Compare commits
4 Commits
Canary-1.2
...
965fb9dd5f
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
965fb9dd5f | ||
|
|
e2a5e69f4c | ||
|
|
7f27b791f8 | ||
|
|
3ca8618f5f |
@@ -332,7 +332,6 @@
|
||||
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
|
||||
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
|
||||
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
|
||||
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
|
||||
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
|
||||
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
|
||||
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
|
||||
@@ -427,7 +426,6 @@
|
||||
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
|
||||
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
|
||||
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
|
||||
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
|
||||
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
|
||||
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
|
||||
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
|
||||
@@ -530,7 +528,6 @@
|
||||
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
|
||||
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
|
||||
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
|
||||
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
|
||||
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
|
||||
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
|
||||
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
|
||||
@@ -958,7 +955,7 @@
|
||||
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
|
||||
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
|
||||
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
|
||||
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
|
||||
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
|
||||
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
|
||||
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
|
||||
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
|
||||
@@ -1657,7 +1654,7 @@
|
||||
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
|
||||
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
|
||||
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
|
||||
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
|
||||
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
|
||||
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
|
||||
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
|
||||
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
|
||||
@@ -1916,7 +1913,6 @@
|
||||
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
|
||||
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
|
||||
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
|
||||
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
|
||||
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
|
||||
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
|
||||
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
|
||||
@@ -2032,7 +2028,6 @@
|
||||
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
|
||||
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
|
||||
0100C9A00ECE6000,"Nintendo 64™ – Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
|
||||
0100e0601c632000,"Nintendo 64™ – Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
|
||||
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
|
||||
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
|
||||
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
|
||||
@@ -2537,7 +2532,7 @@
|
||||
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
|
||||
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
|
||||
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
|
||||
0100B3C014BDA000,"SEGA Genesis™ – Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
|
||||
0100B3C014BDA000,"SEGA Genesis™ – Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
|
||||
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
|
||||
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
|
||||
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
|
||||
@@ -2969,7 +2964,6 @@
|
||||
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
|
||||
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
|
||||
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
|
||||
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
|
||||
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
|
||||
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
|
||||
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
|
||||
@@ -2987,8 +2981,6 @@
|
||||
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
|
||||
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
|
||||
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
|
||||
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
|
||||
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
|
||||
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
|
||||
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
|
||||
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
|
||||
@@ -3167,7 +3159,6 @@
|
||||
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
|
||||
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
|
||||
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
|
||||
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
|
||||
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
|
||||
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
|
||||
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
|
||||
@@ -3217,7 +3208,6 @@
|
||||
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
|
||||
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
|
||||
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
|
||||
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
|
||||
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
|
||||
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
|
||||
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
|
||||
@@ -3382,7 +3372,6 @@
|
||||
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
|
||||
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
|
||||
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
|
||||
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
|
||||
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
|
||||
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
|
||||
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
|
||||
|
||||
|
@@ -7,7 +7,6 @@ namespace ARMeilleure.Memory
|
||||
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
|
||||
|
||||
public IJitMemoryBlock Block { get; }
|
||||
public IJitMemoryAllocator Allocator { get; }
|
||||
|
||||
public nint Pointer => Block.Pointer;
|
||||
|
||||
@@ -22,7 +21,6 @@ namespace ARMeilleure.Memory
|
||||
granularity = DefaultGranularity;
|
||||
}
|
||||
|
||||
Allocator = allocator;
|
||||
Block = allocator.Reserve(maxSize);
|
||||
_maxSize = maxSize;
|
||||
_sizeGranularity = granularity;
|
||||
|
||||
@@ -2,8 +2,6 @@ using ARMeilleure.CodeGen;
|
||||
using ARMeilleure.CodeGen.Unwinding;
|
||||
using ARMeilleure.Memory;
|
||||
using ARMeilleure.Native;
|
||||
using Humanizer;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -20,8 +18,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
private static readonly int _pageMask = _pageSize - 1;
|
||||
|
||||
private const int CodeAlignment = 4; // Bytes.
|
||||
private const int CacheSize = 256 * 1024 * 1024;
|
||||
private const int CacheSize = 2047 * 1024 * 1024;
|
||||
|
||||
private static ReservedRegion _jitRegion;
|
||||
private static JitCacheInvalidation _jitCacheInvalidator;
|
||||
|
||||
private static CacheMemoryAllocator _cacheAllocator;
|
||||
@@ -31,9 +30,6 @@ namespace ARMeilleure.Translation.Cache
|
||||
private static readonly Lock _lock = new();
|
||||
private static bool _initialized;
|
||||
|
||||
private static readonly List<ReservedRegion> _jitRegions = new();
|
||||
private static int _activeRegionIndex = 0;
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
public static partial nint FlushInstructionCache(nint hProcess, nint lpAddress, nuint dwSize);
|
||||
@@ -52,9 +48,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
return;
|
||||
}
|
||||
|
||||
ReservedRegion firstRegion = new(allocator, CacheSize);
|
||||
_jitRegions.Add(firstRegion);
|
||||
_activeRegionIndex = 0;
|
||||
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
||||
|
||||
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
|
||||
{
|
||||
@@ -65,9 +59,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
JitUnwindWindows.InstallFunctionTableHandler(
|
||||
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
|
||||
);
|
||||
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
@@ -83,8 +75,8 @@ namespace ARMeilleure.Translation.Cache
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
int funcOffset = Allocate(code.Length);
|
||||
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
|
||||
nint funcPtr = targetRegion.Pointer + funcOffset;
|
||||
|
||||
nint funcPtr = _jitRegion.Pointer + funcOffset;
|
||||
|
||||
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
@@ -98,9 +90,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
}
|
||||
else
|
||||
{
|
||||
ReprotectAsWritable(targetRegion, funcOffset, code.Length);
|
||||
ReprotectAsWritable(funcOffset, code.Length);
|
||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
|
||||
ReprotectAsExecutable(funcOffset, code.Length);
|
||||
|
||||
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
@@ -124,83 +116,52 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
foreach (ReservedRegion region in _jitRegions)
|
||||
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
|
||||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
|
||||
return;
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
|
||||
private static void ReprotectAsWritable(int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
|
||||
private static void ReprotectAsExecutable(int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static int Allocate(int codeSize)
|
||||
{
|
||||
codeSize = AlignCodeSize(codeSize);
|
||||
|
||||
for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
|
||||
int allocOffset = _cacheAllocator.Allocate(codeSize);
|
||||
|
||||
if (allocOffset < 0)
|
||||
{
|
||||
int allocOffset = _cacheAllocator.Allocate(codeSize);
|
||||
|
||||
if (allocOffset >= 0)
|
||||
{
|
||||
_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
_activeRegionIndex = i;
|
||||
return allocOffset;
|
||||
}
|
||||
throw new OutOfMemoryException("JIT Cache exhausted.");
|
||||
}
|
||||
|
||||
int exhaustedRegion = _activeRegionIndex;
|
||||
var newRegion = new ReservedRegion(_jitRegions[0].Allocator, CacheSize);
|
||||
_jitRegions.Add(newRegion);
|
||||
_activeRegionIndex = _jitRegions.Count - 1;
|
||||
|
||||
int newRegionNumber = _activeRegionIndex;
|
||||
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
|
||||
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {newRegionNumber} ({((newRegionNumber + 1) * CacheSize).Bytes()} Total Allocation).");
|
||||
|
||||
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
||||
|
||||
int allocOffsetNew = _cacheAllocator.Allocate(codeSize);
|
||||
if (allocOffsetNew < 0)
|
||||
{
|
||||
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
|
||||
}
|
||||
|
||||
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
|
||||
return allocOffsetNew;
|
||||
return allocOffset;
|
||||
}
|
||||
|
||||
|
||||
private static int AlignCodeSize(int codeSize)
|
||||
{
|
||||
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1);
|
||||
@@ -224,21 +185,18 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (ReservedRegion _ in _jitRegions)
|
||||
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
|
||||
index = ~index - 1;
|
||||
}
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
index = ~index - 1;
|
||||
}
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
entry = _cacheEntries[index];
|
||||
entryIndex = index;
|
||||
return true;
|
||||
}
|
||||
if (index >= 0)
|
||||
{
|
||||
entry = _cacheEntries[index];
|
||||
entryIndex = index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -144,15 +144,17 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
public List<ulong> GetBlacklistedFunctions()
|
||||
{
|
||||
List<ulong> funcs = [];
|
||||
List<ulong> funcs = new List<ulong>();
|
||||
|
||||
foreach ((ulong ptr, FuncProfile funcProfile) in ProfiledFuncs)
|
||||
foreach (var profiledFunc in ProfiledFuncs)
|
||||
{
|
||||
if (!funcProfile.Blacklist)
|
||||
continue;
|
||||
|
||||
if (!funcs.Contains(ptr))
|
||||
funcs.Add(ptr);
|
||||
if (profiledFunc.Value.Blacklist)
|
||||
{
|
||||
if (!funcs.Contains(profiledFunc.Key))
|
||||
{
|
||||
funcs.Add(profiledFunc.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return funcs;
|
||||
|
||||
@@ -164,16 +164,15 @@ namespace Ryujinx.Common
|
||||
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
|
||||
|
||||
//NSO Membership games
|
||||
"0100ccf019c8c000", // F-ZERO 99
|
||||
"0100c62011050000", // GB - Nintendo Switch Online
|
||||
"010012f017576000", // GBA - Nintendo Switch Online
|
||||
"0100c9a00ece6000", // N64 - Nintendo Switch Online
|
||||
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
|
||||
"0100d870045b6000", // NES - Nintendo Switch Online
|
||||
"0100b3c014bda000", // SEGA Genesis - Nintendo Switch Online
|
||||
"01008d300c50c000", // SNES - Nintendo Switch Online
|
||||
"0100ccf019c8c000", // F-ZERO 99
|
||||
"0100ad9012510000", // PAC-MAN 99
|
||||
"010040600c5ce000", // Tetris 99
|
||||
"01008d300c50c000", // SNES - Nintendo Switch Online
|
||||
"0100277011f1a000", // Super Mario Bros. 35
|
||||
|
||||
//Misc Nintendo 1st party games
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using ARMeilleure.Memory;
|
||||
using Humanizer;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -17,8 +15,9 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
private static readonly int _pageMask = _pageSize - 1;
|
||||
|
||||
private const int CodeAlignment = 4; // Bytes.
|
||||
private const int CacheSize = 256 * 1024 * 1024;
|
||||
private const int CacheSize = 2047 * 1024 * 1024;
|
||||
|
||||
private static ReservedRegion _jitRegion;
|
||||
private static JitCacheInvalidation _jitCacheInvalidator;
|
||||
|
||||
private static CacheMemoryAllocator _cacheAllocator;
|
||||
@@ -27,8 +26,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
|
||||
private static readonly Lock _lock = new();
|
||||
private static bool _initialized;
|
||||
private static readonly List<ReservedRegion> _jitRegions = new();
|
||||
private static int _activeRegionIndex = 0;
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
@@ -48,9 +45,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
return;
|
||||
}
|
||||
|
||||
ReservedRegion firstRegion = new(allocator, CacheSize);
|
||||
_jitRegions.Add(firstRegion);
|
||||
_activeRegionIndex = 0;
|
||||
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
||||
|
||||
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
|
||||
{
|
||||
@@ -70,8 +65,8 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
int funcOffset = Allocate(code.Length);
|
||||
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
|
||||
nint funcPtr = targetRegion.Pointer + funcOffset;
|
||||
|
||||
nint funcPtr = _jitRegion.Pointer + funcOffset;
|
||||
|
||||
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
@@ -85,11 +80,18 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
}
|
||||
else
|
||||
{
|
||||
ReprotectAsWritable(targetRegion, funcOffset, code.Length);
|
||||
Marshal.Copy(code.ToArray(), 0, funcPtr, code.Length);
|
||||
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
|
||||
ReprotectAsWritable(funcOffset, code.Length);
|
||||
code.CopyTo(new Span<byte>((void*)funcPtr, code.Length));
|
||||
ReprotectAsExecutable(funcOffset, code.Length);
|
||||
|
||||
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
|
||||
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (nuint)code.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
|
||||
}
|
||||
}
|
||||
|
||||
Add(funcOffset, code.Length);
|
||||
@@ -104,80 +106,50 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
{
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
foreach (ReservedRegion region in _jitRegions)
|
||||
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
|
||||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
|
||||
return;
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
|
||||
private static void ReprotectAsWritable(int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
|
||||
private static void ReprotectAsExecutable(int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static int Allocate(int codeSize)
|
||||
{
|
||||
codeSize = AlignCodeSize(codeSize);
|
||||
|
||||
for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
|
||||
int allocOffset = _cacheAllocator.Allocate(codeSize);
|
||||
|
||||
if (allocOffset < 0)
|
||||
{
|
||||
int allocOffset = _cacheAllocator.Allocate(codeSize);
|
||||
|
||||
if (allocOffset >= 0)
|
||||
{
|
||||
_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
_activeRegionIndex = i;
|
||||
return allocOffset;
|
||||
}
|
||||
throw new OutOfMemoryException("JIT Cache exhausted.");
|
||||
}
|
||||
|
||||
int exhaustedRegion = _activeRegionIndex;
|
||||
ReservedRegion newRegion = new(_jitRegions[0].Allocator, CacheSize);
|
||||
_jitRegions.Add(newRegion);
|
||||
_activeRegionIndex = _jitRegions.Count - 1;
|
||||
|
||||
int newRegionNumber = _activeRegionIndex;
|
||||
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
|
||||
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {newRegionNumber} ({((newRegionNumber + 1) * CacheSize).Bytes()} Total Allocation).");
|
||||
|
||||
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
||||
|
||||
int allocOffsetNew = _cacheAllocator.Allocate(codeSize);
|
||||
if (allocOffsetNew < 0)
|
||||
{
|
||||
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
|
||||
}
|
||||
|
||||
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
|
||||
return allocOffsetNew;
|
||||
return allocOffset;
|
||||
}
|
||||
|
||||
private static int AlignCodeSize(int codeSize)
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
|
||||
{
|
||||
private const int CodeAlignment = 4; // Bytes.
|
||||
private const int SharedCacheSize = 2047 * 1024 * 1024;
|
||||
private const int LocalCacheSize = 256 * 1024 * 1024;
|
||||
private const int LocalCacheSize = 128 * 1024 * 1024;
|
||||
|
||||
// How many calls to the same function we allow until we pad the shared cache to force the function to become available there
|
||||
// and allow the guest to take the fast path.
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
|
||||
// Make sure all pending uniform buffer data is written to memory.
|
||||
_3dEngine.FlushUboDirty();
|
||||
|
||||
|
||||
uint qmdAddress = _state.State.SendPcasA;
|
||||
|
||||
ComputeQmd qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
|
||||
@@ -106,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
|
||||
|
||||
shaderGpuVa += (uint)qmd.ProgramOffset;
|
||||
|
||||
ShaderCache shaderCache = memoryManager.GetBackingMemory(shaderGpuVa).ShaderCache;
|
||||
|
||||
int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
|
||||
|
||||
@@ -142,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
CachedShaderProgram cs = shaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
|
||||
@@ -156,10 +158,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
||||
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
|
||||
(PhysicalMemory physical, ulong sbDescAddress) = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
|
||||
sbDescAddress += (ulong)sb.SbCbOffset * 4;
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
SbDescriptor sbDescriptor = physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
uint size;
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
@@ -187,7 +189,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
cs = shaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
}
|
||||
|
||||
@@ -215,7 +215,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
_channel.TextureManager.RefreshModifiedTextures();
|
||||
_3dEngine.CreatePendingSyncs();
|
||||
_3dEngine.FlushUboDirty();
|
||||
|
||||
|
||||
PhysicalMemory srcPhysical = memoryManager.GetBackingMemory(srcGpuVa);
|
||||
PhysicalMemory dstPhysical = memoryManager.GetBackingMemory(dstGpuVa);
|
||||
|
||||
if (copy2D)
|
||||
{
|
||||
// Buffer to texture copy.
|
||||
@@ -293,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
|
||||
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
|
||||
{
|
||||
Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
|
||||
Image.Texture source = srcPhysical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
srcGpuVa,
|
||||
srcBpp,
|
||||
@@ -309,7 +312,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
{
|
||||
source.SynchronizeMemory();
|
||||
|
||||
Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
Image.Texture target = dstPhysical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
source.Info.FormatInfo,
|
||||
dstGpuVa,
|
||||
@@ -339,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
|
||||
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
|
||||
{
|
||||
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
Image.Texture target = dstPhysical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
dstGpuVa,
|
||||
dstBpp,
|
||||
@@ -462,6 +465,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferCache bufferCache = dstPhysical.BufferCache;
|
||||
if (remap &&
|
||||
_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
|
||||
_state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
|
||||
@@ -472,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
_state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
|
||||
{
|
||||
// Fast path for clears when remap is enabled.
|
||||
memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
|
||||
bufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -492,7 +496,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
}
|
||||
else
|
||||
{
|
||||
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
|
||||
BufferCache.CopyBuffer(_context,memoryManager, srcGpuVa, dstGpuVa, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
|
||||
if (!_isLinear)
|
||||
{
|
||||
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
Image.Texture target = memoryManager.GetBackingMemory(_dstGpuVa).TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
_dstGpuVa,
|
||||
1,
|
||||
|
||||
@@ -384,7 +384,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
|
||||
ulong indirectBufferGpuVa = count.GpuVa;
|
||||
|
||||
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
|
||||
BufferCache bufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
|
||||
|
||||
bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
|
||||
|
||||
@@ -394,6 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
|
||||
_processor.ThreedClass.DrawIndirect(
|
||||
topology,
|
||||
bufferCache,
|
||||
null,
|
||||
new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
|
||||
default,
|
||||
1,
|
||||
@@ -491,22 +493,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
|
||||
BufferCache indirectBufferCache = _processor.MemoryManager.GetBackingMemory(indirectBufferGpuVa).BufferCache;
|
||||
BufferCache parameterBufferCache = _processor.MemoryManager.GetBackingMemory(parameterBufferGpuVa).BufferCache;
|
||||
|
||||
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
|
||||
|
||||
MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize, BufferStage.Indirect);
|
||||
MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4, BufferStage.Indirect);
|
||||
MultiRange indirectBufferRange = indirectBufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize, BufferStage.Indirect);
|
||||
MultiRange parameterBufferRange = parameterBufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4, BufferStage.Indirect);
|
||||
|
||||
_processor.ThreedClass.DrawIndirect(
|
||||
topology,
|
||||
indirectBufferCache,
|
||||
parameterBufferCache,
|
||||
indirectBufferRange,
|
||||
parameterBufferRange,
|
||||
maxDrawCount,
|
||||
stride,
|
||||
indexCount,
|
||||
Threed.IndirectDrawType.DrawIndexedIndirectCount);
|
||||
IndirectDrawType.DrawIndexedIndirectCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
/// </summary>
|
||||
class VtgAsComputeContext : IDisposable
|
||||
{
|
||||
private const int DummyBufferSize = 16;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
/// <summary>
|
||||
@@ -46,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
format.GetBytesPerElement(),
|
||||
1,
|
||||
format,
|
||||
DepthStencilMode.Depth,
|
||||
Target.TextureBuffer,
|
||||
@@ -519,6 +521,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
|
||||
/// </summary>
|
||||
/// <returns>Dummy buffer range</returns>
|
||||
public BufferRange GetDummyBufferRange()
|
||||
{
|
||||
if (_dummyBuffer == BufferHandle.Null)
|
||||
{
|
||||
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
|
||||
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
|
||||
}
|
||||
|
||||
return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the range for a sequential index buffer, with ever incrementing index values.
|
||||
/// </summary>
|
||||
|
||||
@@ -147,6 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
{
|
||||
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
|
||||
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
|
||||
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -162,12 +163,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
{
|
||||
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
|
||||
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
|
||||
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
|
||||
continue;
|
||||
}
|
||||
|
||||
int vbStride = vertexBuffer.UnpackStride();
|
||||
ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count);
|
||||
|
||||
ulong oldVbSize = vbSize;
|
||||
|
||||
ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset();
|
||||
int componentSize = format.GetScalarSize();
|
||||
|
||||
@@ -196,11 +200,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
|
||||
int vertexInfoBinding = _vertexAsCompute.Reservations.VertexInfoConstantBufferBinding;
|
||||
BufferRange vertexInfoRange = new(_vacContext.VertexInfoBufferUpdater.Handle, 0, VertexInfoBuffer.RequiredSize);
|
||||
_context.Renderer.Pipeline.SetUniformBuffers([new BufferAssignment(vertexInfoBinding, vertexInfoRange)]);
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
|
||||
|
||||
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexDataRange)]);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
|
||||
|
||||
_vacContext.VertexInfoBufferUpdater.Commit();
|
||||
|
||||
@@ -228,7 +232,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
|
||||
int vertexInfoBinding = _vertexAsCompute.Reservations.VertexInfoConstantBufferBinding;
|
||||
BufferRange vertexInfoRange = new(_vacContext.VertexInfoBufferUpdater.Handle, 0, VertexInfoBuffer.RequiredSize);
|
||||
_context.Renderer.Pipeline.SetUniformBuffers([new BufferAssignment(vertexInfoBinding, vertexInfoRange)]);
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
|
||||
|
||||
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
|
||||
|
||||
@@ -246,11 +250,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
|
||||
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
|
||||
|
||||
_context.Renderer.Pipeline.SetStorageBuffers([
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
|
||||
{
|
||||
new BufferAssignment(vertexDataBinding, vertexDataRange),
|
||||
new BufferAssignment(geometryVbBinding, vertexBuffer),
|
||||
new BufferAssignment(geometryIbBinding, indexBuffer)
|
||||
]);
|
||||
new BufferAssignment(geometryIbBinding, indexBuffer),
|
||||
});
|
||||
|
||||
_context.Renderer.Pipeline.DispatchCompute(
|
||||
BitUtils.DivRoundUp(primitivesCount, ComputeLocalSize),
|
||||
@@ -294,7 +299,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexBuffer)]);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexBuffer) });
|
||||
|
||||
_context.Renderer.Pipeline.SetPrimitiveRestart(true, -1);
|
||||
_context.Renderer.Pipeline.SetPrimitiveTopology(GetGeometryOutputTopology(_geometryAsCompute.Info.GeometryVerticesPerPrimitive));
|
||||
@@ -309,7 +314,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers([new BufferAssignment(vertexDataBinding, vertexDataRange)]);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
|
||||
_context.Renderer.Pipeline.Draw(_count, _instanceCount, 0, 0);
|
||||
}
|
||||
}
|
||||
@@ -340,6 +345,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
return maxOutputVertices / verticesPerPrimitive;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a dummy buffer as vertex buffer into a buffer texture.
