Compare commits
8 Commits
Canary-1.2
...
800c1a7192
| Author | SHA1 | Date | |
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800c1a7192 | ||
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9c226dcc7a | ||
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30a534edcd | ||
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1d88771d1b | ||
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4e8157688e | ||
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5085af0050 | ||
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2c8edaf89e | ||
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f73ffd1fd0 |
@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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namespace Ryujinx.Common.Configuration.Hid
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{
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public class KeyboardHotkeys
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@@ -13,5 +15,6 @@ namespace Ryujinx.Common.Configuration.Hid
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public Key VolumeDown { get; set; }
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public Key CustomVSyncIntervalIncrement { get; set; }
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public Key CustomVSyncIntervalDecrement { get; set; }
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public List<Key> CycleControllers { get; set; }
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}
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}
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@@ -1,5 +1,6 @@
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using MsgPack;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Horizon.Prepo.Types;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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@@ -8,7 +9,7 @@ namespace Ryujinx.Horizon
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{
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public static class HorizonStatic
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{
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internal static void HandlePlayReport(MessagePackObject report) =>
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internal static void HandlePlayReport(PlayReport report) =>
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new Thread(() => PlayReport?.Invoke(report))
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{
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Name = "HLE.PlayReportEvent",
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@@ -16,7 +17,7 @@ namespace Ryujinx.Horizon
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Priority = ThreadPriority.AboveNormal
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}.Start();
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public static event Action<MessagePackObject> PlayReport;
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public static event Action<PlayReport> PlayReport;
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[field: ThreadStatic]
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public static HorizonOptions Options { get; private set; }
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@@ -1,4 +1,3 @@
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using Gommon;
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using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common.Logging;
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@@ -12,19 +11,12 @@ using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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using System.Text;
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using System.Threading;
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using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
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namespace Ryujinx.Horizon.Prepo.Ipc
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{
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partial class PrepoService : IPrepoService
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{
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enum PlayReportKind
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{
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Normal,
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System,
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}
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private readonly ArpApi _arp;
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private readonly PrepoServicePermissionLevel _permissionLevel;
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private ulong _systemSessionId;
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@@ -196,10 +188,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
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{
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return PrepoResult.InvalidBufferSize;
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}
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StringBuilder builder = new();
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MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
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PlayReport playReport = new()
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{
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Kind = playReportKind,
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Room = gameRoom,
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ReportData = deserializedReport
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};
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builder.AppendLine();
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builder.AppendLine("PlayReport log:");
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builder.AppendLine($" Kind: {playReportKind}");
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@@ -209,10 +208,12 @@ namespace Ryujinx.Horizon.Prepo.Ipc
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if (pid != 0)
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{
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builder.AppendLine($" Pid: {pid}");
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playReport.Pid = pid;
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}
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else
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{
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builder.AppendLine($" ApplicationId: {applicationId}");
