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32 Commits
Canary-1.2
...
e54cde704f
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@@ -0,0 +1,409 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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}
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
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}
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}
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switch (Name)
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{
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case LeftName:
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{
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_buttonsDriverMapping = _leftButtonsDriverMapping;
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_joyConType = JoyConType.Left;
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break;
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}
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case RightName:
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{
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_buttonsDriverMapping = _rightButtonsDriverMapping;
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_joyConType = JoyConType.Right;
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break;
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}
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}
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}
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
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SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
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{
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result |= GamepadFeaturesFlag.Motion;
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}
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int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
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if (error == 0)
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{
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result |= GamepadFeaturesFlag.Rumble;
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}
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return result;
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}
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
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return;
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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if (durationMs == uint.MaxValue)
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
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0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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else if (durationMs > SDL_HAPTIC_INFINITY)
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{
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
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}
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else
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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SDL_SensorType sensorType = inputId switch
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{
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MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
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MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
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_ => SDL_SensorType.SDL_SENSOR_INVALID
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};
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if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
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return Vector3.Zero;
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|
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const int ElementCount = 3;
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|
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unsafe
|
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{
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float* values = stackalloc float[ElementCount];
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
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|
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if (result != 0)
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return Vector3.Zero;
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|
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Vector3 value = _joyConType switch
|
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{
|
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JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
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JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
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};
|
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|
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return inputId switch
|
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{
|
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MotionInputId.Gyroscope => RadToDegree(value),
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MotionInputId.Accelerometer => GsToMs2(value),
|
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_ => value
|
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};
|
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}
|
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}
|
||||
|
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
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private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
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|
||||
public void SetConfiguration(InputConfig configuration)
|
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{
|
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lock (_userMappingLock)
|
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{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
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|
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_buttonsUserMapping.Clear();
|
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|
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// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
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|
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|
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switch (_joyConType)
|
||||
{
|
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case JoyConType.Left:
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
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break;
|
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case JoyConType.Right:
