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...

29 Commits

Author SHA1 Message Date
FluffyOMC
479b38f035 Add tooltips to game status (#625) 2025-02-05 00:42:20 -06:00
Evan Husted
3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
Evan Husted
4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
Evan Husted
4ae9f1c0d2 UI: Use Hosted Games & Player Count localization keys in list view too 2025-02-04 23:31:31 -06:00
Evan Husted
717851985e UI: Reorganize Game Info dialog popup + localization 2025-02-04 23:28:37 -06:00
Evan Husted
bd08a111a8 UI: Show what each value is in the Game Info dialog, add game icon 2025-02-04 22:47:12 -06:00
Evan Husted
1972a47f39 UI: Game stats button on right click for Grid view users 2025-02-04 19:32:17 -06:00
Evan Husted
222ceb818b misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game 2025-02-04 18:21:49 -06:00
Evan Husted
b0fcc5bee1 misc: chore: Simplify HasCompatibilityEntry
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted
820e8f7375 [ci skip] UI: Strip dumped file information out of the DLC name 2025-02-04 18:10:28 -06:00
Evan Husted
e8a7d5b0b7 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted
fafb99c702 misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
Evan Husted
df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
Evan Husted
566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted
d8549f687b misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic] 2025-02-03 17:04:11 -06:00
Evan Husted
5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
Evan Husted
a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better 2025-02-03 15:46:39 -06:00
Evan Husted
158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
Evan Husted
8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
Evan Husted
c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
shinra-electric
11e4d8f970 Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
27 changed files with 1286 additions and 290 deletions

View File

@@ -47,7 +47,8 @@ namespace Ryujinx.Common
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"01005CA01580E000", // Persona 5 Royal
"0100b880154fc000", // Persona 5 The Royal (Japan)
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey

View File

@@ -2,35 +2,36 @@ using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
internal static void HandlePlayReport(MessagePackObject report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
IsBackground = true,
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<MessagePackObject> PlayReportPrinted;
[ThreadStatic]
private static HorizonOptions _options;
public static event Action<MessagePackObject> PlayReport;
[ThreadStatic]
private static ISyscallApi _syscall;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }
[ThreadStatic]
private static IVirtualMemoryManager _addressSpace;
[field: ThreadStatic]
public static ISyscallApi Syscall { get; private set; }
[ThreadStatic]
private static IThreadContext _threadContext;
[field: ThreadStatic]
public static IVirtualMemoryManager AddressSpace { get; private set; }
[ThreadStatic]
private static int _threadHandle;
[field: ThreadStatic]
public static IThreadContext ThreadContext { get; private set; }
public static HorizonOptions Options => _options;
public static ISyscallApi Syscall => _syscall;
public static IVirtualMemoryManager AddressSpace => _addressSpace;
public static IThreadContext ThreadContext => _threadContext;
public static int CurrentThreadHandle => _threadHandle;
[field: ThreadStatic]
public static int CurrentThreadHandle { get; private set; }
public static void Register(
HorizonOptions options,
@@ -39,11 +40,11 @@ namespace Ryujinx.Horizon
IThreadContext threadContext,
int threadHandle)
{
_options = options;
_syscall = syscallApi;
_addressSpace = addressSpace;
_threadContext = threadContext;
_threadHandle = threadHandle;
Options = options;
Syscall = syscallApi;
AddressSpace = addressSpace;
ThreadContext = threadContext;
CurrentThreadHandle = threadHandle;
}
}
}

View File

@@ -1,3 +1,4 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@@ -11,6 +12,7 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc