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playReport.AppId = applicationId;
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}
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Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
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@@ -223,17 +224,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
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_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
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playReport.Version = applicationLaunchProperty.Version;
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builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
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if (!userId.IsNull)
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{
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builder.AppendLine($" UserId: {userId}");
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playReport.UserId = userId;
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}
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builder.AppendLine($" Room: {gameRoom}");
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builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
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HorizonStatic.HandlePlayReport(deserializedReport);
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HorizonStatic.HandlePlayReport(playReport);
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Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());
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24
src/Ryujinx.Horizon/Prepo/Types/PlayReport.cs
Normal file
24
src/Ryujinx.Horizon/Prepo/Types/PlayReport.cs
Normal file
@@ -0,0 +1,24 @@
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using MsgPack;
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using Ryujinx.Horizon.Sdk.Account;
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using Ryujinx.Horizon.Sdk.Ncm;
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namespace Ryujinx.Horizon.Prepo.Types
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{
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public struct PlayReport
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{
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public PlayReportKind Kind { get; init; }
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public string Room { get; init; }
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public MessagePackObject ReportData { get; init; }
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public ApplicationId? AppId;
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public ulong? Pid;
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public uint Version;
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public Uid? UserId;
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}
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public enum PlayReportKind
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{
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Normal,
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System,
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}
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}
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@@ -40,6 +40,7 @@ using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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@@ -49,6 +50,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -1308,6 +1310,18 @@ namespace Ryujinx.Ava
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_viewModel.Volume = Device.GetVolume();
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break;
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case KeyboardHotkeyState.CycleControllersPlayer1:
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case KeyboardHotkeyState.CycleControllersPlayer2:
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case KeyboardHotkeyState.CycleControllersPlayer3:
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case KeyboardHotkeyState.CycleControllersPlayer4:
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case KeyboardHotkeyState.CycleControllersPlayer5:
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case KeyboardHotkeyState.CycleControllersPlayer6:
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case KeyboardHotkeyState.CycleControllersPlayer7:
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case KeyboardHotkeyState.CycleControllersPlayer8:
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var player = currentHotkeyState - KeyboardHotkeyState.CycleControllersPlayer1;
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var ivm = new UI.ViewModels.Input.InputViewModel();
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Dispatcher.UIThread.Invoke(() => ivm.CyclePlayerDevice(player));
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break;
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case KeyboardHotkeyState.None:
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(_keyboardInterface as AvaloniaKeyboard).Clear();
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break;
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@@ -1390,6 +1404,15 @@ namespace Ryujinx.Ava
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state = KeyboardHotkeyState.CustomVSyncIntervalDecrement;
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}
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foreach (var cycle in ConfigurationState.Instance.Hid.Hotkeys.Value.CycleControllers?.Select((value, index) => (value, index)) ?? [])
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{
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if (_keyboardInterface.IsPressed((Key)cycle.value))
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{
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state = KeyboardHotkeyState.CycleControllersPlayer1 + cycle.index;
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break;
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}
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}
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return state;
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}
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}
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@@ -5672,6 +5672,31 @@
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"zh_TW": "啟用警告日誌"
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}
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},
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{