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -11475,126 +11475,126 @@
|
||||
{
|
||||
"ID": "DialogConfirmationTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - تأكيد",
|
||||
"de_DE": "Ryujinx - Bestätigung",
|
||||
"el_GR": "Ryujinx - Επιβεβαίωση",
|
||||
"en_US": "Ryujinx - Confirmation",
|
||||
"es_ES": "Ryujinx - Confirmación",
|
||||
"ar_SA": "{0} - تأكيد",
|
||||
"de_DE": "{0} - Bestätigung",
|
||||
"el_GR": "{0} - Επιβεβαίωση",
|
||||
"en_US": "{0} - Confirmation",
|
||||
"es_ES": "{0} - Confirmación",
|
||||
"fr_FR": "",
|
||||
"he_IL": "ריוג'ינקס - אישור",
|
||||
"it_IT": "Ryujinx - Conferma",
|
||||
"ja_JP": "Ryujinx - 確認",
|
||||
"ko_KR": "Ryujinx - 확인",
|
||||
"no_NO": "Ryujinx - Bekreftelse",
|
||||
"pl_PL": "Ryujinx - Potwierdzenie",
|
||||
"pt_BR": "Ryujinx - Confirmação",
|
||||
"ru_RU": "Ryujinx - Подтверждение",
|
||||
"sv_SE": "Ryujinx - Bekräftelse",
|
||||
"th_TH": "Ryujinx - ยืนยัน",
|
||||
"tr_TR": "Ryujinx - Onay",
|
||||
"uk_UA": "Ryujinx - Підтвердження",
|
||||
"zh_CN": "Ryujinx - 确认",
|
||||
"zh_TW": "Ryujinx - 確認"
|
||||
"he_IL": "{0} - אישור",
|
||||
"it_IT": "{0} - Conferma",
|
||||
"ja_JP": "{0} - 確認",
|
||||
"ko_KR": "{0} - 확인",
|
||||
"no_NO": "{0} - Bekreftelse",
|
||||
"pl_PL": "{0} - Potwierdzenie",
|
||||
"pt_BR": "{0} - Confirmação",
|
||||
"ru_RU": "{0} - Подтверждение",
|
||||
"sv_SE": "{0} - Bekräftelse",
|
||||
"th_TH": "{0} - ยืนยัน",
|
||||
"tr_TR": "{0} - Onay",
|
||||
"uk_UA": "{0} - Підтвердження",
|
||||
"zh_CN": "{0} - 确认",
|
||||
"zh_TW": "{0} - 確認"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DialogUpdaterTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - المحدث",
|
||||
"ar_SA": "{0} - المحدث",
|
||||
"de_DE": "",
|
||||
"el_GR": "Ryujinx - Ενημερωτής",
|
||||
"en_US": "Ryujinx - Updater",
|
||||
"es_ES": "Ryujinx - Actualizador",
|
||||
"fr_FR": "Ryujinx - Mise à Jour",
|
||||
"he_IL": "ריוג'ינקס - מעדכן",
|
||||
"it_IT": "Ryujinx - Aggiornamento",
|
||||
"ja_JP": "Ryujinx - アップデータ",
|
||||
"ko_KR": "Ryujinx - 업데이터",
|
||||
"no_NO": "Ryujinx – Oppdaterer",
|
||||
"pl_PL": "Ryujinx - Asystent aktualizacji",
|
||||
"pt_BR": "Ryujinx - Atualizador",
|
||||
"ru_RU": "Ryujinx - Обновление",
|
||||
"sv_SE": "Ryujinx - Uppdatering",
|
||||
"th_TH": "Ryujinx - อัพเดต",
|
||||
"tr_TR": "Ryujinx - Güncelleyici",
|
||||
"uk_UA": "Ryujinx - Програма оновлення",
|
||||
"zh_CN": "Ryujinx - 更新",
|
||||
"zh_TW": "Ryujinx - 更新程式"
|
||||
"el_GR": "{0} - Ενημερωτής",
|
||||
"en_US": "{0} - Updater",
|
||||
"es_ES": "{0} - Actualizador",
|
||||
"fr_FR": "{0} - Mise à Jour",
|
||||
"he_IL": "{0} - מעדכן",
|
||||
"it_IT": "{0} - Aggiornamento",
|
||||
"ja_JP": "{0} - アップデータ",
|
||||
"ko_KR": "{0} - 업데이터",
|
||||
"no_NO": "{0} – Oppdaterer",
|
||||
"pl_PL": "{0} - Asystent aktualizacji",
|
||||
"pt_BR": "{0} - Atualizador",
|
||||
"ru_RU": "{0} - Обновление",
|
||||
"sv_SE": "{0} - Uppdatering",
|
||||
"th_TH": "{0} - อัพเดต",
|
||||
"tr_TR": "{0} - Güncelleyici",
|
||||
"uk_UA": "{0} - Програма оновлення",
|
||||
"zh_CN": "{0} - 更新",
|
||||
"zh_TW": "{0} - 更新程式"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DialogErrorTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - خطأ",
|
||||
"de_DE": "Ryujinx - Fehler",
|
||||
"el_GR": "Ryujinx - Σφάλμα",
|
||||
"en_US": "Ryujinx - Error",
|
||||
"ar_SA": "{0} - خطأ",
|
||||
"de_DE": "{0} - Fehler",
|
||||
"el_GR": "{0} - Σφάλμα",
|
||||
"en_US": "{0} - Error",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Ryujinx - Erreur",
