Compare commits
29 Commits
Canary-1.2
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e54cde704f
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@@ -2483,7 +2483,7 @@
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||||
0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
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0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
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010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
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||||
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53
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||||
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
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||||
0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
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01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
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0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
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@@ -1,118 +0,0 @@
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using System.Text.RegularExpressions;
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namespace Ryujinx.Common.Helper
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{
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public static partial class Patterns
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{
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#region Accessors
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public static readonly Regex Numeric = NumericRegex();
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public static readonly Regex AmdGcn = AmdGcnRegex();
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public static readonly Regex NvidiaConsumerClass = NvidiaConsumerClassRegex();
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public static readonly Regex DomainLp1Ns = DomainLp1NsRegex();
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public static readonly Regex DomainLp1Lp1Npln = DomainLp1Lp1NplnRegex();
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public static readonly Regex DomainLp1Znc = DomainLp1ZncRegex();
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public static readonly Regex DomainSbApi = DomainSbApiRegex();
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public static readonly Regex DomainSbAccounts = DomainSbAccountsRegex();
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public static readonly Regex DomainAccounts = DomainAccountsRegex();
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public static readonly Regex Module = ModuleRegex();
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public static readonly Regex FsSdk = FsSdkRegex();
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public static readonly Regex SdkMw = SdkMwRegex();
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// ReSharper disable once InconsistentNaming
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public static readonly Regex CJK = CJKRegex();
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public static readonly Regex LdnPassphrase = LdnPassphraseRegex();
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public static readonly Regex CleanText = CleanTextRegex();
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#endregion
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#region Generated pattern stubs
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#region Numeric validation
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[GeneratedRegex("[0-9]|.")]
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internal static partial Regex NumericRegex();
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#endregion
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#region GPU names
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[GeneratedRegex(
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"Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
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internal static partial Regex AmdGcnRegex();
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[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
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internal static partial Regex NvidiaConsumerClassRegex();
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#endregion
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#region DNS blocking
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public static readonly Regex[] BlockedHosts =
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[
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DomainLp1Ns,
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DomainLp1Lp1Npln,
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DomainLp1Znc,
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DomainSbApi,
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DomainSbAccounts,
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DomainAccounts
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];
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const RegexOptions DnsRegexOpts =
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RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture;
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[GeneratedRegex(@"^(.*)\-lp1\.(n|s)\.n\.srv\.nintendo\.net$", DnsRegexOpts)]
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internal static partial Regex DomainLp1NsRegex();
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[GeneratedRegex(@"^(.*)\-lp1\.lp1\.t\.npln\.srv\.nintendo\.net$", DnsRegexOpts)]
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internal static partial Regex DomainLp1Lp1NplnRegex();
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[GeneratedRegex(@"^(.*)\-lp1\.(znc|p)\.srv\.nintendo\.net$", DnsRegexOpts)]
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internal static partial Regex DomainLp1ZncRegex();
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||||
|
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[GeneratedRegex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$", DnsRegexOpts)]
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internal static partial Regex DomainSbApiRegex();
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|
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[GeneratedRegex(@"^(.*)\-sb\.accounts\.nintendo\.com$", DnsRegexOpts)]
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internal static partial Regex DomainSbAccountsRegex();
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[GeneratedRegex(@"^accounts\.nintendo\.com$", DnsRegexOpts)]
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internal static partial Regex DomainAccountsRegex();
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#endregion
|
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|
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#region Executable information
|
||||
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[GeneratedRegex(@"[a-z]:[\\/][ -~]{5,}\.nss", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
|
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internal static partial Regex ModuleRegex();
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||||
|
||||
[GeneratedRegex(@"sdk_version: ([0-9.]*)")]
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||||
internal static partial Regex FsSdkRegex();
|
||||
|
||||
[GeneratedRegex(@"SDK MW[ -~]*")]
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internal static partial Regex SdkMwRegex();
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||||
|
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#endregion
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||||
|
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#region CJK
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[GeneratedRegex(
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"\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
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private static partial Regex CJKRegex();
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#endregion
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[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
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private static partial Regex LdnPassphraseRegex();
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|
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[GeneratedRegex(@"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..")]
