Compare commits
34 Commits
Canary-1.2
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536f792558
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e9ecbd44fc |
@@ -13,7 +13,7 @@ mkdir -p AppDir/usr/bin
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cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
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cp distribution/linux/appimage/AppRun AppDir/AppRun
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cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg
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cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
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cp -r "$BUILDDIR"/* AppDir/usr/bin/
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@@ -17,7 +17,7 @@ namespace Ryujinx.Common.Configuration
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public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
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public static EnabledDirtyHack FromPacked(ulong packedHack)
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public static EnabledDirtyHack Unpack(ulong packedHack)
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{
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var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
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if (unpackedFields is not [var hack, var value])
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@@ -39,7 +39,7 @@ namespace Ryujinx.Common.Configuration
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public DirtyHackCollection(ulong[] packedHacks)
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{
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foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.FromPacked))
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foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
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{
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Add(dirtyHacks, value);
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}
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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@@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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try
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{
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if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
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Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
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AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
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_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
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}
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@@ -114,10 +114,10 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
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}
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}
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string usedCharacterStr = BitConverter.ToString(usedCharacter).Replace("-", "");
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string variationStr = BitConverter.ToString(variation).Replace("-", "");
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string amiiboIDStr = BitConverter.ToString(amiiboID).Replace("-", "");
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string setIDStr = BitConverter.ToString(setID).Replace("-", "");
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string usedCharacterStr = Convert.ToHexString(usedCharacter);
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string variationStr = Convert.ToHexString(variation);
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string amiiboIDStr = Convert.ToHexString(amiiboID);
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string setIDStr = Convert.ToHexString(setID);
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string head = usedCharacterStr + variationStr;
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string tail = amiiboIDStr + setIDStr + "02";
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string finalID = head + tail;
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@@ -289,8 +289,8 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
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private static void LogFinalData(byte[] titleId, byte[] appId, string head, string tail, string finalID, string nickName, DateTime initDateTime, DateTime writeDateTime, ushort settingsValue, ushort writeCounterValue, byte[] applicationAreas)
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{
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{BitConverter.ToString(titleId).Replace("-", "")}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{BitConverter.ToString(appId).Replace("-", "")}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{Convert.ToHexString(titleId)}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{Convert.ToHexString(appId)}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Head: {head}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Tail: {tail}");
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Logger.Debug?.Print(LogClass.ServiceNfp, $"Final ID: {finalID}");
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@@ -0,0 +1,409 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
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||||
|
||||
private nint _gamepadHandle;
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|
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private enum JoyConType
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||||
{
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||||
Left, Right
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}
|
||||
|
||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
|
||||
private readonly JoyConType _joyConType;
|
||||
|
||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GameControllerName(_gamepadHandle);
|
||||
Id = driverId;
|
||||
Features = GetFeaturesFlag();
|
||||
|
||||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SQL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SQL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