View File

@@ -1524,6 +1524,156 @@
},
{
"ID": "GameListHeaderDeveloper",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Developed by {0}",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListHeaderVersion",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "Έκδοση: {0}",
"en_US": "Version: {0}",
"es_ES": "Versión: {0}",
"fr_FR": "",
"he_IL": "",
"it_IT": "Versione: {0}",
"ja_JP": "バージョン: {0}",
"ko_KR": "버전: {0}",
"no_NO": "Versjon: {0}",
"pl_PL": "Wersja: {0}",
"pt_BR": "Versão: {0}",
"ru_RU": "Версия: {0}",
"sv_SE": "",
"th_TH": "เวอร์ชั่น: {0}",
"tr_TR": "Sürüm: {0}",
"uk_UA": "Версія: {0}",
"zh_CN": "版本: {0}",
"zh_TW": "版本: {0}"
}
},
{
"ID": "GameListHeaderTimePlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Spielzeit: {0}",
"el_GR": "Χρόνος: {0}",
"en_US": "Play Time: {0}",
"es_ES": "Tiempo jugado: {0}",
"fr_FR": "Temps de jeu: {0}",
"he_IL": "",
"it_IT": "Tempo di gioco: {0}",
"ja_JP": "プレイ時間: {0}",
"ko_KR": "플레이 타임: {0}",
"no_NO": "Spilletid: {0}",
"pl_PL": "Czas w grze: {0}",
"pt_BR": "Tempo de jogo: {0}",
"ru_RU": "Время в игре: {0}",
"sv_SE": "Speltid: {0}",
"th_TH": "เล่นไปแล้ว: {0}",
"tr_TR": "Oynama Süresi: {0}",
"uk_UA": "Зіграно часу: {0}",
"zh_CN": "游玩时长: {0}",
"zh_TW": "遊玩時數: {0}"
}
},
{
"ID": "GameListHeaderLastPlayed",
"Translations": {
"ar_SA": "",
"de_DE": "Zuletzt gespielt: {0}",
"el_GR": "Παίχτηκε: {0}",
"en_US": "Last Played: {0}",
"es_ES": "Jugado por última vez: {0}",
"fr_FR": "Dernière partie jouée: {0}",
"he_IL": "",
"it_IT": "Ultima partita: {0}",
"ja_JP": "最終プレイ日時: {0}",
"ko_KR": "마지막 플레이: {0}",
"no_NO": "Sist Spilt: {0}",
"pl_PL": "Ostatnio grane: {0}",
"pt_BR": "Último jogo: {0}",
"ru_RU": "Последний запуск: {0}",
"sv_SE": "Senast spelad: {0}",
"th_TH": "เล่นล่าสุด: {0}",
"tr_TR": "Son Oynama Tarihi: {0}",
"uk_UA": "Востаннє зіграно: {0}",
"zh_CN": "最近游玩: {0}",
"zh_TW": "最近遊玩: {0}"
}
},
{
"ID": "GameListHeaderFileExtension",
"Translations": {
"ar_SA": "",
"de_DE": "Dateiformat: {0}",
"el_GR": "Κατάληξη: {0}",
"en_US": "Extension: {0}",
"es_ES": "Extensión: {0}",
"fr_FR": "Extension du Fichier: {0}",
"he_IL": "",
"it_IT": "Estensione: {0}",
"ja_JP": "ファイル拡張子: {0}",
"ko_KR": "파일 확장자: {0}",
"no_NO": "Fil Eks.: {0}",
"pl_PL": "Rozszerzenie pliku: {0}",
"pt_BR": "Extensão: {0}",
"ru_RU": "Расширение файла: {0}",
"sv_SE": "Filänd: {0}",
"th_TH": "นามสกุลไฟล์: {0}",
"tr_TR": "Dosya Uzantısı: {0}",
"uk_UA": "Розширення файлу: {0}",
"zh_CN": "扩展名: {0}",
"zh_TW": "副檔名: {0}"
}
},
{
"ID": "GameListHeaderFileSize",
"Translations": {
"ar_SA": "",
"de_DE": "Dateigröße: {0}",
"el_GR": "Μέγεθος Αρχείου: {0}",
"en_US": "File Size: {0}",
"es_ES": "Tamaño del archivo: {0}",
"fr_FR": "Taille du Fichier: {0}",
"he_IL": "",
"it_IT": "Dimensione file: {0}",
"ja_JP": "ファイルサイズ: {0}",
"ko_KR": "파일 크기: {0}",
"no_NO": "Fil Størrelse: {0}",
"pl_PL": "Rozmiar pliku: {0}",
"pt_BR": "Tamanho: {0}",
"ru_RU": "Размер файла: {0}",
"sv_SE": "Filstorlek: {0}",
"th_TH": "ขนาดไฟล์: {0}",
"tr_TR": "Dosya Boyutu: {0}",
"uk_UA": "Розмір файлу: {0}",
"zh_CN": "大小: {0}",
"zh_TW": "檔案大小: {0}"
}
},
{
"ID": "GameListSortDeveloper",
"Translations": {
"ar_SA": "المطور",
"de_DE": "Entwickler",
@@ -1548,32 +1698,7 @@
}
},
{
"ID": "GameListHeaderVersion",
"Translations": {
"ar_SA": "الإصدار",
"de_DE": "",
"el_GR": "Έκδοση",
"en_US": "Version",
"es_ES": "Versión",
"fr_FR": "",
"he_IL": "גרסה",
"it_IT": "Versione",
"ja_JP": "バージョン",
"ko_KR": "버전",
"no_NO": "Versjon",
"pl_PL": "Wersja",
"pt_BR": "Versão",
"ru_RU": "Версия",
"sv_SE": "",
"th_TH": "เวอร์ชั่น",
"tr_TR": "Sürüm",
"uk_UA": "Версія",
"zh_CN": "版本",
"zh_TW": "版本"
}
},
{
"ID": "GameListHeaderTimePlayed",
"ID": "GameListSortTimePlayed",
"Translations": {
"ar_SA": "وقت اللعب",
"de_DE": "Spielzeit",
@@ -1598,7 +1723,7 @@
}
},
{
"ID": "GameListHeaderLastPlayed",
"ID": "GameListSortLastPlayed",
"Translations": {
"ar_SA": "آخر مرة لُعبت",
"de_DE": "Zuletzt gespielt",
@@ -1623,7 +1748,7 @@
}
},
{
"ID": "GameListHeaderFileExtension",
"ID": "GameListSortFileExtension",
"Translations": {
"ar_SA": "صيغة الملف",
"de_DE": "Dateiformat",
@@ -1648,7 +1773,7 @@
}
},
{
"ID": "GameListHeaderFileSize",
"ID": "GameListSortFileSize",
"Translations": {
"ar_SA": "حجم الملف",
"de_DE": "Dateigröße",
@@ -1673,7 +1798,7 @@
}
},
{
"ID": "GameListHeaderPath",
"ID": "GameListSortPath",
"Translations": {
"ar_SA": "المسار",
"de_DE": "Pfad",
@@ -1697,6 +1822,106 @@
"zh_TW": "路徑"
}
},
{