|
||||
/// </summary>
|
||||
/// <param name="reservations">Shader resource binding reservations</param>
|
||||
/// <param name="index">Buffer texture index</param>
|
||||
/// <param name="format">Buffer texture format</param>
|
||||
private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format)
|
||||
{
|
||||
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
|
||||
bufferTexture.SetStorage(_vacContext.GetDummyBufferRange());
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binds a vertex buffer into a buffer texture.
|
||||
/// </summary>
|
||||
@@ -352,7 +371,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
{
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
|
||||
BufferRange range = memoryManager.GetBackingMemory(address).BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
|
||||
|
||||
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
|
||||
bufferTexture.SetStorage(range);
|
||||
@@ -394,7 +413,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
|
||||
ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(
|
||||
BufferRange range = memoryManager.GetBackingMemory(address).BufferCache.GetBufferRange(
|
||||
memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign),
|
||||
BufferStage.IndexBuffer);
|
||||
misalignedOffset = (int)misalign >> shift;
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
// State associated with direct uniform buffer updates.
|
||||
// This state is used to attempt to batch together consecutive updates.
|
||||
private ulong _ubBeginGpuAddress = 0;
|
||||
private ulong _ubBeginCpuAddress = 0;
|
||||
private ulong _ubFollowUpAddress = 0;
|
||||
private ulong _ubByteCount = 0;
|
||||
@@ -113,12 +114,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
if (_ubFollowUpAddress != 0)
|
||||
{
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
PhysicalMemory physicalMemory = memoryManager.GetBackingMemory(_ubBeginGpuAddress);
|
||||
|
||||
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
|
||||
|
||||
if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
|
||||
if (physicalMemory.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
|
||||
{
|
||||
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
|
||||
physicalMemory.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
|
||||
}
|
||||
|
||||
_ubFollowUpAddress = 0;
|
||||
|
||||
@@ -641,6 +641,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
public void DrawIndirect(
|
||||
ThreedClass engine,
|
||||
PrimitiveTopology topology,
|
||||
BufferCache indirectBufferCache,
|
||||
BufferCache parameterBufferCache,
|
||||
MultiRange indirectBufferRange,
|
||||
MultiRange parameterBufferRange,
|
||||
int maxDrawCount,
|
||||
@@ -662,8 +664,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicalMemory memory = _channel.MemoryManager.Physical;
|
||||
|
||||
bool hasCount = (drawType & IndirectDrawType.Count) != 0;
|
||||
bool indexed = (drawType & IndirectDrawType.Indexed) != 0;
|
||||
|
||||
@@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
if (hasCount)
|
||||
{
|
||||
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
BufferRange parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
|
||||
BufferRange indirectBuffer = indirectBufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
BufferRange parameterBuffer = parameterBufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
@@ -698,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
BufferRange indirectBuffer = indirectBufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
|
||||
@@ -381,10 +381,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
||||
ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
|
||||
(PhysicalMemory physical, ulong sbDescAddress) = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
|
||||
sbDescAddress += (ulong)sb.SbCbOffset * 4;
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
SbDescriptor sbDescriptor = physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
uint size;
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
@@ -505,7 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
rtNoAlphaMask |= 1u << index;
|
||||
}
|
||||
|
||||
Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
TextureCache colorTextureCache = memoryManager.GetBackingMemory(colorState.Address.Pack()).TextureCache;
|
||||
|
||||
Image.Texture color = colorTextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
colorState,
|
||||
_vtgWritesRtLayer || layered,
|
||||
@@ -513,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
samplesInX,
|
||||
samplesInY,
|
||||
sizeHint);
|
||||
|
||||
|
||||
changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color);
|
||||
|
||||
if (color != null)
|
||||
@@ -543,8 +545,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
{
|
||||
RtDepthStencilState dsState = _state.State.RtDepthStencilState;
|
||||
Size3D dsSize = _state.State.RtDepthStencilSize;
|
||||
|
||||
depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
TextureCache dsTextureCache = memoryManager.GetBackingMemory(dsState.Address.Pack()).TextureCache;
|
||||
|
||||
depthStencil = dsTextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
dsState,
|
||||
dsSize,
|
||||
@@ -1409,8 +1412,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// </summary>
|
||||
private void UpdateShaderState()
|
||||
{
|
||||
ShaderCache shaderCache = _channel.MemoryManager.Physical.ShaderCache;
|
||||
|
||||
_vtgWritesRtLayer = false;
|
||||
|
||||
ShaderAddresses addresses = new();
|
||||
@@ -1433,6 +1434,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
? _state.State.TexturePoolState.MaximumId
|
||||
: _state.State.SamplerPoolState.MaximumId;
|
||||
|
||||
// Shader stages on different address spaces are not supported right now,
|
||||
// but it should never happen in practice anyway.
|
||||
ShaderCache shaderCache = _channel.MemoryManager.GetBackingMemory(addresses.VertexB).ShaderCache;
|
||||
CachedShaderProgram gs = shaderCache.GetGraphicsShader(
|
||||
ref _state.State,
|
||||
ref _pipeline,
|
||||
|
||||
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
@@ -804,6 +805,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// Performs a indirect draw, with parameters from a GPU buffer.
|
||||
/// </summary>
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="indirectBufferCache">Buffer cache owning the buffer with the draw parameters</param>
|
||||
/// <param name="parameterBufferCache">Buffer cache owning the buffer with the draw count</param>
|
||||
/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
|
||||
/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
|
||||
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
|
||||
@@ -812,6 +815,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
|
||||
public void DrawIndirect(
|
||||
PrimitiveTopology topology,
|
||||
BufferCache indirectBufferCache,
|
||||
BufferCache parameterBufferCache,
|
||||
MultiRange indirectBufferRange,
|
||||
MultiRange parameterBufferRange,
|
||||
int maxDrawCount,
|
||||
@@ -819,7 +824,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
int indexCount,
|
||||
IndirectDrawType drawType)
|
||||
{
|
||||
_drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
|
||||
_drawManager.DrawIndirect(this, topology, indirectBufferCache, parameterBufferCache, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -233,6 +233,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
|
||||
TwodTexture dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
|
||||
TwodTexture srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
|
||||
|
||||
TextureCache srcTextureCache = memoryManager.GetBackingMemory(srcCopyTexture.Address.Pack()).TextureCache;
|
||||
TextureCache dstTextureCache = memoryManager.GetBackingMemory(dstCopyTexture.Address.Pack()).TextureCache;
|
||||
|
||||
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
|
||||
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
|
||||
@@ -305,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
// are the same, as we can't blit between different depth formats.
|
||||
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
|
||||
|
||||
Image.Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
Image.Texture srcTexture = srcTextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
srcCopyTexture,
|
||||
offset,
|
||||
@@ -326,7 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
return;
|
||||
}
|
||||
|
||||
memoryManager.Physical.TextureCache.Lift(srcTexture);
|
||||
srcTextureCache.Lift(srcTexture);
|
||||
|
||||
// When the source texture that was found has a depth format,
|
||||
// we must enforce the target texture also has a depth format,
|
||||
@@ -342,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
|
||||
}
|
||||
|
||||
Image.Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
Image.Texture dstTexture = dstTextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
dstCopyTexture,
|
||||
0,
|
||||
|
||||
@@ -58,22 +58,24 @@ namespace Ryujinx.Graphics.Gpu
|
||||
public void BindMemory(MemoryManager memoryManager)
|
||||
{
|
||||
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
|
||||
if (oldMemoryManager == memoryManager)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
memoryManager.Physical.IncrementReferenceCount();
|
||||
memoryManager.AttachToChannel(BufferManager.Rebind);
|
||||
|
||||
if (oldMemoryManager != null)
|
||||
{
|
||||
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
|
||||
oldMemoryManager.Physical.DecrementReferenceCount();
|
||||
oldMemoryManager.DetachFromChannel(BufferManager.Rebind);
|
||||
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
|
||||
}
|
||||
|
||||
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
|
||||
memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
|
||||
|
||||
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
|
||||
TextureManager.ReloadPools();
|
||||
memoryManager.Physical.BufferCache.QueuePrune();
|
||||
memoryManager.QueuePrune();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
TextureManager.ReloadPools();
|
||||
|
||||
MemoryManager memoryManager = Volatile.Read(ref _memoryManager);
|
||||
memoryManager?.Physical.BufferCache.QueuePrune();
|
||||
memoryManager?.QueuePrune();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -141,8 +143,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
MemoryManager oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
|
||||
if (oldMemoryManager != null)
|
||||
{
|
||||
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
|
||||
oldMemoryManager.Physical.DecrementReferenceCount();
|
||||
oldMemoryManager.DetachFromChannel(BufferManager.Rebind);
|
||||
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@@ -172,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
|
||||
}
|
||||
|
||||
return new MemoryManager(physicalMemory, cpuMemorySize);
|
||||
return new MemoryManager(this, physicalMemory, cpuMemorySize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -197,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// <param name="pid">ID of the process that owns <paramref name="cpuMemory"/></param>
|
||||
/// <param name="cpuMemory">Virtual memory owned by the process</param>
|
||||
/// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception>
|
||||
public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory)
|
||||
public void RegisterProcess(ulong pid, IVirtualMemoryManagerTracked cpuMemory)
|
||||
{
|
||||
PhysicalMemory physicalMemory = new(this, cpuMemory);
|
||||
if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory))
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -64,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
|
||||
/// <returns>The found or newly created texture pool</returns>
|
||||
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
|
||||
public T FindOrCreate(GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
|
||||
{
|
||||
// Remove old entries from the cache, if possible.
|
||||
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
|
||||
@@ -99,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
// If not found, create a new one.
|
||||
pool = CreatePool(_context, channel, address, maximumId);
|
||||
pool = CreatePool(_context, channel, physicalMemory, address, maximumId);
|
||||
|
||||
pool.CacheNode = _pools.AddLast(pool);
|
||||
pool.CacheTimestamp = _currentTimestamp;
|
||||
@@ -112,9 +113,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the pool belongs to</param>
|
||||
/// <param name="channel">GPU channel that the pool belongs to</param>
|
||||
/// <param name="physicalMemory">GPU backing memory of the pool</param>
|
||||
/// <param name="address">Address of the pool in guest memory</param>
|
||||
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
|
||||
protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
|
||||
protected abstract T CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
@@ -20,11 +22,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the sampler pool belongs to</param>
|
||||
/// <param name="channel">GPU channel that the texture pool belongs to</param>
|
||||
/// <param name="physicalMemory">GPU backing memory of the pool</param>
|
||||
/// <param name="address">Address of the sampler pool in guest memory</param>
|
||||
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
|
||||
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
|
||||
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId)
|
||||
{
|
||||
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
|
||||
return new SamplerPool(context, physicalMemory, address, maximumId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -660,6 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
BufferCache bufferCache = null;
|
||||
|
||||
for (int index = 0; index < length; index++)
|
||||
{
|
||||
@@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
else
|
||||
{
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
|
||||
|
||||
bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
|
||||
if (texture != null)
|
||||
{
|
||||
entry.Textures[texture] = texture.InvalidatedSequence;
|
||||
@@ -702,11 +703,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
}
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index); }
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
@@ -797,11 +797,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return;
|
||||
}
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
|
||||
|
||||
if (separateSamplerBuffer)
|
||||
{
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -828,11 +828,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(textureBufferBounds.Physical.GetSpan(textureBufferBounds.Range));
|
||||
if (separateSamplerBuffer)
|
||||
{
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(samplerBufferBounds.Physical.GetSpan(samplerBufferBounds.Range));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -901,16 +900,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
BufferCache bufferCache = textureBufferBounds.BufferCache;
|
||||
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, bufferCache, texture.Range, bindingInfo, index);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
|
||||
@@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
|
||||
cachedTextureBufferIndex = textureBufferIndex;
|
||||
|
||||
if (samplerBufferIndex == textureBufferIndex)
|
||||
@@ -410,7 +410,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
}
|
||||
@@ -524,7 +524,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
|
||||
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, false);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
@@ -659,7 +660,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
|
||||
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(descriptor.UnpackAddress()).BufferCache;
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, bufferCache, texture.Range, bindingInfo, true);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
@@ -715,9 +717,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(poolGpuVa);
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
TextureDescriptor descriptor;
|
||||
|
||||
@@ -751,12 +754,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
|
||||
|
||||
ulong textureBufferAddress = _isCompute
|
||||
(PhysicalMemory texturePhysicalMemory, ulong textureBufferAddress) = _isCompute
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
|
||||
int handle = textureBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
|
||||
? texturePhysicalMemory.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
|
||||
: 0;
|
||||
|
||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||
@@ -771,12 +774,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
|
||||
{
|
||||
ulong samplerBufferAddress = _isCompute
|
||||
(PhysicalMemory samplerPhysicalMemory, ulong samplerBufferAddress) = _isCompute
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||
|
||||
samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
|
||||
? samplerPhysicalMemory.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
|
||||
: 0;
|
||||
}
|
||||
else
|
||||
@@ -813,7 +816,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(_texturePoolGpuVa);
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
|
||||
_texturePool = texturePool;
|
||||
}
|
||||
}
|
||||
@@ -824,7 +828,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(_samplerPoolGpuVa);
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, physical, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
|
||||
_samplerPool = samplerPool;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using System;
|
||||
|
||||
@@ -385,8 +386,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
|
||||
{
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(poolAddress);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, physical, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
return texturePool;
|
||||
}
|
||||
|
||||
@@ -160,9 +160,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the texture pool belongs to</param>
|
||||
/// <param name="channel">GPU channel that the texture pool belongs to</param>
|
||||
/// <param name="physicalMemory">Backing memory of the pool</param>
|
||||
/// <param name="address">Address of the texture pool in guest memory</param>
|
||||
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
|
||||
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
||||
public TexturePool(GpuContext context, GpuChannel channel, PhysicalMemory physicalMemory, ulong address, int maximumId) : base(context, physicalMemory, address, maximumId)
|
||||
{
|
||||
_channel = channel;
|
||||
_aliasLists = new Dictionary<Texture, TextureAliasList>();
|
||||
@@ -193,7 +194,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
TextureCache textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
|
||||
texture = textureCache.FindOrCreateTexture(memoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||
if (texture == null)
|
||||
@@ -421,7 +424,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
continue;
|
||||
}
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
|
||||
TextureCache textureCache = _channel.MemoryManager.GetBackingMemory(address).TextureCache;
|
||||
MultiRange range = textureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
|
||||
|
||||
// If the texture is not mapped at all, delete its reference.
|
||||
|
||||
@@ -446,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (!range.Equals(texture.Range))
|
||||
{
|
||||
// Part of the texture was mapped or unmapped. Replace the range and regenerate tracking handles.
|
||||
if (!_channel.MemoryManager.Physical.TextureCache.UpdateMapping(texture, range))
|
||||
if (!textureCache.UpdateMapping(texture, range))
|
||||
{
|
||||
// Texture could not be remapped due to a collision, just delete it.
|
||||
if (Interlocked.Exchange(ref Items[request.ID], null) != null)
|
||||
@@ -481,6 +485,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="size">Size of the range being invalidated</param>
|
||||
protected override void InvalidateRangeImpl(ulong address, ulong size)
|
||||
{
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
ProcessDereferenceQueue();
|
||||
|
||||
ulong endAddress = address + size;
|
||||
@@ -505,7 +510,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (texture.HasOneReference())
|
||||
{
|
||||
_channel.MemoryManager.Physical.TextureCache.AddShortCache(texture, ref cachedDescriptor);
|
||||
TextureCache textureCache = memoryManager.GetBackingMemory(descriptor.UnpackAddress()).TextureCache;
|
||||
textureCache.AddShortCache(texture, ref cachedDescriptor);
|
||||
}
|
||||
|
||||
if (Interlocked.Exchange(ref Items[id], null) != null)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
@@ -20,11 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the texture pool belongs to</param>
|
||||
/// <param name="channel">GPU channel that the texture pool belongs to</param>
|
||||
/// <param name="physicalMemory">Backing memory of the pool</param>
|
||||
/// <param name="address">Address of the texture pool in guest memory</param>
|
||||
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
|
||||
protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
|
||||
protected override TexturePool CreatePool(
|
||||
GpuContext context,
|
||||
GpuChannel channel,
|
||||
PhysicalMemory physicalMemory,
|
||||
ulong address,
|
||||
int maximumId)
|
||||
{
|
||||
return new TexturePool(context, channel, address, maximumId);
|
||||
return new TexturePool(context, channel, physicalMemory, address, maximumId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
readonly struct BufferBounds : IEquatable<BufferBounds>
|
||||
{
|
||||
/// <summary>
|
||||
/// Physical memory backing the buffer.
|
||||
/// </summary>
|
||||
public PhysicalMemory Physical { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer cache that owns the buffer.
|
||||
/// </summary>
|
||||
public BufferCache BufferCache => Physical.BufferCache;
|
||||
|
||||
/// <summary>
|
||||
/// Physical memory ranges where the buffer is mapped.
|
||||
/// </summary>
|
||||
@@ -29,8 +39,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
/// <param name="range">Physical memory ranges where the buffer is mapped</param>
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
public BufferBounds(PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Physical = physical;
|
||||
Range = range;
|
||||
Flags = flags;
|
||||
}
|
||||
|
||||
@@ -735,18 +735,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <remarks>
|
||||
/// This does a GPU side copy.
|
||||
/// </remarks>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="srcVa">GPU virtual address of the copy source</param>
|
||||
/// <param name="dstVa">GPU virtual address of the copy destination</param>
|
||||
/// <param name="size">Size in bytes of the copy</param>
|
||||
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
||||
public static void CopyBuffer(GpuContext context, MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
||||
{
|
||||
MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size, BufferStage.Copy);
|
||||
MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size, BufferStage.Copy);
|
||||
PhysicalMemory srcPhysical = memoryManager.GetBackingMemory(srcVa);
|
||||
PhysicalMemory dstPhysical = memoryManager.GetBackingMemory(dstVa);
|
||||
|
||||
MultiRange srcRange = srcPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, srcVa, size, BufferStage.Copy);
|
||||
MultiRange dstRange = dstPhysical.BufferCache.TranslateAndCreateBuffer(memoryManager, dstVa, size, BufferStage.Copy);
|
||||
|
||||
if (srcRange.Count == 1 && dstRange.Count == 1)
|
||||
{
|
||||
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
|
||||
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -777,7 +781,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong dstSize = dstSubRange.Size - dstOffset;
|
||||
ulong copySize = Math.Min(srcSize, dstSize);
|
||||
|
||||
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
|
||||
CopyBufferSingleRange(context, srcPhysical, dstPhysical, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
|
||||
|
||||
srcOffset += copySize;
|
||||
dstOffset += copySize;
|
||||
@@ -793,18 +797,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// This does a GPU side copy.
|
||||
/// </remarks>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="srcPhysical">Physical memory backing the source buffer.</param>
|
||||
/// <param name="dstPhysical">Physical memory backing the destination buffer.</param>
|
||||
/// <param name="srcAddress">Physical address of the copy source</param>
|
||||
/// <param name="dstAddress">Physical address of the copy destination</param>
|
||||
/// <param name="size">Size in bytes of the copy</param>
|
||||
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
|
||||
private static void CopyBufferSingleRange(
|
||||
GpuContext context,
|
||||
PhysicalMemory srcPhysical,
|
||||
PhysicalMemory dstPhysical,
|
||||
ulong srcAddress,
|
||||
ulong dstAddress,
|
||||
ulong size)
|
||||
{
|
||||
Buffer srcBuffer = GetBuffer(srcAddress, size, BufferStage.Copy);
|
||||
Buffer dstBuffer = GetBuffer(dstAddress, size, BufferStage.Copy);
|
||||
Buffer srcBuffer = srcPhysical.BufferCache.GetBuffer(srcAddress, size, BufferStage.Copy);
|
||||
Buffer dstBuffer = dstPhysical.BufferCache.GetBuffer(dstAddress, size, BufferStage.Copy);
|
||||
|
||||
int srcOffset = (int)(srcAddress - srcBuffer.Address);
|
||||
int dstOffset = (int)(dstAddress - dstBuffer.Address);
|
||||
|
||||
_context.Renderer.Pipeline.CopyBuffer(
|
||||
context.Renderer.Pipeline.CopyBuffer(
|
||||
srcBuffer.Handle,
|
||||
dstBuffer.Handle,
|
||||
srcOffset,
|
||||
@@ -820,7 +832,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
|
||||
|
||||
dstBuffer.ClearModified(dstAddress, size);
|
||||
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
|
||||
dstPhysical.WriteTrackedResource(dstAddress, srcPhysical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
|
||||
}
|
||||
|
||||
dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
|
||||
@@ -849,7 +861,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
||||
|
||||
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
||||
memoryManager.GetBackingMemory(gpuVa).FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
||||
|
||||
buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
|
||||
}
|
||||
|
||||
@@ -66,18 +66,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
Buffers = new BufferBounds[count];
|
||||
Unaligned = new bool[count];
|
||||
|
||||
Buffers.AsSpan().Fill(new BufferBounds(new MultiRange(MemoryManager.PteUnmapped, 0UL)));
|
||||
Buffers.AsSpan().Fill(new BufferBounds(null, new MultiRange(MemoryManager.PteUnmapped, 0UL)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the region of a buffer at a given slot.