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||||
private static partial Regex CleanTextRegex();
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||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -10,18 +10,14 @@ namespace Ryujinx.Common.Helper
|
||||
public static bool IsMacOS => OperatingSystem.IsMacOS();
|
||||
public static bool IsWindows => OperatingSystem.IsWindows();
|
||||
public static bool IsLinux => OperatingSystem.IsLinux();
|
||||
|
||||
public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
|
||||
|
||||
public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
|
||||
|
||||
public static bool IsIntelMac => IsMacOS && IsX64;
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||||
public static bool IsArmMac => IsMacOS && IsArm;
|
||||
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
|
||||
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
|
||||
|
||||
public static bool IsX64Windows => IsWindows && IsX64;
|
||||
public static bool IsArmWindows => IsWindows && IsArm;
|
||||
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
|
||||
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
|
||||
|
||||
public static bool IsX64Linux => IsLinux && IsX64;
|
||||
public static bool IsArmLinux => IsLinux && IsArmMac;
|
||||
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
|
||||
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,8 +47,7 @@ namespace Ryujinx.Common
|
||||
"01006f8002326000", // Animal Crossings: New Horizons
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"01009bf0072d4000", // Captain Toad: Treasure Tracker
|
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"01009510001ca000", // Fast RMX
|
||||
"01005CA01580E000", // Persona 5 Royal
|
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"0100b880154fc000", // Persona 5 The Royal (Japan)
|
||||
"01005CA01580E000", // Persona 5 Royale
|
||||
"010015100b514000", // Super Mario Bros. Wonder
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"0100000000010000", // Super Mario Odyssey
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||||
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
}
|
||||
|
||||
using ManualResetEvent waitEvent = new(false);
|
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SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, _ => waitEvent.Set());
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SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
|
||||
bool signaled = waitEvent.WaitOne(timeout);
|
||||
|
||||
if (!signaled)
|
||||
if (!signaled && info != null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
|
||||
|
||||
|
||||
@@ -16,8 +16,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Unknown,
|
||||
}
|
||||
|
||||
static class VendorUtils
|
||||
static partial class VendorUtils
|
||||
{
|
||||
[GeneratedRegex("Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
|
||||
public static partial Regex AmdGcnRegex();
|
||||
|
||||
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
|
||||
public static partial Regex NvidiaConsumerClassRegex();
|
||||
|
||||
public static Vendor FromId(uint id)
|
||||
{
|
||||
return id switch
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
@@ -376,11 +375,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
|
||||
|
||||
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && Patterns.AmdGcn.IsMatch(GpuRenderer);
|
||||
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
|
||||
|
||||
if (Vendor == Vendor.Nvidia)
|
||||
{
|
||||
Match match = Patterns.NvidiaConsumerClass.Match(GpuRenderer);
|
||||
Match match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
|
||||
|
||||
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
|
||||
{
|
||||
|
||||
@@ -5,7 +5,6 @@ using LibHac.FsSystem;
|
||||
using LibHac.Ncm;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
@@ -31,6 +30,9 @@ namespace Ryujinx.HLE.HOS.Applets.Error
|
||||
|
||||
public event EventHandler AppletStateChanged;
|
||||
|
||||
[GeneratedRegex(@"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..")]
|
||||
private static partial Regex CleanTextRegex();
|
||||
|
||||
public ErrorApplet(Horizon horizon)
|
||||
{
|
||||
_horizon = horizon;
|
||||
@@ -105,7 +107,7 @@ namespace Ryujinx.HLE.HOS.Applets.Error
|
||||
|
||||
private static string CleanText(string value)
|
||||
{
|
||||
return Patterns.CleanText.Replace(value, string.Empty).Replace("\0", string.Empty);
|
||||
return CleanTextRegex().Replace(value, string.Empty).Replace("\0", string.Empty);
|
||||
}
|
||||
|
||||
private string GetMessageText(uint module, uint description, string key)
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
public static partial class CJKCharacterValidation
|
||||
{
|
||||
public static bool IsCJK(char value)
|
||||
{
|
||||
Regex regex = CJKRegex();
|
||||
|
||||
return regex.IsMatch(value.ToString());
|
||||
}
|
||||
|
||||
[GeneratedRegex("\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
|
||||
private static partial Regex CJKRegex();
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Ryujinx.Common.Helper;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
public static class CharacterValidation
|
||||
{
|
||||
public static bool IsNumeric(char value) => Patterns.Numeric.IsMatch(value.ToString());
|
||||
public static bool IsCJK(char value) => Patterns.CJK.IsMatch(value.ToString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
public static partial class NumericCharacterValidation
|
||||
{
|
||||
public static bool IsNumeric(char value)
|
||||
{
|
||||
Regex regex = NumericRegex();
|
||||
|
||||
return regex.IsMatch(value.ToString());
|
||||
}
|
||||
|
||||
[GeneratedRegex("[0-9]|.")]