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"ID": "SettingsTabHotkeysCycleControllers",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Cycle Controllers",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "SettingsTabLoggingEnableErrorLogs",
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"Translations": {
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@@ -23696,6 +23721,56 @@
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"zh_CN": "选择一个要解压的 DLC",
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"zh_TW": ""
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}
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},
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{
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"ID": "GameInfoRpcImage",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Rich Presence Image",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "GameInfoRpcDynamic",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Dynamic Rich Presence",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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||||
"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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||||
"pt_BR": "",
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||||
"ru_RU": "",
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||||
"sv_SE": "",
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||||
"th_TH": "",
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"tr_TR": "",
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||||
"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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}
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]
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}
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@@ -14,5 +14,13 @@ namespace Ryujinx.Ava.Common
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VolumeDown,
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CustomVSyncIntervalIncrement,
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CustomVSyncIntervalDecrement,
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CycleControllersPlayer1,
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CycleControllersPlayer2,
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CycleControllersPlayer3,
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CycleControllersPlayer4,
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CycleControllersPlayer5,
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CycleControllersPlayer6,
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CycleControllersPlayer7,
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CycleControllersPlayer8
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}
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}
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@@ -10,6 +10,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.Horizon;
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using Ryujinx.Horizon.Prepo.Types;
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using System.Linq;
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using System.Text;
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namespace Ryujinx.Ava
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@@ -37,6 +39,9 @@ namespace Ryujinx.Ava
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private static RichPresence _discordPresencePlaying;
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private static ApplicationMetadata _currentApp;
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public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
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public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
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|
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public static void Initialize()
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{
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_discordPresenceMain = new RichPresence
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@@ -120,20 +125,22 @@ namespace Ryujinx.Ava
|
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_currentApp = null;
|
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}
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|
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private static void HandlePlayReport(MessagePackObject playReport)
|
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private static void HandlePlayReport(PlayReport playReport)
|
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{
|
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if (_discordClient is null) return;
|
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
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if (_discordPresencePlaying is null) return;
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|
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Analyzer.FormattedValue formattedValue =
|
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FormattedValue formattedValue =
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PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
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|
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if (!formattedValue.Handled) return;
|
||||
|
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_discordPresencePlaying.Details = formattedValue.Reset
|
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? $"Playing {_currentApp.Title}"
|
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: formattedValue.FormattedString;
|
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_discordPresencePlaying.Details = TruncateToByteLength(
|
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formattedValue.Reset
|
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? $"Playing {_currentApp.Title}"
|
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: formattedValue.FormattedString
|
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);
|
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|
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if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
|
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return; //don't trigger an update if the set presence Details are identical to current
|
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|
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@@ -4,6 +4,7 @@
|
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xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