|
||||
/// </summary>
|
||||
/// <param name="index">Buffer slot</param>
|
||||
/// <param name="physical">Physical memory backing the buffer</param>
|
||||
/// <param name="range">Physical memory regions where the buffer is mapped</param>
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public void SetBounds(int index, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
public void SetBounds(int index, PhysicalMemory physical, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Buffers[index] = new BufferBounds(range, flags);
|
||||
Buffers[index] = new BufferBounds(physical, range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -156,8 +157,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="type">Type of each index buffer element</param>
|
||||
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
|
||||
{
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
|
||||
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
|
||||
MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.IndexBuffer);
|
||||
|
||||
_indexBuffer.BufferCache = bufferCache;
|
||||
_indexBuffer.Range = range;
|
||||
_indexBuffer.Type = type;
|
||||
|
||||
@@ -186,11 +189,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
|
||||
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
|
||||
{
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
|
||||
BufferCache bufferCache = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache;
|
||||
MultiRange range = bufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.VertexBuffer);
|
||||
|
||||
_vertexBuffers[index].Range = range;
|
||||
_vertexBuffers[index].Stride = stride;
|
||||
_vertexBuffers[index].Divisor = divisor;
|
||||
ref VertexBuffer vb = ref _vertexBuffers[index];
|
||||
|
||||
vb.BufferCache = bufferCache;
|
||||
vb.Range = range;
|
||||
vb.Stride = stride;
|
||||
vb.Divisor = divisor;
|
||||
|
||||
_vertexBuffersDirty = true;
|
||||
|
||||
@@ -213,9 +220,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size in bytes of the transform feedback buffer</param>
|
||||
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
|
||||
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStage.TransformFeedback);
|
||||
|
||||
_transformFeedbackBuffers[index] = new BufferBounds(range);
|
||||
_transformFeedbackBuffers[index] = new BufferBounds(physical, range);
|
||||
_transformFeedbackBuffersDirty = true;
|
||||
}
|
||||
|
||||
@@ -258,11 +266,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
|
||||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
|
||||
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
|
||||
|
||||
_cpStorageBuffers.SetBounds(index, range, flags);
|
||||
_cpStorageBuffers.SetBounds(index, physical, range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -282,16 +291,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
RecordStorageAlignment(buffers, index, gpuVa);
|
||||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
|
||||
MultiRange range = physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
|
||||
|
||||
if (!buffers.Buffers[index].Range.Equals(range))
|
||||
{
|
||||
_gpStorageBuffersDirty = true;
|
||||
}
|
||||
|
||||
buffers.SetBounds(index, range, flags);
|
||||
buffers.SetBounds(index, physical, range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -303,9 +313,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
|
||||
MultiRange range = physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStage.Compute);
|
||||
|
||||
_cpUniformBuffers.SetBounds(index, range);
|
||||
_cpUniformBuffers.SetBounds(index, physical, range);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -318,9 +329,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
|
||||
PhysicalMemory physical = _channel.MemoryManager.GetBackingMemory(gpuVa);
|
||||
MultiRange range = _channel.MemoryManager.GetBackingMemory(gpuVa).BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size, BufferStageUtils.FromShaderStage(stage));
|
||||
|
||||
_gpUniformBuffers[stage].SetBounds(index, range);
|
||||
_gpUniformBuffers[stage].SetBounds(index, physical, range);
|
||||
_gpUniformBuffersDirty = true;
|
||||
}
|
||||
|
||||
@@ -416,9 +428,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the uniform buffer binding</param>
|
||||
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
|
||||
public ulong GetComputeUniformBufferAddress(int index)
|
||||
public (PhysicalMemory, ulong) GetComputeUniformBufferAddress(int index)
|
||||
{
|
||||
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
|
||||
ref BufferBounds buffer = ref _cpUniformBuffers.Buffers[index];
|
||||
return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -437,9 +450,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="stage">Index of the shader stage</param>
|
||||
/// <param name="index">Index of the uniform buffer binding</param>
|
||||
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
|
||||
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
|
||||
public (PhysicalMemory, ulong) GetGraphicsUniformBufferAddress(int stage, int index)
|
||||
{
|
||||
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
|
||||
ref BufferBounds buffer = ref _gpUniformBuffers[stage].Buffers[index];
|
||||
return (buffer.Physical, buffer.Range.GetSubRange(0).Address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -478,12 +492,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public void CommitComputeBindings()
|
||||
{
|
||||
BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
|
||||
BindBuffers(_cpStorageBuffers, isStorage: true);
|
||||
BindBuffers(_cpUniformBuffers, isStorage: false);
|
||||
|
||||
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
|
||||
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
|
||||
|
||||
CommitBufferTextureBindings(bufferCache);
|
||||
CommitBufferTextureBindings();
|
||||
|
||||
// Force rebind after doing compute work.
|
||||
Rebind();
|
||||
@@ -495,14 +507,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Commit any queued buffer texture bindings.
|
||||
/// </summary>
|
||||
/// <param name="bufferCache">Buffer cache</param>
|
||||
private void CommitBufferTextureBindings(BufferCache bufferCache)
|
||||
private void CommitBufferTextureBindings()
|
||||
{
|
||||
if (_bufferTextures.Count > 0)
|
||||
{
|
||||
foreach (BufferTextureBinding binding in _bufferTextures)
|
||||
{
|
||||
bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
|
||||
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStageUtils.TextureBuffer(binding.Stage, binding.BindingInfo.Flags), isStore);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
// The texture must be rebound to use the new storage if it was updated.
|
||||
@@ -526,7 +538,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
foreach (BufferTextureArrayBinding<ITextureArray> binding in _bufferTextureArrays)
|
||||
{
|
||||
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None);
|
||||
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
textureArray[0] = binding.Texture;
|
||||
@@ -536,7 +548,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
foreach (BufferTextureArrayBinding<IImageArray> binding in _bufferImageArrays)
|
||||
{
|
||||
bool isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
BufferRange range = bufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
|
||||
BufferRange range = binding.BufferCache.GetBufferRange(binding.Range, BufferStage.None, isStore);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
textureArray[0] = binding.Texture;
|
||||
@@ -555,8 +567,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="indexed">True if the index buffer is in use</param>
|
||||
public void CommitGraphicsBindings(bool indexed)
|
||||
{
|
||||
BufferCache bufferCache = _channel.MemoryManager.Physical.BufferCache;
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
if (_indexBufferDirty || _rebind)
|
||||
@@ -565,14 +575,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (!_indexBuffer.Range.IsUnmapped)
|
||||
{
|
||||
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
|
||||
BufferRange buffer = _indexBuffer.BufferCache.GetBufferRange(_indexBuffer.Range, BufferStage.IndexBuffer);
|
||||
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
|
||||
}
|
||||
}
|
||||
else if (!_indexBuffer.Range.IsUnmapped)
|
||||
{
|
||||
bufferCache.SynchronizeBufferRange(_indexBuffer.Range);
|
||||
_indexBuffer.BufferCache.SynchronizeBufferRange(_indexBuffer.Range);
|
||||
}
|
||||
}
|
||||
else if (_rebind)
|
||||
@@ -597,7 +607,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
continue;
|
||||
}
|
||||
|
||||
BufferRange buffer = bufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
|
||||
BufferRange buffer = vb.BufferCache.GetBufferRange(vb.Range, BufferStage.VertexBuffer);
|
||||
|
||||
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
|
||||
}
|
||||
@@ -615,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
continue;
|
||||
}
|
||||
|
||||
bufferCache.SynchronizeBufferRange(vb.Range);
|
||||
vb.BufferCache.SynchronizeBufferRange(vb.Range);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -637,7 +647,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
continue;
|
||||
}
|
||||
|
||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
|
||||
tfbs[index] = tfb.BufferCache.GetBufferRange(tfb.Range, BufferStage.TransformFeedback, write: true);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
||||
@@ -684,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
|
||||
|
||||
buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
|
||||
buffers[index] = new BufferAssignment(index, tfb.BufferCache.GetBufferRange(range, BufferStage.TransformFeedback, write: true));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -702,7 +712,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
continue;
|
||||
}
|
||||
|
||||
bufferCache.SynchronizeBufferRange(tfb.Range);
|
||||
tfb.BufferCache.SynchronizeBufferRange(tfb.Range);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -710,7 +720,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
_gpStorageBuffersDirty = false;
|
||||
|
||||
BindBuffers(bufferCache, _gpStorageBuffers, isStorage: true);
|
||||
BindBuffers(_gpStorageBuffers, isStorage: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -721,14 +731,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
_gpUniformBuffersDirty = false;
|
||||
|
||||
BindBuffers(bufferCache, _gpUniformBuffers, isStorage: false);
|
||||
BindBuffers(_gpUniformBuffers, isStorage: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateBuffers(_gpUniformBuffers);
|
||||
}
|
||||
|
||||
CommitBufferTextureBindings(bufferCache);
|
||||
CommitBufferTextureBindings();
|
||||
|
||||
_rebind = false;
|
||||
|
||||
@@ -742,7 +752,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="bindings">Buffer memory ranges to bind</param>
|
||||
/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
|
||||
private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
|
||||
{
|
||||
int rangesCount = 0;
|
||||
|
||||
@@ -763,8 +773,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
|
||||
? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
|
||||
: bounds.BufferCache.GetBufferRange(bounds.Range, bufferStage);
|
||||
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
@@ -780,11 +790,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Bind respective buffer bindings on the host API.
|
||||
/// </summary>
|
||||
/// <param name="bufferCache">Buffer cache holding the buffers for the specified ranges</param>
|
||||
/// <param name="buffers">Buffer memory ranges to bind</param>
|
||||
/// <param name="isStorage">True to bind as storage buffer, false to bind as uniform buffer</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
|
||||
private void BindBuffers(BuffersPerStage buffers, bool isStorage)
|
||||
{
|
||||
int rangesCount = 0;
|
||||
|
||||
@@ -800,8 +809,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
|
||||
? bounds.BufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
|
||||
: bounds.BufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
|
||||
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
@@ -854,7 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
continue;
|
||||
}
|
||||
|
||||
_channel.MemoryManager.Physical.BufferCache.SynchronizeBufferRange(bounds.Range);
|
||||
bounds.BufferCache.SynchronizeBufferRange(bounds.Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -871,13 +880,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, bufferCache, range, bindingInfo, isImage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -894,13 +904,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ShaderStage stage,
|
||||
ITextureArray array,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, bufferCache, range, bindingInfo, index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -917,13 +928,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ShaderStage stage,
|
||||
IImageArray array,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
bufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, bufferCache, range, bindingInfo, index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public ITexture Texture { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer cache that owns the buffer.
|
||||
/// </summary>
|
||||
public BufferCache BufferCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Physical ranges of memory where the buffer texture data is located.
|
||||
/// </summary>
|
||||
@@ -39,18 +44,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
/// <param name="array">Array</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="bufferCache">Buffer cache that owns the buffer</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
public BufferTextureArrayBinding(
|
||||
T array,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
{
|
||||
Array = array;
|
||||
Texture = texture;
|
||||
BufferCache = bufferCache;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
Index = index;
|
||||
|
||||
@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public ITexture Texture { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer cache that owns the buffer.
|
||||
/// </summary>
|
||||
public BufferCache BufferCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Physical ranges of memory where the buffer texture data is located.
|
||||
/// </summary>
|
||||
@@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
/// <param name="stage">Shader stage accessing the texture</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="bufferCache">Buffer cache that owns the buffer</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||
public BufferTextureBinding(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
BufferCache bufferCache,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage)
|
||||
{
|
||||
Stage = stage;
|
||||
Texture = texture;
|
||||
BufferCache = bufferCache;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
IsImage = isImage;
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
struct IndexBuffer
|
||||
{
|
||||
public BufferCache BufferCache;
|
||||
public MultiRange Range;
|
||||
public IndexType Type;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
@@ -35,10 +36,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
public event EventHandler<UnmapEventArgs> MemoryUnmapped;
|
||||
|
||||
/// <summary>
|
||||
/// Physical memory where the virtual memory is mapped into.
|
||||
/// </summary>
|
||||
internal PhysicalMemory Physical { get; }
|
||||
private readonly GpuContext _context;
|
||||
private readonly List<PhysicalMemory> _physicalMemoryList;
|
||||
private readonly Dictionary<PhysicalMemory, byte> _physicalMemoryMap;
|
||||
|
||||
/// <summary>
|
||||
/// Virtual range cache.
|
||||
@@ -53,19 +53,65 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU memory manager.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="physicalMemory">Physical memory that this memory manager will map into</param>
|
||||
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
|
||||
internal MemoryManager(PhysicalMemory physicalMemory, ulong cpuMemorySize)
|
||||
|
||||
internal MemoryManager(GpuContext context, PhysicalMemory physicalMemory, ulong cpuMemorySize)
|
||||
{
|
||||
Physical = physicalMemory;
|
||||
_context = context;
|
||||
|
||||
_physicalMemoryList = new List<PhysicalMemory>()
|
||||
{
|
||||
physicalMemory
|
||||
};
|
||||
|
||||
_physicalMemoryMap = new Dictionary<PhysicalMemory, byte>
|
||||
{
|
||||
{ physicalMemory, 0 }
|
||||
};
|
||||
|
||||
VirtualRangeCache = new VirtualRangeCache(this);
|
||||
CounterCache = new CounterCache();
|
||||
_pageTable = new ulong[PtLvl0Size][];
|
||||
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += physicalMemory.TextureCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += physicalMemory.BufferCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||
Physical.TextureCache.Initialize(cpuMemorySize);
|
||||
physicalMemory.TextureCache.Initialize(cpuMemorySize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches the memory manager to a new GPU channel.
|
||||
/// </summary>
|
||||
/// <param name="rebind">Action to be performed when the buffer cache changes</param>
|
||||
internal void AttachToChannel(Action rebind)
|
||||
{
|
||||
PhysicalMemory physicalMemory = GetOwnPhysicalMemory();
|
||||
|
||||
physicalMemory.IncrementReferenceCount();
|
||||
physicalMemory.BufferCache.NotifyBuffersModified += rebind;
|
||||
physicalMemory.BufferCache.QueuePrune();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches the memory manager to a new GPU channel.
|
||||
/// </summary>
|
||||
/// <param name="rebind">Action that was performed when the buffer cache changed</param>
|
||||
internal void DetachFromChannel(Action rebind)
|
||||
{
|
||||
PhysicalMemory physicalMemory = GetOwnPhysicalMemory();
|
||||
|
||||
physicalMemory.BufferCache.NotifyBuffersModified -= rebind;
|
||||
physicalMemory.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a prune of invalid entries on the buffer cache.
|
||||
/// </summary>
|
||||
internal void QueuePrune()
|
||||
{
|
||||
GetOwnPhysicalMemory().BufferCache.QueuePrune();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -81,15 +127,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (IsContiguous(va, size))
|
||||
{
|
||||
ulong address = Translate(va);
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
if (tracked)
|
||||
{
|
||||
return Physical.ReadTracked<T>(address);
|
||||
return physicalMemory.ReadTracked<T>(address);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Physical.Read<T>(address);
|
||||
return physicalMemory.Read<T>(address);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -113,7 +159,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (IsContiguous(va, size))
|
||||
{
|
||||
return Physical.GetSpan(Translate(va), size, tracked);
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
return physicalMemory.GetSpan(address, size, tracked);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -138,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
bool isContiguous = true;
|
||||
int mappedSize;
|
||||
|
||||
if (ValidateAddress(va) && GetPte(va) != PteUnmapped && Physical.IsMapped(Translate(va)))
|
||||
if (ValidateAddress(va) && IsMappedOnGpuAndPhysical(va))
|
||||
{
|
||||
ulong endVa = va + (ulong)size;
|
||||
ulong endVaAligned = (endVa + PageMask) & ~PageMask;
|
||||
@@ -151,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong nextVa = currentVa + PageSize;
|
||||
ulong nextPa = Translate(nextVa);
|
||||
|
||||
if (!ValidateAddress(nextVa) || GetPte(nextVa) == PteUnmapped || !Physical.IsMapped(nextPa))
|
||||
if (!ValidateAddress(nextVa) || !IsMappedOnGpuAndPhysical(nextVa))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -180,7 +228,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (isContiguous)
|
||||
{
|
||||
return Physical.GetSpan(Translate(va), mappedSize, tracked);
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
return physicalMemory.GetSpan(address, mappedSize, tracked);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -192,6 +242,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a page of memory is mapped on the GPU and its backing memory.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address of the page</param>
|
||||
/// <returns>True if mapped, false otherwise</returns>
|
||||
private bool IsMappedOnGpuAndPhysical(ulong va)
|
||||
{
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
if (address == PteUnmapped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return physicalMemory.IsMapped(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from a possibly non-contiguous region of GPU mapped memory.
|
||||
/// </summary>
|
||||
@@ -209,22 +276,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if ((va & PageMask) != 0)
|
||||
{
|
||||
ulong pa = Translate(va);
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
|
||||
|
||||
Physical.GetSpan(pa, size, tracked).CopyTo(data[..size]);
|
||||
physicalMemory.GetSpan(pa, size, tracked).CopyTo(data[..size]);
|
||||
|
||||
offset += size;
|
||||
}
|
||||
|
||||
for (; offset < data.Length; offset += size)
|
||||
{
|
||||
ulong pa = Translate(va + (ulong)offset);
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
|
||||
|
||||
size = Math.Min(data.Length - offset, (int)PageSize);
|
||||
|
||||
Physical.GetSpan(pa, size, tracked).CopyTo(data.Slice(offset, size));
|
||||
physicalMemory.GetSpan(pa, size, tracked).CopyTo(data.Slice(offset, size));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,15 +306,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (IsContiguous(va, size))
|
||||
{
|
||||
return Physical.GetWritableRegion(Translate(va), size, tracked);
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
return physicalMemory.GetWritableRegion(address, size, tracked);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||
Memory<byte> memory = new byte[size];
|
||||
|
||||
ReadImpl(va, memoryOwner.Span, tracked);
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||
return new WritableRegion(this, va, memory, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -269,7 +338,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="data">The data to be written</param>
|
||||
public void Write(ulong va, ReadOnlySpan<byte> data)
|
||||
{
|
||||
WriteImpl(va, data, Physical.Write);
|
||||
WriteImpl(va, data, (physical, va, data) => physical.Write(va, data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -279,7 +348,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="data">The data to be written</param>
|
||||
public void WriteTrackedResource(ulong va, ReadOnlySpan<byte> data)
|
||||
{
|
||||
WriteImpl(va, data, Physical.WriteTrackedResource);
|
||||
WriteImpl(va, data, (physical, va, data) => physical.WriteTrackedResource(va, data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -289,10 +358,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="data">The data to be written</param>
|
||||
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
|
||||
{
|
||||
WriteImpl(va, data, Physical.WriteUntracked);
|
||||
WriteImpl(va, data, (physical, va, data) => physical.WriteUntracked(va, data));
|
||||
}
|
||||
|
||||
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
|
||||
private delegate void WriteCallback(PhysicalMemory physicalMemory, ulong address, ReadOnlySpan<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to possibly non-contiguous GPU mapped memory.
|
||||
@@ -304,7 +373,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (IsContiguous(va, data.Length))
|
||||
{
|
||||
writeCallback(Translate(va), data);
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
writeCallback(physicalMemory, address, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -312,22 +383,67 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if ((va & PageMask) != 0)
|
||||
{
|
||||
ulong pa = Translate(va);
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
|
||||
|
||||
writeCallback(pa, data[..size]);
|
||||
writeCallback(physicalMemory, pa, data[..size]);
|
||||
|
||||
offset += size;
|
||||
}
|
||||
|
||||
for (; offset < data.Length; offset += size)
|
||||
{
|
||||
ulong pa = Translate(va + (ulong)offset);
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
|
||||
|
||||
size = Math.Min(data.Length - offset, (int)PageSize);
|
||||
|
||||
writeCallback(pa, data.Slice(offset, size));
|
||||
writeCallback(physicalMemory, pa, data.Slice(offset, size));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address to write the data into</param>
|
||||
/// <param name="data">The data to be written</param>
|
||||
public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
|
||||
{
|
||||
if (IsContiguous(va, data.Length))
|
||||
{
|
||||
(PhysicalMemory physicalMemory, ulong address) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
physicalMemory.Write(address, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
int offset = 0, size;
|
||||
|
||||
if ((va & PageMask) != 0)
|
||||
{
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va);
|
||||
|
||||
size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
|
||||
|
||||
if (pa != PteUnmapped && physicalMemory.IsMapped(pa))
|
||||
{
|
||||
physicalMemory.Write(pa, data[..size]);
|
||||
}
|
||||
|
||||
offset += size;
|
||||
}
|
||||
|
||||
for (; offset < data.Length; offset += size)
|
||||
{
|
||||
(PhysicalMemory physicalMemory, ulong pa) = TranslateWithPhysicalMemory(va + (ulong)offset);
|
||||
|
||||
size = Math.Min(data.Length - offset, (int)PageSize);
|
||||
|
||||
if (pa != PteUnmapped && physicalMemory.IsMapped(pa))
|
||||
{
|
||||
physicalMemory.Write(pa, data.Slice(offset, size));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -359,15 +475,51 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size in bytes of the mapping</param>
|
||||
/// <param name="kind">Kind of the resource located at the mapping</param>
|
||||
public void Map(ulong pa, ulong va, ulong size, PteKind kind)
|
||||
{
|
||||
MapImpl(pa, va, size, kind);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a given range of pages to the specified CPU virtual address from a different process.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All addresses and sizes must be page aligned.
|
||||
/// </remarks>
|
||||
/// <param name="pa">CPU virtual address to map into</param>
|
||||
/// <param name="va">GPU virtual address to be mapped</param>
|
||||
/// <param name="size">Size in bytes of the mapping</param>
|
||||
/// <param name="kind">Kind of the resource located at the mapping</param>
|
||||
/// <param name="ownedPid">PID of the process that owns the mapping</param>
|
||||
public void MapForeign(ulong pa, ulong va, ulong size, PteKind kind, ulong ownedPid)
|
||||
{
|
||||
if (_context.PhysicalMemoryRegistry.TryGetValue(ownedPid, out PhysicalMemory physicalMemory))
|
||||
{
|
||||
MapImpl(pa, va, size, kind, physicalMemory);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a given range of pages to the specified CPU virtual address.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// All addresses and sizes must be page aligned.
|
||||
/// </remarks>
|
||||
/// <param name="pa">CPU virtual address to map into</param>
|
||||
/// <param name="va">GPU virtual address to be mapped</param>
|
||||
/// <param name="size">Size in bytes of the mapping</param>
|
||||
/// <param name="kind">Kind of the resource located at the mapping</param>
|
||||
/// <param name="physicalMemory">Optional physical memory to import for the mapping</param>
|
||||
private void MapImpl(ulong pa, ulong va, ulong size, PteKind kind, PhysicalMemory physicalMemory = null)
|
||||
{
|
||||
lock (_pageTable)
|
||||
{
|
||||
UnmapEventArgs e = new(va, size);
|
||||
MemoryUnmapped?.Invoke(this, e);
|
||||
byte pIndex = physicalMemory != null ? GetOrAddPhysicalMemory(physicalMemory) : (byte)0;
|
||||
|
||||
for (ulong offset = 0; offset < size; offset += PageSize)
|
||||
{
|
||||
SetPte(va + offset, PackPte(pa + offset, kind));
|
||||
SetPte(va + offset, PackPte(pa + offset, pIndex, kind));
|
||||
}
|
||||
|
||||
RunRemapActions(e);
|
||||
@@ -418,12 +570,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int page = 0; page < pages - 1; page++)
|
||||
{
|
||||
if (!ValidateAddress(va + PageSize) || GetPte(va + PageSize) == PteUnmapped)
|
||||
ulong nextPte = GetPte(va + PageSize);
|
||||
|
||||
if (!ValidateAddress(va + PageSize) || nextPte == PteUnmapped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Translate(va) + PageSize != Translate(va + PageSize))
|
||||
if (GetPte(va) + PageSize != nextPte)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -457,7 +611,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
int pages = (int)((endVaRounded - va) / PageSize);
|
||||
|
||||
List<MemoryRange> regions = [];
|
||||
List<MemoryRange> regions = new();
|
||||
|
||||
for (int page = 0; page < pages - 1; page++)
|
||||
{
|
||||
@@ -535,6 +689,49 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the backing memory for a given GPU virtual address.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address to get the backing memory from</param>
|
||||
/// <returns>The backing memory for the specified GPU virtual address</returns>
|
||||
internal PhysicalMemory GetBackingMemory(ulong va)
|
||||
{
|
||||
ulong pte = GetPte(va);
|
||||
|
||||
if (pte == PteUnmapped)
|
||||
{
|
||||
return GetOwnPhysicalMemory();
|
||||
}
|
||||
|
||||
return _physicalMemoryList[UnpackPIndexFromPte(pte)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the backing memory that is owned by this GPU memory manager.