|
||||
private static partial Regex NumericRegex();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,37 @@
|
||||
using Ryujinx.Common.Helper;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Proxy
|
||||
{
|
||||
static class DnsBlacklist
|
||||
static partial class DnsBlacklist
|
||||
{
|
||||
const RegexOptions RegexOpts = RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture;
|
||||
|
||||
[GeneratedRegex(@"^(.*)\-lp1\.(n|s)\.n\.srv\.nintendo\.net$", RegexOpts)]
|
||||
private static partial Regex BlockedHost1();
|
||||
[GeneratedRegex(@"^(.*)\-lp1\.lp1\.t\.npln\.srv\.nintendo\.net$", RegexOpts)]
|
||||
private static partial Regex BlockedHost2();
|
||||
[GeneratedRegex(@"^(.*)\-lp1\.(znc|p)\.srv\.nintendo\.net$", RegexOpts)]
|
||||
private static partial Regex BlockedHost3();
|
||||
[GeneratedRegex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$", RegexOpts)]
|
||||
private static partial Regex BlockedHost4();
|
||||
[GeneratedRegex(@"^(.*)\-sb\.accounts\.nintendo\.com$", RegexOpts)]
|
||||
private static partial Regex BlockedHost5();
|
||||
[GeneratedRegex(@"^accounts\.nintendo\.com$", RegexOpts)]
|
||||
private static partial Regex BlockedHost6();
|
||||
|
||||
private static readonly Regex[] _blockedHosts =
|
||||
[
|
||||
BlockedHost1(),
|
||||
BlockedHost2(),
|
||||
BlockedHost3(),
|
||||
BlockedHost4(),
|
||||
BlockedHost5(),
|
||||
BlockedHost6()
|
||||
];
|
||||
|
||||
public static bool IsHostBlocked(string host)
|
||||
{
|
||||
foreach (Regex regex in Patterns.BlockedHosts)
|
||||
foreach (Regex regex in _blockedHosts)
|
||||
{
|
||||
if (regex.IsMatch(host))
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@ using LibHac.Common.FixedArrays;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Loader;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Text;
|
||||
@@ -30,6 +29,13 @@ namespace Ryujinx.HLE.Loaders.Executables
|
||||
public string Name;
|
||||
public Array32<byte> BuildId;
|
||||
|
||||
[GeneratedRegex(@"[a-z]:[\\/][ -~]{5,}\.nss", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
|
||||
private static partial Regex ModuleRegex();
|
||||
[GeneratedRegex(@"sdk_version: ([0-9.]*)")]
|
||||
private static partial Regex FsSdkRegex();
|
||||
[GeneratedRegex(@"SDK MW[ -~]*")]
|
||||
private static partial Regex SdkMwRegex();
|
||||
|
||||
public NsoExecutable(IStorage inStorage, string name = null)
|
||||
{
|
||||
NsoReader reader = new();
|
||||
@@ -84,7 +90,7 @@ namespace Ryujinx.HLE.Loaders.Executables
|
||||
|
||||
if (string.IsNullOrEmpty(modulePath))
|
||||
{
|
||||
Match moduleMatch = Patterns.Module.Match(rawTextBuffer);
|
||||
Match moduleMatch = ModuleRegex().Match(rawTextBuffer);
|
||||
if (moduleMatch.Success)
|
||||
{
|
||||
modulePath = moduleMatch.Value;
|
||||
@@ -93,13 +99,13 @@ namespace Ryujinx.HLE.Loaders.Executables
|
||||
|
||||
stringBuilder.AppendLine($" Module: {modulePath}");
|
||||
|
||||
Match fsSdkMatch = Patterns.FsSdk.Match(rawTextBuffer);
|
||||
Match fsSdkMatch = FsSdkRegex().Match(rawTextBuffer);
|
||||
if (fsSdkMatch.Success)
|
||||
{
|
||||
stringBuilder.AppendLine($" FS SDK Version: {fsSdkMatch.Value.Replace("sdk_version: ", string.Empty)}");
|
||||
}
|
||||
|
||||
MatchCollection sdkMwMatches = Patterns.SdkMw.Matches(rawTextBuffer);
|
||||
MatchCollection sdkMwMatches = SdkMwRegex().Matches(rawTextBuffer);
|
||||
if (sdkMwMatches.Count != 0)
|
||||
{
|
||||
string libHeader = " SDK Libraries: ";
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
@@ -7,10 +6,6 @@ namespace Ryujinx.Horizon
|
||||
{
|
||||
public static class HorizonStatic
|
||||
{
|
||||
internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
|
||||
|
||||
public static event Action<MessagePackObject> PlayReportPrinted;
|
||||
|
||||
[ThreadStatic]
|
||||
private static HorizonOptions _options;
|
||||
|
||||
|
||||
@@ -230,8 +230,6 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
|
||||
builder.AppendLine($" Room: {gameRoom}");
|
||||
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
|
||||
|
||||
HorizonStatic.HandlePlayReport(deserializedReport);
|
||||
|
||||
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Hid,
|
||||
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL2JoyConPair.Id)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||
}
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
||||
{
|
||||
return new SDL2JoyCon(gamepadHandle, id);
|
||||
}
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
|
||||
|
||||
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@@ -0,0 +1,409 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyCon : IGamepad
|
||||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
||||
{
|
||||
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
||||
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
};
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
||||
