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9 Commits

Author SHA1 Message Date
IvonWei
a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei
ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei
86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind
e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
asfasagag
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
23b0b22400 UI: Ensure last played date & time are always on 2 separate lines, for consistency. 2024-12-22 16:08:12 -06:00
Evan Husted
3dfbf55611 Merge remote-tracking branch 'origin/master' 2024-12-22 16:01:19 -06:00
Evan Husted
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
Marco Carvalho
b5483d8fe0 Prefer generic overload when type is known (#430) 2024-12-22 13:23:35 -06:00
16 changed files with 392 additions and 47 deletions

View File

@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Vulkan
_api = api;
_physicalDevice = physicalDevice;
int totalFormats = Enum.GetNames(typeof(Format)).Length;
int totalFormats = Enum.GetNames<Format>().Length;
_bufferTable = new FormatFeatureFlags[totalFormats];
_optimalTable = new FormatFeatureFlags[totalFormats];

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Vulkan
static FormatTable()
{
_table = new VkFormat[Enum.GetNames(typeof(Format)).Length];
_table = new VkFormat[Enum.GetNames<Format>().Length];
_reverseMap = new Dictionary<VkFormat, Format>();
#pragma warning disable IDE0055 // Disable formatting

View File

@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
{
_pipeline = pipeline;
int count = Enum.GetNames(typeof(CounterType)).Length;
int count = Enum.GetNames<CounterType>().Length;
_counterQueues = new CounterQueue[count];

View File

@@ -23,18 +23,18 @@ namespace Ryujinx.HLE.HOS.Services
public IpcService(ServerBase server = null)
{
CmifCommands = typeof(IpcService).Assembly.GetTypes()
CmifCommands = GetType().Assembly.GetTypes()
.Where(type => type == GetType())
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandCmifAttribute))
.Select(command => (((CommandCmifAttribute)command).Id, methodInfo)))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes<CommandCmifAttribute>()
.Select(command => (command.Id, methodInfo)))
.ToDictionary(command => command.Id, command => command.methodInfo);
TipcCommands = typeof(IpcService).Assembly.GetTypes()
TipcCommands = GetType().Assembly.GetTypes()
.Where(type => type == GetType())
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandTipcAttribute))
.Select(command => (((CommandTipcAttribute)command).Id, methodInfo)))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes<CommandTipcAttribute>()
.Select(command => (command.Id, methodInfo)))
.ToDictionary(command => command.Id, command => command.methodInfo);
Server = server;

View File

@@ -444,7 +444,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
private ResultCode ScanInternal(IVirtualMemoryManager memory, ushort channel, ScanFilter scanFilter, ulong bufferPosition, ulong bufferSize, out ulong counter)
{
ulong networkInfoSize = (ulong)Marshal.SizeOf(typeof(NetworkInfo));
ulong networkInfoSize = (ulong)Marshal.SizeOf<NetworkInfo>();
ulong maxGames = bufferSize / networkInfoSize;
MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize);

View File

@@ -94,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
{
if (_services.TryGetValue(name, out Type type))
{
ServiceAttribute serviceAttribute = (ServiceAttribute)type.GetCustomAttributes(typeof(ServiceAttribute)).First(service => ((ServiceAttribute)service).Name == name);
ServiceAttribute serviceAttribute = type.GetCustomAttributes<ServiceAttribute>().First(service => service.Name == name);
IpcService service = GetServiceInstance(type, context, serviceAttribute.Parameter);

View File

@@ -34,14 +34,14 @@ namespace Ryujinx.Horizon.Kernel.Generators
private const string TypeResult = NamespaceHorizonCommon + "." + TypeResultName;
private const string TypeExecutionContext = "IExecutionContext";
private static readonly string[] _expectedResults = new string[]
{
private static readonly string[] _expectedResults =
[
$"{TypeResultName}.Success",
$"{TypeKernelResultName}.TimedOut",
$"{TypeKernelResultName}.Cancelled",
$"{TypeKernelResultName}.PortRemoteClosed",
$"{TypeKernelResultName}.InvalidState",
};
];
private readonly struct OutParameter
{

View File

@@ -1,6 +1,7 @@
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using static SDL2.SDL;
@@ -11,7 +12,7 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair;
public ReadOnlySpan<string> GamepadsIds
{
get
@@ -36,7 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair();
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -89,6 +90,10 @@ namespace Ryujinx.Input.SDL2
lock (_lock)
{
_gamepadsIds.Remove(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) == null)
{
_gamepadsIds.Remove(joyConPair.Id);
}
}
OnGamepadDisconnected?.Invoke(id);
@@ -120,8 +125,12 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) != null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Add(joyConPair.Id);
}
}
OnGamepadConnected?.Invoke(id);
}
}
@@ -157,6 +166,11 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == joyConPair.Id)
{
return joyConPair.GetJoyConPair(_gamepadsIds);
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)