|
||||
/// </summary>
|
||||
/// <returns>The backing memory owned by this memory manager</returns>
|
||||
private PhysicalMemory GetOwnPhysicalMemory()
|
||||
{
|
||||
return _physicalMemoryList[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index for a given physical memory on the list, adding it to the list if needed.
|
||||
/// </summary>
|
||||
/// <param name="physicalMemory">Physical memory to get the index from</param>
|
||||
/// <returns>The index of the physical memory on the list</returns>
|
||||
private byte GetOrAddPhysicalMemory(PhysicalMemory physicalMemory)
|
||||
{
|
||||
if (!_physicalMemoryMap.TryGetValue(physicalMemory, out byte pIndex))
|
||||
{
|
||||
pIndex = checked((byte)_physicalMemoryList.Count);
|
||||
_physicalMemoryList.Add(physicalMemory);
|
||||
_physicalMemoryMap.Add(physicalMemory, pIndex);
|
||||
}
|
||||
|
||||
return pIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates a GPU virtual address.
|
||||
/// </summary>
|
||||
@@ -636,6 +833,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return Math.Min(maxSize, va - startVa);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a GPU virtual address to a CPU virtual address and the associated physical memory.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address to be translated</param>
|
||||
/// <returns>CPU virtual address with the physical memory, or <see cref="PteUnmapped"/> if unmapped</returns>
|
||||
private (PhysicalMemory, ulong) TranslateWithPhysicalMemory(ulong va)
|
||||
{
|
||||
if (!ValidateAddress(va))
|
||||
{
|
||||
return (GetOwnPhysicalMemory(), PteUnmapped);
|
||||
}
|
||||
|
||||
ulong pte = GetPte(va);
|
||||
|
||||
if (pte == PteUnmapped)
|
||||
{
|
||||
return (GetOwnPhysicalMemory(), PteUnmapped);
|
||||
}
|
||||
|
||||
return (_physicalMemoryList[UnpackPIndexFromPte(pte)], UnpackPaFromPte(pte) + (va & PageMask));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the kind of a given memory page.
|
||||
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
||||
@@ -659,6 +878,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return UnpackKindFromPte(pte);
|
||||
}
|
||||
|
||||
public bool IsForeignMapping(ulong va)
|
||||
{
|
||||
ulong pte = GetPte(va);
|
||||
|
||||
if (pte == PteUnmapped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return UnpackPIndexFromPte(pte) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Page Table entry for a given GPU virtual address.
|
||||
/// </summary>
|
||||
@@ -704,11 +935,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Creates a page table entry from a physical address and kind.
|
||||
/// </summary>
|
||||
/// <param name="pa">Physical address</param>
|
||||
/// <param name="pIndex">Index of the physical memory on the list</param>
|
||||
/// <param name="kind">Kind</param>
|
||||
/// <returns>Page table entry</returns>
|
||||
private static ulong PackPte(ulong pa, PteKind kind)
|
||||
private static ulong PackPte(ulong pa, byte pIndex, PteKind kind)
|
||||
{
|
||||
return pa | ((ulong)kind << 56);
|
||||
return pa | ((ulong)pIndex << 48) | ((ulong)kind << 56);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -721,6 +953,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return (PteKind)(pte >> 56);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the physical memory index in the list from a page table entry.
|
||||
/// </summary>
|
||||
/// <param name="pte">Page table entry</param>
|
||||
/// <returns>Physical memory index</returns>
|
||||
private static byte UnpackPIndexFromPte(ulong pte)
|
||||
{
|
||||
return (byte)(pte >> 48);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks physical address from a page table entry.
|
||||
/// </summary>
|
||||
@@ -728,7 +970,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <returns>Physical address</returns>
|
||||
private static ulong UnpackPaFromPte(ulong pte)
|
||||
{
|
||||
return pte & 0xffffffffffffffUL;
|
||||
return pte & 0xffffffffffffUL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
struct VertexBuffer
|
||||
{
|
||||
public BufferCache BufferCache;
|
||||
public MultiRange Range;
|
||||
public int Stride;
|
||||
public int Divisor;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
@@ -66,11 +67,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <inheritdoc/>
|
||||
public uint ConstantBuffer1Read(int offset)
|
||||
{
|
||||
ulong baseAddress = _compute
|
||||
(PhysicalMemory physical, ulong baseAddress) = _compute
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(1)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(_stageIndex, 1);
|
||||
|
||||
return _channel.MemoryManager.Physical.Read<uint>(baseAddress + (ulong)offset);
|
||||
return physical.Read<uint>(baseAddress + (ulong)offset);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -733,15 +733,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
byte[] codeB,
|
||||
bool asCompute)
|
||||
{
|
||||
ulong cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
|
||||
|
||||
(PhysicalMemory physical, ulong cb1DataAddress) = channel.BufferManager.GetGraphicsUniformBufferAddress(0, 1);
|
||||
|
||||
MemoryManager memoryManager = channel.MemoryManager;
|
||||
|
||||
codeA ??= memoryManager.GetSpan(vertexA.Address, vertexA.Size).ToArray();
|
||||
codeB ??= memoryManager.GetSpan(currentStage.Address, currentStage.Size).ToArray();
|
||||
byte[] cb1DataA = ReadArray(memoryManager, cb1DataAddress, vertexA.Cb1DataSize);
|
||||
byte[] cb1DataB = ReadArray(memoryManager, cb1DataAddress, currentStage.Cb1DataSize);
|
||||
|
||||
byte[] cb1DataA = ReadArray(physical, cb1DataAddress, vertexA.Cb1DataSize);
|
||||
byte[] cb1DataB = ReadArray(physical, cb1DataAddress, currentStage.Cb1DataSize);
|
||||
|
||||
ShaderDumpPaths pathsA = default;
|
||||
ShaderDumpPaths pathsB = default;
|
||||
|
||||
@@ -775,11 +775,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
MemoryManager memoryManager = channel.MemoryManager;
|
||||
|
||||
ulong cb1DataAddress = context.Stage == ShaderStage.Compute
|
||||
(PhysicalMemory physical, ulong cb1DataAddress) = context.Stage == ShaderStage.Compute
|
||||
? channel.BufferManager.GetComputeUniformBufferAddress(1)
|
||||
: channel.BufferManager.GetGraphicsUniformBufferAddress(StageToStageIndex(context.Stage), 1);
|
||||
|
||||
byte[] cb1Data = ReadArray(memoryManager, cb1DataAddress, context.Cb1DataSize);
|
||||
byte[] cb1Data = ReadArray(physical, cb1DataAddress, context.Cb1DataSize);
|
||||
code ??= memoryManager.GetSpan(context.Address, context.Size).ToArray();
|
||||
|
||||
ShaderDumpPaths paths = dumper?.Dump(code, context.Stage == ShaderStage.Compute) ?? default;
|
||||
@@ -793,18 +793,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <summary>
|
||||
/// Reads data from physical memory, returns an empty array if the memory is unmapped or size is 0.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">Memory manager with the physical memory to read from</param>
|
||||
/// <param name="physicalMemory">Physical memory to read the data from, might be null</param>
|
||||
/// <param name="address">Physical address of the region to read</param>
|
||||
/// <param name="size">Size in bytes of the data</param>
|
||||
/// <returns>An array with the data at the specified memory location</returns>
|
||||
private static byte[] ReadArray(MemoryManager memoryManager, ulong address, int size)
|
||||
private static byte[] ReadArray(PhysicalMemory physicalMemory, ulong address, int size)
|
||||
{
|
||||
if (address == MemoryManager.PteUnmapped || size == 0)
|
||||
if (address == MemoryManager.PteUnmapped || size == 0 || physicalMemory == null)
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
return memoryManager.Physical.GetSpan(address, size).ToArray();
|
||||
return physicalMemory.GetSpan(address, size).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -696,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
|
||||
cachedTextureBufferIndex = textureBufferIndex;
|
||||
|
||||
if (samplerBufferIndex == textureBufferIndex)
|
||||
@@ -710,7 +710,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(bounds.Physical.GetSpan(bounds.Range));
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,11 +9,18 @@ using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
using Texture = Image.Texture;
|
||||
|
||||
public record TextureData(int Width, int Height, byte[] Data);
|
||||
|
||||
/// <summary>
|
||||
/// GPU image presentation window.
|
||||
/// </summary>
|
||||
public class Window
|
||||
{
|
||||
private const int CaptureTextureWidth = 1280;
|
||||
private const int CaptureTextureHeight = 720;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
/// <summary>
|
||||
@@ -85,7 +92,21 @@ namespace Ryujinx.Graphics.Gpu
|
||||
}
|
||||
}
|
||||
|
||||
private class PresentedTexture
|
||||
{
|
||||
public readonly Texture Texture;
|
||||
public readonly ImageCrop Crop;
|
||||
|
||||
public PresentedTexture(Texture texture, ImageCrop crop)
|
||||
{
|
||||
Texture = texture;
|
||||
Crop = crop;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
|
||||
private PresentedTexture _lastPresentedTexture;
|
||||
private ITexture _captureTexture;
|
||||
|
||||
private int _framesAvailable;
|
||||
|
||||
@@ -188,6 +209,51 @@ namespace Ryujinx.Graphics.Gpu
|
||||
return true;
|
||||
}
|
||||
|
||||
public TextureData GetLastPresentedData()
|
||||
{
|
||||
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
|
||||
|
||||
if (pt != null)
|
||||
{
|
||||
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, pt.Crop);
|
||||
|
||||
int size = SizeCalculator.GetBlockLinearTextureSize(
|
||||
CaptureTextureWidth,
|
||||
CaptureTextureHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
4,
|
||||
16,
|
||||
1,
|
||||
1).TotalSize;
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
LayoutConverter.ConvertLinearToBlockLinear(data, CaptureTextureWidth, CaptureTextureHeight, CaptureTextureWidth * 4, 4, 16, inputData);
|
||||
|
||||
return new TextureData(CaptureTextureWidth, CaptureTextureHeight, data);
|
||||
}
|
||||
|
||||
return new TextureData(0, 0, Array.Empty<byte>());
|
||||
}
|
||||
|
||||
public TextureData GetLastPresentedDataLinear()
|
||||
{
|
||||
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
|
||||
|
||||
if (pt != null)
|
||||
{
|
||||
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, new ImageCrop());
|
||||
|
||||
return new TextureData(pt.Texture.Info.Width, pt.Texture.Info.Height, inputData);
|
||||
}
|
||||
|
||||
return new TextureData(0, 0, Array.Empty<byte>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Presents a texture on the queue.
|
||||
/// If the queue is empty, then no texture is presented.
|
||||
@@ -205,6 +271,10 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
pt.Cache.Tick();
|
||||
|
||||
EnsureCaptureTexture();
|
||||
|
||||
Volatile.Write(ref _lastPresentedTexture, new PresentedTexture(texture, pt.Crop));
|
||||
|
||||
texture.SynchronizeMemory();
|
||||
|
||||
ImageCrop crop = new(
|
||||
@@ -244,6 +314,96 @@ namespace Ryujinx.Graphics.Gpu
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureCaptureTexture()
|
||||
{
|
||||
if (_captureTexture == null)
|
||||
{
|
||||
_captureTexture = _context.Renderer.CreateTexture(new TextureCreateInfo(
|
||||
1280,
|
||||
720,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
4,
|
||||
Format.R8G8B8A8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha));
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] CaptureLastFrame(ITexture lastFrame, ImageCrop crop)
|
||||
{
|
||||
int cropLeft, cropRight, cropTop, cropBottom;
|
||||
|
||||
if (crop.Left == 0 && crop.Right == 0)
|
||||
{
|
||||
cropLeft = 0;
|
||||
cropRight = lastFrame.Width;
|
||||
}
|
||||
else
|
||||
{
|
||||
cropLeft = crop.Left;
|
||||
cropRight = crop.Right;
|
||||
}
|
||||
|
||||
if (crop.Top == 0 && crop.Bottom == 0)
|
||||
{
|
||||
cropTop = 0;
|
||||
cropBottom = lastFrame.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
cropTop = crop.Top;
|
||||
cropBottom = crop.Bottom;
|
||||
}
|
||||
|
||||
int x1, y1, x2, y2;
|
||||
|
||||
if (crop.FlipX)
|
||||
{
|
||||
x1 = cropRight;
|
||||
x2 = cropLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
x1 = cropLeft;
|
||||
x2 = cropRight;
|
||||
}
|
||||
|
||||
if (crop.FlipY)
|
||||
{
|
||||
y1 = cropBottom;
|
||||
y2 = cropTop;
|
||||
}
|
||||
else
|
||||
{
|
||||
y1 = cropTop;
|
||||
y2 = cropBottom;
|
||||
}
|
||||
|
||||
Extents2D srcRegion = new(x1, y1, x2, y2);
|
||||
Extents2D dstRegion = new(0, 0, CaptureTextureWidth, CaptureTextureHeight);
|
||||
|
||||
byte[] outputData = null;
|
||||
|
||||
_context.Renderer.BackgroundContextAction(() =>
|
||||
{
|
||||
lastFrame.CopyTo(_captureTexture, srcRegion, dstRegion, true);
|
||||
|
||||
using var data = _captureTexture.GetData();
|
||||
|
||||
outputData = data.Get().ToArray();
|
||||
});
|
||||
|
||||
return outputData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicate that a frame on the queue is ready to be acquired.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
||||
@@ -15,6 +15,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.Error
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS
|
||||
private readonly ICpuContext _cpuContext;
|
||||
private T _memoryManager;
|
||||
|
||||
public IVirtualMemoryManager AddressSpace => _memoryManager;
|
||||
public IVirtualMemoryManagerTracked AddressSpace => _memoryManager;
|
||||
|
||||
public ulong AddressSpaceSize { get; }
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Ryujinx.HLE.HOS
|
||||
internal ServerBase TimeServer { get; private set; }
|
||||
internal ServerBase ViServer { get; private set; }
|
||||
internal ServerBase ViServerM { get; private set; }
|
||||
internal ServerBase ViServerS { get; private set; }
|
||||
internal ViServer ViServerS { get; private set; }
|
||||
internal ServerBase LdnServer { get; private set; }
|
||||
|
||||
internal KSharedMemory HidSharedMem { get; private set; }
|
||||
@@ -254,7 +254,7 @@ namespace Ryujinx.HLE.HOS
|
||||
TimeServer = new ServerBase(KernelContext, "TimeServer");
|
||||
ViServer = new ServerBase(KernelContext, "ViServerU");
|
||||
ViServerM = new ServerBase(KernelContext, "ViServerM");
|
||||
ViServerS = new ServerBase(KernelContext, "ViServerS");
|
||||
ViServerS = new ViServer(KernelContext, "ViServerS");
|
||||
LdnServer = new ServerBase(KernelContext, "LdnServer");
|
||||
|
||||
StartNewServices();
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
{
|
||||
interface IProcessContext : IDisposable
|
||||
{
|
||||
IVirtualMemoryManager AddressSpace { get; }
|
||||
IVirtualMemoryManagerTracked AddressSpace { get; }
|
||||
|
||||
ulong AddressSpaceSize { get; }
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
|
||||
private IProcessContextFactory _contextFactory;
|
||||
public IProcessContext Context { get; private set; }
|
||||
public IVirtualMemoryManager CpuMemory => Context.AddressSpace;
|
||||
public IVirtualMemoryManagerTracked CpuMemory => Context.AddressSpace;
|
||||
|
||||
public HleProcessDebugger Debugger { get; private set; }
|
||||
|
||||
|
||||
@@ -6,11 +6,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
{
|
||||
class ProcessContext : IProcessContext
|
||||
{
|
||||
public IVirtualMemoryManager AddressSpace { get; }
|
||||
public IVirtualMemoryManagerTracked AddressSpace { get; }
|
||||
|
||||
public ulong AddressSpaceSize { get; }
|
||||
|
||||
public ProcessContext(IVirtualMemoryManager asManager, ulong addressSpaceSize)
|
||||
public ProcessContext(IVirtualMemoryManagerTracked asManager, ulong addressSpaceSize)
|
||||
{
|
||||
AddressSpace = asManager;
|
||||
AddressSpaceSize = addressSpaceSize;
|
||||
|
||||
@@ -102,5 +102,34 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(22)]
|
||||
// AcquireLastApplicationCaptureSharedBuffer() -> (b8, u32)
|
||||
public ResultCode AcquireLastApplicationCaptureSharedBuffer(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write(1);
|
||||
context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(26)]
|
||||
|
||||
// AcquireCallerAppletCaptureSharedBuffer() -> (b8, u32)
|
||||
public ResultCode AcquireCallerAppletCaptureSharedBuffer(ServiceCtx context)
|
||||
{
|
||||
// TODO: How does the handling for applets differ from the one for applications?
|
||||
context.ResponseData.Write(1);
|
||||
context.ResponseData.Write(context.Device.System.ViServerS.GetApplicationLastPresentedFrameHandle(context.Device.Gpu));
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(27)]
|
||||
public ResultCode ReleaseCallerAppletCaptureSharedBuffer(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write(2);
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,7 +225,6 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
public ResultCode CreateManagedDisplayLayer(ServiceCtx context)
|
||||
{
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
|
||||
@@ -236,18 +235,27 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
// IsSystemBufferSharingEnabled()
|
||||
public ResultCode IsSystemBufferSharingEnabled(ServiceCtx context)
|
||||
{
|
||||
// NOTE: Service checks a private field and return an error if the SystemBufferSharing is disabled.
|
||||
|
||||
return ResultCode.NotImplemented;
|
||||
// TODO: Implement this once we have a way to check if we're not an AppletId.Application
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(42)] // 4.0.0+
|
||||
// GetSystemSharedLayerHandle() -> (nn::vi::fbshare::SharedBufferHandle, nn::vi::fbshare::SharedLayerHandle)
|
||||
public ResultCode GetSystemSharedLayerHandle(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write((ulong)context.Device.System.ViServerS.GetSharedBufferNvMapId());
|
||||
context.ResponseData.Write(context.Device.System.ViServerS.GetSharedLayerId());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(44)] // 10.0.0+
|
||||
// CreateManagedDisplaySeparableLayer() -> (u64, u64)
|
||||
public ResultCode CreateManagedDisplaySeparableLayer(ServiceCtx context)
|
||||
{
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long displayLayerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long recordingLayerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
|
||||
//context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
|
||||
|
||||
context.ResponseData.Write(displayLayerId);
|
||||
context.ResponseData.Write(recordingLayerId);
|
||||
|
||||
@@ -35,6 +35,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
|
||||
public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new();
|
||||
public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new();
|
||||
|
||||
internal PlayerIndex LastActiveNpad { get; set; }
|
||||
|
||||
public NpadDevices(Switch device, bool active = true) : base(device, active)
|
||||
{
|
||||
@@ -384,6 +386,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
return;
|
||||
}
|
||||
|
||||
LastActiveNpad = state.PlayerId;
|
||||
|
||||
ref RingLifo<NpadCommonState> lifo = ref GetCommonStateLifo(ref currentNpad);
|
||||
|
||||
NpadCommonState newState = new()
|
||||
@@ -639,5 +643,20 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
|
||||
return rumbleQueue;
|
||||
}
|
||||
|
||||
public NpadIdType GetLastActiveNpadId()
|
||||
{
|
||||
return LastActiveNpad switch {
|
||||
PlayerIndex.Player1 => NpadIdType.Player1,
|
||||
PlayerIndex.Player2 => NpadIdType.Player2,
|
||||
PlayerIndex.Player3 => NpadIdType.Player3,
|
||||
PlayerIndex.Player4 => NpadIdType.Player4,
|
||||
PlayerIndex.Player5 => NpadIdType.Player5,
|
||||
PlayerIndex.Player6 => NpadIdType.Player6,
|
||||
PlayerIndex.Player7 => NpadIdType.Player7,
|
||||
PlayerIndex.Player8 => NpadIdType.Player8,
|
||||
_ => NpadIdType.Handheld,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,15 +24,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
// GetLastActiveNpad(u32) -> u8, u8
|
||||
public ResultCode GetLastActiveNpad(ServiceCtx context)
|
||||
{
|
||||
// TODO: RequestData seems to have garbage data, reading an extra uint seems to fix the issue.