|
||||
"he_IL": "ריוג'ינקס - שגיאה",
|
||||
"it_IT": "Ryujinx - Errore",
|
||||
"ja_JP": "Ryujinx - エラー",
|
||||
"ko_KR": "Ryujinx - 오류",
|
||||
"no_NO": "Ryujinx - Feil",
|
||||
"pl_PL": "Ryujinx - Błąd",
|
||||
"pt_BR": "Ryujinx - Erro",
|
||||
"ru_RU": "Ryujinx - Ошибка",
|
||||
"sv_SE": "Ryujinx - Fel",
|
||||
"th_TH": "Ryujinx - ผิดพลาด",
|
||||
"tr_TR": "Ryujinx - Hata",
|
||||
"uk_UA": "Ryujinx - Помилка",
|
||||
"zh_CN": "Ryujinx - 错误",
|
||||
"zh_TW": "Ryujinx - 錯誤"
|
||||
"fr_FR": "{0} - Erreur",
|
||||
"he_IL": "{0} - שגיאה",
|
||||
"it_IT": "{0} - Errore",
|
||||
"ja_JP": "{0} - エラー",
|
||||
"ko_KR": "{0} - 오류",
|
||||
"no_NO": "{0} - Feil",
|
||||
"pl_PL": "{0} - Błąd",
|
||||
"pt_BR": "{0} - Erro",
|
||||
"ru_RU": "{0} - Ошибка",
|
||||
"sv_SE": "{0} - Fel",
|
||||
"th_TH": "{0} - ผิดพลาด",
|
||||
"tr_TR": "{0} - Hata",
|
||||
"uk_UA": "{0} - Помилка",
|
||||
"zh_CN": "{0} - 错误",
|
||||
"zh_TW": "{0} - 錯誤"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DialogWarningTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - تحذير",
|
||||
"de_DE": "Ryujinx - Warnung",
|
||||
"el_GR": "Ryujinx - Προειδοποίηση",
|
||||
"en_US": "Ryujinx - Warning",
|
||||
"es_ES": "Ryujinx - Advertencia",
|
||||
"fr_FR": "Ryujinx - Avertissement",
|
||||
"he_IL": "ריוג'ינקס - אזהרה",
|
||||
"it_IT": "Ryujinx - Avviso",
|
||||
"ja_JP": "Ryujinx - 警告",
|
||||
"ko_KR": "Ryujinx - 경고",
|
||||
"no_NO": "Ryujinx - Advarsel",
|
||||
"pl_PL": "Ryujinx - Ostrzeżenie",
|
||||
"pt_BR": "Ryujinx - Alerta",
|
||||
"ru_RU": "Ryujinx - Предупреждение",
|
||||
"sv_SE": "Ryujinx - Varning",
|
||||
"th_TH": "Ryujinx - คำเตือน",
|
||||
"tr_TR": "Ryujinx - Uyarı",
|
||||
"uk_UA": "Ryujinx - Попередження",
|
||||
"zh_CN": "Ryujinx - 警告",
|
||||
"zh_TW": "Ryujinx - 警告"
|
||||
"ar_SA": "{0} - تحذير",
|
||||
"de_DE": "{0} - Warnung",
|
||||
"el_GR": "{0} - Προειδοποίηση",
|
||||
"en_US": "{0} - Warning",
|
||||
"es_ES": "{0} - Advertencia",
|
||||
"fr_FR": "{0} - Avertissement",
|
||||
"he_IL": "{0} - אזהרה",
|
||||
"it_IT": "{0} - Avviso",
|
||||
"ja_JP": "{0} - 警告",
|
||||
"ko_KR": "{0} - 경고",
|
||||
"no_NO": "{0} - Advarsel",
|
||||
"pl_PL": "{0} - Ostrzeżenie",
|
||||
"pt_BR": "{0} - Alerta",
|
||||
"ru_RU": "{0} - Предупреждение",
|
||||
"sv_SE": "{0} - Varning",
|
||||
"th_TH": "{0} - คำเตือน",
|
||||
"tr_TR": "{0} - Uyarı",
|
||||
"uk_UA": "{0} - Попередження",
|
||||
"zh_CN": "{0} - 警告",
|
||||
"zh_TW": "{0} - 警告"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DialogExitTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - الخروج",
|
||||
"de_DE": "Ryujinx - Beenden",
|
||||
"el_GR": "Ryujinx - Έξοδος",
|
||||
"en_US": "Ryujinx - Exit",
|
||||
"es_ES": "Ryujinx - Salir",
|
||||
"fr_FR": "Ryujinx - Quitter",
|
||||
"he_IL": "ריוג'ינקס - יציאה",
|
||||
"it_IT": "Ryujinx - Esci",
|
||||
"ja_JP": "Ryujinx - 終了",
|
||||
"ko_KR": "Ryujinx - 종료",
|
||||
"no_NO": "Ryujinx - Avslutt",
|
||||
"pl_PL": "Ryujinx - Wyjdź",
|
||||
"pt_BR": "Ryujinx - Sair",
|
||||
"ru_RU": "Ryujinx - Выход",
|
||||
"sv_SE": "Ryujinx - Avslut",
|
||||
"th_TH": "Ryujinx - ออก",
|
||||
"tr_TR": "Ryujinx - Çıkış",
|
||||
"uk_UA": "Ryujinx - Вихід",
|
||||
"zh_CN": "Ryujinx - 退出",
|
||||
"zh_TW": "Ryujinx - 結束"
|
||||
"ar_SA": "{0} - الخروج",
|
||||
"de_DE": "{0} - Beenden",
|
||||
"el_GR": "{0} - Έξοδος",
|
||||
"en_US": "{0} - Exit",
|
||||
"es_ES": "{0} - Salir",
|
||||
"fr_FR": "{0} - Quitter",
|
||||
"he_IL": "{0} - יציאה",