"ID": "GameListHeaderCompatibilityStatus",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Compatibility:",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListHeaderTitleId",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Title ID:",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListHeaderHostedGames",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Hosted Games: {0}",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListHeaderPlayerCount",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Online Players: {0}",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuOpenUserSaveDirectory",
"Translations": {
@@ -2522,6 +2747,106 @@
"zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式"
}
},
{
"ID": "GameListContextMenuShowCompatEntry",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show Compatibility Entry",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuShowCompatEntryToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show the selected game in the Compatibility List you can normally access via the Help menu.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuShowGameData",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show Game Info",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuShowGameDataToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show stats & details about the currently selected game.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuOpenModsDirectory",
"Translations": {
@@ -23069,7 +23394,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "可游玩",
"zh_TW": "可暢順遊玩 (Playable)"
"zh_TW": "可暢順遊玩"
}
},
{
@@ -23094,7 +23419,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "进入游戏",
"zh_TW": "大致可遊玩 (Ingame)"
"zh_TW": "大致可遊玩"
}
},
{
@@ -23119,7 +23444,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "菜单",
"zh_TW": "只開啟至遊戲開始功能表 (Menus)"
"zh_TW": "只開啟至遊戲開始功能表"
}
},
{
@@ -23144,7 +23469,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动",
"zh_TW": "只能啟動 (Boots)"
"zh_TW": "只能啟動"
}
},
{
@@ -23169,7 +23494,132 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "什么都没有",
"zh_TW": "無法啟動 (Nothing)"
"zh_TW": "無法啟動"
}
},
{
"ID": "CompatibilityListPlayableTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and plays without any crashes or GPU bugs of any kind, and at a speed fast enough to reasonably enjoy on an average PC.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListIngameTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and goes in-game but suffers from one or more of the following: crashes, deadlocks, GPU bugs, distractingly bad audio, or is simply too slow. Game still might able to be played all the way through, but not as the game is intended to play.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListMenusTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and goes past the title screen but does not make it into main gameplay.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListBootsTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots but does not make it past the title screen.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListNothingTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Does not boot or shows no signs of activity.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
HorizonStatic.PlayReportPrinted += HandlePlayReport;
HorizonStatic.PlayReport += HandlePlayReport;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@@ -117,11 +117,6 @@ namespace Ryujinx.Ava
_currentApp = appMeta;
}
private static void UpdatePlayingState()
{
_discordClient?.SetPresence(_discordPresencePlaying);
}
private static void SwitchToMainState()
{
_discordClient?.SetPresence(_discordPresenceMain);
@@ -135,21 +130,20 @@ namespace Ryujinx.Ava
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
PlayReportAnalyzer.FormattedValue formattedValue =
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!value.Handled) return;
if (!formattedValue.Handled) return;
if (value.Reset)
{
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
}
else
{
_discordPresencePlaying.Details = value.FormattedString;
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
UpdatePlayingState();
_discordPresencePlaying.Details = formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString;
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return; //don't trigger an update if the set presence Details are identical to current
_discordClient.SetPresence(_discordPresencePlaying);
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
private static string TruncateToByteLength(string input)