};
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
||||
private readonly Lock _userMappingLock = new();
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private nint _gamepadHandle;
|
||||
|
||||
private enum JoyConType
|
||||
{
|
||||
Left, Right
|
||||
}
|
||||
|
||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
|
||||
private readonly JoyConType _joyConType;
|
||||
|
||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GameControllerName(_gamepadHandle);
|
||||
Id = driverId;
|
||||
Features = GetFeaturesFlag();
|
||||
|
||||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -938,9 +938,7 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.System.EnableInternetAccess,
|
||||
ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
|
||||
ConfigurationState.Instance.System.MatchSystemTime
|
||||
? 0
|
||||
: ConfigurationState.Instance.System.SystemTimeOffset,
|
||||
ConfigurationState.Instance.System.SystemTimeOffset,
|
||||
ConfigurationState.Instance.System.TimeZone,
|
||||
ConfigurationState.Instance.System.MemoryManagerMode,
|
||||
ConfigurationState.Instance.System.IgnoreMissingServices,
|
||||
|
||||
@@ -4153,23 +4153,23 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Match System Time",
|
||||
"en_US": "Resync to PC Date & Time",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"fr_FR": "Resynchronier la Date à celle du PC",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"it_IT": "Sincronizza data e ora con il PC",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"ko_KR": "PC 날짜와 시간에 동기화",
|
||||
"no_NO": "Resynkroniser til PC-dato og -klokkeslett",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"ru_RU": "Повторная синхронизация с датой и временем на компьютере",
|
||||
"sv_SE": "Återsynka till datorns datum och tid",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
"uk_UA": "Синхронізувати з датою та часом ПК",
|
||||
"zh_CN": "与 PC 日期和时间重新同步",
|
||||
"zh_TW": "重新同步至 PC 的日期和時間"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -15553,23 +15553,23 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Sync System Time to match your PC's current date & time.",
|
||||
"en_US": "Resync System Time to match your PC's current date & time.\n\nThis is not an active setting, it can still fall out of sync; in which case just click this button again.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.",
|
||||
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.\n\nCeci n'est pas un paramètrage automatique, la date peut se désynchroniser; dans ce cas là, rappuyer sur le boutton.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.",
|
||||
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.\n\nQuesta non è un'opzione attiva, perciò data e ora potrebbero tornare a non essere sincronizzate: in tal caso basterà cliccare nuovamente questo pulsante.",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.",
|
||||
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett.",
|
||||
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
|
||||
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett. \\Dette er ikke en aktiv innstilling, men den kan likevel komme ut av synkronisering; i så fall er det bare å klikke på denne knappen igjen.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.",
|
||||
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.",
|
||||
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.\n\nЭто не активная настройка, она все еще может рассинхронизироваться; в этом случае просто нажмите эту кнопку еще раз.",
|
||||
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.\n\nDetta är inte en aktiv inställning och den kan tappa synken och om det händer så kan du klicka på denna knapp igen.",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.",
|
||||
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。",
|
||||
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。"
|
||||
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.\n\nЦе не активне налаштування, тому синхронізація може збитися; у такому разі просто натискайте цю кнопку знову.",
|
||||
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间,时间仍然可能不同步;在这种情况下,只需再次单击此按钮即可。",
|
||||
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。\n\n這不是一個主動設定,它仍然可能會失去同步;在這種情況下,只需再次點擊此按鈕。"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -23069,7 +23069,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "可游玩",
|
||||
"zh_TW": "可暢順遊玩"
|
||||
"zh_TW": "可暢順遊玩 (Playable)"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -23094,7 +23094,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "进入游戏",
|
||||
"zh_TW": "大致可遊玩"
|
||||
"zh_TW": "大致可遊玩 (Ingame)"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -23119,7 +23119,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "菜单",
|
||||
"zh_TW": "只開啟至遊戲開始功能表"
|
||||