View File

@@ -0,0 +1,229 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair : IGamepad
{
private IGamepad _left;
private IGamepad _right;
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right,
};
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
public SDL2JoyConPair()
{
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
}
private readonly object _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair";
public string Name => "Nintendo Switch Joy-Con (L/R)";
private static readonly string leftName = "Nintendo Switch Joy-Con (L)";
private static readonly string rightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => (_left != null && _left.IsConnected) && (_right != null && _right.IsConnected);
public void Dispose()
{
_left?.Dispose();
_right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
_ => _left.GetMotionData(inputId)
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Left)
{
(float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x);
}
else if (inputId == StickInputId.Right)
{
(float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x);
}
return (0, 0);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return inputId switch
{
GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
_ => false
};
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
_right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
_left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
_left.Rumble(lowFrequency, highFrequency, durationMs);
_right.Rumble(lowFrequency, highFrequency, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_left.SetConfiguration(configuration);
_right.SetConfiguration(configuration);
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
// Then left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
_left.SetTriggerThreshold(triggerThreshold);
_right.SetTriggerThreshold(triggerThreshold);
}
public SDL2JoyConPair GetJoyConPair(List<string> _gamepadsIds)
{
this.Dispose();
var gamepadNames = _gamepadsIds.Where(gamepadId => gamepadId != Id).Select((gamepadId, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(leftName);
int rightIndex = gamepadNames.IndexOf(rightName);
if (leftIndex != -1 && rightIndex != -1)
{
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, _gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, _gamepadsIds[leftIndex]);
return this;
}
return null;
}
}
}

View File

@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
_rightMotionInput = _leftMotionInput;
if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}

View File

@@ -38,7 +38,7 @@ namespace Ryujinx.UI.App.Common
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed) ?? LocalizedNever();
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever();
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);

View File

@@ -1077,6 +1077,54 @@
"zh_TW": ""
}
},
{
"ID": "MenuBarViewWindow1440",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "1440p",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarViewWindow2160",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "2160p",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarHelp",
"Translations": {
@@ -1125,6 +1173,30 @@
"zh_TW": "檢查更新"
}
},
{
"ID": "MenuBarHelpFaqAndGuides",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "FAQ & Guides",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarHelpFaq",
"Translations": {
@@ -21574,4 +21646,4 @@
}
}
]
}
}

View File

@@ -97,7 +97,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
if (IsModified)
{
_playerIdChoose = value;
return;
}
@@ -105,7 +105,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
IsModified = false;
_playerId = value;
if (!Enum.IsDefined(typeof(PlayerIndex), _playerId))
if (!Enum.IsDefined<PlayerIndex>(_playerId))
{
_playerId = PlayerIndex.Player1;

View File

@@ -287,9 +287,16 @@
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarViewWindow}">
<MenuItem Header="{ext:Locale MenuBarViewWindow720}" Tag="1280 720" Click="ChangeWindowSize_Click" />
<MenuItem Header="{ext:Locale MenuBarViewWindow1080}" Tag="1920 1080" Click="ChangeWindowSize_Click" />
<MenuItem Header="{ext:Locale MenuBarViewWindow1440}" Tag="2560 1440" Click="ChangeWindowSize_Click" />
<MenuItem Header="{ext:Locale MenuBarViewWindow2160}" Tag="3840 2160" Click="ChangeWindowSize_Click" />
</MenuItem>
</MenuItem>
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarHelp}">
<MenuItem
Click="OpenAboutWindow"
Header="{ext:Locale MenuBarHelpAbout}"
Icon="{ext:Icon fa-solid fa-circle-info}"
ToolTip.Tip="{ext:Locale OpenAboutTooltip}" />
<MenuItem
Name="UpdateMenuItem"
IsEnabled="{Binding CanUpdate}"
@@ -298,30 +305,26 @@
Icon="{ext:Icon mdi-update}"
ToolTip.Tip="{ext:Locale CheckUpdatesTooltip}" />
<Separator />
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpFaq}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/FAQ-and-Troubleshooting"
ToolTip.Tip="{ext:Locale MenuBarHelpFaqTooltip}" />
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpSetup}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/Ryujinx-Setup-&amp;-Configuration-Guide"
ToolTip.Tip="{ext:Locale MenuBarHelpSetupTooltip}" />
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpMultiplayer}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide"
ToolTip.Tip="{ext:Locale MenuBarHelpMultiplayerTooltip}" />
<Separator />
<MenuItem
Click="OpenAboutWindow"
Header="{ext:Locale MenuBarHelpAbout}"
Icon="{ext:Icon fa-solid fa-circle-info}"
ToolTip.Tip="{ext:Locale OpenAboutTooltip}" />
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarHelpFaqAndGuides}" Icon="{ext:Icon fa-solid fa-question}" >
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpFaq}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/FAQ-and-Troubleshooting"
ToolTip.Tip="{ext:Locale MenuBarHelpFaqTooltip}" />
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpSetup}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/Ryujinx-Setup-&amp;-Configuration-Guide"
ToolTip.Tip="{ext:Locale MenuBarHelpSetupTooltip}" />
<MenuItem
Click="MenuItem_OnClick"
Header="{ext:Locale MenuBarHelpMultiplayer}"
Icon="{ext:Icon fa-github}"
Tag="https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide"
ToolTip.Tip="{ext:Locale MenuBarHelpMultiplayerTooltip}" />
</MenuItem>
</MenuItem>
</Menu>
</DockPanel>

View File

@@ -52,7 +52,7 @@ namespace Ryujinx.Ava.UI.Views.Main
private void AspectRatioStatus_OnClick(object sender, RoutedEventArgs e)
{
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames<AspectRatio>().Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
}
private void Refresh_OnClick(object sender, RoutedEventArgs e) => Window.LoadApplications();