View File

@@ -32,6 +32,9 @@ namespace Ryujinx.Ava
public static MainWindow MainWindow => Current!
.ApplicationLifetime.Cast<IClassicDesktopStyleApplicationLifetime>()
.MainWindow.Cast<MainWindow>();
public static IClassicDesktopStyleApplicationLifetime AppLifetime => Current!
.ApplicationLifetime.Cast<IClassicDesktopStyleApplicationLifetime>();
public static bool IsClipboardAvailable(out IClipboard clipboard)
{

View File

@@ -19,6 +19,17 @@
Header="{ext:Locale GameListContextMenuCreateShortcut}"
Icon="{ext:Icon fa-solid fa-bookmark}"
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
IsVisible="{Binding HasCompatibilityEntry}"
Click="OpenApplicationCompatibility_Click"
Header="{ext:Locale GameListContextMenuShowCompatEntry}"
Icon="{ext:Icon mdi-gamepad}"
ToolTip.Tip="{ext:Locale GameListContextMenuShowCompatEntryToolTip}"/>
<MenuItem
Click="OpenApplicationData_Click"
Header="{ext:Locale GameListContextMenuShowGameData}"
Icon="{ext:Icon mdi-chart-line}"
ToolTip.Tip="{ext:Locale GameListContextMenuShowGameDataToolTip}"/>
<Separator />
<MenuItem
Click="OpenUserSaveDirectory_Click"
@@ -74,7 +85,6 @@
Header="{ext:Locale GameListContextMenuTrimXCI}"
IsEnabled="{Binding TrimXCIEnabled}"
ToolTip.Tip="{ext:Locale GameListContextMenuTrimXCIToolTip}" />
<Separator />
<MenuItem Header="{ext:Locale GameListContextMenuCacheManagement}" Icon="{ext:Icon mdi-cached}">
<MenuItem
Click="PurgePtcCache_Click"
@@ -112,6 +122,7 @@
Header="{ext:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{ext:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
IsVisible="{Binding HasDlc}"
Click="ExtractAocRomFs_Click"
Header="{ext:Locale GameListContextMenuExtractDataAocRomFS}"
ToolTip.Tip="{ext:Locale GameListContextMenuExtractDataAocRomFSToolTip}" />

View File

@@ -12,6 +12,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS;
@@ -333,7 +334,7 @@ namespace Ryujinx.Ava.UI.Controls
if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
return;
DownloadableContentModel selectedDlc = await DlcSelectView.Show(viewModel.SelectedApplication.IdBase, viewModel.ApplicationLibrary);
DownloadableContentModel selectedDlc = await DlcSelectView.Show(viewModel.SelectedApplication.Id, viewModel.ApplicationLibrary);
if (selectedDlc is not null)
{
@@ -385,6 +386,18 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.SelectedApplication.Icon
);
}
public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
}
public async void OpenApplicationData_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await ApplicationDataView.Show(viewModel.SelectedApplication);
}
public async void RunApplication_Click(object sender, RoutedEventArgs args)
{
@@ -394,12 +407,8 @@ namespace Ryujinx.Ava.UI.Controls
public async void TrimXCI_Click(object sender, RoutedEventArgs args)
{
MainWindowViewModel viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await viewModel.TrimXCIFile(viewModel.SelectedApplication.Path);
}
}
}
}

View File

@@ -0,0 +1,114 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
x:DataType="viewModels:ApplicationDataViewModel">
<StackPanel Orientation="Horizontal">
<Image Margin="0"
MaxWidth="256"
MinWidth="256"
Source="{Binding AppData.Icon, Converter={x:Static helpers:BitmapArrayValueConverter.Instance}}" />
<Border Margin="5, 0" Width="1" Height="256" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical">
<Grid
RowDefinitions="Auto,Auto,Auto"
ColumnDefinitions="*">
<StackPanel Grid.Row="0">
<TextBlock HorizontalAlignment="Left"
Text="{Binding FormattedVersion}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock HorizontalAlignment="Left"
Text="{Binding FormattedDeveloper}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock HorizontalAlignment="Stretch"
Text="{Binding FormattedFileExtension}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock HorizontalAlignment="Stretch"
Text="{Binding FormattedFileSize}"
TextAlignment="Start"
TextWrapping="Wrap" />
</StackPanel>
<Separator Grid.Row="1" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Grid.Row="2"
HorizontalAlignment="Left"
Orientation="Vertical"
Spacing="5">
<StackPanel Orientation="Horizontal" IsVisible="{Binding AppData.HasPlayabilityInfo}">
<TextBlock Padding="0, 0, 5, 0" Text="{ext:Locale GameListHeaderCompatibilityStatus}" />
<Button
Click="PlayabilityStatus_OnClick"
HorizontalContentAlignment="Left"
VerticalAlignment="Center"
Background="{DynamicResource AppListBackgroundColor}"
Padding="0">
<TextBlock
Margin="1.5"
Tag="{Binding AppData.IdString}"
Text="{Binding AppData.LocalizedStatus}"
Foreground="{Binding AppData.PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
ToolTip.Tip="{Binding AppData.LocalizedStatusTooltip}"
TextAlignment="Start"
TextWrapping="Wrap" />
<Button.Styles>
<Style Selector="Button">
<Setter Property="MinWidth"
Value="0" />
<!-- avoids very wide buttons from the overall project avalonia style -->
</Style>
</Button.Styles>
</Button>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock Padding="0, 0, 5, 0" Text="{ext:Locale GameListHeaderTitleId}" />
<Button
Click="IdString_OnClick"
HorizontalContentAlignment="Left"
VerticalAlignment="Center"
Background="{DynamicResource AppListBackgroundColor}"
Padding="0">
<TextBlock
Margin="1.5"
HorizontalAlignment="Stretch"
Text="{Binding AppData.IdString}"
TextAlignment="Start"
TextWrapping="Wrap" />
</Button>
</StackPanel>
</StackPanel>
</Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}"
Text="{Binding FormattedLdnInfo}"
TextAlignment="Start"
TextWrapping="Wrap" />
<Separator IsVisible="{Binding AppData.HasLdnGames}" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Top"
Orientation="Vertical"
Spacing="5">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedLastPlayed}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding FormattedPlayTime}"
IsVisible="{Binding AppData.HasPlayedPreviously}"
TextAlignment="Start"
TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
</StackPanel>
</UserControl>