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xmlns:ext="using:Ryujinx.Ava.Common.Markup"
|
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xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
|
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xmlns:ui="using:FluentAvalonia.UI.Controls"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
|
||||
@@ -85,6 +86,49 @@
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<StackPanel Orientation="Vertical" Spacing="5">
|
||||
<StackPanel Orientation="Horizontal" Spacing="5">
|
||||
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
|
||||
<TextBlock
|
||||
Foreground="ForestGreen"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasRichPresenceAsset}"
|
||||
Text="{ext:Locale GameInfoRpcImage}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
|
||||
<TextBlock
|
||||
Foreground="Red"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
|
||||
Text="{ext:Locale GameInfoRpcImage}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal" Spacing="5">
|
||||
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
|
||||
<TextBlock
|
||||
Foreground="ForestGreen"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
|
||||
Text="{ext:Locale GameInfoRpcDynamic}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
|
||||
<TextBlock
|
||||
Foreground="Red"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
|
||||
Text="{ext:Locale GameInfoRpcDynamic}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasLdnGames}"
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
LocaleKeys.CompatibilityListNothing or
|
||||
LocaleKeys.CompatibilityListBoots or
|
||||
LocaleKeys.CompatibilityListMenus => Brushes.Red,
|
||||
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
|
||||
LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
|
||||
_ => Brushes.ForestGreen
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using DynamicData;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Input
|
||||
{
|
||||
@@ -28,8 +33,15 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
|
||||
[ObservableProperty] private Key _customVSyncIntervalDecrement;
|
||||
|
||||
public ObservableCollection<CycleController> CycleControllers { get; set; } = new ObservableCollection<CycleController>();
|
||||
public ICommand AddCycleController { get; set; }
|
||||
public ICommand RemoveCycleController { get; set; }
|
||||
public bool CanRemoveCycleController => CycleControllers.Count > 0 && CycleControllers.Count < 8;
|
||||
|
||||
public HotkeyConfig(KeyboardHotkeys config)
|
||||
{
|
||||
AddCycleController = MiniCommand.Create(() => CycleControllers.Add(new CycleController(CycleControllers.Count + 1, Key.Unbound)));
|
||||
RemoveCycleController = MiniCommand.Create(() => CycleControllers.Remove(CycleControllers.Last()));
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
@@ -44,6 +56,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = config.VolumeDown;
|
||||
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
|
||||
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
|
||||
CycleControllers.AddRange((config.CycleControllers ?? []).Select((x, i) => new CycleController(i + 1, x)));
|
||||
}
|
||||
|
||||
public KeyboardHotkeys GetConfig() =>
|
||||
@@ -60,6 +73,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = VolumeDown,
|
||||
CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement,
|
||||
CycleControllers = CycleControllers.Select(x => x.Hotkey).ToList()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
48
src/Ryujinx/UI/ViewModels/CycleController.cs
Normal file
48
src/Ryujinx/UI/ViewModels/CycleController.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
public class CycleController : BaseModel
|
||||
{
|
||||
private string _player;
|
||||
private Key _hotkey;
|
||||
|
||||
public string Player
|
||||
{
|
||||
get => _player;
|
||||
set
|
||||
{
|
||||
_player = value;
|
||||
OnPropertyChanged(nameof(Player));
|
||||
}
|
||||
}
|
||||
|
||||
public Key Hotkey
|
||||
{
|
||||
get => _hotkey;
|
||||
set
|
||||
{
|
||||
_hotkey = value;
|
||||
OnPropertyChanged(nameof(Hotkey));
|
||||
}
|
||||
}
|
||||
|
||||
public CycleController(int v, Key x)
|
||||
{
|
||||
Player = v switch
|
||||
{
|
||||
1 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer1],
|
||||
2 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer2],
|
||||
3 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer3],
|
||||
4 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer4],
|
||||
5 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer5],
|
||||
6 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer6],
|
||||
7 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer7],
|
||||
8 => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer8],
|
||||
_ => LocaleManager.Instance[LocaleKeys.ControllerSettingsPlayer] + " " + v
|
||||
};
|
||||
Hotkey = x;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -897,5 +897,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
AvaloniaKeyboardDriver.Dispose();
|
||||
}
|
||||
|
||||
public void CyclePlayerDevice(int player)
|
||||
{
|
||||
LoadDevices();
|
||||
PlayerId = (PlayerIndex)player;
|
||||
Device = (Device + 1) % Devices.Count;
|
||||
Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<UserControl
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsHotkeysView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
@@ -15,17 +15,18 @@
|
||||
<viewModels:SettingsViewModel />
|
||||
</Design.DataContext>
|
||||
<UserControl.Styles>
|
||||
<Style Selector="StackPanel > StackPanel">
|
||||
<Style Selector="StackPanel StackPanel">
|
||||
<Setter Property="Margin" Value="10, 0, 0, 0" />
|
||||
<Setter Property="Orientation" Value="Horizontal" />
|
||||
</Style>
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock">
|
||||
<Style Selector="StackPanel StackPanel > TextBlock">
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
<Setter Property="Width" Value="230" />
|
||||
</Style>
|
||||
<Style Selector="ToggleButton">
|
||||
<Style Selector="ToggleButton, Button">
|
||||
<Setter Property="Width" Value="90" />
|
||||
<Setter Property="Height" Value="27" />
|
||||
<Setter Property="Padding" Value="0,5,0,5" /> <!-- Added vertical padding -->
|
||||
</Style>
|
||||
<Style Selector="ToggleButton > TextBlock">
|
||||
<Setter Property="TextAlignment" Value="Center" />
|
||||
@@ -39,79 +40,123 @@
|
||||
VerticalScrollBarVisibility="Auto">
|
||||
<Border Classes="settings">
|
||||
<StackPanel
|
||||
Name="SettingButtons"
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
Spacing="10"
|
||||
Name="SettingButtons">
|
||||
<TextBlock