|
||||
"it_IT": "{0} - Esci",
|
||||
"ja_JP": "{0} - 終了",
|
||||
"ko_KR": "{0} - 종료",
|
||||
"no_NO": "{0} - Avslutt",
|
||||
"pl_PL": "{0} - Wyjdź",
|
||||
"pt_BR": "{0} - Sair",
|
||||
"ru_RU": "{0} - Выход",
|
||||
"sv_SE": "{0} - Avslut",
|
||||
"th_TH": "{0} - ออก",
|
||||
"tr_TR": "{0} - Çıkış",
|
||||
"uk_UA": "{0} - Вихід",
|
||||
"zh_CN": "{0} - 退出",
|
||||
"zh_TW": "{0} - 結束"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -17025,26 +17025,26 @@
|
||||
{
|
||||
"ID": "DialogStopEmulationTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - إيقاف المحاكاة",
|
||||
"de_DE": "Ryujinx - Beende Emulation",
|
||||
"el_GR": "Ryujinx - Διακοπή εξομοίωσης",
|
||||
"en_US": "Ryujinx - Stop Emulation",
|
||||
"es_ES": "Ryujinx - Detener emulación",
|
||||
"fr_FR": "Ryujinx - Arrêt de l'émulation",
|
||||
"he_IL": "ריוג'ינקס - עצור אמולציה",
|
||||
"it_IT": "Ryujinx - Ferma emulazione",
|
||||
"ja_JP": "Ryujinx - エミュレーションを中止",
|
||||
"ko_KR": "Ryujinx - 에뮬레이션 중지",
|
||||
"no_NO": "Ryujinx - Stopp emulasjon",
|
||||
"pl_PL": "Ryujinx - Zatrzymaj Emulację",
|
||||
"pt_BR": "Ryujinx - Parar emulação",
|
||||
"ru_RU": "Ryujinx - Остановка эмуляции",
|
||||
"sv_SE": "Ryujinx - Stoppa emulering",
|
||||
"th_TH": "Ryujinx - หยุดการจำลอง",
|
||||
"tr_TR": "Ryujinx - Emülasyonu Durdur",
|
||||
"uk_UA": "Ryujinx - Зупинити емуляцію",
|
||||
"zh_CN": "Ryujinx - 停止模拟",
|
||||
"zh_TW": "Ryujinx - 停止模擬"
|
||||
"ar_SA": "{0} - إيقاف المحاكاة",
|
||||
"de_DE": "{0} - Beende Emulation",
|
||||
"el_GR": "{0} - Διακοπή εξομοίωσης",
|
||||
"en_US": "{0} - Stop Emulation",
|
||||
"es_ES": "{0} - Detener emulación",
|
||||
"fr_FR": "{0} - Arrêt de l'émulation",
|
||||
"he_IL": "{0} - עצור אמולציה",
|
||||
"it_IT": "{0} - Ferma emulazione",
|
||||
"ja_JP": "{0} - エミュレーションを中止",
|
||||
"ko_KR": "{0} - 에뮬레이션 중지",
|
||||
"no_NO": "{0} - Stopp emulasjon",
|
||||
"pl_PL": "{0} - Zatrzymaj Emulację",
|
||||
"pt_BR": "{0} - Parar emulação",
|
||||
"ru_RU": "{0} - Остановка эмуляции",
|
||||
"sv_SE": "{0} - Stoppa emulering",
|
||||
"th_TH": "{0} - หยุดการจำลอง",
|
||||
"tr_TR": "{0} - Emülasyonu Durdur",
|
||||
"uk_UA": "{0} - Зупинити емуляцію",
|
||||
"zh_CN": "{0} - 停止模拟",
|
||||
"zh_TW": "{0} - 停止模擬"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -17950,51 +17950,51 @@
|
||||
{
|
||||
"ID": "RyujinxInfo",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - معلومات",
|
||||
"ar_SA": "{0} - معلومات",
|
||||
"de_DE": "",
|
||||
"el_GR": "Ryujinx - Πληροφορίες",
|
||||
"en_US": "Ryujinx - Info",
|
||||
"el_GR": "{0} - Πληροφορίες",
|
||||
"en_US": "{0} - Info",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "ריוג'ינקס - מידע",
|
||||
"it_IT": "Ryujinx - Informazioni",
|
||||
"ja_JP": "Ryujinx - 情報",
|
||||
"ko_KR": "Ryujinx - 정보",
|
||||
"no_NO": "Ryujinx - Informasjon",
|
||||
"he_IL": "{0} - מידע",
|
||||
"it_IT": "{0} - Informazioni",
|
||||
"ja_JP": "{0} - 情報",
|
||||
"ko_KR": "{0} - 정보",
|
||||
"no_NO": "{0} - Informasjon",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ryujinx - Informação",
|
||||
"ru_RU": "Ryujinx - Информация",
|
||||
"pt_BR": "{0} - Informação",
|
||||
"ru_RU": "{0} - Информация",
|
||||
"sv_SE": "",
|
||||
"th_TH": "Ryujinx – ข้อมูล",
|
||||
"tr_TR": "Ryujinx - Bilgi",
|
||||
"uk_UA": "Ryujin x - Інформація",
|
||||
"zh_CN": "Ryujinx - 信息",
|
||||
"zh_TW": "Ryujinx - 資訊"
|
||||
"th_TH": "{0} – ข้อมูล",
|
||||
"tr_TR": "{0} - Bilgi",
|
||||
"uk_UA": "{0} - Інформація",
|
||||