Normal file
77
src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
public class SettingsHacksViewModel : BaseModel
|
||||
{
|
||||
private readonly SettingsViewModel _baseViewModel;
|
||||
|
||||
public SettingsHacksViewModel() {}
|
||||
|
||||
public SettingsHacksViewModel(SettingsViewModel settingsVm)
|
||||
{
|
||||
_baseViewModel = settingsVm;
|
||||
}
|
||||
|
||||
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
|
||||
private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
|
||||
private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
|
||||
|
||||
public bool Xc2MenuSoftlockFixEnabled
|
||||
{
|
||||
get => _xc2MenuSoftlockFix;
|
||||
set
|
||||
{
|
||||
_xc2MenuSoftlockFix = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShaderTranslationDelayEnabled
|
||||
{
|
||||
get => _shaderTranslationThreadSleep;
|
||||
set
|
||||
{
|
||||
_shaderTranslationThreadSleep = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
|
||||
|
||||
public int ShaderTranslationDelay
|
||||
{
|
||||
get => _shaderTranslationSleepDelay;
|
||||
set
|
||||
{
|
||||
_shaderTranslationSleepDelay = value;
|
||||
|
||||
OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
|
||||
}
|
||||
}
|
||||
|
||||
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
|
||||
{
|
||||
sb.AppendLine(
|
||||
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
|
||||
.AppendLine();
|
||||
|
||||
sb.AppendLine("From the issue on GitHub:").AppendLine();
|
||||
sb.Append(
|
||||
"When clicking very fast from game main menu to 2nd submenu, " +
|
||||
"there is a low chance that the game will softlock, " +
|
||||
"the submenu won't show up, while background music is still there.");
|
||||
});
|
||||
|
||||
public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
|
||||
{
|
||||
sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
|
||||
.AppendLine();
|
||||
|
||||
sb.Append("Configurable via slider, only when this option is enabled.");
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -65,9 +65,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private string _ldnPassphrase;
|
||||
private string _ldnServer;
|
||||
|
||||
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
|
||||
private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderCompilationThreadSleep;
|
||||
private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderCompilationThreadSleepDelay;
|
||||
public SettingsHacksViewModel DirtyHacks { get; }
|
||||
|
||||
public int ResolutionScale
|
||||
{
|
||||
@@ -279,41 +277,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public bool Xc2MenuSoftlockFixEnabled
|
||||
{
|
||||
get => _xc2MenuSoftlockFix;
|
||||
set
|
||||
{
|
||||
_xc2MenuSoftlockFix = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShaderTranslationDelayEnabled
|
||||
{
|
||||
get => _shaderTranslationThreadSleep;
|
||||
set
|
||||
{
|
||||
_shaderTranslationThreadSleep = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
|
||||
|
||||
public int ShaderTranslationDelay
|
||||
{
|
||||
get => _shaderTranslationSleepDelay;
|
||||
set
|
||||
{
|
||||
_shaderTranslationSleepDelay = value;
|
||||
|
||||
OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
|
||||
}
|
||||
}
|
||||
|
||||
public int Language { get; set; }
|
||||
public int Region { get; set; }
|
||||
public int FsGlobalAccessLogMode { get; set; }
|
||||
@@ -426,9 +389,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
_contentManager = contentManager;
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
Task.Run(LoadTimeZones);
|
||||
|
||||
DirtyHacks = new SettingsHacksViewModel(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -448,6 +414,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
Task.Run(LoadAvailableGpus);
|
||||
LoadCurrentConfiguration();
|
||||
|
||||
DirtyHacks = new SettingsHacksViewModel(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -662,9 +630,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
|
||||
|
||||
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
|
||||
DisableP2P = config.Multiplayer.DisableP2p.Value;
|
||||
LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
|
||||
LdnServer = config.Multiplayer.LdnServer.Value;
|
||||
DisableP2P = config.Multiplayer.DisableP2p;
|
||||
LdnPassphrase = config.Multiplayer.LdnPassphrase;
|
||||
LdnServer = config.Multiplayer.LdnServer;
|
||||
}
|
||||
|
||||
public void SaveSettings()
|
||||
@@ -788,9 +756,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.Multiplayer.LdnServer.Value = LdnServer;
|
||||
|
||||
// Dirty Hacks
|
||||
config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
|
||||
config.Hacks.EnableShaderCompilationThreadSleep.Value = ShaderTranslationDelayEnabled;
|
||||
config.Hacks.ShaderCompilationThreadSleepDelay.Value = ShaderTranslationDelay;
|
||||
config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFixEnabled;
|
||||
config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
|
||||
config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
|
||||
|
||||
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
|
||||
@@ -824,24 +792,5 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
RevertIfNotSaved();
|
||||
CloseWindow?.Invoke();
|
||||
}
|
||||
|
||||
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
|
||||
{
|
||||
sb.AppendLine(
|
||||
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
|
||||
.AppendLine();
|
||||
|
||||
sb.AppendLine("From the issue on GitHub:").AppendLine();
|
||||
sb.Append(
|
||||
"When clicking very fast from game main menu to 2nd submenu, " +
|
||||
"there is a low chance that the game will softlock, " +
|
||||
"the submenu won't show up, while background music is still there.");
|
||||
});
|
||||
|
||||
public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
|
||||
{
|
||||
sb.Append(
|
||||
"This hack applies the delay you specify every time shaders are attempted to be translated.");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,15 +29,15 @@
|
||||
<TextBlock
|
||||
Foreground="{DynamicResource SecondaryTextColor}"
|
||||
TextDecorations="Underline"
|
||||
Text="Game-specific hacks & tricks to alleviate performance issues or crashing. May cause issues." />
|
||||
Text="Game-specific hacks & tricks to alleviate performance issues or crashing. Will cause issues." />
|
||||
<StackPanel
|
||||
Margin="0,10,0,0"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Center"
