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11 changed files with 214 additions and 163 deletions

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@@ -47,7 +47,8 @@ namespace Ryujinx.Common
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"01005CA01580E000", // Persona 5 Royal
"0100b880154fc000", // Persona 5 The Royal (Japan)
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey

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@@ -2,35 +2,36 @@ using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
internal static void HandlePlayReport(MessagePackObject report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
IsBackground = true,
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<MessagePackObject> PlayReportPrinted;
[ThreadStatic]
private static HorizonOptions _options;
public static event Action<MessagePackObject> PlayReport;
[ThreadStatic]
private static ISyscallApi _syscall;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }
[ThreadStatic]
private static IVirtualMemoryManager _addressSpace;
[field: ThreadStatic]
public static ISyscallApi Syscall { get; private set; }
[ThreadStatic]
private static IThreadContext _threadContext;
[field: ThreadStatic]
public static IVirtualMemoryManager AddressSpace { get; private set; }
[ThreadStatic]
private static int _threadHandle;
[field: ThreadStatic]
public static IThreadContext ThreadContext { get; private set; }
public static HorizonOptions Options => _options;
public static ISyscallApi Syscall => _syscall;
public static IVirtualMemoryManager AddressSpace => _addressSpace;
public static IThreadContext ThreadContext => _threadContext;
public static int CurrentThreadHandle => _threadHandle;
[field: ThreadStatic]
public static int CurrentThreadHandle { get; private set; }
public static void Register(
HorizonOptions options,
@@ -39,11 +40,11 @@ namespace Ryujinx.Horizon
IThreadContext threadContext,
int threadHandle)
{
_options = options;
_syscall = syscallApi;
_addressSpace = addressSpace;
_threadContext = threadContext;
_threadHandle = threadHandle;
Options = options;
Syscall = syscallApi;
AddressSpace = addressSpace;
ThreadContext = threadContext;
CurrentThreadHandle = threadHandle;
}
}
}

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@@ -1,3 +1,4 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@@ -11,6 +12,7 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc

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@@ -23069,7 +23069,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "可游玩",
"zh_TW": "可暢順遊玩 (Playable)"
"zh_TW": "可暢順遊玩"
}
},
{
@@ -23094,7 +23094,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "进入游戏",
"zh_TW": "大致可遊玩 (Ingame)"
"zh_TW": "大致可遊玩"
}
},
{
@@ -23119,7 +23119,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "菜单",
"zh_TW": "只開啟至遊戲開始功能表 (Menus)"
"zh_TW": "只開啟至遊戲開始功能表"
}
},
{
@@ -23144,7 +23144,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动",
"zh_TW": "只能啟動 (Boots)"
"zh_TW": "只能啟動"
}
},
{
@@ -23169,7 +23169,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "什么都没有",
"zh_TW": "無法啟動 (Nothing)"
"zh_TW": "無法啟動"
}
},
{

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@@ -56,7 +56,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
HorizonStatic.PlayReportPrinted += HandlePlayReport;
HorizonStatic.PlayReport += HandlePlayReport;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)

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@@ -86,6 +86,13 @@
Text="{Binding Version}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
IsVisible="{Binding HasPlayabilityInfo}"
HorizontalAlignment="Stretch"
Text="{Binding LocalizedStatus}"
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextAlignment="Start"
TextWrapping="Wrap" />
</StackPanel>
</Border>
<StackPanel

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@@ -7,6 +7,8 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
@@ -21,9 +23,30 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown";
public ulong Id { get; set; }
private ulong _id;
public ulong Id
{
get => _id;
set
{
_id = value;
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
}
}
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public bool HasPlayabilityInfo => PlayabilityStatus != null;
public string LocalizedStatus =>
PlayabilityStatus.HasValue
? LocaleManager.Instance[PlayabilityStatus!.Value]
: string.Empty;
public LocaleKeys? PlayabilityStatus { get; set; }
public int PlayerCount { get; set; }
public int GameCount { get; set; }
public TimeSpan TimePlayed { get; set; }

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@@ -47,11 +47,6 @@ namespace Ryujinx.Ava.Utilities.Compat
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
}
public static void Unload()
{
_entries = null;
}
private static CompatibilityEntry[] _entries;
public static CompatibilityEntry[] Entries
@@ -64,6 +59,11 @@ namespace Ryujinx.Ava.Utilities.Compat
return _entries;
}
}
public static LocaleKeys? GetStatus(string titleId)
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
}
public class CompatibilityEntry

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@@ -32,8 +32,6 @@ namespace Ryujinx.Ava.Utilities.Compat
contentDialog.Styles.Add(closeButtonParent);
await ContentDialogHelper.ShowAsync(contentDialog);
CompatibilityCsv.Unload();
}
public CompatibilityList()

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@@ -15,21 +15,24 @@ namespace Ryujinx.Ava.Utilities
"01007ef00011e000",
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
)
.AddSpec( // Super Mario Odyssey
.AddSpec(
"0100f2c0115b6000",
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec( // Super Mario Odyssey (China)
.AddSpec(
"010075000ECBE000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec( // Super Mario 3D World + Bowser's Fury
.AddSpec(
"010028600EBDA000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Mario Kart 8 Deluxe, Mario Kart 8 Deluxe (China)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100E8EC000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
);
@@ -37,6 +40,14 @@ namespace Ryujinx.Ava.Utilities
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(ref PlayReportValue value) =>
value.PackedValue.AsDouble() switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
@@ -74,125 +85,4 @@ namespace Ryujinx.Ava.Utilities
_ => PlayReportFormattedValue.ForceReset
};
}
#region Analyzer implementation
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
return this;
}
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
{
if (!playReport.IsDictionary)
return PlayReportFormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return PlayReportFormattedValue.Unhandled;
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
PlayReportValue value = new()
{
Application = appMeta,
BoxedValue = valuePackObject.ToObject()
};
return formatSpec.ValueFormatter(ref value);
}
return PlayReportFormattedValue.Unhandled;
}
}
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = Analyses.Count,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = priority,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
}
public struct PlayReportValue
{
public ApplicationMetadata Application { get; init; }
public object BoxedValue { get; init; }
}
public struct PlayReportFormattedValue
{
public bool Handled { get; private init; }
public bool Reset { get; private init; }
public string FormattedString { get; private init; }
public static implicit operator PlayReportFormattedValue(string formattedValue)
=> new() { Handled = true, FormattedString = formattedValue };
public static PlayReportFormattedValue Unhandled => default;
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
}
public struct PlayReportValueFormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
#endregion
}

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@@ -0,0 +1,129 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities
{
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
return this;
}
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
{
if (!playReport.IsDictionary)
return PlayReportFormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return PlayReportFormattedValue.Unhandled;
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
PlayReportValue value = new()
{
Application = appMeta,
PackedValue = valuePackObject
};
return formatSpec.ValueFormatter(ref value);
}
return PlayReportFormattedValue.Unhandled;
}
}
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = Analyses.Count,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = priority,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
}
public readonly struct PlayReportValue
{
public ApplicationMetadata Application { get; init; }
public MessagePackObject PackedValue { get; init; }
public object BoxedValue => PackedValue.ToObject();
}
public struct PlayReportFormattedValue
{
public bool Handled { get; private init; }
public bool Reset { get; private init; }
public string FormattedString { get; private init; }
public static implicit operator PlayReportFormattedValue(string formattedValue)
=> new() { Handled = true, FormattedString = formattedValue };
public static PlayReportFormattedValue Unhandled => default;
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
}
public struct PlayReportValueFormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
}