"zh_CN": "{0} - 信息",
|
||||
"zh_TW": "{0} - 資訊"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "RyujinxConfirm",
|
||||
"Translations": {
|
||||
"ar_SA": "ريوجينكس - تأكيد",
|
||||
"de_DE": "Ryujinx - Bestätigung",
|
||||
"el_GR": "Ryujinx - Επιβεβαίωση",
|
||||
"en_US": "Ryujinx - Confirmation",
|
||||
"es_ES": "Ryujinx - Confirmación",
|
||||
"ar_SA": "{0} - تأكيد",
|
||||
"de_DE": "{0} - Bestätigung",
|
||||
"el_GR": "{0} - Επιβεβαίωση",
|
||||
"en_US": "{0} - Confirmation",
|
||||
"es_ES": "{0} - Confirmación",
|
||||
"fr_FR": "",
|
||||
"he_IL": "ריוג'ינקס - אישור",
|
||||
"it_IT": "Ryujinx - Conferma",
|
||||
"ja_JP": "Ryujinx - 確認",
|
||||
"ko_KR": "Ryujinx - 확인",
|
||||
"no_NO": "Ryujinx - Bekreftelse",
|
||||
"pl_PL": "Ryujinx - Potwierdzenie",
|
||||
"pt_BR": "Ryujinx - Confirmação",
|
||||
"ru_RU": "Ryujinx - Подтверждение",
|
||||
"sv_SE": "Ryujinx - Bekräfta",
|
||||
"th_TH": "Ryujinx - ยืนยัน",
|
||||
"tr_TR": "Ryujinx - Doğrulama",
|
||||
"uk_UA": "Ryujinx - Підтвердження",
|
||||
"zh_CN": "Ryujinx - 确认",
|
||||
"zh_TW": "Ryujinx - 確認"
|
||||
"he_IL": "{0} - אישור",
|
||||
"it_IT": "{0} - Conferma",
|
||||
"ja_JP": "{0} - 確認",
|
||||
"ko_KR": "{0} - 확인",
|
||||
"no_NO": "{0} - Bekreftelse",
|
||||
"pl_PL": "{0} - Potwierdzenie",
|
||||
"pt_BR": "{0} - Confirmação",
|
||||
"ru_RU": "{0} - Подтверждение",
|
||||
"sv_SE": "{0} - Bekräfta",
|
||||
"th_TH": "{0} - ยืนยัน",
|
||||
"tr_TR": "{0} - Doğrulama",
|
||||
"uk_UA": "{0} - Підтвердження",
|
||||
"zh_CN": "{0} - 确认",
|
||||
"zh_TW": "{0} - 確認"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -18800,26 +18800,26 @@
|
||||
{
|
||||
"ID": "RyujinxUpdater",
|
||||
"Translations": {
|
||||
"ar_SA": "محدث ريوجينكس",
|
||||
"de_DE": "Ryujinx - Updater",
|
||||
"el_GR": "Ryujinx Ενημερωτής",
|
||||
"en_US": "Ryujinx Updater",
|
||||
"es_ES": "Actualizador de Ryujinx",
|
||||
"fr_FR": "Mise à jour de Ryujinx",
|
||||
"he_IL": "מעדכן ריוג'ינקס",
|
||||
"it_IT": "Aggiornamento di Ryujinx",
|
||||
"ja_JP": "Ryujinx アップデータ",
|
||||
"ko_KR": "Ryujinx 업데이터",
|
||||
"no_NO": "Ryujinx Oppgradering",
|
||||
"pl_PL": "Aktualizator Ryujinx",
|
||||
"pt_BR": "Atualizador do Ryujinx",
|
||||
"ru_RU": "Ryujinx - Обновление",
|
||||
"sv_SE": "Uppdaterare för Ryujinx",
|
||||
"th_TH": "ตัวอัปเดต Ryujinx",
|
||||
"tr_TR": "Ryujinx Güncelleyicisi",
|
||||
"uk_UA": "Програма оновлення Ryujinx",
|
||||
"zh_CN": "Ryujinx 更新",
|
||||
"zh_TW": "Ryujinx 更新程式"
|
||||
"ar_SA": "محدث {0}",
|
||||
"de_DE": "",
|
||||
"el_GR": "{0} Ενημερωτής",
|
||||
"en_US": "{0} Updater",
|
||||
"es_ES": "Actualizador de {0}",
|
||||
"fr_FR": "Mise à jour de {0}",
|
||||
"he_IL": "מעדכן {0}",
|
||||
"it_IT": "Aggiornamento di {0}",
|
||||
"ja_JP": "{0} アップデータ",
|
||||
"ko_KR": "{0} 업데이터",
|
||||
"no_NO": "{0} Oppgradering",
|
||||
"pl_PL": "Aktualizator {0}",
|
||||
"pt_BR": "Atualizador do {0}",
|
||||
"ru_RU": "{0} Обновление",
|
||||
"sv_SE": "Uppdaterare för {0}",
|
||||
"th_TH": "ตัวอัปเดต {0}",
|
||||
"tr_TR": "{0} Güncelleyicisi",
|
||||
"uk_UA": "Програма оновлення {0}",
|
||||
"zh_CN": "{0} 更新",
|
||||
"zh_TW": "{0} 更新程式"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -337,7 +337,7 @@ namespace Ryujinx.Ava.Common
|
||||
|
||||
if (publicDataNca is null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Extraction failure. The NCA was not present in the selected file");
|
||||
Logger.Error?.Print(LogClass.Application, "Extraction failure. The PublicData NCA was not present in the selected file");