"zh_TW": "只開啟至遊戲開始功能表 (Menus)"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -23144,7 +23144,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动",
|
||||
"zh_TW": "只能啟動"
|
||||
"zh_TW": "只能啟動 (Boots)"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -23169,7 +23169,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "什么都没有",
|
||||
"zh_TW": "無法啟動"
|
||||
"zh_TW": "無法啟動 (Nothing)"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,19 +1,11 @@
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Loaders.Processes;
|
||||
using Ryujinx.Horizon;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Ava
|
||||
@@ -24,12 +16,12 @@ namespace Ryujinx.Ava
|
||||
public static Timestamps GuestAppStartedAt { get; set; }
|
||||
|
||||
private static string VersionString
|
||||
=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
|
||||
=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
|
||||
|
||||
private static readonly string _description =
|
||||
ReleaseInformation.IsValid
|
||||
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
|
||||
: "dev build";
|
||||
private static readonly string _description =
|
||||
ReleaseInformation.IsValid
|
||||
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
|
||||
: "dev build";
|
||||
|
||||
private const string ApplicationId = "1293250299716173864";
|
||||
|
||||
@@ -38,8 +30,6 @@ namespace Ryujinx.Ava
|
||||
|
||||
private static DiscordRpcClient _discordClient;
|
||||
private static RichPresence _discordPresenceMain;
|
||||
private static RichPresence _discordPresencePlaying;
|
||||
private static ApplicationMetadata _currentApp;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
@@ -47,7 +37,8 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
LargeImageKey = "ryujinx", LargeImageText = TruncateToByteLength(_description)
|
||||
LargeImageKey = "ryujinx",
|
||||
LargeImageText = TruncateToByteLength(_description)
|
||||
},
|
||||
Details = "Main Menu",
|
||||
State = "Idling",
|
||||
@@ -56,7 +47,6 @@ namespace Ryujinx.Ava
|
||||
|
||||
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
||||
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
|
||||
HorizonStatic.PlayReportPrinted += HandlePlayReport;
|
||||
}
|
||||
|
||||
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
|
||||
@@ -87,15 +77,16 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
if (titleId.TryGet(out string tid))
|
||||
SwitchToPlayingState(
|
||||
ApplicationLibrary.LoadAndSaveMetaData(tid),
|
||||
ApplicationLibrary.LoadAndSaveMetaData(tid),
|
||||
Switch.Shared.Processes.ActiveApplication
|
||||
);
|
||||
else
|
||||
else
|
||||
SwitchToMainState();
|
||||
}
|
||||
|
||||
private static RichPresence CreatePlayingState(ApplicationMetadata appMeta, ProcessResult procRes) =>
|
||||
new()
|
||||
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
||||
{
|
||||
_discordClient?.SetPresence(new RichPresence
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
@@ -109,48 +100,10 @@ namespace Ryujinx.Ava
|
||||
? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
|
||||
: "Never played",
|
||||
Timestamps = GuestAppStartedAt ??= Timestamps.Now
|
||||
};
|
||||
|
||||
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
|
||||
_currentApp = appMeta;
|
||||
});
|
||||
}
|
||||
|
||||
private static void UpdatePlayingState()
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresencePlaying);
|
||||
}
|
||||
|
||||
private static void SwitchToMainState()
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresenceMain);
|
||||
_discordPresencePlaying = null;
|
||||
_currentApp = null;
|
||||
}
|
||||
|
||||
private static void HandlePlayReport(MessagePackObject playReport)
|
||||
{
|
||||
if (_discordClient is null) return;
|
||||
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
||||
if (_discordPresencePlaying is null) return;
|
||||
|
||||
PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
|
||||
if (!value.Handled) return;
|
||||
|
||||
if (value.Reset)
|
||||
{
|
||||
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
|
||||
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_discordPresencePlaying.Details = value.FormattedString;
|
||||
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
|
||||
}
|
||||
UpdatePlayingState();
|
||||
}
|
||||
private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
|
||||
|
||||
private static string TruncateToByteLength(string input)
|
||||
{
|
||||
|
||||
@@ -144,12 +144,12 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
case KeyboardMode.Numeric:
|
||||
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumeric);
|
||||
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||
_checkInput = text => text.All(CharacterValidation.IsNumeric);
|
||||
_checkInput = text => text.All(NumericCharacterValidation.IsNumeric);
|
||||
break;
|
||||
case KeyboardMode.Alphabet:
|
||||
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