|
||||
context.RequestData.ReadUInt32();
|
||||
context.ResponseData.Write((byte)context.Device.Hid.Npads.GetLastActiveNpadId());
|
||||
|
||||
ResultCode resultCode = GetAppletFooterUiTypeImpl(context, out AppletFooterUiType appletFooterUiType);
|
||||
|
||||
context.ResponseData.Write((byte)appletFooterUiType);
|
||||
context.ResponseData.Write((byte)0);
|
||||
|
||||
return resultCode;
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(307)]
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
@@ -105,6 +106,26 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(6)]
|
||||
// SetRequirementPreset(u32)
|
||||
public ResultCode SetRequirementPreset(ServiceCtx context)
|
||||
{
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNifm);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(9)]
|
||||
// SetNetworkProfileId(nn::util::Uuid)
|
||||
public ResultCode SetNetworkProfileId(ServiceCtx context)
|
||||
{
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { uuid });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(11)]
|
||||
// SetConnectionConfirmationOption(i8)
|
||||
public ResultCode SetConnectionConfirmationOption(ServiceCtx context)
|
||||
@@ -142,5 +163,38 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(23)]
|
||||
// SetKeptInSleep(bool)
|
||||
public ResultCode SetKeptInSleep(ServiceCtx context)
|
||||
{
|
||||
bool keptInSleep = context.RequestData.ReadBoolean();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { keptInSleep });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(24)]
|
||||
// RegisterSocketDescriptor(s32)
|
||||
public ResultCode RegisterSocketDescriptor(ServiceCtx context)
|
||||
{
|
||||
int socketDescriptor = context.RequestData.ReadInt32();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { socketDescriptor });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(25)]
|
||||
// UnregisterSocketDescriptor(s32)
|
||||
public ResultCode UnregisterSocketDescriptor(ServiceCtx context)
|
||||
{
|
||||
int socketDescriptor = context.RequestData.ReadInt32();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNifm, new { socketDescriptor });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,8 +245,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||
}
|
||||
}
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, arguments.NvMapHandle);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(arguments.NvMapHandle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid NvMap handle 0x{arguments.NvMapHandle:x8}!");
|
||||
@@ -282,7 +282,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||
{
|
||||
if (_asContext.ValidateFixedBuffer(arguments.Offset, size, pageSize))
|
||||
{
|
||||
_asContext.Gmm.Map(physicalAddress, arguments.Offset, size, (PteKind)arguments.Kind);
|
||||
Map(physicalAddress, arguments.Offset, size, (PteKind)arguments.Kind, map.OwnerPid);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -301,7 +301,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||
_memoryAllocator.AllocateRange(va, size, freeAddressStartPosition);
|
||||
}
|
||||
|
||||
_asContext.Gmm.Map(physicalAddress, va, size, (PteKind)arguments.Kind);
|
||||
Map(physicalAddress, va, size, (PteKind)arguments.Kind, map.OwnerPid);
|
||||
arguments.Offset = va;
|
||||
}
|
||||
|
||||
@@ -380,8 +380,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||
ulong mapOffs = (ulong)argument.MapOffset << 16;
|
||||
PteKind kind = (PteKind)argument.Kind;
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, nvmapHandle);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(nvmapHandle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid NvMap handle 0x{nvmapHandle:x8}!");
|
||||
@@ -389,13 +389,25 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
gmm.Map(mapOffs + map.Address, gpuVa, size, kind);
|
||||
Map(mapOffs + map.Address, gpuVa, size, kind, map.OwnerPid);
|
||||
}
|
||||
}
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
private void Map(ulong pa, ulong va, ulong size, PteKind kind, ulong ownerPid)
|
||||
{
|
||||
if (Owner == ownerPid)
|
||||
{
|
||||
_asContext.Gmm.Map(pa, va, size, kind);
|
||||
}
|
||||
else
|
||||
{
|
||||
_asContext.Gmm.MapForeign(pa, va, size, kind, ownerPid);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Close() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,8 +167,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
||||
|
||||
foreach (CommandBuffer commandBuffer in commandBuffers)
|
||||
{
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBuffer.Mem);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBuffer.Mem);
|
||||
|
||||
ReadOnlySpan<byte> data = _memory.GetSpan(map.Address + commandBuffer.Offset, commandBuffer.WordsCount * 4);
|
||||
|
||||
_host1xContext.Host1x.Submit(MemoryMarshal.Cast<byte, int>(data), _contextId);
|
||||
@@ -237,8 +237,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
||||
|
||||
foreach (ref CommandBufferHandle commandBufferEntry in commandBufferEntries)
|
||||
{
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBufferEntry.MapHandle);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBufferEntry.MapHandle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{commandBufferEntry.MapHandle:x8}!");
|
||||
@@ -279,8 +279,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
||||
|
||||
foreach (ref CommandBufferHandle commandBufferEntry in commandBufferEntries)
|
||||
{
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(Owner, commandBufferEntry.MapHandle);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(commandBufferEntry.MapHandle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{commandBufferEntry.MapHandle:x8}!");
|
||||
|
||||
@@ -71,8 +71,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
uint size = BitUtils.AlignUp(arguments.Size, (uint)MemoryManager.PageSize);
|
||||
|
||||
arguments.Handle = CreateHandleFromMap(new NvMapHandle(size));
|
||||
|
||||
arguments.Handle = CreateHandleFromMap(new NvMapHandle(size) { OwnerPid = Owner });
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceNv, $"Created map {arguments.Handle} with size 0x{size:x8}!");
|
||||
|
||||
return NvInternalResult.Success;
|
||||
@@ -80,8 +80,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
private NvInternalResult FromId(ref NvMapFromId arguments)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(Owner, arguments.Id);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(arguments.Id);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
|
||||
@@ -98,8 +98,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
private NvInternalResult Alloc(ref NvMapAlloc arguments)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(arguments.Handle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
|
||||
@@ -152,8 +152,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
private NvInternalResult Free(ref NvMapFree arguments)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(arguments.Handle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
|
||||
@@ -179,8 +179,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
private NvInternalResult Param(ref NvMapParam arguments)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(arguments.Handle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
|
||||
@@ -217,8 +217,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
private NvInternalResult GetId(ref NvMapGetId arguments)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(Owner, arguments.Handle);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(arguments.Handle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, $"Invalid handle 0x{arguments.Handle:x8}!");
|
||||
@@ -237,25 +237,30 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
// _maps.TryRemove(GetOwner(), out _);
|
||||
}
|
||||
|
||||
private int CreateHandleFromMap(NvMapHandle map)
|
||||
public static int CreateMap(ulong pid, ulong address, uint size)
|
||||
{
|
||||
return CreateHandleFromMap(new NvMapHandle(size) { Address = address, OwnerPid = pid });
|
||||
}
|
||||
|
||||
private static int CreateHandleFromMap(NvMapHandle map)
|
||||
{
|
||||
return _maps.Add(map);
|
||||
}
|
||||
|
||||
private static bool DeleteMapWithHandle(ulong pid, int handle)
|
||||
private static bool DeleteMapWithHandle(int handle)
|
||||
{
|
||||
return _maps.Delete(handle) != null;
|
||||
}
|
||||
|
||||
public static void IncrementMapRefCount(ulong pid, int handle)
|
||||
{
|
||||
GetMapFromHandle(pid, handle)?.IncrementRefCount();
|
||||
GetMapFromHandle(handle)?.IncrementRefCount();
|
||||
}
|
||||
|
||||
public static bool DecrementMapRefCount(ulong pid, int handle)
|
||||
{
|
||||
NvMapHandle map = GetMapFromHandle(pid, handle);
|
||||
|
||||
NvMapHandle map = GetMapFromHandle(handle);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return false;
|
||||
@@ -263,8 +268,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
|
||||
if (map.DecrementRefCount() <= 0)
|
||||
{
|
||||
DeleteMapWithHandle(pid, handle);
|
||||
|
||||
DeleteMapWithHandle(handle);
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceNv, $"Deleted map {handle}!");
|
||||
|
||||
return true;
|
||||
@@ -275,7 +280,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
}
|
||||
}
|
||||
|
||||
public static NvMapHandle GetMapFromHandle(ulong pid, int handle)
|
||||
public static NvMapHandle GetMapFromHandle(int handle)
|
||||
{
|
||||
return _maps.Get(handle);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
|
||||
public ulong Address;
|
||||
public bool Allocated;
|
||||
public ulong DmaMapAddress;
|
||||
|
||||
public ulong OwnerPid;
|
||||
|
||||
private long _dupes;
|
||||
|
||||
public NvMapHandle()
|
||||
|
||||
@@ -172,6 +172,15 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
{
|
||||
ServerLoop();
|
||||
}
|
||||
|
||||
protected virtual ulong CalculateRequiredHeapSize()
|
||||
{
|
||||
return 0UL;
|
||||
}
|
||||
|
||||
protected virtual void CustomInit(KernelContext context, ulong pid, ulong heapAddress)
|
||||
{
|
||||
}
|
||||
|
||||
private void ServerLoop()
|
||||
{
|
||||
@@ -196,10 +205,14 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
Result result = _selfProcess.HandleTable.GenerateHandle(_wakeEvent.ReadableEvent, out _wakeHandle);
|
||||
|
||||
InitDone.Set();
|
||||
|
||||
ulong heapSize = CalculateRequiredHeapSize() + PointerBufferSize;
|
||||
|
||||
ulong messagePtr = _selfThread.TlsAddress;
|
||||
_context.Syscall.SetHeapSize(out ulong heapAddr, 0x200000);
|
||||
|
||||
_context.Syscall.SetHeapSize(out ulong heapAddr, BitUtils.AlignUp(heapSize, 0x200000UL));
|
||||
|
||||
CustomInit(_context, _selfProcess.Pid, heapAddr + PointerBufferSize);
|
||||
|
||||
_selfProcess.CpuMemory.Write(messagePtr + 0x0, 0);
|
||||
_selfProcess.CpuMemory.Write(messagePtr + 0x4, 2 << 10);
|
||||
_selfProcess.CpuMemory.Write(messagePtr + 0x8, heapAddr | ((ulong)PointerBufferSize << 48));
|
||||
|
||||
@@ -150,7 +150,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
||||
{ BsdSocketOption.SoLinger, SocketOptionName.Linger },
|
||||
{ BsdSocketOption.SoOobInline, SocketOptionName.OutOfBandInline },
|
||||
{ BsdSocketOption.SoReusePort, SocketOptionName.ReuseAddress },
|
||||
{ BsdSocketOption.SoNoSigpipe, SocketOptionName.DontLinger },
|
||||
{ BsdSocketOption.SoSndBuf, SocketOptionName.SendBuffer },
|
||||
{ BsdSocketOption.SoRcvBuf, SocketOptionName.ReceiveBuffer },
|
||||
{ BsdSocketOption.SoSndLoWat, SocketOptionName.SendLowWater },
|
||||
|
||||
@@ -4,6 +4,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.PreciseSleep;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -38,8 +39,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
private readonly Lock _lock = new();
|
||||
|
||||
public long RenderLayerId { get; private set; }
|
||||
|
||||
private class Layer
|
||||
{
|
||||
public int ProducerBinderId;
|
||||
@@ -60,7 +59,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
_device = device;
|
||||
_layers = new Dictionary<long, Layer>();
|
||||
RenderLayerId = 0;
|
||||
|
||||
_composerThread = new Thread(HandleComposition)
|
||||
{
|
||||
@@ -239,34 +237,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
private void CloseLayer(long layerId, Layer layer)
|
||||
{
|
||||
// If the layer was removed and the current in use, we need to change the current layer in use.
|
||||
if (RenderLayerId == layerId)
|
||||
{
|
||||
// If no layer is availaible, reset to default value.
|
||||
if (_layers.Count == 0)
|
||||
{
|
||||
SetRenderLayer(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRenderLayer(_layers.Last().Key);
|
||||
}
|
||||
}
|
||||
|
||||
if (layer.State == LayerState.ManagedOpened)
|
||||
{
|
||||
layer.State = LayerState.ManagedClosed;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRenderLayer(long layerId)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
RenderLayerId = layerId;
|
||||
}
|
||||
}
|
||||
|
||||
private Layer GetLayerByIdLocked(long layerId)
|
||||
{
|
||||
foreach (KeyValuePair<long, Layer> pair in _layers)
|
||||
@@ -360,41 +336,55 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// TODO: support multilayers (& multidisplay ?)
|
||||
if (RenderLayerId == 0)
|
||||
foreach (var (layerId, layer) in _layers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Layer layer = GetLayerByIdLocked(RenderLayerId);
|
||||
|
||||
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
|
||||
|
||||
if (acquireStatus == Status.Success)
|
||||
{
|
||||
if (_device.VSyncMode == VSyncMode.Unbounded)
|
||||
if (layer.State == LayerState.NotInitialized || layer.State == LayerState.ManagedClosed)
|
||||
continue;
|
||||
|
||||
if (_device.System.KernelContext.Processes.TryGetValue(layer.Owner, out var process))
|
||||
{
|
||||
if (_swapInterval != 0)
|
||||
if (process.State == ProcessState.Exiting || process.State == ProcessState.Exited)
|
||||
{
|
||||
UpdateSwapInterval(0);
|
||||
_vSyncMode = _device.VSyncMode;
|
||||
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
|
||||
|
||||
if (_layers.Remove(layerId))
|
||||
{
|
||||
CloseLayer(layerId, layer);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (_device.VSyncMode != _vSyncMode)
|
||||
|
||||
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
|
||||
|
||||
if (acquireStatus == Status.Success)
|
||||
{
|
||||
UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
|
||||
_vSyncMode = _device.VSyncMode;
|
||||
}
|
||||
else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
|
||||
{
|
||||
UpdateSwapInterval(item.SwapInterval);
|
||||
}
|
||||
if (_device.VSyncMode == VSyncMode.Unbounded)
|
||||
{
|
||||
if (_swapInterval != 0)
|
||||
{
|
||||
UpdateSwapInterval(0);
|
||||
_vSyncMode = _device.VSyncMode;
|
||||
}
|
||||
}
|
||||
else if (_device.VSyncMode != _vSyncMode)
|
||||
{
|
||||
UpdateSwapInterval(_device.VSyncMode == VSyncMode.Unbounded ? 0 : item.SwapInterval);
|
||||
_vSyncMode = _device.VSyncMode;
|
||||
}
|
||||
else if (item.SwapInterval != _swapInterval || _device.TargetVSyncInterval != _targetVSyncInterval)
|
||||
{
|
||||
UpdateSwapInterval(item.SwapInterval);
|
||||
}
|
||||
|
||||
PostFrameBuffer(layer, item);
|
||||
}
|
||||
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
PostFrameBuffer(layer, item);
|
||||
}
|
||||
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.SurfaceFlinger, $"Failed to acquire buffer for layer {layerId} (status: {acquireStatus})");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -413,8 +403,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
ulong bufferOffset = (ulong)item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset;
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle);
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(nvMapHandle);
|
||||
|
||||
ulong frameBufferAddress = map.Address + bufferOffset;
|
||||
|
||||
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
@@ -36,6 +37,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
public int PlanesCount;
|
||||
|
||||
[FieldOffset(0x34)]
|
||||
public NvGraphicBufferSurfaceArray Surfaces;
|
||||
public Array3<NvGraphicBufferSurface> Surfaces;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
|
||||
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types.Fbshare;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
{
|
||||
@@ -7,6 +14,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
#pragma warning disable IDE0052 // Remove unread private member
|
||||
private readonly IApplicationDisplayService _applicationDisplayService;
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
private KEvent _sharedFramebufferAcquirableEvent;
|
||||
private int _sharedFramebufferAcquirableEventHandle;
|
||||
|
||||
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
|
||||
{
|
||||
@@ -57,5 +67,138 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8225)] // 4.0.0+
|
||||
// GetSharedBufferMemoryHandleId()
|
||||
public ResultCode GetSharedBufferMemoryHandleId(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write((ulong)context.Device.System.ViServerS.GetSharedBufferNvMapId());
|
||||
context.ResponseData.Write(context.Device.System.ViServerS.GetSharedBufferSize());
|
||||
|
||||
(ulong mapAddress, ulong mapSize) = context.Request.GetBufferType0x22();
|
||||
|
||||
context.Memory.Write(mapAddress, context.Device.System.ViServerS.GetSharedBufferMap());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8250)] // 4.0.0+
|
||||
// OpenSharedLayer(nn::vi::fbshare::SharedLayerHandle, nn::applet::AppletResourceUserId, pid)
|
||||
public ResultCode OpenSharedLayer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
long appletResourceUserId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.ViServerS.OpenSharedLayer(sharedLayerHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8251)] // 4.0.0+
|
||||
// CloseSharedLayer(nn::vi::fbshare::SharedLayerHandle)
|
||||
public ResultCode CloseSharedLayer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.ViServerS.CloseSharedLayer(sharedLayerHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8252)] // 4.0.0+
|
||||
// ConnectSharedLayer(nn::vi::fbshare::SharedLayerHandle)
|
||||
public ResultCode ConnectSharedLayer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.ViServerS.ConnectSharedLayer(sharedLayerHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8253)] // 4.0.0+
|
||||
// DisconnectSharedLayer(nn::vi::fbshare::SharedLayerHandle)
|
||||
public ResultCode DisconnectSharedLayer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.ViServerS.DisconnectSharedLayer(sharedLayerHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8254)] // 4.0.0+
|
||||
// AcquireSharedFrameBuffer(nn::vi::fbshare::SharedLayerHandle) -> (nn::vi::native::NativeSync, nn::vi::fbshare::SharedLayerTextureIndexList, u64)
|
||||
public ResultCode AcquireSharedFrameBuffer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
|
||||
int slot = context.Device.System.ViServerS.DequeueFrameBuffer(sharedLayerHandle, out AndroidFence fence);
|
||||
|
||||
var indexList = new SharedLayerTextureIndexList();
|
||||
|
||||
for (int i = 0; i < indexList.Indices.Length; i++)
|
||||
{
|
||||
indexList.Indices[i] = context.Device.System.ViServerS.GetFrameBufferMapIndex(i);
|
||||
}
|
||||
|
||||
context.ResponseData.WriteStruct(fence);
|
||||
context.ResponseData.WriteStruct(indexList);
|
||||
context.ResponseData.Write(0); // Padding
|
||||
context.ResponseData.Write((ulong)slot);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8255)] // 4.0.0+
|
||||
// PresentSharedFrameBuffer(nn::vi::native::NativeSync, nn::vi::CropRegion, u32, u32, nn::vi::fbshare::SharedLayerHandle, u64)
|
||||
public ResultCode PresentSharedFrameBuffer(ServiceCtx context)
|
||||
{
|
||||
AndroidFence nativeSync = context.RequestData.ReadStruct<AndroidFence>();
|
||||
Rect cropRegion = context.RequestData.ReadStruct<Rect>();
|
||||
|
||||
NativeWindowTransform transform = (NativeWindowTransform)context.RequestData.ReadUInt32();
|
||||
int swapInterval = context.RequestData.ReadInt32();
|
||||
int padding = context.RequestData.ReadInt32();
|
||||
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
ulong slot = context.RequestData.ReadUInt64();
|
||||
|
||||
context.Device.System.ViServerS.QueueFrameBuffer(sharedLayerHandle, (int)slot, cropRegion, transform, swapInterval, nativeSync);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8256)] // 4.0.0+
|
||||
// GetSharedFrameBufferAcquirableEvent(nn::vi::fbshare::SharedLayerHandle) -> handle<copy>
|
||||
public ResultCode GetSharedFrameBufferAcquirableEvent(ServiceCtx context)
|
||||
{
|
||||
if (_sharedFramebufferAcquirableEventHandle == 0)
|
||||
{
|
||||
_sharedFramebufferAcquirableEvent = new KEvent(context.Device.System.KernelContext);
|
||||
_sharedFramebufferAcquirableEvent.WritableEvent.Signal();
|
||||
|
||||
if (context.Process.HandleTable.GenerateHandle(_sharedFramebufferAcquirableEvent.ReadableEvent, out _sharedFramebufferAcquirableEventHandle) != Result.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Out of handles!");
|
||||
}
|
||||
}
|
||||
|
||||
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_sharedFramebufferAcquirableEventHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(8258)] // 5.0.0+
|
||||
// CancelSharedFrameBuffer(nn::vi::fbshare::SharedLayerHandle, u64)
|
||||
public ResultCode CancelSharedFrameBuffer(ServiceCtx context)
|
||||
{
|
||||
long sharedLayerHandle = context.RequestData.ReadInt64();
|
||||
ulong slot = context.RequestData.ReadUInt64();
|
||||
|
||||
context.Device.System.ViServerS.CancelFrameBuffer(sharedLayerHandle, (int)slot);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types.Fbshare
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 0x4)]
|
||||
struct SharedLayerTextureIndexList
|
||||
{
|
||||
public Array4<int> Indices;
|
||||
}
|
||||
}
|
||||
@@ -248,8 +248,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
return result;
|
||||
}
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
using Parcel parcel = new(0x28, 0x4);
|
||||
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
@@ -285,9 +283,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
|
||||
// TODO: support multi display.