View File

@@ -0,0 +1,86 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input.Platform;
using Avalonia.Interactivity;
using Avalonia.Styling;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using System.Linq;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
public partial class ApplicationDataView : UserControl
{
public static async Task Show(ApplicationData appData)
{
ContentDialog contentDialog = new()
{
Title = appData.Name,
PrimaryButtonText = string.Empty,
SecondaryButtonText = string.Empty,
CloseButtonText = LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
MinWidth = 256,
Content = new ApplicationDataView { DataContext = new ApplicationDataViewModel(appData) }
};
Style closeButton = new(x => x.Name("CloseButton"));
closeButton.Setters.Add(new Setter(WidthProperty, 160d));
Style closeButtonParent = new(x => x.Name("CommandSpace"));
closeButtonParent.Setters.Add(new Setter(HorizontalAlignmentProperty,
Avalonia.Layout.HorizontalAlignment.Center));
contentDialog.Styles.Add(closeButton);
contentDialog.Styles.Add(closeButtonParent);
await ContentDialogHelper.ShowAsync(contentDialog);
}
public ApplicationDataView()
{
InitializeComponent();
}
private async void PlayabilityStatus_OnClick(object sender, RoutedEventArgs e)
{
if (sender is not Button { Content: TextBlock playabilityLabel })
return;
if (RyujinxApp.AppLifetime.Windows.TryGetFirst(x => x is ContentDialogOverlayWindow, out Window window))
window.Close(ContentDialogResult.None);
await CompatibilityList.Show((string)playabilityLabel.Tag);
}
private async void IdString_OnClick(object sender, RoutedEventArgs e)
{
if (DataContext is not MainWindowViewModel mwvm)
return;
if (sender is not Button { Content: TextBlock idText })
return;
if (!RyujinxApp.IsClipboardAvailable(out IClipboard clipboard))
return;
ApplicationData appData = mwvm.Applications.FirstOrDefault(it => it.IdString == idText.Text);
if (appData is null)
return;
await clipboard.SetTextAsync(appData.IdString);
NotificationHelper.ShowInformation(
"Copied Title ID",
$"{appData.Name} ({appData.IdString})");
}
}
}

View File

@@ -86,6 +86,30 @@
Text="{Binding Version}"
TextAlignment="Start"
TextWrapping="Wrap" />
<Button
Click="PlayabilityStatus_OnClick"
HorizontalContentAlignment="Left"
VerticalAlignment="Center"
IsVisible="{Binding HasPlayabilityInfo}"
Background="{DynamicResource AppListBackgroundColor}"
Margin="-1, 0, 0, 0"
Padding="0"
ToolTip.Tip="{Binding LocalizedStatusTooltip}">
<TextBlock
Margin="1.5"
Tag="{Binding IdString}"
Text="{Binding LocalizedStatus}"
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextAlignment="Start"
TextWrapping="Wrap" />
<Button.Styles>
<Style Selector="Button">
<Setter Property="MinWidth"
Value="0" />
<!-- avoids very wide buttons from the overall project avalonia style -->
</Style>
</Button.Styles>
</Button>
</StackPanel>
</Border>
<StackPanel
@@ -117,7 +141,8 @@
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding Converter={helpers:MultiplayerInfoConverter}}"
IsVisible="{Binding HasLdnGames}"
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start"
TextWrapping="Wrap"/>
</StackPanel>

View File

@@ -5,7 +5,9 @@ using Avalonia.Interactivity;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using System;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.UI.Controls
@@ -28,6 +30,17 @@ namespace Ryujinx.Ava.UI.Controls
if (sender is ListBox { SelectedItem: ApplicationData selected })
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
}
private async void PlayabilityStatus_OnClick(object sender, RoutedEventArgs e)
{
if (DataContext is not MainWindowViewModel mwvm)
return;
if (sender is not Button { Content: TextBlock playabilityLabel })
return;
await CompatibilityList.Show((string)playabilityLabel.Tag);
}
private async void IdString_OnClick(object sender, RoutedEventArgs e)
{

View File

@@ -1,27 +1,31 @@
using Avalonia.Data.Converters;
using Avalonia.Markup.Xaml;
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Globalization;
using System.Text;
namespace Ryujinx.Ava.UI.Helpers
{
internal class MultiplayerInfoConverter : MarkupExtension, IValueConverter
{
private static readonly MultiplayerInfoConverter _instance = new();
public static readonly MultiplayerInfoConverter Instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is ApplicationData applicationData)
{
if (applicationData.PlayerCount != 0 && applicationData.GameCount != 0)
{
return $"Hosted Games: {applicationData.GameCount}\nOnline Players: {applicationData.PlayerCount}";
}
}
return "";
if (value is not ApplicationData { HasLdnGames: true } applicationData)
return "";
return new StringBuilder()
.AppendLine(
LocaleManager.Instance[LocaleKeys.GameListHeaderHostedGames]
.Format(applicationData.GameCount))
.Append(
LocaleManager.Instance[LocaleKeys.GameListHeaderPlayerCount]
.Format(applicationData.PlayerCount))
.ToString();
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
@@ -31,7 +35,7 @@ namespace Ryujinx.Ava.UI.Helpers
public override object ProvideValue(IServiceProvider serviceProvider)
{
return _instance;
return Instance;
}
}
}

