,13 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">SDL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">OS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=amiibo/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>
@@ -20,4 +24,4 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spirv/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Srgb/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unorm/@EntryIndexedValue">True</s:Boolean>
</wpf:ResourceDictionary>
</wpf:ResourceDictionary>

48348
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