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, 0, LayerState.Stray);
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
|
||||
using Parcel parcel = new(0x28, 0x4);
|
||||
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
|
||||
19
src/Ryujinx.HLE/HOS/Services/Vi/Types/SharedBufferMap.cs
Normal file
19
src/Ryujinx.HLE/HOS/Services/Vi/Types/SharedBufferMap.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.Types
|
||||
{
|
||||
struct SharedBufferMap
|
||||
{
|
||||
public struct Entry
|
||||
{
|
||||
public ulong Offset;
|
||||
public ulong Size;
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
}
|
||||
|
||||
public int Count;
|
||||
public int Padding;
|
||||
public Array16<Entry> SharedBuffers;
|
||||
}
|
||||
}
|
||||
235
src/Ryujinx.HLE/HOS/Services/Vi/ViServer.cs
Normal file
235
src/Ryujinx.HLE/HOS/Services/Vi/ViServer.cs
Normal file
@@ -0,0 +1,235 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using Ryujinx.HLE.HOS.Services.Vi.Types;
|
||||
using Ryujinx.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services
|
||||
{
|
||||
class ViServer : ServerBase
|
||||
{
|
||||
private const int TotalFramebuffers = 16;
|
||||
|
||||
private SurfaceFlinger.SurfaceFlinger _surfaceFlinger;
|
||||
|
||||
private readonly uint _fbWidth;
|
||||
private readonly uint _fbHeight;
|
||||
private readonly PixelFormat _fbFormat;
|
||||
private readonly int _fbUsage;
|
||||
private readonly uint _fbCount;
|
||||
private uint _fbSlotsRequested;
|
||||
|
||||
private ulong _pid;
|
||||
private ulong _fbsBaseAddress;
|
||||
private int _bufferNvMapId;
|
||||
private SharedBufferMap _bufferMap;
|
||||
private long _sharedLayerId;
|
||||
|
||||
public ViServer(KernelContext context, string name) : base(context, name)
|
||||
{
|
||||
_fbWidth = 1280;
|
||||
_fbHeight = 720;
|
||||
_fbFormat = PixelFormat.Rgba8888;
|
||||
_fbUsage = 0x100 | 0x200 | 0x800;
|
||||
_fbCount = 4;
|
||||
}
|
||||
|
||||
protected override ulong CalculateRequiredHeapSize()
|
||||
{
|
||||
return GetSharedBufferSize();
|
||||
}
|
||||
|
||||
protected override void CustomInit(KernelContext context, ulong pid, ulong heapAddress)
|
||||
{
|
||||
_pid = pid;
|
||||
_fbsBaseAddress = heapAddress;
|
||||
|
||||
context.Device.Gpu.RegisterProcess(pid, KernelStatic.GetCurrentProcess().CpuMemory);
|
||||
|
||||
ulong bufferSize = CalculateFramebufferSize();
|
||||
ulong totalSize = bufferSize * TotalFramebuffers;
|
||||
|
||||
KernelStatic.GetCurrentProcess().CpuMemory.Fill(heapAddress, totalSize, 0xff);
|
||||
|
||||
int mapId = NvMapDeviceFile.CreateMap(pid, heapAddress, (uint)totalSize);
|
||||
|
||||
_bufferNvMapId = mapId;
|
||||
_bufferMap.Count = TotalFramebuffers;
|
||||
|
||||
ulong offset = 0;
|
||||
|
||||
for (int i = 0; i < TotalFramebuffers; i++)
|
||||
{
|
||||
_bufferMap.SharedBuffers[i].Offset = offset;
|
||||
_bufferMap.SharedBuffers[i].Size = bufferSize;
|
||||
_bufferMap.SharedBuffers[i].Width = _fbWidth;
|
||||
_bufferMap.SharedBuffers[i].Height = _fbHeight;
|
||||
|
||||
offset += bufferSize;
|
||||
}
|
||||
|
||||
_surfaceFlinger = context.Device.System.SurfaceFlinger;
|
||||
_surfaceFlinger.CreateLayer(out _sharedLayerId, pid);
|
||||
}
|
||||
|
||||
public void OpenSharedLayer(long layerId)
|
||||
{
|
||||
_surfaceFlinger.OpenLayer(_pid, layerId, out _);
|
||||
}
|
||||
|
||||
public void CloseSharedLayer(long layerId)
|
||||
{
|
||||
_surfaceFlinger.CloseLayer(layerId);
|
||||
}
|
||||
|
||||
public void ConnectSharedLayer(long layerId)
|
||||
{
|
||||
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
|
||||
|
||||
producer.Connect(null, NativeWindowApi.NVN, false, out IGraphicBufferProducer.QueueBufferOutput output);
|
||||
|
||||
GraphicBuffer graphicBuffer = new GraphicBuffer();
|
||||
|
||||
int gobHeightLog2 = 4;
|
||||
int blockHeight = 8 * (1 << gobHeightLog2);
|
||||
uint widthAlignedBytes = BitUtils.AlignUp(_fbWidth * 4, 64u);
|
||||
uint widthAligned = widthAlignedBytes / 4;
|
||||
uint heightAligned = BitUtils.AlignUp(_fbHeight, (uint)blockHeight);
|
||||
uint totalSize = widthAlignedBytes * heightAligned;
|
||||
|
||||
graphicBuffer.Header.Magic = 0x47424652;
|
||||
graphicBuffer.Header.Width = (int)_fbWidth;
|
||||
graphicBuffer.Header.Height = (int)_fbHeight;
|
||||
graphicBuffer.Header.Stride = (int)widthAligned;
|
||||
graphicBuffer.Header.Format = _fbFormat;
|
||||
graphicBuffer.Header.Usage = _fbUsage;
|
||||
graphicBuffer.Header.IntsCount = (Unsafe.SizeOf<GraphicBuffer>() - Unsafe.SizeOf<GraphicBufferHeader>()) / sizeof(int);
|
||||
graphicBuffer.Buffer.NvMapId = _bufferNvMapId;
|
||||
graphicBuffer.Buffer.Magic = unchecked((int)0xDAFFCAFF);
|
||||
graphicBuffer.Buffer.Pid = 42;
|
||||
graphicBuffer.Buffer.Usage = _fbUsage;
|
||||
graphicBuffer.Buffer.PixelFormat = (int)_fbFormat;
|
||||
graphicBuffer.Buffer.ExternalPixelFormat = (int)_fbFormat;
|
||||
graphicBuffer.Buffer.Stride = (int)widthAligned;
|
||||
graphicBuffer.Buffer.FrameBufferSize = (int)totalSize;
|
||||
graphicBuffer.Buffer.PlanesCount = 1;
|
||||
graphicBuffer.Buffer.Surfaces[0].Width = _fbWidth;
|
||||
graphicBuffer.Buffer.Surfaces[0].Height = _fbHeight;
|
||||
graphicBuffer.Buffer.Surfaces[0].ColorFormat = ColorFormat.A8B8G8R8;
|
||||
graphicBuffer.Buffer.Surfaces[0].Layout = 3; // Block linear
|
||||
graphicBuffer.Buffer.Surfaces[0].Pitch = (int)widthAlignedBytes;
|
||||
graphicBuffer.Buffer.Surfaces[0].Kind = 0xfe; // Generic 16Bx2
|
||||
graphicBuffer.Buffer.Surfaces[0].BlockHeightLog2 = gobHeightLog2;
|
||||
graphicBuffer.Buffer.Surfaces[0].Size = (int)totalSize;
|
||||
|
||||
for (int slot = 0; slot < _fbCount; slot++)
|
||||
{
|
||||
graphicBuffer.Buffer.Surfaces[0].Offset = slot * (int)totalSize;
|
||||
|
||||
producer.SetPreallocatedBuffer(slot, new AndroidStrongPointer<GraphicBuffer>(graphicBuffer));
|
||||
}
|
||||
|
||||
_fbSlotsRequested = 0;
|
||||
}
|
||||
|
||||
public void DisconnectSharedLayer(long layerId)
|
||||
{
|
||||
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
|
||||
|
||||
producer.Disconnect(NativeWindowApi.NVN);
|
||||
}
|
||||
|
||||
public int DequeueFrameBuffer(long layerId, out AndroidFence fence)
|
||||
{
|
||||
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
|
||||
|
||||
Status status = producer.DequeueBuffer(out int slot, out fence, false, _fbWidth, _fbHeight, _fbFormat, (uint)_fbUsage);
|
||||
|
||||
if (status == Status.Success)
|
||||
{
|
||||
if ((_fbSlotsRequested & (1u << slot)) == 0)
|
||||
{
|
||||
status = producer.RequestBuffer(slot, out _);
|
||||
|
||||
if (status != Status.Success)
|
||||
{
|
||||
producer.CancelBuffer(slot, ref fence);
|
||||
}
|
||||
|
||||
_fbSlotsRequested |= 1u << slot;
|
||||
}
|
||||
}
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
public void QueueFrameBuffer(long layerId, int slot, Rect crop, NativeWindowTransform transform, int swapInterval, AndroidFence fence)
|
||||
{
|
||||
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
|
||||
|
||||
IGraphicBufferProducer.QueueBufferInput input = new();
|
||||
|
||||
input.Crop = crop;
|
||||
input.Transform = transform;
|
||||
input.SwapInterval = swapInterval;
|
||||
input.Fence = fence;
|
||||
|
||||
Status status = producer.QueueBuffer(slot, ref input, out _);
|
||||
}
|
||||
|
||||
public void CancelFrameBuffer(long layerId, int slot)
|
||||
{
|
||||
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
|
||||
AndroidFence fence = default;
|
||||
|
||||
producer.CancelBuffer(slot, ref fence);
|
||||
}
|
||||
|
||||
public int GetFrameBufferMapIndex(int index)
|
||||
{
|
||||
return (uint)index < _fbCount ? index : 0;
|
||||
}
|
||||
|
||||
public int GetSharedBufferNvMapId()
|
||||
{
|
||||
return _bufferNvMapId;
|
||||
}
|
||||
|
||||
public ulong GetSharedBufferSize()
|
||||
{
|
||||
return CalculateFramebufferSize() * TotalFramebuffers;
|
||||
}
|
||||
|
||||
public long GetSharedLayerId()
|
||||
{
|
||||
return _sharedLayerId;
|
||||
}
|
||||
|
||||
private ulong CalculateFramebufferSize()
|
||||
{
|
||||
// Each GOB dimension is 512 bytes x 8 lines.
|
||||
// Assume 16 GOBs, for a total of 16 x 8 = 128 lines.
|
||||
return BitUtils.AlignUp(_fbWidth * 4, 512u) * BitUtils.AlignUp(_fbHeight, 128u);
|
||||
}
|
||||
|
||||
public SharedBufferMap GetSharedBufferMap()
|
||||
{
|
||||
return _bufferMap;
|
||||
}
|
||||
|
||||
public int GetApplicationLastPresentedFrameHandle(GpuContext gpuContext)
|
||||
{
|
||||
TextureData texture = gpuContext.Window.GetLastPresentedData();
|
||||
IVirtualMemoryManagerTracked selfAs = KernelStatic.GetProcessByPid(_pid).CpuMemory;
|
||||
int fbIndex = (int)_fbCount; // Place it after all our frame buffers.
|
||||
|
||||
selfAs.Write(_fbsBaseAddress + _bufferMap.SharedBuffers[fbIndex].Offset, texture.Data);
|
||||
|
||||
return fbIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using Ryujinx.Horizon.Prepo.Types;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Threading;
|
||||
@@ -8,7 +8,7 @@ namespace Ryujinx.Horizon
|
||||
{
|
||||
public static class HorizonStatic
|
||||
{
|
||||
internal static void HandlePlayReport(PlayReport report) =>
|
||||
internal static void HandlePlayReport(MessagePackObject report) =>
|
||||
new Thread(() => PlayReport?.Invoke(report))
|
||||
{
|
||||
Name = "HLE.PlayReportEvent",
|
||||
@@ -16,7 +16,7 @@ namespace Ryujinx.Horizon
|
||||
Priority = ThreadPriority.AboveNormal
|
||||
}.Start();
|
||||
|
||||
public static event Action<PlayReport> PlayReport;
|
||||
public static event Action<MessagePackObject> PlayReport;
|
||||
|
||||
[field: ThreadStatic]
|
||||
public static HorizonOptions Options { get; private set; }
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using MsgPack.Serialization;
|
||||
using Ryujinx.Common.Logging;
|
||||
@@ -11,12 +12,19 @@ using Ryujinx.Horizon.Sdk.Sf;
|
||||
using Ryujinx.Horizon.Sdk.Sf.Hipc;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
|
||||
|
||||
namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
{
|
||||
partial class PrepoService : IPrepoService
|
||||
{
|
||||
enum PlayReportKind
|
||||
{
|
||||
Normal,
|
||||
System,
|
||||
}
|
||||
|
||||
private readonly ArpApi _arp;
|
||||
private readonly PrepoServicePermissionLevel _permissionLevel;
|
||||
private ulong _systemSessionId;
|
||||
@@ -188,17 +196,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
{
|
||||
return PrepoResult.InvalidBufferSize;
|
||||
}
|
||||
|
||||
|
||||
StringBuilder builder = new();
|
||||
MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
|
||||
|
||||
PlayReport playReport = new()
|
||||
{
|
||||
Kind = playReportKind,
|
||||
Room = gameRoom,
|
||||
ReportData = deserializedReport
|
||||
};
|
||||
|
||||
builder.AppendLine();
|
||||
builder.AppendLine("PlayReport log:");
|
||||
builder.AppendLine($" Kind: {playReportKind}");
|
||||
@@ -208,12 +209,10 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
if (pid != 0)
|
||||
{
|
||||
builder.AppendLine($" Pid: {pid}");
|
||||
playReport.Pid = pid;
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AppendLine($" ApplicationId: {applicationId}");
|
||||
playReport.AppId = applicationId;
|
||||
}
|
||||
|
||||
Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
|
||||
@@ -224,20 +223,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
|
||||
_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
|
||||
|
||||
playReport.Version = applicationLaunchProperty.Version;
|
||||
|
||||
builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
|
||||
|
||||
if (!userId.IsNull)
|
||||
{
|
||||
builder.AppendLine($" UserId: {userId}");
|
||||
playReport.UserId = userId;
|
||||
}
|
||||
|
||||
builder.AppendLine($" Room: {gameRoom}");
|
||||
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
|
||||
|
||||
HorizonStatic.HandlePlayReport(playReport);
|
||||
HorizonStatic.HandlePlayReport(deserializedReport);
|
||||
|
||||
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());
|
||||
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Horizon.Sdk.Account;
|
||||
using Ryujinx.Horizon.Sdk.Ncm;
|
||||
|
||||
namespace Ryujinx.Horizon.Prepo.Types
|
||||
{
|
||||
public struct PlayReport
|
||||
{
|
||||
public PlayReportKind Kind { get; init; }
|
||||
public string Room { get; init; }
|
||||
public MessagePackObject ReportData { get; init; }
|
||||
|
||||
public ApplicationId? AppId;
|
||||
public ulong? Pid;
|
||||
public uint Version;
|
||||
public Uid? UserId;
|
||||
}
|
||||
|
||||
public enum PlayReportKind
|
||||
{
|
||||
Normal,
|
||||
System,
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -9,7 +10,7 @@ namespace Ryujinx.Memory
|
||||
/// Represents a address space manager.
|
||||
/// Supports virtual memory region mapping, address translation and read/write access to mapped regions.
|
||||
/// </summary>
|
||||
public sealed class AddressSpaceManager : VirtualMemoryManagerBase, IVirtualMemoryManager
|
||||
public sealed class AddressSpaceManager : VirtualMemoryManagerBase, IVirtualMemoryManagerTracked
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public bool UsesPrivateAllocations => false;
|
||||
@@ -21,6 +22,8 @@ namespace Ryujinx.Memory
|
||||
|
||||
private readonly MemoryBlock _backingMemory;
|
||||
private readonly PageTable<nuint> _pageTable;
|
||||
private readonly MemoryTracking _tracking;
|
||||
private bool _writeTracked;
|
||||
|
||||
protected override ulong AddressSpaceSize { get; }
|
||||
|
||||
@@ -44,6 +47,7 @@ namespace Ryujinx.Memory
|
||||
AddressSpaceSize = asSize;
|
||||
_backingMemory = backingMemory;
|
||||
_pageTable = new PageTable<nuint>();
|
||||
_tracking = new MemoryTracking(this, 0x1000);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -227,7 +231,7 @@ namespace Ryujinx.Memory
|
||||
/// <inheritdoc/>
|
||||
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection, bool guest = false)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
_writeTracked = true;
|
||||
}
|
||||
|
||||
protected unsafe override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
|
||||
@@ -240,5 +244,29 @@ namespace Ryujinx.Memory
|
||||
|
||||
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
|
||||
=> GetHostAddress(va);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
|
||||
{
|
||||
if (_writeTracked)
|
||||
{
|
||||
_tracking.VirtualMemoryEvent(va, size, write, precise);
|
||||
}
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public RegionHandle BeginTracking(ulong address, ulong size, int id, RegionFlags flags = RegionFlags.None)
|
||||
{
|
||||
return _tracking.BeginTracking(address, size, id, flags);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id, RegionFlags flags = RegionFlags.None)
|
||||
{
|
||||
return _tracking.BeginGranularTracking(address, size, handles, granularity, id, flags);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
{
|
||||
return _tracking.BeginSmartGranularTracking(address, size, granularity, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Cpu
|
||||
namespace Ryujinx.Memory
|
||||
{
|
||||
public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager
|
||||
{
|
||||
@@ -1543,7 +1543,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "由 {0} 开发",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -1576,50 +1576,50 @@
|
||||
"ID": "GameListHeaderTimePlayed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Spielzeit:",
|
||||
"el_GR": "Χρόνος:",
|
||||
"en_US": "Play Time:",
|
||||
"es_ES": "Tiempo jugado:",
|
||||
"fr_FR": "Temps de jeu:",
|
||||
"de_DE": "Spielzeit: {0}",
|
||||
"el_GR": "Χρόνος: {0}",
|
||||
"en_US": "Play Time: {0}",
|
||||
"es_ES": "Tiempo jugado: {0}",
|
||||
"fr_FR": "Temps de jeu: {0}",
|
||||
"he_IL": "",
|
||||
"it_IT": "Tempo di gioco:",
|
||||
"ja_JP": "プレイ時間:",
|
||||
"ko_KR": "플레이 타임:",
|
||||
"no_NO": "Spilletid:",
|
||||
"pl_PL": "Czas w grze:",
|
||||
"pt_BR": "Tempo de jogo:",
|
||||
"ru_RU": "Время в игре:",
|
||||
"sv_SE": "Speltid:",
|
||||
"th_TH": "เล่นไปแล้ว:",
|
||||
"tr_TR": "Oynama Süresi:",
|
||||
"uk_UA": "Зіграно часу:",
|
||||
"zh_CN": "游玩时长:",
|
||||
"zh_TW": "遊玩時數:"
|
||||
"it_IT": "Tempo di gioco: {0}",
|
||||
"ja_JP": "プレイ時間: {0}",
|
||||
"ko_KR": "플레이 타임: {0}",
|
||||
"no_NO": "Spilletid: {0}",
|
||||
"pl_PL": "Czas w grze: {0}",
|
||||
"pt_BR": "Tempo de jogo: {0}",
|
||||
"ru_RU": "Время в игре: {0}",
|
||||
"sv_SE": "Speltid: {0}",
|
||||
"th_TH": "เล่นไปแล้ว: {0}",
|
||||
"tr_TR": "Oynama Süresi: {0}",
|
||||
"uk_UA": "Зіграно часу: {0}",
|
||||
"zh_CN": "游玩时长: {0}",
|
||||
"zh_TW": "遊玩時數: {0}"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "GameListHeaderLastPlayed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Zuletzt gespielt: ",
|
||||
"el_GR": "Παίχτηκε: ",
|
||||
"en_US": "Last Played:",
|
||||
"es_ES": "Jugado por última vez:",
|
||||
"fr_FR": "Dernière partie jouée:",
|
||||
"de_DE": "Zuletzt gespielt: {0}",
|
||||
"el_GR": "Παίχτηκε: {0}",
|
||||
"en_US": "Last Played: {0}",
|
||||
"es_ES": "Jugado por última vez: {0}",
|
||||
"fr_FR": "Dernière partie jouée: {0}",
|
||||
"he_IL": "",
|
||||
"it_IT": "Ultima partita:",
|
||||
"ja_JP": "最終プレイ日時:",
|
||||
"ko_KR": "마지막 플레이:",
|
||||
"no_NO": "Sist Spilt:",
|
||||
"pl_PL": "Ostatnio grane:",
|
||||
"pt_BR": "Último jogo:",
|
||||
"ru_RU": "Последний запуск:",
|
||||
"sv_SE": "Senast spelad:",
|
||||
"th_TH": "เล่นล่าสุด:",
|
||||
"tr_TR": "Son Oynama Tarihi:",
|
||||
"uk_UA": "Востаннє зіграно:",
|
||||
"zh_CN": "最近游玩:",
|
||||
"zh_TW": "最近遊玩:"
|
||||
"it_IT": "Ultima partita: {0}",
|
||||
"ja_JP": "最終プレイ日時: {0}",
|
||||
"ko_KR": "마지막 플레이: {0}",
|
||||
"no_NO": "Sist Spilt: {0}",
|
||||
"pl_PL": "Ostatnio grane: {0}",
|
||||
"pt_BR": "Último jogo: {0}",
|
||||
"ru_RU": "Последний запуск: {0}",
|
||||
"sv_SE": "Senast spelad: {0}",
|
||||
"th_TH": "เล่นล่าสุด: {0}",
|
||||
"tr_TR": "Son Oynama Tarihi: {0}",
|
||||
"uk_UA": "Востаннє зіграно: {0}",
|
||||
"zh_CN": "最近游玩: {0}",
|
||||
"zh_TW": "最近遊玩: {0}"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1843,7 +1843,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "兼容性:",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -1868,7 +1868,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "标题 ID:",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -1893,7 +1893,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "服务的游戏: {0}",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -1918,7 +1918,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "在线玩家: {0}",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2268,7 +2268,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "清理 PPTC 缓存",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2293,7 +2293,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "删除应用程序的所有 PPTC 缓存",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2768,7 +2768,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "显示兼容性项目",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2793,7 +2793,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "在兼容性列表中显示选定的游戏,您通常可以通过帮助菜单访问。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2818,7 +2818,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "显示游戏信息",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -2843,7 +2843,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "显示当前选定游戏的状态与详细信息。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -3350,101 +3350,26 @@
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunch",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Check for Updates:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchOff",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Off",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Prompt",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchBackground",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Background",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
"ar_SA": "التحقق من وجود تحديثات عند التشغيل",
|
||||
"de_DE": "Beim Start nach Updates suchen",
|
||||
"el_GR": "Έλεγχος για Ενημερώσεις στην Εκκίνηση",
|
||||
"en_US": "Check for Updates on Launch",
|
||||
"es_ES": "Buscar actualizaciones al iniciar",
|
||||
"fr_FR": "Vérifier les mises à jour au démarrage",
|
||||
"he_IL": "בדוק אם קיימים עדכונים בהפעלה",
|
||||
"it_IT": "Controlla aggiornamenti all'avvio",
|
||||
"ja_JP": "起動時にアップデートを確認する",
|
||||
"ko_KR": "시작 시, 업데이트 확인",
|
||||
"no_NO": "Se etter oppdateringer ved oppstart",
|
||||
"pl_PL": "Sprawdzaj aktualizacje przy uruchomieniu",
|
||||
"pt_BR": "Verificar se há atualizações ao iniciar",
|
||||
"ru_RU": "Проверять наличие обновлений при запуске",
|
||||
"sv_SE": "Leta efter uppdatering vid uppstart",
|
||||
"th_TH": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม",
|
||||
"tr_TR": "Her Açılışta Güncellemeleri Denetle",
|
||||
"uk_UA": "Перевіряти наявність оновлень під час запуску",
|
||||
"zh_CN": "启动时检查更新",
|
||||
"zh_TW": "啟動時檢查更新"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -4568,7 +4493,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "与系统时间同步",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -5822,31 +5747,6 @@
|
||||
"zh_TW": "啟用客體日誌"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabLoggingEnableAvaloniaLogs",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Enable UI Logs",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabLoggingEnableFsAccessLogs",
|
||||
"Translations": {
|
||||
@@ -6243,7 +6143,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "重置设置",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -6268,7 +6168,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "我要重置我的设置。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -8243,7 +8143,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "彩虹滚动速度",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -13518,7 +13418,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "您正要清理 PPTC 数据:\n\n{0}\n\n您确实要继续吗?",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -16822,31 +16722,6 @@
|
||||
"zh_TW": "謹慎使用"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "AvaloniaLogTooltip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Prints Avalonia (UI) log messages in the console.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "OpenGlLogLevel",
|
||||
"Translations": {
|
||||
@@ -23693,7 +23568,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动和游戏时不会出现任何崩溃或任何类型的 GPU bug 且速度足够快可以在一般 PC 上尽情游玩。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -23718,7 +23593,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "可以成功启动并进入游戏但可能会遇到以下一种或多种问题: 崩溃、卡死、GPU bug、令人无法接受的音频,或者只是太慢。仍然可以继续进行游戏,但是可能无法达到预期。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -23743,7 +23618,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "可以启动并通过标题画面但是无法进入到主要的游戏流程。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -23768,7 +23643,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "可以启动但是无法通过标题画面。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -23793,7 +23668,7 @@
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "无法启动或显示无任何动静。",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
@@ -23821,56 +23696,6 @@
|
||||
"zh_CN": "选择一个要解压的 DLC",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "GameInfoRpcImage",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Rich Presence Image",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "Rich Presence 图像",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "GameInfoRpcDynamic",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Dynamic Rich Presence",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "动态 Rich Presence",
|
||||
"zh_TW": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
@@ -9,7 +10,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Loaders.Processes;
|
||||
using Ryujinx.Horizon;
|
||||
using Ryujinx.Horizon.Prepo.Types;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Ava
|
||||
@@ -37,9 +37,6 @@ namespace Ryujinx.Ava
|
||||
private static RichPresence _discordPresencePlaying;
|
||||
private static ApplicationMetadata _currentApp;
|
||||
|
||||
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
|
||||
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
_discordPresenceMain = new RichPresence
|
||||
@@ -123,22 +120,20 @@ namespace Ryujinx.Ava
|
||||
_currentApp = null;
|
||||
}
|
||||
|
||||
private static void HandlePlayReport(PlayReport playReport)
|
||||
private static void HandlePlayReport(MessagePackObject playReport)
|
||||
{
|
||||
if (_discordClient is null) return;
|
||||
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
||||
if (_discordPresencePlaying is null) return;
|
||||
|
||||
FormattedValue formattedValue =
|
||||
Analyzer.FormattedValue formattedValue =
|
||||
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
|
||||
if (!formattedValue.Handled) return;
|
||||
|
||||
_discordPresencePlaying.Details = TruncateToByteLength(
|
||||
formattedValue.Reset
|
||||
? $"Playing {_currentApp.Title}"
|
||||
: formattedValue.FormattedString
|
||||
);
|
||||
_discordPresencePlaying.Details = formattedValue.Reset
|
||||
? $"Playing {_currentApp.Title}"
|
||||
: formattedValue.FormattedString;
|
||||
|
||||
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
|
||||
return; //don't trigger an update if the set presence Details are identical to current
|
||||
|
||||
@@ -387,7 +387,7 @@ namespace Ryujinx.Headless
|
||||
[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
|
||||
public string GraphicsShadersDumpPath { get; set; }
|
||||
|
||||
[Option("graphics-backend", Required = false, Default = GraphicsBackend.Vulkan, HelpText = "Change Graphics Backend to use.")]