|
||||
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||
_checkInput = text => text.All(value => !CharacterValidation.IsCJK(value));
|
||||
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
|
||||
break;
|
||||
case KeyboardMode.ASCII:
|
||||
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
|
||||
|
||||
@@ -86,13 +86,6 @@
|
||||
Text="{Binding Version}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
IsVisible="{Binding HasPlayabilityInfo}"
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding LocalizedStatus}"
|
||||
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<StackPanel
|
||||
|
||||
@@ -159,7 +159,6 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
Symbol = (Symbol)symbol,
|
||||
Margin = new Thickness(10),
|
||||
FontSize = 40,
|
||||
FlowDirection = FlowDirection.LeftToRight,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Ryujinx.Common.Helper;
|
||||
using SharpMetal.QuartzCore;
|
||||
using System;
|
||||
|
||||
@@ -8,12 +7,14 @@ namespace Ryujinx.Ava.UI.Renderer
|
||||
{
|
||||
public CAMetalLayer CreateSurface()
|
||||
{
|
||||
if (OperatingSystem.IsMacOS() && RunningPlatform.IsArm)
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return new CAMetalLayer(MetalLayer);
|
||||
}
|
||||
|
||||
throw new NotSupportedException($"Cannot create a {nameof(CAMetalLayer)} without being on ARM Mac.");
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,19 +43,19 @@ namespace Ryujinx.Ava.UI.Renderer
|
||||
|
||||
public RendererHost(string titleId)
|
||||
{
|
||||
Focusable = true;
|
||||
FlowDirection = FlowDirection.LeftToRight;
|
||||
|
||||
EmbeddedWindow =
|
||||
#pragma warning disable CS8509
|
||||
TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
|
||||
#pragma warning restore CS8509
|
||||
{
|
||||
GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
|
||||
GraphicsBackend.Metal => new EmbeddedWindowMetal(),
|
||||
GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
|
||||
};
|
||||
|
||||
switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
|
||||
{
|
||||
case GraphicsBackend.OpenGl:
|
||||
EmbeddedWindow = new EmbeddedWindowOpenGL();
|
||||
break;
|
||||
case GraphicsBackend.Metal:
|
||||
EmbeddedWindow = new EmbeddedWindowMetal();
|
||||
break;
|
||||
case GraphicsBackend.Vulkan:
|
||||
EmbeddedWindow = new EmbeddedWindowVulkan();
|
||||
break;
|
||||
}
|
||||
|
||||
string backendText = EmbeddedWindow switch
|
||||
{
|
||||
EmbeddedWindowVulkan => "Vulkan",
|
||||
|
||||
@@ -16,7 +16,6 @@ using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Multiplayer;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
@@ -116,6 +115,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
|
||||
|
||||
public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
|
||||
|
||||
public bool IsMacOS => OperatingSystem.IsMacOS();
|
||||
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
@@ -197,7 +200,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableTextureRecompression { get; set; }
|
||||
public bool EnableMacroHLE { get; set; }
|
||||
public bool EnableColorSpacePassthrough { get; set; }
|
||||
public bool ColorSpacePassthroughAvailable => RunningPlatform.IsMacOS;
|
||||
public bool ColorSpacePassthroughAvailable => IsMacOS;
|
||||
public bool EnableFileLog { get; set; }
|
||||
public bool EnableStub { get; set; }
|
||||
public bool EnableInfo { get; set; }
|
||||
@@ -293,8 +296,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
[ObservableProperty] private bool _matchSystemTime;
|
||||
|
||||
public DateTimeOffset CurrentDate { get; set; }
|
||||
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
@@ -329,6 +330,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
|
||||
private static partial Regex LdnPassphraseRegex();
|
||||
|
||||
public bool IsInvalidLdnPassphraseVisible { get; set; }
|
||||
|
||||
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
|
||||
@@ -410,6 +414,17 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
|
||||
}
|
||||
|
||||
public void MatchSystemTime()
|
||||
{
|
||||
(DateTimeOffset dto, TimeSpan timeOfDay) = DateTimeOffset.Now.Extract();
|
||||
|
||||
CurrentDate = dto;
|
||||
CurrentTime = timeOfDay;
|
||||
|
||||
OnPropertyChanged(nameof(CurrentDate));
|
||||
OnPropertyChanged(nameof(CurrentTime));
|
||||
}
|
||||
|
||||
public async Task LoadTimeZones()
|
||||
{
|
||||
_timeZoneContentManager = new TimeZoneContentManager();
|
||||
@@ -455,7 +470,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private bool ValidateLdnPassphrase(string passphrase)
|
||||
{
|
||||
return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && Patterns.LdnPassphrase.IsMatch(passphrase));
|
||||
return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && LdnPassphraseRegex().IsMatch(passphrase));
|
||||
}
|
||||
|
||||
public void ValidateAndSetTimeZone(string location)