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabHotkeysHotkeys}" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" />
|
||||
<ToggleButton Name="ToggleVSyncMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleVSyncMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
Spacing="10"
|
||||
Orientation="Vertical">
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" />
|
||||
<ToggleButton Name="ToggleVSyncMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleVSyncMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" />
|
||||
<ToggleButton Name="Screenshot">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Screenshot, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" />
|
||||
<ToggleButton Name="ShowUI">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ShowUI, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" />
|
||||
<ToggleButton Name="Pause">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Pause, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" />
|
||||
<ToggleButton Name="ToggleMute">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleMute, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" />
|
||||
<ToggleButton Name="ResScaleUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" />
|
||||
<ToggleButton Name="ResScaleDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" />
|
||||
<ToggleButton Name="VolumeUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" />
|
||||
<ToggleButton Name="VolumeDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalIncrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalIncrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalDecrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalDecrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" />
|
||||
<ToggleButton Name="Screenshot">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Screenshot, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" />
|
||||
<ToggleButton Name="ShowUI">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ShowUI, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" />
|
||||
<ToggleButton Name="Pause">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Pause, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" />
|
||||
<ToggleButton Name="ToggleMute">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleMute, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" />
|
||||
<ToggleButton Name="ResScaleUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" />
|
||||
<ToggleButton Name="ResScaleDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" />
|
||||
<ToggleButton Name="VolumeUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" />
|
||||
<ToggleButton Name="VolumeDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalIncrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalIncrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" />
|
||||
<ToggleButton Name="CustomVSyncIntervalDecrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalDecrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
<Separator Height="1" />
|
||||
<StackPanel Margin="0">
|
||||
<TextBlock
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabHotkeysCycleControllers}" />
|
||||
<StackPanel Orientation="Horizontal" Spacing="10">
|
||||
<Button
|
||||
Content="{ext:Locale SettingsTabGeneralAdd}"
|
||||
Margin="10,0,0,0"
|
||||
Command="{Binding KeyboardHotkey.AddCycleController}" />
|
||||
<Button
|
||||
Content="{ext:Locale SettingsTabGeneralRemove}"
|
||||
IsEnabled="{Binding KeyboardHotkey.CanRemoveCycleController}"
|
||||
Command="{Binding KeyboardHotkey.RemoveCycleController}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<ItemsControl ItemsSource="{Binding KeyboardHotkey.CycleControllers}"
|
||||
Name="CycleControllers">
|
||||
<ItemsControl.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
Orientation="Vertical"
|
||||
Spacing="10" />
|
||||
</ItemsPanelTemplate>
|
||||
</ItemsControl.ItemsPanel>
|
||||
<ItemsControl.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{Binding Player}" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{Binding Hotkey, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ItemsControl.ItemTemplate>
|
||||
</ItemsControl>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -3,11 +3,14 @@ using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using Avalonia.VisualTree;
|
||||
using DynamicData;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using System.Linq;
|
||||
using Button = Ryujinx.Input.Button;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
@@ -21,16 +24,21 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
public SettingsHotkeysView()
|
||||
{
|
||||
InitializeComponent();
|
||||
RegisterEvents();
|
||||
_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
|
||||
CycleControllers.LayoutUpdated += (_, _1) => RegisterEvents();
|
||||
}
|
||||
|
||||
private void RegisterEvents()
|
||||
{
|
||||
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
|
||||
{
|
||||
if (visual is ToggleButton button and not CheckBox)
|
||||
{
|
||||
button.IsCheckedChanged -= Button_IsCheckedChanged;
|
||||
button.IsCheckedChanged += Button_IsCheckedChanged;
|
||||
}
|
||||
}
|
||||
|
||||
_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
|
||||
}
|
||||
|
||||
protected override void OnPointerReleased(PointerReleasedEventArgs e)
|
||||
@@ -116,6 +124,13 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
case "CustomVSyncIntervalDecrement":
|
||||
viewModel.KeyboardHotkey.CustomVSyncIntervalDecrement = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
default:
|
||||
var index = button.FindAncestorOfType<ItemsControl>().GetLogicalDescendants().OfType<ToggleButton>().IndexOf(button);
|
||||
if (index >= 0 && viewModel.KeyboardHotkey.CycleControllers != null)
|
||||
{
|
||||
viewModel.KeyboardHotkey.CycleControllers[index].Hotkey = buttonValue.AsHidType<Key>();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -63,6 +63,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
public int GameCount { get; set; }
|
||||
|
||||
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
|
||||
|
||||
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
|
||||
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
|
||||
|
||||
public TimeSpan TimePlayed { get; set; }
|
||||
public DateTime? LastPlayed { get; set; }
|
||||
|
||||
@@ -3,6 +3,7 @@ using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
@@ -15,6 +16,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
private readonly List<GameSpec> _specs = [];
|
||||
|
||||
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
|
||||
|
||||
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