|
||||
ToolTip.Tip="{Binding Xc2MenuFixTooltip}">
|
||||
ToolTip.Tip="{Binding DirtyHacks.Xc2MenuFixTooltip}">
|
||||
<CheckBox
|
||||
Margin="0"
|
||||
IsChecked="{Binding Xc2MenuSoftlockFixEnabled}"/>
|
||||
IsChecked="{Binding DirtyHacks.Xc2MenuSoftlockFixEnabled}"/>
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
|
||||
@@ -47,16 +47,17 @@
|
||||
Margin="0,10,0,0"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Center"
|
||||
ToolTip.Tip="{Binding ShaderTranslationDelayTooltip}">
|
||||
ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
|
||||
<CheckBox
|
||||
Margin="0"
|
||||
IsChecked="{Binding ShaderTranslationDelayEnabled}"/>
|
||||
IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="Arbitrary Delay on Shader Translation"/>
|
||||
</StackPanel>
|
||||
<Slider HorizontalAlignment="Center"
|
||||
Value="{Binding ShaderTranslationDelay}"
|
||||
ToolTip.Tip="{Binding ShaderTranslationDelayTooltipText}"
|
||||
<Slider IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
|
||||
HorizontalAlignment="Center"
|
||||
Value="{Binding DirtyHacks.ShaderTranslationDelay}"
|
||||
ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltipText}"
|
||||
Width="175"
|
||||
Margin="0,-3,0,0"
|
||||
Height="32"
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Settings
|
||||
{
|
||||
public partial class SettingsHacksView : UserControl
|
||||
{
|
||||
public SettingsViewModel ViewModel;
|
||||
|
||||
public SettingsHacksView()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
@@ -170,7 +170,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
var ldnGameDataArray = e.LdnData.ToList();
|
||||
ViewModel.LdnData.Clear();
|
||||
foreach (var application in ViewModel.Applications)
|
||||
foreach (var application in ViewModel.Applications.Where(it => it.HasControlHolder))
|
||||
{
|
||||
ref var controlHolder = ref application.ControlHolder.Value;
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
NavPanel.Content = LoggingPage;
|
||||
break;
|
||||
case nameof(HacksPage):
|
||||
HacksPage.ViewModel = ViewModel;
|
||||
HacksPage.DataContext = ViewModel;
|
||||
NavPanel.Content = HacksPage;
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -75,11 +75,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
TitleUpdates = _titleUpdates.AsObservableCache();
|
||||
DownloadableContents = _downloadableContents.AsObservableCache();
|
||||
|
||||
_nspIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSP.png");
|
||||
_xciIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_XCI.png");
|
||||
_ncaIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NCA.png");
|
||||
_nroIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NRO.png");
|
||||
_nsoIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSO.png");
|
||||
_nspIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSP.png");
|
||||
_xciIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_XCI.png");
|
||||
_ncaIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NCA.png");
|
||||
_nroIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NRO.png");
|
||||
_nsoIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSO.png");
|
||||
}
|
||||
|
||||
/// <exception cref="Ryujinx.HLE.Exceptions.InvalidNpdmException">The npdm file doesn't contain valid data.</exception>
|
||||
|
||||
@@ -752,13 +752,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
|
||||
|
||||
{
|
||||
EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.FromPacked).ToArray();
|
||||
EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.Unpack).ToArray();
|
||||
|
||||
Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
|
||||
|
||||
var shaderCompilationThreadSleep = hacks.FirstOrDefault(it => it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
|
||||
Hacks.EnableShaderCompilationThreadSleep.Value = shaderCompilationThreadSleep != null;
|
||||
Hacks.ShaderCompilationThreadSleepDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
|
||||
|
||||
var shaderCompilationThreadSleep = hacks.FirstOrDefault(it =>
|
||||
it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
|
||||
Hacks.EnableShaderTranslationDelay.Value = shaderCompilationThreadSleep != null;
|
||||
Hacks.ShaderTranslationDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
|
||||
}
|
||||
|
||||
if (configurationFileUpdated)
|
||||
|
||||
@@ -629,18 +629,18 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
|
||||
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
|
||||
|
||||
public ReactiveObject<bool> EnableShaderCompilationThreadSleep { get; private set; }
|
||||
public ReactiveObject<bool> EnableShaderTranslationDelay { get; private set; }
|
||||
|
||||
public ReactiveObject<int> ShaderCompilationThreadSleepDelay { get; private set; }
|
||||
public ReactiveObject<int> ShaderTranslationDelay { get; private set; }
|
||||
|
||||
public HacksSection()
|
||||
{
|
||||
ShowDirtyHacks = new ReactiveObject<bool>();
|
||||
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
|
||||
Xc2MenuSoftlockFix.Event += HackChanged;
|
||||
EnableShaderCompilationThreadSleep = new ReactiveObject<bool>();
|
||||
EnableShaderCompilationThreadSleep.Event += HackChanged;
|
||||
ShaderCompilationThreadSleepDelay = new ReactiveObject<int>();
|
||||
EnableShaderTranslationDelay = new ReactiveObject<bool>();
|
||||
EnableShaderTranslationDelay.Event += HackChanged;
|
||||
ShaderTranslationDelay = new ReactiveObject<int>();
|
||||
}
|
||||
|
||||
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
|
||||
@@ -651,7 +651,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
if (newHacks != _lastHackCollection)
|
||||
{
|
||||
RyuLogger.Info?.Print(LogClass.Configuration,
|
||||
$"EnabledDirtyHacks set to: [{_lastHackCollection}]", "LogValueChange");
|
||||
$"EnabledDirtyHacks set to: [{newHacks}]", "LogValueChange");
|
||||
|
||||
_lastHackCollection = newHacks;
|
||||
}
|
||||
@@ -668,8 +668,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
if (Xc2MenuSoftlockFix)
|
||||
Apply(DirtyHacks.Xc2MenuSoftlockFix);
|
||||
|
||||
if (EnableShaderCompilationThreadSleep)
|
||||
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderCompilationThreadSleepDelay);
|
||||
if (EnableShaderTranslationDelay)
|
||||
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderTranslationDelay);
|
||||
|
||||
return enabledHacks.ToArray();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user