|
||||
@@ -511,9 +526,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
CurrentDate = currentDateTime.Date;
|
||||
CurrentTime = currentDateTime.TimeOfDay;
|
||||
|
||||
MatchSystemTime = config.System.MatchSystemTime;
|
||||
|
||||
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
|
||||
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval.Value;
|
||||
CustomVSyncInterval = config.Graphics.CustomVSyncInterval;
|
||||
VSyncMode = config.Graphics.VSyncMode;
|
||||
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
|
||||
@@ -618,7 +631,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.TimeZone.Value = TimeZone;
|
||||
}
|
||||
|
||||
config.System.MatchSystemTime.Value = MatchSystemTime;
|
||||
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
|
||||
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
|
||||
config.System.DramSize.Value = DramSize;
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@@ -70,7 +69,7 @@
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<CheckBox IsChecked="{Binding UseHypervisor}"
|
||||
IsVisible="{x:Static helper:RunningPlatform.IsArmMac}"
|
||||
IsVisible="{Binding IsAppleSiliconMac}"
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
Design.Width="1000"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
@@ -49,7 +48,7 @@
|
||||
<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
|
||||
<TextBlock Text="OpenGL" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
|
||||
<ComboBoxItem IsEnabled="{Binding IsAppleSiliconMac}">
|
||||
<TextBlock Text="Metal (ARM Mac only, Experimental)" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
|
||||
@@ -170,8 +170,7 @@
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}"
|
||||
Width="250"/>
|
||||
<DatePicker
|
||||
VerticalAlignment="Center"
|
||||
IsEnabled="{Binding !MatchSystemTime}"
|
||||
VerticalAlignment="Center"
|
||||
SelectedDate="{Binding CurrentDate}"
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}"
|
||||
Width="350" />
|
||||
@@ -182,21 +181,17 @@
|
||||
<TimePicker
|
||||
VerticalAlignment="Center"
|
||||
ClockIdentifier="24HourClock"
|
||||
IsEnabled="{Binding !MatchSystemTime}"
|
||||
SelectedTime="{Binding CurrentTime}"
|
||||
Width="350"
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}" />
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock
|
||||
<Button
|
||||
Margin="10, 0, 0, 0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabSystemSystemTimeMatch}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"
|
||||
Width="250"/>
|
||||
<CheckBox
|
||||
VerticalAlignment="Center"
|
||||
IsChecked="{Binding MatchSystemTime}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"/>
|
||||
Click="MatchSystemTime_OnClick"
|
||||
Background="{DynamicResource SystemAccentColor}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSystemTimeMatch}" />
|
||||
</Button>
|
||||
</StackPanel>
|
||||
<Separator />
|
||||
<StackPanel Margin="0,10,0,10"
|
||||
|
||||
@@ -34,5 +34,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
ViewModel.ValidateAndSetTimeZone(timeZone.Location);
|
||||
}
|
||||
}
|
||||
|
||||
private void MatchSystemTime_OnClick(object sender, RoutedEventArgs e) => ViewModel.MatchSystemTime();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
Width="1100"
|
||||
Height="768"
|
||||
MinWidth="800"
|
||||
@@ -114,7 +113,7 @@
|
||||
Spacing="10"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Right"
|
||||
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
|
||||
ReverseOrder="{Binding IsMacOS}">
|
||||
<Button
|
||||
Classes="accent"
|
||||
Content="{ext:Locale SettingsButtonOk}"
|
||||
|
||||
@@ -7,8 +7,6 @@ using LibHac.Ns;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Utilities.Compat;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||
@@ -23,30 +21,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
public bool Favorite { get; set; }
|
||||
public byte[] Icon { get; set; }
|
||||
public string Name { get; set; } = "Unknown";
|
||||
|
||||
private ulong _id;
|
||||
|
||||
public ulong Id
|
||||
{
|
||||
get => _id;
|
||||
set
|
||||
{
|
||||
_id = value;
|
||||
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
|
||||
}
|
||||
}
|
||||
public ulong Id { get; set; }
|
||||
public string Developer { get; set; } = "Unknown";
|
||||
public string Version { get; set; } = "0";
|
||||
|
||||
public bool HasPlayabilityInfo => PlayabilityStatus != null;
|
||||
|
||||
public string LocalizedStatus =>
|
||||
PlayabilityStatus.HasValue
|
||||
? LocaleManager.Instance[PlayabilityStatus!.Value]
|
||||
: string.Empty;
|
||||
|
||||
public LocaleKeys? PlayabilityStatus { get; set; }
|
||||
|
||||
public int PlayerCount { get; set; }
|
||||
public int GameCount { get; set; }
|
||||
public TimeSpan TimePlayed { get; set; }
|
||||
|
||||
@@ -47,6 +47,11 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