|
||||
[Option("graphics-backend", Required = false, Default = GraphicsBackend.OpenGl, HelpText = "Change Graphics Backend to use.")]
|
||||
public GraphicsBackend GraphicsBackend { get; set; }
|
||||
|
||||
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:ui="using:FluentAvalonia.UI.Controls"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
|
||||
@@ -55,21 +54,9 @@
|
||||
Tag="{Binding AppData.IdString}"
|
||||
Text="{Binding AppData.LocalizedStatus}"
|
||||
Foreground="{Binding AppData.PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
|
||||
ToolTip.Tip="{Binding AppData.LocalizedStatusTooltip}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap">
|
||||
<ToolTip.Tip>
|
||||
<StackPanel Orientation="Vertical">
|
||||
<TextBlock
|
||||
Text="{Binding AppData.LocalizedStatusTooltip}" />
|
||||
<Separator
|
||||
Margin="0, 10, 0, 10"
|
||||
IsVisible="{Binding AppData.HasCompatibilityLabels}" />
|
||||
<TextBlock
|
||||
IsVisible="{Binding AppData.HasCompatibilityLabels}"
|
||||
Text="{Binding AppData.FormattedCompatibilityLabels}" />
|
||||
</StackPanel>
|
||||
</ToolTip.Tip>
|
||||
</TextBlock>
|
||||
TextWrapping="Wrap" />
|
||||
<Button.Styles>
|
||||
<Style Selector="Button">
|
||||
<Setter Property="MinWidth"
|
||||
@@ -98,49 +85,6 @@
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<StackPanel Orientation="Vertical" Spacing="5">
|
||||
<StackPanel Orientation="Horizontal" Spacing="5">
|
||||
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
|
||||
<TextBlock
|
||||
Foreground="ForestGreen"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasRichPresenceAsset}"
|
||||
Text="{ext:Locale GameInfoRpcImage}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
|
||||
<TextBlock
|
||||
Foreground="Red"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
|
||||
Text="{ext:Locale GameInfoRpcImage}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal" Spacing="5">
|
||||
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
|
||||
<TextBlock
|
||||
Foreground="ForestGreen"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
|
||||
Text="{ext:Locale GameInfoRpcDynamic}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
|
||||
<TextBlock
|
||||
Foreground="Red"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
|
||||
Text="{ext:Locale GameInfoRpcDynamic}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" >
|
||||
</TextBlock>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding AppData.HasLdnGames}"
|
||||
@@ -148,35 +92,22 @@
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<Separator IsVisible="{Binding AppData.HasLdnGames}" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<StackPanel Orientation="Vertical" Spacing="5">
|
||||
<Grid
|
||||
ColumnDefinitions="Auto,*,Auto">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Text="{ext:Locale GameListHeaderLastPlayed}"
|
||||
VerticalAlignment="Top"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="NoWrap" />
|
||||
<TextBlock
|
||||
Grid.Column="2"
|
||||
Text="{Binding AppData.LastPlayedString}"
|
||||
TextAlignment="End"
|
||||
TextWrapping="Wrap" />
|
||||
</Grid>
|
||||
<Grid
|
||||
ColumnDefinitions="Auto,*,Auto"
|
||||
IsVisible="{Binding AppData.HasPlayedPreviously}">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Text="{ext:Locale GameListHeaderTimePlayed}"
|
||||
VerticalAlignment="Top"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="NoWrap" />
|
||||
<TextBlock Grid.Column="2"
|
||||
Text="{Binding AppData.TimePlayedString}"
|
||||
TextAlignment="End"
|
||||
TextWrapping="Wrap" />
|
||||
</Grid>
|
||||
<StackPanel
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding FormattedLastPlayed}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding FormattedPlayTime}"
|
||||
IsVisible="{Binding AppData.HasPlayedPreviously}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input.Platform;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Styling;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
|
||||
@@ -93,19 +93,8 @@
|
||||
IsVisible="{Binding HasPlayabilityInfo}"
|
||||
Background="{DynamicResource AppListBackgroundColor}"
|
||||
Margin="-1, 0, 0, 0"
|
||||
Padding="0">
|
||||
<ToolTip.Tip>
|
||||
<StackPanel Orientation="Vertical">
|
||||
<TextBlock
|
||||
Text="{Binding LocalizedStatusTooltip}" />
|
||||
<Separator
|
||||
Margin="0, 10, 0, 10"
|
||||
IsVisible="{Binding HasCompatibilityLabels}" />
|
||||
<TextBlock
|
||||
IsVisible="{Binding HasCompatibilityLabels}"
|
||||
Text="{Binding FormattedCompatibilityLabels}" />
|
||||
</StackPanel>
|
||||
</ToolTip.Tip>
|
||||
Padding="0"
|
||||
ToolTip.Tip="{Binding LocalizedStatusTooltip}">
|
||||
<TextBlock
|
||||
Margin="1.5"
|
||||
Tag="{Binding IdString}"
|
||||
|
||||
@@ -7,6 +7,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Compat;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
LocaleKeys.CompatibilityListNothing or
|
||||
LocaleKeys.CompatibilityListBoots or
|
||||
LocaleKeys.CompatibilityListMenus => Brushes.Red,
|
||||
LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
|
||||
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
|
||||
_ => Brushes.ForestGreen
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Avalonia.Logging;
|
||||
using Avalonia.Utilities;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Text;
|
||||
@@ -15,19 +14,13 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
internal class LoggerAdapter : ILogSink
|
||||
{
|
||||
private static bool _avaloniaLogsEnabled = ConfigurationState.Instance.Logger.EnableAvaloniaLog;
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
AvaLogger.Sink = new LoggerAdapter();
|
||||
ConfigurationState.Instance.Logger.EnableAvaloniaLog.Event
|
||||
+= (_, e) => _avaloniaLogsEnabled = e.NewValue;
|
||||
}
|
||||
|
||||
private static RyuLogger.Log? GetLog(AvaLogLevel level, string area)
|
||||
{
|
||||
if (!_avaloniaLogsEnabled) return null;
|
||||
|
||||
return level switch
|
||||
{
|
||||
AvaLogLevel.Verbose => RyuLogger.Debug,
|
||||
|
||||
@@ -12,7 +12,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
|
||||
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
|
||||
|
||||
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
|
||||
public string FormattedLastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed].Format(AppData.LastPlayedString);
|
||||
public string FormattedPlayTime => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed].Format(AppData.TimePlayedString);
|
||||
public string FormattedFileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize].Format(AppData.FileSizeString);
|
||||
|
||||
public string FormattedLdnInfo =>
|
||||
|
||||
@@ -1147,10 +1147,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
List<string> dirs = result.Select(it => it.Path.LocalPath).ToList();
|
||||
int numAdded = onDirsSelected(dirs, out int numRemoved);
|
||||
|
||||
string msg = string.Join("\n",
|
||||
string msg = String.Join("\r\n", new string[] {
|
||||
string.Format(LocaleManager.Instance[localeMessageRemovedKey], numRemoved),
|
||||
string.Format(LocaleManager.Instance[localeMessageAddedKey], numAdded)
|
||||
);
|
||||
});
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
|
||||
@@ -13,7 +13,6 @@ using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Multiplayer;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
@@ -122,7 +121,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool RememberWindowState { get; set; }
|
||||
public bool ShowTitleBar { get; set; }
|
||||
public int HideCursor { get; set; }
|
||||
public int UpdateCheckerType { get; set; }
|
||||
public bool EnableDockedMode { get; set; }
|
||||
public bool EnableKeyboard { get; set; }
|
||||
public bool EnableMouse { get; set; }
|
||||
@@ -206,7 +204,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableTrace { get; set; }
|
||||
public bool EnableGuest { get; set; }
|
||||
public bool EnableFsAccessLog { get; set; }
|
||||
public bool EnableAvaloniaLog { get; set; }
|
||||
public bool EnableDebug { get; set; }
|
||||
public bool IsOpenAlEnabled { get; set; }
|
||||
public bool IsSoundIoEnabled { get; set; }
|
||||
@@ -478,7 +475,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
RememberWindowState = config.RememberWindowState;
|
||||
ShowTitleBar = config.ShowTitleBar;
|
||||
HideCursor = (int)config.HideCursor.Value;
|
||||
UpdateCheckerType = (int)config.UpdateCheckerType.Value;
|
||||
|
||||
GameDirectories.Clear();
|
||||
GameDirectories.AddRange(config.UI.GameDirs.Value);
|
||||
@@ -564,7 +560,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableGuest = config.Logger.EnableGuest;
|
||||
EnableDebug = config.Logger.EnableDebug;
|
||||
EnableFsAccessLog = config.Logger.EnableFsAccessLog;
|
||||
EnableAvaloniaLog = config.Logger.EnableAvaloniaLog;
|
||||
FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
|
||||
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
|
||||
|
||||
@@ -585,7 +580,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.RememberWindowState.Value = RememberWindowState;
|
||||
config.ShowTitleBar.Value = ShowTitleBar;
|
||||
config.HideCursor.Value = (HideCursorMode)HideCursor;
|
||||
config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
|
||||
|
||||
if (GameDirectoryChanged)
|
||||
{
|
||||
@@ -685,7 +679,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.Logger.EnableGuest.Value = EnableGuest;
|
||||
config.Logger.EnableDebug.Value = EnableDebug;
|
||||
config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
|
||||
config.Logger.EnableAvaloniaLog.Value = EnableAvaloniaLog;
|
||||
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
|
||||
config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
|
||||
|
||||
|
||||
@@ -74,10 +74,6 @@
|
||||
ToolTip.Tip="{ext:Locale DebugLogTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabLoggingEnableDebugLogs}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding EnableAvaloniaLog}"
|
||||
ToolTip.Tip="{ext:Locale AvaloniaLogTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabLoggingEnableAvaloniaLogs}" />
|
||||
</CheckBox>
|
||||
<StackPanel Margin="0,10,0,0" Orientation="Horizontal" VerticalAlignment="Stretch">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
ToolTip.Tip="{ext:Locale FSAccessLogModeTooltip}"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@@ -31,33 +30,18 @@
|
||||
ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
|
||||
Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding CheckUpdatesOnStart}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding ShowConfirmExit}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralShowConfirmExitDialog}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding RememberWindowState}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralRememberWindowState}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding ShowTitleBar}" IsVisible="{x:Static helper:RunningPlatform.IsWindows}">
|
||||
<CheckBox IsChecked="{Binding ShowTitleBar}" Name="ShowTitleBarBox">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralShowTitleBar}" />
|
||||
</CheckBox>
|
||||
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}"
|
||||
Width="150" />
|
||||
<ComboBox SelectedIndex="{Binding UpdateCheckerType}"
|
||||
HorizontalContentAlignment="Left"
|
||||
MinWidth="100">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchOff}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchBackground}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralHideCursor}"
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
public SettingsUiView()
|
||||
{
|
||||
InitializeComponent();
|
||||
ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
|
||||
AddGameDirButton.Command =
|
||||
Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirectories, true));
|
||||
AddAutoloadDirButton.Command =
|
||||
|
||||
@@ -19,7 +19,6 @@ using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
@@ -401,29 +400,10 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
|
||||
}
|
||||
|
||||
if (!Updater.CanUpdate() || CommandLineState.HideAvailableUpdates)
|
||||
return;
|
||||
|
||||
switch (ConfigurationState.Instance.UpdateCheckerType.Value)
|
||||
if (ConfigurationState.Instance.CheckUpdatesOnStart && !CommandLineState.HideAvailableUpdates && Updater.CanUpdate())
|
||||
{
|
||||
case UpdaterType.PromptAtStartup:
|
||||
await Updater.BeginUpdateAsync()
|
||||
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
|
||||
break;
|
||||
case UpdaterType.CheckInBackground:
|
||||
if ((await Updater.CheckVersionAsync()).TryGet(out (Version Current, Version Incoming) versions))
|
||||
{
|
||||
string newVersionString = ReleaseInformation.IsCanaryBuild
|
||||
? $"Canary {versions.Current} -> Canary {versions.Incoming}"
|
||||
: $"{versions.Current} -> {versions.Incoming}";
|
||||
|
||||
if (versions.Current < versions.Incoming)
|
||||
NotificationHelper.ShowInformation(
|
||||
title: "Update Available",
|
||||
text: newVersionString,
|
||||
onClick: () => _ = Updater.BeginUpdateAsync());
|
||||
}
|
||||
break;
|
||||
await Updater.BeginUpdateAsync()
|
||||
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,18 +43,7 @@ namespace Ryujinx.Ava
|
||||
private const int ConnectionCount = 4;
|
||||
|
||||
private static string _buildVer;
|
||||
|
||||
private static readonly string _platformExt =
|
||||
RunningPlatform.IsMacOS
|
||||
? "macos_universal.app.tar.gz"
|
||||
: RunningPlatform.IsWindows
|
||||
? "win_x64.zip"
|
||||
: RunningPlatform.IsX64Linux
|
||||
? "linux_x64.tar.gz"
|
||||
: RunningPlatform.IsArmLinux
|
||||
? "linux_arm64.tar.gz"
|
||||
: throw new PlatformNotSupportedException();
|
||||
|
||||
private static string _platformExt;
|
||||
private static string _buildUrl;
|
||||
private static long _buildSize;
|
||||
private static bool _updateSuccessful;
|
||||
@@ -62,8 +51,30 @@ namespace Ryujinx.Ava
|
||||
|
||||
private static readonly string[] _windowsDependencyDirs = [];
|
||||
|
||||
public static async Task<Optional<(Version Current, Version Incoming)>> CheckVersionAsync(bool showVersionUpToDate = false)
|
||||
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_running = true;
|
||||
|
||||
// Detect current platform
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
_platformExt = "macos_universal.app.tar.gz";
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_platformExt = "win_x64.zip";
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "arm64" : "x64";
|
||||
_platformExt = $"linux_{arch}.tar.gz";
|
||||
}
|
||||
|
||||
if (!Version.TryParse(Program.Version, out Version currentVersion))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Failed to convert the current {RyujinxApp.FullAppName} version!");
|
||||
@@ -74,7 +85,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return default;
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Checking for updates.");
|
||||
@@ -112,7 +123,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return default;
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -138,7 +149,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return default;
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
@@ -150,7 +161,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return default;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Version.TryParse(_buildVer, out Version newVersion))
|
||||
@@ -163,23 +174,9 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return (currentVersion, null);
|
||||
}
|
||||
|
||||
return (currentVersion, newVersion);
|
||||
}
|
||||
|
||||
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_running = true;
|
||||
|
||||
(Version currentVersion, Version newVersion) = (await CheckVersionAsync(showVersionUpToDate)).OrDefault();
|
||||
|
||||
if (newVersion <= currentVersion)
|
||||
{
|
||||
if (showVersionUpToDate)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Gommon;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Fsa;
|
||||
@@ -15,7 +14,6 @@ using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
@@ -34,19 +32,37 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
set
|
||||
{
|
||||
_id = value;
|
||||
|
||||
Compatibility = CompatibilityCsv.Find(Id);
|
||||
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
|
||||
}
|
||||
}
|
||||
public string Developer { get; set; } = "Unknown";
|
||||
public string Version { get; set; } = "0";
|
||||
|
||||
public bool HasPlayabilityInfo => PlayabilityStatus != null;
|
||||
|
||||
public string LocalizedStatus =>
|
||||
PlayabilityStatus.HasValue
|
||||
? LocaleManager.Instance[PlayabilityStatus!.Value]
|
||||
: string.Empty;
|
||||
|
||||
public LocaleKeys? PlayabilityStatus { get; set; }
|
||||
public string LocalizedStatusTooltip =>
|
||||
PlayabilityStatus.HasValue
|
||||
#pragma warning disable CS8509 // It is exhaustive for any value this property can contain.
|
||||
? LocaleManager.Instance[PlayabilityStatus!.Value switch
|
||||
#pragma warning restore CS8509
|
||||
{
|
||||
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
|
||||
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
|
||||
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
|
||||
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
|
||||
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
|
||||
}]
|
||||
: string.Empty;
|
||||
public int PlayerCount { get; set; }
|
||||
public int GameCount { get; set; }
|
||||
|
||||
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
|
||||
|
||||
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
|
||||
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
|
||||
|
||||
public TimeSpan TimePlayed { get; set; }
|
||||
public DateTime? LastPlayed { get; set; }
|
||||
@@ -59,39 +75,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
|
||||
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
|
||||
|
||||
public bool HasPlayedPreviously => TimePlayed.TotalSeconds > 1;
|
||||
public bool HasPlayedPreviously => TimePlayedString != string.Empty;
|
||||
|
||||
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n");
|
||||
|
||||
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);
|
||||
|
||||
public Optional<CompatibilityEntry> Compatibility { get; private set; }
|
||||
|
||||
public bool HasPlayabilityInfo => Compatibility.HasValue;
|
||||
|
||||
public string LocalizedStatus => Compatibility.Convert(x => x.LocalizedStatus);
|
||||
|
||||
public bool HasCompatibilityLabels => !FormattedCompatibilityLabels.Equals(string.Empty);
|
||||
|
||||
public string FormattedCompatibilityLabels
|
||||
=> Compatibility.Convert(x => x.FormattedIssueLabels).OrElse(string.Empty);
|
||||
|
||||
public LocaleKeys? PlayabilityStatus => Compatibility.Convert(x => x.Status).OrElse(null);
|
||||
|
||||
public string LocalizedStatusTooltip =>
|
||||
Compatibility.Convert(x =>
|
||||
#pragma warning disable CS8509 It is exhaustive for all possible values this can contain.
|
||||
LocaleManager.Instance[x.Status switch
|
||||
#pragma warning restore CS8509
|
||||
{
|
||||
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
|
||||
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
|
||||
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
|
||||
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
|
||||
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
|
||||
}]
|
||||
).OrElse(string.Empty);
|
||||
|
||||
|
||||
[JsonIgnore] public string IdString => Id.ToString("x16");
|
||||
|
||||
@@ -101,16 +89,16 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
|
||||
public static string GetBuildId(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel, string titleFilePath)
|
||||
{
|
||||
using FileStream file = new(titleFilePath, FileMode.Open, FileAccess.Read);
|
||||
|
||||
Nca mainNca = null;
|
||||
Nca patchNca = null;
|
||||
|
||||
if (!System.IO.Path.Exists(titleFilePath))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
using FileStream file = new(titleFilePath, FileMode.Open, FileAccess.Read);
|
||||
|
||||
Nca mainNca = null;
|
||||
Nca patchNca = null;
|
||||
|
||||
string extension = System.IO.Path.GetExtension(titleFilePath).ToLower();
|
||||
|
||||
|
||||
@@ -60,21 +60,10 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
}
|
||||
}
|
||||
|
||||
public static CompatibilityEntry Find(string titleId)
|
||||
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId));
|
||||
|
||||
public static CompatibilityEntry Find(ulong titleId)
|
||||
=> Find(titleId.ToString("X16"));
|
||||
|
||||
public static LocaleKeys? GetStatus(string titleId)
|
||||
=> Find(titleId)?.Status;
|
||||
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
|
||||
|
||||
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
|
||||
|
||||
public static string GetLabels(string titleId)
|
||||
=> Find(titleId)?.FormattedIssueLabels;
|
||||
|
||||
public static string GetLabels(ulong titleId) => GetLabels(titleId.ToString("X16"));
|
||||
}
|
||||
|
||||
public class CompatibilityEntry
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 65;
|
||||
public const int CurrentVersion = 63;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@@ -111,11 +111,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Enables printing FS access log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableFsAccessLog { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables log messages from Avalonia
|
||||
/// </summary>
|
||||
public bool LoggingEnableAvalonia { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls which log messages are written to the log targets
|
||||
@@ -163,14 +158,9 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// DEPRECATED: Checks for updates when Ryujinx starts when enabled
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
|
||||
/// </summary>
|
||||
public UpdaterType UpdateCheckerType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
|
||||
@@ -45,7 +45,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
|
||||
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
|
||||
CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
|
||||
UpdateCheckerType.Value = cff.UpdateCheckerType;
|
||||
ShowConfirmExit.Value = cff.ShowConfirmExit;
|
||||
RememberWindowState.Value = cff.RememberWindowState;
|
||||
ShowTitleBar.Value = cff.ShowTitleBar;
|
||||
@@ -431,9 +430,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
}
|
||||
}),
|
||||
(62, static cff => cff.RainbowSpeed = 1f),
|
||||
(63, static cff => cff.MatchSystemTime = false),
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off)
|
||||
(63, static cff => cff.MatchSystemTime = false)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using ARMeilleure;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
@@ -255,11 +254,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Enables printing FS access log messages
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables log messages from Avalonia
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableAvaloniaLog { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls which log messages are written to the log targets
|
||||
@@ -287,7 +281,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
EnableTrace = new ReactiveObject<bool>();
|
||||
EnableGuest = new ReactiveObject<bool>();
|
||||
EnableFsAccessLog = new ReactiveObject<bool>();
|
||||
EnableAvaloniaLog = new ReactiveObject<bool>();
|
||||
FilteredClasses = new ReactiveObject<LogClass[]>();
|
||||
EnableFileLog = new ReactiveObject<bool>();
|
||||
EnableFileLog.LogChangesToValue(nameof(EnableFileLog));
|
||||
@@ -768,11 +761,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
|
||||
/// </summary>
|
||||
public ReactiveObject<UpdaterType> UpdateCheckerType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
@@ -810,7 +798,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Hacks = new HacksSection();
|
||||
EnableDiscordIntegration = new ReactiveObject<bool>();
|
||||
CheckUpdatesOnStart = new ReactiveObject<bool>();
|
||||
UpdateCheckerType = new ReactiveObject<UpdaterType>();
|
||||
ShowConfirmExit = new ReactiveObject<bool>();
|
||||
RememberWindowState = new ReactiveObject<bool>();
|
||||
ShowTitleBar = new ReactiveObject<bool>();
|
||||
|
||||
@@ -46,7 +46,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
LoggingEnableTrace = Logger.EnableTrace,
|
||||
LoggingEnableGuest = Logger.EnableGuest,
|
||||
LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
|
||||
LoggingEnableAvalonia = Logger.EnableAvaloniaLog,
|
||||
LoggingFilteredClasses = Logger.FilteredClasses,
|
||||
LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
|
||||
SystemLanguage = System.Language,
|
||||
@@ -56,7 +55,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
DockedMode = System.EnableDockedMode,
|
||||
EnableDiscordIntegration = EnableDiscordIntegration,
|
||||
CheckUpdatesOnStart = CheckUpdatesOnStart,
|
||||
UpdateCheckerType = UpdateCheckerType,
|
||||
ShowConfirmExit = ShowConfirmExit,
|
||||
RememberWindowState = RememberWindowState,
|
||||
ShowTitleBar = ShowTitleBar,
|
||||
@@ -167,7 +165,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Logger.EnableTrace.Value = false;
|
||||
Logger.EnableGuest.Value = true;
|
||||
Logger.EnableFsAccessLog.Value = false;
|
||||
Logger.EnableAvaloniaLog.Value = false;
|
||||
Logger.FilteredClasses.Value = [];
|
||||
Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
|
||||
System.Language.Value = Language.AmericanEnglish;
|
||||
@@ -176,7 +173,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
System.SystemTimeOffset.Value = 0;
|
||||
System.EnableDockedMode.Value = true;
|
||||
EnableDiscordIntegration.Value = true;
|
||||
UpdateCheckerType.Value = UpdaterType.PromptAtStartup;
|
||||
CheckUpdatesOnStart.Value = true;
|
||||
ShowConfirmExit.Value = true;
|
||||
RememberWindowState.Value = true;
|
||||
ShowTitleBar.Value = !OperatingSystem.IsWindows();
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.Configuration.UI
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<UpdaterType>))]
|
||||
public enum UpdaterType
|
||||
{
|
||||
Off,
|
||||
PromptAtStartup,
|
||||
CheckInBackground
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
@@ -15,10 +15,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
private readonly List<GameSpec> _specs = [];
|
||||
|
||||
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
|
||||
|
||||
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
@@ -30,7 +26,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
return AddSpec(transform(GameSpec.Create(titleId)));
|
||||
_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -44,7 +41,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
return AddSpec(GameSpec.Create(titleId).Apply(transform));
|
||||
_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -60,7 +58,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
return AddSpec(transform(GameSpec.Create(tids)));
|
||||
_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -75,23 +74,13 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
return AddSpec(GameSpec.Create(tids).Apply(transform));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided pre-configured spec.