@@ -78,9 +83,9 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
|
||||
/// </summary>
|
||||
/// <param name="runningGameId">The game currently running.</param>
|
||||
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
|
||||
@@ -89,270 +94,24 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
public FormattedValue Format(
|
||||
string runningGameId,
|
||||
ApplicationMetadata appMeta,
|
||||
MessagePackObject playReport
|
||||
Horizon.Prepo.Types.PlayReport playReport
|
||||
)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
if (!playReport.ReportData.IsDictionary)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
|
||||
continue;
|
||||
|
||||
return formatSpec.ValueFormatter(new Value
|
||||
{
|
||||
Application = appMeta, PackedValue = valuePackObject
|
||||
});
|
||||
}
|
||||
|
||||
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in formatSpec.ReportKeys)
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
if (packedObjects.Count != formatSpec.ReportKeys.Length)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
return formatSpec.ValueFormatter(packedObjects
|
||||
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
|
||||
.ToArray());
|
||||
return value;
|
||||
}
|
||||
|
||||
return FormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static FormattedValue Unhandled => default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class GameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(int priority, string reportKey,
|
||||
ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public struct FormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public ValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public struct MultiFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string[] ReportKeys { get; init; }
|
||||
public MultiValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="ValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class Value
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use XValue properties for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValye => PackedValue.AsByte();
|
||||
public sbyte SByteValye => PackedValue.AsSByte();
|
||||
public short ShortValye => PackedValue.AsInt16();
|
||||
public ushort UShortValye => PackedValue.AsUInt16();
|
||||
public int IntValye => PackedValue.AsInt32();
|
||||
public uint UIntValye => PackedValue.AsUInt32();
|
||||
public long LongValye => PackedValue.AsInt64();
|
||||
public ulong ULongValye => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers single value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
|
||||
}
|
||||
|
||||
40
src/Ryujinx/Utilities/PlayReport/Delegates.cs
Normal file
40
src/Ryujinx/Utilities/PlayReport/Delegates.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The delegate type that powers single value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue SingleValueFormatter(SingleValue value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.<br/>
|
||||
/// Takes in the result values from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue MultiValueFormatter(MultiValue value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.
|
||||
/// The dictionary passed to this delegate is sparsely populated;
|
||||
/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
|
||||
/// Takes in the result values from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
|
||||
}
|
||||
74
src/Ryujinx/Utilities/PlayReport/MatchedValues.cs
Normal file
74
src/Ryujinx/Utilities/PlayReport/MatchedValues.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public abstract class MatchedValue<T>
|
||||
{
|
||||
protected MatchedValue(T matched)
|
||||
{
|
||||
Matched = matched;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The entire play report.
|
||||
/// </summary>
|
||||
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public T Matched { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="SingleValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class SingleValue : MatchedValue<Value>
|
||||
{
|
||||
public SingleValue(Value matched) : base(matched)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="MultiValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
|
||||
/// </summary>
|
||||
public class MultiValue : MatchedValue<Value[]>
|
||||
{
|
||||
public MultiValue(Value[] matched) : base(matched)
|
||||
{
|
||||
}
|
||||
|
||||
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
|
||||
/// </summary>
|
||||
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
|
||||
{
|
||||
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
|
||||
{
|
||||
}
|
||||
|
||||
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public static class PlayReports
|
||||
{
|
||||
@@ -10,7 +8,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
|
||||
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
@@ -41,28 +39,28 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
|
||||
);
|
||||
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
|
||||
value.DoubleValue switch
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
|
||||
value.Matched.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
|
||||
=> value.StringValue switch
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
@@ -89,11 +87,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue PokemonSVUnionCircle(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
|
||||
private static FormattedValue PokemonSVArea(Value value)
|
||||
=> value.StringValue switch
|
||||
private static FormattedValue PokemonSVArea(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Base Game Locations
|
||||
"a_w01" => "South Area One",
|
||||
|
||||
215
src/Ryujinx/Utilities/PlayReport/Specs.cs
Normal file
215
src/Ryujinx/Utilities/PlayReport/Specs.cs
Normal file
@@ -0,0 +1,215 @@
|
||||
using FluentAvalonia.Core;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class GameSpec
|
||||
{
|
||||
private int _lastPriority;
|
||||
|
||||
public required string[] TitleIds { get; init; }
|
||||
|
||||
public List<FormatterSpecBase> ValueFormatters { get; } = [];
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(string reportKey, SingleValueFormatter valueFormatter)
|
||||
=> AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(int priority, string reportKey,
|
||||
SingleValueFormatter valueFormatter)
|
||||
{
|
||||
ValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
|
||||
=> AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter)
|
||||
{
|
||||
ValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// <br/><br/>
|
||||
/// The 'Sparse' multi-value formatters do not require every key to be present.