|
||||
}
|
||||
|
||||
public static void Unload()
|
||||
{
|
||||
_entries = null;
|
||||
}
|
||||
|
||||
private static CompatibilityEntry[] _entries;
|
||||
|
||||
public static CompatibilityEntry[] Entries
|
||||
@@ -59,11 +64,6 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
return _entries;
|
||||
}
|
||||
}
|
||||
|
||||
public static LocaleKeys? GetStatus(string titleId)
|
||||
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
|
||||
|
||||
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
|
||||
}
|
||||
|
||||
public class CompatibilityEntry
|
||||
|
||||
@@ -32,6 +32,8 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
contentDialog.Styles.Add(closeButtonParent);
|
||||
|
||||
await ContentDialogHelper.ShowAsync(contentDialog);
|
||||
|
||||
CompatibilityCsv.Unload();
|
||||
}
|
||||
|
||||
public CompatibilityList()
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 63;
|
||||
public const int CurrentVersion = 62;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@@ -141,11 +141,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Change System Time Offset in seconds
|
||||
/// </summary>
|
||||
public long SystemTimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Instead of setting the time via configuration, use the values provided by the system.
|
||||
/// </summary>
|
||||
public bool MatchSystemTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Docked Mode
|
||||
|
||||
@@ -429,8 +429,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
};
|
||||
}
|
||||
}),
|
||||
(62, static cff => cff.RainbowSpeed = 1f),
|
||||
(63, static cff => cff.MatchSystemTime = false)
|
||||
(62, static cff => cff.RainbowSpeed = 1f)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,11 +312,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// System Time Offset in Seconds
|
||||
/// </summary>
|
||||
public ReactiveObject<long> SystemTimeOffset { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Instead of setting the time via configuration, use the values provided by the system.
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> MatchSystemTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Docked Mode
|
||||
@@ -393,8 +388,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
TimeZone.LogChangesToValue(nameof(TimeZone));
|
||||
SystemTimeOffset = new ReactiveObject<long>();
|
||||
SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
|
||||
MatchSystemTime = new ReactiveObject<bool>();
|
||||
MatchSystemTime.LogChangesToValue(nameof(MatchSystemTime));
|
||||
EnableDockedMode = new ReactiveObject<bool>();
|
||||
EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
|
||||
EnablePtc = new ReactiveObject<bool>();
|
||||
|
||||
@@ -1,212 +0,0 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Common.Helper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public static class PlayReport
|
||||
{
|
||||
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ECBE000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600EBDA000",
|
||||
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100E8EC000"],
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
);
|
||||
|
||||
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
|
||||
|
||||
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(ref PlayReportValue value) =>
|
||||
value.PackedValue.AsDouble() switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
|
||||
=> value.BoxedValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => PlayReportFormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
|
||||
#region Analyzer implementation
|
||||
|
||||
public class PlayReportAnalyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
|
||||
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
PlayReportValue value = new()
|
||||
{
|
||||
Application = appMeta,
|
||||
PackedValue = valuePackObject
|
||||
};
|
||||
|
||||
return formatSpec.ValueFormatter(ref value);
|
||||
}
|
||||
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PlayReportGameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = Analyses.Count,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = priority,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct PlayReportValue
|
||||
{
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
}
|
||||
|
||||
public struct PlayReportFormattedValue
|
||||
{
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
public static implicit operator PlayReportFormattedValue(string formattedValue)
|
||||
=> new() { Handled = true, FormattedString = formattedValue };
|
||||
|
||||
public static PlayReportFormattedValue Unhandled => default;
|
||||
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
|
||||
|
||||
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
|
||||
}
|
||||
|
||||
public struct PlayReportValueFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user