View File

@@ -0,0 +1,26 @@
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.AppLibrary;
namespace Ryujinx.Ava.UI.ViewModels
{
public class ApplicationDataViewModel : BaseModel
{
public ApplicationData AppData { get; }
public ApplicationDataViewModel(ApplicationData appData) => AppData = appData;
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
public string FormattedLastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed].Format(AppData.LastPlayedString);
public string FormattedPlayTime => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed].Format(AppData.TimePlayedString);
public string FormattedFileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize].Format(AppData.FileSizeString);
public string FormattedLdnInfo =>
$"{LocaleManager.Instance[LocaleKeys.GameListHeaderHostedGames].Format(AppData.GameCount)}" +
$"\n" +
$"{LocaleManager.Instance[LocaleKeys.GameListHeaderPlayerCount].Format(AppData.PlayerCount)}";
}
}

View File

@@ -14,9 +14,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public DlcSelectViewModel(ulong titleId, ApplicationLibrary appLibrary)
{
_dlcs = appLibrary.DownloadableContents.Items
.Where(x => x.Dlc.TitleIdBase == titleId)
.Select(x => x.Dlc)
_dlcs = appLibrary.FindDlcsFor(titleId)
.OrderBy(it => it.IsBundled ? 0 : 1)
.ThenBy(it => it.TitleId)
.ToArray();

View File

@@ -69,8 +69,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private void LoadDownloadableContents()
{
IEnumerable<(DownloadableContentModel Dlc, bool IsEnabled)> dlcs = _applicationLibrary.DownloadableContents.Items
.Where(it => it.Dlc.TitleIdBase == _applicationData.IdBase);
(DownloadableContentModel Dlc, bool IsEnabled)[] dlcs = _applicationLibrary.FindDlcConfigurationFor(_applicationData.Id);
bool hasBundledContent = false;
foreach ((DownloadableContentModel dlc, bool isEnabled) in dlcs)

View File

@@ -349,6 +349,10 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool HasCompatibilityEntry => SelectedApplication.HasPlayabilityInfo;
public bool HasDlc => ApplicationLibrary.HasDlcs(SelectedApplication.Id);
public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
@@ -629,15 +633,15 @@ namespace Ryujinx.Ava.UI.ViewModels
{
return SortMode switch
{
ApplicationSort.Title => LocaleManager.Instance[LocaleKeys.GameListHeaderApplication],
ApplicationSort.Developer => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper],
ApplicationSort.LastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed],
ApplicationSort.FileType => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension],
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListHeaderPath],
ApplicationSort.Favorite => LocaleManager.Instance[LocaleKeys.CommonFavorite],
ApplicationSort.TitleId => LocaleManager.Instance[LocaleKeys.DlcManagerTableHeadingTitleIdLabel],
ApplicationSort.Title => LocaleManager.Instance[LocaleKeys.GameListHeaderApplication],
ApplicationSort.Developer => LocaleManager.Instance[LocaleKeys.GameListSortDeveloper],
ApplicationSort.LastPlayed => LocaleManager.Instance[LocaleKeys.GameListSortLastPlayed],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance[LocaleKeys.GameListSortTimePlayed],
ApplicationSort.FileType => LocaleManager.Instance[LocaleKeys.GameListSortFileExtension],
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListSortFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListSortPath],
_ => string.Empty,
};
}

View File

@@ -41,8 +41,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private void LoadUpdates()
{
IEnumerable<(TitleUpdateModel TitleUpdate, bool IsSelected)> updates = ApplicationLibrary.TitleUpdates.Items
.Where(it => it.TitleUpdate.TitleIdBase == ApplicationData.IdBase);
(TitleUpdateModel TitleUpdate, bool IsSelected)[] updates = ApplicationLibrary.FindUpdateConfigurationFor(ApplicationData.Id);
bool hasBundledContent = false;
SelectedUpdate = new TitleUpdateViewModelNoUpdate();

View File

@@ -50,7 +50,7 @@ namespace Ryujinx.Ava.UI.Views.Main
UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes);
XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
CompatibilityListMenuItem.Command = Commands.Create(CompatibilityList.Show);
CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
UpdateMenuItem.Command = Commands.Create(async () =>
{