|
||||
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
|
||||
=> AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// <br/><br/>
|
||||
/// The 'Sparse' multi-value formatters do not require every key to be present.
|
||||
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], Ryujinx.Ava.Utilities.PlayReport.MultiValueFormatter)"/>.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
|
||||
SparseMultiValueFormatter valueFormatter)
|
||||
{
|
||||
ValueFormatters.Add(new SparseMultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public class FormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
result = valuePackObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public class MultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
|
||||
/// </summary>
|
||||
public class SparseMultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
Dictionary<string, MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(reportKey, valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class FormatterSpecBase
|
||||
{
|
||||
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
|
||||
|
||||
public int Priority { get; init; }
|
||||
public string[] ReportKeys { get; init; }
|
||||
public Delegate Formatter { get; init; }
|
||||
|
||||
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport, out FormattedValue formattedValue)
|
||||
{
|
||||
formattedValue = default;
|
||||
if (!GetData(playReport, out object data))
|
||||
return false;
|
||||
|
||||
if (data is FormattedValue fv)
|
||||
{
|
||||
formattedValue = fv;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (Formatter)
|
||||
{
|
||||
case SingleValueFormatter svf when data is MessagePackObject mpo:
|
||||
formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects:
|
||||
formattedValue = mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
case SparseMultiValueFormatter smvf when
|
||||
data is Dictionary<string, MessagePackObject> sparseMessagePackObjects:
|
||||
formattedValue = smvf(new SparseMultiValue(sparseMessagePackObjects) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
default:
|
||||
throw new InvalidOperationException("Formatter delegate is not of a known type!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
160
src/Ryujinx/Utilities/PlayReport/Value.cs
Normal file
160
src/Ryujinx/Utilities/PlayReport/Value.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using MsgPack;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The base input data to a ValueFormatter delegate,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public readonly struct Value
|
||||
{
|
||||
public Value(MessagePackObject packedValue)
|
||||
{
|
||||
PackedValue = packedValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use XValue properties for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
object boxed = BoxedValue;
|
||||
return boxed == null
|
||||
? "null"
|
||||
: boxed.ToString();
|
||||
}
|
||||
|
||||
public static implicit operator Value(MessagePackObject matched) => new(matched);
|
||||
|
||||
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
|
||||
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
|
||||
|
||||
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
|
||||
=> packObjects.ToDictionary(
|
||||
x => x.Key,
|
||||
x => new Value(x.Value)
|
||||
);
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValue => PackedValue.AsByte();
|
||||
public sbyte SByteValue => PackedValue.AsSByte();
|
||||
public short ShortValue => PackedValue.AsInt16();
|
||||
public ushort UShortValue => PackedValue.AsUInt16();
|
||||
public int IntValue => PackedValue.AsInt32();
|
||||
public uint UIntValue => PackedValue.AsUInt32();
|
||||
public long LongValue => PackedValue.AsInt64();
|
||||
public ulong ULongValue => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a ValueFormatter delegate.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (!Handled)
|
||||
return "<Unhandled>";
|
||||
|
||||
if (Reset)
|
||||
return "<Reset>";
|
||||
|
||||
return FormattedString;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static readonly FormattedValue Unhandled = default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user