|
||||
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
@@ -349,10 +349,6 @@ namespace Ryujinx.Ava.Common
|
||||
return;
|
||||
}
|
||||
|
||||
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
||||
? IntegrityCheckLevel.ErrorOnInvalid
|
||||
: IntegrityCheckLevel.None;
|
||||
|
||||
int index = Nca.GetSectionIndexFromType(NcaSectionType.Data, publicDataNca.Header.ContentType);
|
||||
|
||||
try
|
||||
|
||||
@@ -44,6 +44,16 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
}
|
||||
|
||||
SetDynamicValues(LocaleKeys.DialogConfirmationTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.DialogUpdaterTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.DialogErrorTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.DialogWarningTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.DialogExitTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.DialogStopEmulationTitle, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.RyujinxInfo, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.RyujinxConfirm, RyujinxApp.FullAppName);
|
||||
SetDynamicValues(LocaleKeys.RyujinxUpdater, RyujinxApp.FullAppName);
|
||||
}
|
||||
|
||||
public string this[LocaleKeys key]
|
||||
@@ -88,11 +98,16 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
public static string FormatDynamicValue(LocaleKeys key, params object[] values)
|
||||
=> Instance.UpdateAndGetDynamicValue(key, values);
|
||||
|
||||
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
|
||||
public void SetDynamicValues(LocaleKeys key, params object[] values)
|
||||
{
|
||||
_dynamicValues[key] = values;
|
||||
|
||||
OnPropertyChanged("Translation");
|
||||
}
|
||||
|
||||
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
|
||||
{
|
||||
SetDynamicValues(key, values);
|
||||
|
||||
return this[key];
|
||||
}
|
||||
|
||||
@@ -22,12 +22,12 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
public class RyujinxApp : Application
|
||||
{
|
||||
internal static string FormatTitle(LocaleKeys? windowTitleKey = null)
|
||||
internal static string FormatTitle(LocaleKeys? windowTitleKey = null, bool includeVersion = true)
|
||||
=> windowTitleKey is null
|
||||
? $"{FullAppName} {Program.Version}"
|
||||
: $"{FullAppName} {Program.Version} - {LocaleManager.Instance[windowTitleKey.Value]}";
|
||||
? $"{FullAppName}{(includeVersion ? $" {Program.Version}" : string.Empty)}"
|
||||
: $"{FullAppName}{(includeVersion ? $" {Program.Version}" : string.Empty)} - {LocaleManager.Instance[windowTitleKey.Value]}";
|
||||
|
||||
public static readonly string FullAppName = ReleaseInformation.IsCanaryBuild ? "Ryujinx Canary" : "Ryujinx";
|
||||
public static readonly string FullAppName = string.Intern(ReleaseInformation.IsCanaryBuild ? "Ryujinx Canary" : "Ryujinx");
|
||||
|
||||
public static MainWindow MainWindow => Current!
|
||||
.ApplicationLifetime.Cast<IClassicDesktopStyleApplicationLifetime>()
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
LinuxHelper.RecommendedVmMaxMapCount);
|
||||
|
||||
UserResult response = await ContentDialogHelper.ShowTextDialog(
|
||||
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
|
||||
RyujinxApp.FormatTitle(LocaleKeys.LinuxVmMaxMapCountDialogTitle, false),
|
||||
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
|
||||
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
|
||||
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
|
||||
|
||||
Reference in New Issue
Block a user