View File

@@ -113,37 +113,37 @@
Tag="TitleId" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderDeveloper}"
Content="{ext:Locale GameListSortDeveloper}"
GroupName="Sort"
IsChecked="{Binding IsSortedByDeveloper, Mode=OneTime}"
Tag="Developer" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderTimePlayed}"
Content="{ext:Locale GameListSortTimePlayed}"
GroupName="Sort"
IsChecked="{Binding IsSortedByTimePlayed, Mode=OneTime}"
Tag="TotalTimePlayed" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderLastPlayed}"
Content="{ext:Locale GameListSortLastPlayed}"
GroupName="Sort"
IsChecked="{Binding IsSortedByLastPlayed, Mode=OneTime}"
Tag="LastPlayed" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderFileExtension}"
Content="{ext:Locale GameListSortFileExtension}"
GroupName="Sort"
IsChecked="{Binding IsSortedByType, Mode=OneTime}"
Tag="FileType" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderFileSize}"
Content="{ext:Locale GameListSortFileSize}"
GroupName="Sort"
IsChecked="{Binding IsSortedBySize, Mode=OneTime}"
Tag="FileSize" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderPath}"
Content="{ext:Locale GameListSortPath}"
GroupName="Sort"
IsChecked="{Binding IsSortedByPath, Mode=OneTime}"
Tag="Path" />

View File

@@ -7,6 +7,8 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
@@ -21,11 +23,47 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown";
public ulong Id { get; set; }
private ulong _id;
public ulong Id
{
get => _id;
set
{
_id = value;
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
}
}
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public bool HasPlayabilityInfo => PlayabilityStatus != null;
public string LocalizedStatus =>
PlayabilityStatus.HasValue
? LocaleManager.Instance[PlayabilityStatus!.Value]
: string.Empty;
public LocaleKeys? PlayabilityStatus { get; set; }
public string LocalizedStatusTooltip =>
PlayabilityStatus.HasValue
#pragma warning disable CS8509 // It is exhaustive for any value this property can contain.
? LocaleManager.Instance[PlayabilityStatus!.Value switch
#pragma warning restore CS8509
{
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
}]
: string.Empty;
public int PlayerCount { get; set; }
public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }
public string FileExtension { get; set; }

View File

@@ -128,13 +128,50 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
DynamicData.Kernel.Optional<ApplicationData> appData = Applications.Lookup(id);
if (appData.HasValue)
return appData.Value.Name;
if (DownloadableContents.Keys.FindFirst(x => x.TitleId == id).TryGet(out DownloadableContentModel dlcData))
return Path.GetFileNameWithoutExtension(dlcData.FileName);
return id.ToString("X16");
if (!DownloadableContents.Keys.FindFirst(x => x.TitleId == id).TryGet(out DownloadableContentModel dlcData))
return id.ToString("X16");
string name = Path.GetFileNameWithoutExtension(dlcData.FileName)!;
int idx = name.IndexOf('[');
if (idx != -1)
name = name[..idx];
return name;
}
public bool FindApplication(ulong id, out ApplicationData foundData)
{
DynamicData.Kernel.Optional<ApplicationData> appData = Applications.Lookup(id);
foundData = appData.HasValue ? appData.Value : null;
return appData.HasValue;
}
public bool FindUpdate(ulong id, out TitleUpdateModel foundData)
{
Gommon.Optional<TitleUpdateModel> appData =
TitleUpdates.Keys.FindFirst(x => x.TitleId == id);
foundData = appData.HasValue ? appData.Value : null;
return appData.HasValue;
}
public TitleUpdateModel[] FindUpdatesFor(ulong id)
=> TitleUpdates.Keys.Where(x => x.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
public (TitleUpdateModel TitleUpdate, bool IsSelected)[] FindUpdateConfigurationFor(ulong id)
=> TitleUpdates.Items.Where(x => x.TitleUpdate.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
public DownloadableContentModel[] FindDlcsFor(ulong id)
=> DownloadableContents.Keys.Where(x => x.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
public (DownloadableContentModel Dlc, bool IsEnabled)[] FindDlcConfigurationFor(ulong id)
=> DownloadableContents.Items.Where(x => x.Dlc.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
public bool HasDlcs(ulong id)
=> DownloadableContents.Keys.Any(x => x.TitleIdBase == (id & ~0x1FFFUL));
/// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception>
/// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception>
/// <exception cref="NotSupportedException">The NCA version is not supported.</exception>

View File

@@ -47,11 +47,6 @@ namespace Ryujinx.Ava.Utilities.Compat
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
}
public static void Unload()
{
_entries = null;
}
private static CompatibilityEntry[] _entries;
public static CompatibilityEntry[] Entries
@@ -64,6 +59,11 @@ namespace Ryujinx.Ava.Utilities.Compat
return _entries;
}
}
public static LocaleKeys? GetStatus(string titleId)
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
}
public class CompatibilityEntry
@@ -100,12 +100,25 @@ namespace Ryujinx.Ava.Utilities.Compat
public Optional<string> TitleId { get; }
public string[] Labels { get; }
public LocaleKeys? Status { get; }
public LocaleKeys? StatusDescription
=> Status switch
{
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
_ => null
};
public DateTime LastUpdated { get; }
public string LocalizedLastUpdated =>
LocaleManager.FormatDynamicValue(LocaleKeys.CompatibilityListLastUpdated, LastUpdated.Humanize());
public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
public string LocalizedStatusDescription => LocaleManager.Instance[StatusDescription!.Value];
public string FormattedTitleId => TitleId
.OrElse(new string(' ', 16));
@@ -113,20 +126,17 @@ namespace Ryujinx.Ava.Utilities.Compat
.Select(FormatLabelName)
.JoinToString(", ");
public override string ToString()
{
StringBuilder sb = new("CompatibilityEntry: {");
sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
sb.Append($"{nameof(TitleId)}={TitleId}, ");
sb.Append($"{nameof(Labels)}={
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
}, ");
sb.Append($"{nameof(Status)}=\"{Status}\", ");
sb.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"");
sb.Append('}');
return sb.ToString();
}
public override string ToString() =>
new StringBuilder("CompatibilityEntry: {")
.Append($"{nameof(GameName)}=\"{GameName}\", ")
.Append($"{nameof(TitleId)}={TitleId}, ")
.Append($"{nameof(Labels)}={
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
}, ")
.Append($"{nameof(Status)}=\"{Status}\", ")
.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"")
.Append('}')
.ToString();
public static string FormatLabelName(string labelName) => labelName.ToLower() switch
{

View File

@@ -34,7 +34,7 @@
Text="{ext:Locale CompatibilityListWarning}" />
</Grid>
<Grid Grid.Row="1" ColumnDefinitions="*,Auto,Auto">
<TextBox Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
<TextBox Name="SearchBox" Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
<CheckBox Grid.Column="1" Margin="7, 0, 0, 0" IsChecked="{Binding OnlyShowOwnedGames}" />
<TextBlock Grid.Column="2" Margin="-10, 0, 0, 0" Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" />
</Grid>
@@ -64,6 +64,8 @@
VerticalAlignment="Center"
Text="{Binding LocalizedStatus}"
Width="85"
Background="Transparent"
ToolTip.Tip="{Binding LocalizedStatusDescription}"
Foreground="{Binding Status, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextWrapping="NoWrap" />
<TextBlock Grid.Column="3"

View File

@@ -9,7 +9,7 @@ namespace Ryujinx.Ava.Utilities.Compat
{
public partial class CompatibilityList : UserControl
{
public static async Task Show()
public static async Task Show(string titleId = null)
{
ContentDialog contentDialog = new()
{
@@ -18,7 +18,10 @@ namespace Ryujinx.Ava.Utilities.Compat
CloseButtonText = LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
Content = new CompatibilityList
{
DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary)
DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary),
SearchBox = {
Text = titleId ?? ""
}
}
};
@@ -32,8 +35,6 @@ namespace Ryujinx.Ava.Utilities.Compat
contentDialog.Styles.Add(closeButtonParent);
await ContentDialogHelper.ShowAsync(contentDialog);
CompatibilityCsv.Unload();
}
public CompatibilityList()

View File

@@ -1,10 +1,4 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
namespace Ryujinx.Ava.Utilities
{
@@ -13,41 +7,55 @@ namespace Ryujinx.Ava.Utilities
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
.AddSpec(
"01007ef00011e000",
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
)
.AddSpec( // Super Mario Odyssey
.AddSpec(
"0100f2c0115b6000",
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec( // Super Mario Odyssey (China)
"010075000ECBE000",
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec( // Super Mario 3D World + Bowser's Fury
"010028600EBDA000",
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Mario Kart 8 Deluxe, Mario Kart 8 Deluxe (China)
["0100152000022000", "010075100E8EC000"],
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
);
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
=> value.BoxedValue switch
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
@@ -74,125 +82,4 @@ namespace Ryujinx.Ava.Utilities
_ => PlayReportFormattedValue.ForceReset
};
}
#region Analyzer implementation
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
return this;
}
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
{
if (!playReport.IsDictionary)
return PlayReportFormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return PlayReportFormattedValue.Unhandled;
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
PlayReportValue value = new()
{
Application = appMeta,
BoxedValue = valuePackObject.ToObject()
};
return formatSpec.ValueFormatter(ref value);
}
return PlayReportFormattedValue.Unhandled;
}
}
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = Analyses.Count,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = priority,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
}
public struct PlayReportValue
{
public ApplicationMetadata Application { get; init; }
public object BoxedValue { get; init; }
}
public struct PlayReportFormattedValue
{
public bool Handled { get; private init; }
public bool Reset { get; private init; }
public string FormattedString { get; private init; }
public static implicit operator PlayReportFormattedValue(string formattedValue)
=> new() { Handled = true, FormattedString = formattedValue };
public static PlayReportFormattedValue Unhandled => default;
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
}
public struct PlayReportValueFormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
#endregion
}

View File

@@ -0,0 +1,282 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities
{
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
return this;
}
/// <summary>
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
/// <param name="playReport">The Play Report received from HLE.</param>
/// <returns>A struct representing a possible formatted value.</returns>
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
MessagePackObject playReport
)
{
if (!playReport.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return FormattedValue.Unhandled;
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.ValueFormatter(new PlayReportValue
{
Application = appMeta, PackedValue = valuePackObject
});
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="PlayReportValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class PlayReportValue
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
}