|
||||
/// </summary>
|
||||
/// <param name="spec">The <see cref="GameSpec"/> to add.</param>
|
||||
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
|
||||
public Analyzer AddSpec(GameSpec spec)
|
||||
{
|
||||
_specs.Add(spec);
|
||||
_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
|
||||
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// </summary>
|
||||
/// <param name="runningGameId">The game currently running.</param>
|
||||
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
|
||||
@@ -100,24 +89,270 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
public FormattedValue Format(
|
||||
string runningGameId,
|
||||
ApplicationMetadata appMeta,
|
||||
Horizon.Prepo.Types.PlayReport playReport
|
||||
MessagePackObject playReport
|
||||
)
|
||||
{
|
||||
if (!playReport.ReportData.IsDictionary)
|
||||
if (!playReport.IsDictionary)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
|
||||
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
return value;
|
||||
return formatSpec.ValueFormatter(new Value
|
||||
{
|
||||
Application = appMeta, PackedValue = valuePackObject
|
||||
});
|
||||
}
|
||||
|
||||
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in formatSpec.ReportKeys)
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
if (packedObjects.Count != formatSpec.ReportKeys.Length)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
return formatSpec.ValueFormatter(packedObjects
|
||||
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
|
||||
.ToArray());
|
||||
}
|
||||
|
||||
return FormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static FormattedValue Unhandled => default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class GameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(int priority, string reportKey,
|
||||
ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public struct FormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public ValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public struct MultiFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string[] ReportKeys { get; init; }
|
||||
public MultiValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="ValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class Value
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use XValue properties for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValye => PackedValue.AsByte();
|
||||
public sbyte SByteValye => PackedValue.AsSByte();
|
||||
public short ShortValye => PackedValue.AsInt16();
|
||||
public ushort UShortValye => PackedValue.AsUInt16();
|
||||
public int IntValye => PackedValue.AsInt32();
|
||||
public uint UIntValye => PackedValue.AsUInt32();
|
||||
public long LongValye => PackedValue.AsInt64();
|
||||
public ulong ULongValye => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers single value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The delegate type that powers single value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue SingleValueFormatter(SingleValue value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.<br/>
|
||||
/// Takes in the result values from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue MultiValueFormatter(MultiValue value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.
|
||||
/// The dictionary passed to this delegate is sparsely populated;
|
||||
/// that is, not every key specified in the Play Report needs to match for this to be used.<br/>
|
||||
/// Takes in the result values from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public abstract class MatchedValue<T>
|
||||
{
|
||||
protected MatchedValue(T matched)
|
||||
{
|
||||
Matched = matched;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The entire play report.
|
||||
/// </summary>
|
||||
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public T Matched { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="SingleValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class SingleValue : MatchedValue<Value>
|
||||
{
|
||||
public SingleValue(Value matched) : base(matched)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="MultiValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
|
||||
/// </summary>
|
||||
public class MultiValue : MatchedValue<Value[]>
|
||||
{
|
||||
public MultiValue(Value[] matched) : base(matched)
|
||||
{
|
||||
}
|
||||
|
||||
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
|
||||
/// </summary>
|
||||
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
|
||||
{
|
||||
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
|
||||
{
|
||||
}
|
||||
|
||||
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,632 +0,0 @@
|
||||
using Gommon;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public partial class PlayReports
|
||||
{
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
|
||||
value.Matched.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
|
||||
private static FormattedValue PokemonSVArea(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Base Game Locations
|
||||
"a_w01" => "South Area One",
|
||||
"a_w02" => "Mesagoza",
|
||||
"a_w03" => "The Pokemon League",
|
||||
"a_w04" => "South Area Two",
|
||||
"a_w05" => "South Area Four",
|
||||
"a_w06" => "South Area Six",
|
||||
"a_w07" => "South Area Five",
|
||||
"a_w08" => "South Area Three",
|
||||
"a_w09" => "West Area One",
|
||||
"a_w10" => "Asado Desert",
|
||||
"a_w11" => "West Area Two",
|
||||
"a_w12" => "Medali",
|
||||
"a_w13" => "Tagtree Thicket",
|
||||
"a_w14" => "East Area Three",
|
||||
"a_w15" => "Artazon",
|
||||
"a_w16" => "East Area Two",
|
||||
"a_w18" => "Casseroya Lake",
|
||||
"a_w19" => "Glaseado Mountain",
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "Nouth Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
|
||||
{
|
||||
// Check if the PlayReport is for a challenger approach or an achievement.
|
||||
if (values.Matched.TryGetValue("fighter", out Value fighter) && values.Matched.ContainsKey("reason"))
|
||||
{
|
||||
return $"Challenger Approaches - {SuperSmashBrosUltimate_Character(fighter)}";
|
||||
}
|
||||
|
||||
if (values.Matched.TryGetValue("fighter", out fighter) && values.Matched.ContainsKey("challenge_count"))
|
||||
{
|
||||
return $"Fighter Unlocked - {SuperSmashBrosUltimate_Character(fighter)}";
|
||||
}
|
||||
|
||||
if (values.Matched.TryGetValue("anniversary", out Value anniversary))
|
||||
{
|
||||
return $"Achievement Unlocked - ID: {anniversary}";
|
||||
}
|
||||
|
||||
if (values.Matched.ContainsKey("adv_slot"))
|
||||
{
|
||||
return
|
||||
"Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
|
||||
}
|
||||
|
||||
// Check if we have a match_mode at this point, if not, go to default.
|
||||
if (!values.Matched.TryGetValue("match_mode", out Value matchMode))
|
||||
{
|
||||
return "Smashing";
|
||||
}
|
||||
|
||||
return matchMode.BoxedValue switch
|
||||
{
|
||||
0 when values.Matched.TryGetValue("player_1_fighter", out Value player) &&
|
||||
values.Matched.TryGetValue("player_2_fighter", out Value challenger)
|
||||
=> $"Last Smashed: {SuperSmashBrosUltimate_Character(challenger)}'s Fighter Challenge - {SuperSmashBrosUltimate_Character(player)}",
|
||||
1 => $"Last Smashed: Normal Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
2 when values.Matched.TryGetValue("player_1_rank", out Value team)
|
||||
=> team.BoxedValue is 0
|
||||
? "Last Smashed: Squad Strike - Red Team Wins"
|
||||
: "Last Smashed: Squad Strike - Blue Team Wins",
|
||||
3 => $"Last Smashed: Custom Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
4 => $"Last Smashed: Super Sudden Death - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
5 => $"Last Smashed: Smashdown - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
6 => $"Last Smashed: Tourney Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
7 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
|
||||
8 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Playing Adventure Mode as {SuperSmashBrosUltimate_Character(player)}",
|
||||
10 when values.Matched.TryGetValue("match_submode", out Value battle) &&
|
||||
values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: Classic Mode, Battle {(int)battle.BoxedValue + 1}/8 as {SuperSmashBrosUltimate_Character(player)}",
|
||||
12 => $"Last Smashed: Century Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
13 => $"Last Smashed: All-Star Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
14 => $"Last Smashed: Cruel Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
15 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: Home-Run Contest - {SuperSmashBrosUltimate_Character(player)}",
|
||||
16 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
|
||||
values.Matched.TryGetValue("player_2_fighter", out Value player2)
|
||||
=> $"Last Smashed: Home-Run Content (Co-op) - {SuperSmashBrosUltimate_Character(player1)} and {SuperSmashBrosUltimate_Character(player2)}",
|
||||
17 => $"Last Smashed: Home-Run Contest (Versus) - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
18 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
|
||||
values.Matched.TryGetValue("player_2_fighter", out Value player2)
|
||||
=> $"Fresh out of Training mode - {SuperSmashBrosUltimate_Character(player1)} with {SuperSmashBrosUltimate_Character(player2)}",
|
||||
58 => $"Last Smashed: LDN Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
|
||||
63 when values.Matched.TryGetValue("player_1_fighter", out Value player)
|
||||
=> $"Last Smashed: DLC Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
|
||||
_ => "Smashing"
|
||||
};
|
||||
}
|
||||
|
||||
private static string SuperSmashBrosUltimate_Character(Value value) =>
|
||||
BinaryPrimitives.ReverseEndianness(
|
||||
BitConverter.ToInt64(((MsgPack.MessagePackExtendedTypeObject)value.BoxedValue).GetBody(), 0)) switch
|
||||
{
|
||||
0x0 => "Mario",
|
||||
0x1 => "Donkey Kong",
|
||||
0x2 => "Link",
|
||||
0x3 => "Samus",
|
||||
0x4 => "Dark Samus",
|
||||
0x5 => "Yoshi",
|
||||
0x6 => "Kirby",
|
||||
0x7 => "Fox",
|
||||
0x8 => "Pikachu",
|
||||
0x9 => "Luigi",
|
||||
0xA => "Ness",
|
||||
0xB => "Captain Falcon",
|
||||
0xC => "Jigglypuff",
|
||||
0xD => "Peach",
|
||||
0xE => "Daisy",
|
||||
0xF => "Bowser",
|
||||
0x10 => "Ice Climbers",
|
||||
0x11 => "Sheik",
|
||||
0x12 => "Zelda",
|
||||
0x13 => "Dr. Mario",
|
||||
0x14 => "Pichu",
|
||||
0x15 => "Falco",
|
||||
0x16 => "Marth",
|
||||
0x17 => "Lucina",
|
||||
0x18 => "Young Link",
|
||||
0x19 => "Ganondorf",
|
||||
0x1A => "Mewtwo",
|
||||
0x1B => "Roy",
|
||||
0x1C => "Chrom",
|
||||
0x1D => "Mr Game & Watch",
|
||||
0x1E => "Meta Knight",
|
||||
0x1F => "Pit",
|
||||
0x20 => "Dark Pit",
|
||||
0x21 => "Zero Suit Samus",
|
||||
0x22 => "Wario",
|
||||
0x23 => "Snake",
|
||||
0x24 => "Ike",
|
||||
0x25 => "Pokémon Trainer",
|
||||
0x26 => "Diddy Kong",
|
||||
0x27 => "Lucas",
|
||||
0x28 => "Sonic",
|
||||
0x29 => "King Dedede",
|
||||
0x2A => "Olimar",
|
||||
0x2B => "Lucario",
|
||||
0x2C => "R.O.B.",
|
||||
0x2D => "Toon Link",
|
||||
0x2E => "Wolf",
|
||||
0x2F => "Villager",
|
||||
0x30 => "Mega Man",
|
||||
0x31 => "Wii Fit Trainer",
|
||||
0x32 => "Rosalina & Luma",
|
||||
0x33 => "Little Mac",
|
||||
0x34 => "Greninja",
|
||||
0x35 => "Palutena",
|
||||
0x36 => "Pac-Man",
|
||||
0x37 => "Robin",
|
||||
0x38 => "Shulk",
|
||||
0x39 => "Bowser Jr.",
|
||||
0x3A => "Duck Hunt",
|
||||
0x3B => "Ryu",
|
||||
0x3C => "Ken",
|
||||
0x3D => "Cloud",
|
||||
0x3E => "Corrin",
|
||||
0x3F => "Bayonetta",
|
||||
0x40 => "Richter",
|
||||
0x41 => "Inkling",
|
||||
0x42 => "Ridley",
|
||||
0x43 => "King K. Rool",
|
||||
0x44 => "Simon",
|
||||
0x45 => "Isabelle",
|
||||
0x46 => "Incineroar",
|
||||
0x47 => "Mii Brawler",
|
||||
0x48 => "Mii Swordfighter",
|
||||
0x49 => "Mii Gunner",
|
||||
0x4A => "Piranha Plant",
|
||||
0x4B => "Joker",
|
||||
0x4C => "Hero",
|
||||
0x4D => "Banjo",
|
||||
0x4E => "Terry",
|
||||
0x4F => "Byleth",
|
||||
0x50 => "Min Min",
|
||||
0x51 => "Steve",
|
||||
0x52 => "Sephiroth",
|
||||
0x53 => "Pyra/Mythra",
|
||||
0x54 => "Kazuya",
|
||||
0x55 => "Sora",
|
||||
0xFE => "Random",
|
||||
0xFF => "Scripted Entity",
|
||||
_ => "Unknown"
|
||||
};
|
||||
|
||||
private static string SuperSmashBrosUltimate_PlayerListing(SparseMultiValue values)
|
||||
{
|
||||
List<(string Character, int PlayerNumber, int? Rank)> players = [];
|
||||
|
||||
foreach (KeyValuePair<string, Value> player in values.Matched)
|
||||
{
|
||||
if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
|
||||
player.Value.BoxedValue is not null)
|
||||
{
|
||||
if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
|
||||
continue;
|
||||
|
||||
string character = SuperSmashBrosUltimate_Character(player.Value);
|
||||
int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
|
||||
? rankValue.IntValue
|
||||
: null;
|
||||
|
||||
players.Add((character, playerNumber, rank));
|
||||
}
|
||||
}
|
||||
|
||||
players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
|
||||
|
||||
return players.Count > 4
|
||||
? $"{players.Count} Players - {
|
||||
players.Take(3)
|
||||
.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}")
|
||||
.JoinToString(", ")
|
||||
}"
|
||||
: players
|
||||
.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}")
|
||||
.JoinToString(", ");
|
||||
|
||||
string RankMedal(int? rank) => rank switch
|
||||
{
|
||||
0 => "🥇",
|
||||
1 => "🥈",
|
||||
2 => "🥉",
|
||||
_ => ""
|
||||
};
|
||||
}
|
||||
|
||||
private static FormattedValue NsoEmulator_LaunchedGame(SingleValue value) => value.Matched.StringValue switch
|
||||
{
|
||||
#region SEGA Genesis
|
||||
|
||||
"m_0054_e" => Playing("Alien Soldier"),
|
||||
"m_3978_e" => Playing("Alien Storm"),
|
||||
"m_5234_e" => Playing("ALISIA DRAGOON"),
|
||||
"m_5003_e" => Playing("Streets of Rage 2"),
|
||||
"m_4843_e" => Playing("Kid Chameleon"),
|
||||
"m_2874_e" => Playing("Columns"),
|
||||
"m_3167_e" => Playing("Comix Zone"),
|
||||
"m_5007_e" => Playing("Contra: Hard Corps"),
|
||||
"m_0865_e" => Playing("Ghouls 'n Ghosts"),
|
||||
"m_0935_e" => Playing("Dynamite Headdy"),
|
||||
"m_8314_e" => Playing("Earthworm Jim"),
|
||||
"m_5012_e" => Playing("Ecco the Dolphin"),
|
||||
"m_2207_e" => Playing("Flicky"),
|
||||
"m_9432_e" => Playing("Golden Axe II"),
|
||||
"m_5015_e" => Playing("Golden Axe"),
|
||||
"m_5017_e" => Playing("Gunstar Heroes"),
|
||||
"m_0732_e" => Playing("Altered Beast"),
|
||||
"m_2245_e" or "m_2245_pd" or "m_2245_pf" => Playing("Landstalker"),
|
||||
"m_1654_e" => Playing("Target Earth"),
|
||||
"m_7050_e" => Playing("Light Crusader"),
|
||||
"m_5027_e" => Playing("M.U.S.H.A."),
|
||||
"m_5028_e" => Playing("Phantasy Star IV"),
|
||||
"m_9155_e" => Playing("Pulseman"),
|
||||
"m_5030_e" => Playing("Dr. Robotnik's Mean Bean Machine"),
|
||||
"m_0098_e" => Playing("Crusader of Centy"),
|
||||
"m_0098_k" => Playing("신창세기 라그나센티"),
|
||||
"m_0098_pd" or "m_0098_pf" or "m_0098_ps" => Playing("Soleil"),
|
||||
"m_5033_e" => Playing("Ristar"),
|
||||
"m_1987_e" => Playing("MEGA MAN: THE WILY WARS"),
|
||||
"m_2609_e" => Playing("WOLF OF THE BATTLEFIELD: MERCS"),
|
||||
"m_3353_e" => Playing("Shining Force II"),
|
||||
"m_5036_e" => Playing("Shining Force"),
|
||||
"m_9866_e" => Playing("Sonic The Hedgehog Spinball"),
|
||||
"m_5041_e" => Playing("Sonic The Hedgehog 2"),
|
||||
"m_5523_e" => Playing("Space Harrier II"),
|
||||
"m_0041_e" => Playing("STREET FIGHTER II' : SPECIAL CHAMPION EDITION"),
|
||||
"m_5044_e" => Playing("STRIDER"),
|
||||
"m_6353_e" => Playing("Super Fantasy Zone"),
|
||||
"m_9569_e" => Playing("Beyond Oasis"),
|
||||
"m_9569_k" => Playing("스토리 오브 도어"),
|
||||
"m_9569_pd" or "m_9569_ps" => Playing("The Story of Thor"),
|
||||
"m_9569_pf" => Playing("La Légende de Thor"),
|
||||
"m_5049_e" => Playing("Shinobi III: Return of the Ninja Master"),
|
||||
"m_6811_e" => Playing("The Revenge of Shinobi"),
|
||||
"m_4372_e" => Playing("Thunder Force II"),
|
||||
"m_1535_e" => Playing("ToeJam & Earl in Panic on Funkotron"),
|
||||
"m_0432_e" => Playing("ToeJam & Earl"),
|
||||
"m_5052_e" => Playing("Castlevania: BLOODLINES"),
|
||||
"m_3626_e" => Playing("VectorMan"),
|
||||
"m_7955_e" => Playing("Sword of Vermilion"),
|
||||
"m_0394_e" => Playing("Virtua Fighter 2"),
|
||||
"m_9417_e" => Playing("Zero Wing"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nintendo 64
|
||||
|
||||
"n_1653_e" or "n_1653_p" => Playing("1080º ™ Snowboarding"),
|
||||
"n_4868_e" or "n_4868_p" => Playing("Banjo Kazooie™"),
|
||||
"n_1226_e" or "n_1226_p" => Playing("Banjo-Tooie™"),
|
||||
"n_3083_e" or "n_3083_p" => Playing("Blast Corps"),
|
||||
"n_3007_e" => Playing("Dr. Mario™ 64"),
|
||||
"n_4238_e" => Playing("Excitebike™ 64"),
|
||||
"n_1870_e" => Playing("Extreme G"),
|
||||
"n_2456_e" => Playing("F-Zero™ X"),
|
||||
"n_4631_e" => Playing("GoldenEye 007"),
|
||||
"n_1635_e" => Playing("Harvest Moon 64"),
|
||||
"n_2225_e" => Playing("Iggy’s Reckin’ Balls"),
|
||||
"n_1625_e" or "n_1625_p" => Playing("JET FORCE GEMINI™"),
|
||||
"n_3052_e" => Playing("Kirby 64™: The Crystal Shards"),
|
||||
"n_4371_e" => Playing("Mario Golf™"),
|
||||
"n_3013_e" => Playing("Mario Kart™ 64"),
|
||||
"n_1053_e" or "n_1053_p" => Playing("Mario Party™ 2"),
|
||||
"n_2965_e" or "n_2965_p" => Playing("Mario Party™ 3"),
|
||||
"n_4737_e" or "n_4737_p" => Playing("Mario Party™"),
|
||||
"n_3017_e" => Playing("Mario Tennis™"),
|
||||
"n_2992_e" or "n_2992_p" => Playing("Paper Mario™"),
|
||||
"n_3783_e" or "n_3783_p" => Playing("Pilotwings™ 64"),
|
||||
"n_1848_e" or "n_1848_pd" or "n_1848_pf" => Playing("Pokémon™ Puzzle League"),
|
||||
"n_3240_e" or "n_3240_pd" or "n_3240_pf" or "n_3240_pi" or "n_3240_ps" => Playing("Pokémon Snap™"),
|
||||
"n_4590_e" or "n_4590_pd" or "n_4590_pf" or "n_4590_pi" or "n_4590_ps" => Playing("Pokémon Stadium™"),
|
||||
"n_3309_e" or "n_3309_pd" or "n_3309_pf" or "n_3309_pi" or "n_3309_ps" => Playing("Pokémon Stadium 2™"),
|
||||
"n_3029_e" => Playing("Sin & Punishment™"),
|
||||
"n_3030_e" => Playing("Star Fox™ 64"),
|
||||
"n_3030_p" => Playing("Lylat Wars™"),
|
||||
"n_3031_e" or "n_3031_p" => Playing("Super Mario 64™"),
|
||||
"n_4813_e" or "n_4813_p" => Playing("Wave Race™ 64"),
|
||||
"n_3034_e" => Playing("WIN BACK: COVERT OPERATIONS"),
|
||||
"n_3034_p" => Playing("OPERATION: WIN BACK"),
|
||||
"n_3036_e" or "n_3036_p" => Playing("Yoshi's Story™"),
|
||||
"n_1407_e" or "n_1407_p" => Playing("The Legend of Zelda™: Majora's Mask™"),
|
||||
"n_3038_e" or "n_3038_p" => Playing("The Legend of Zelda™: Ocarina of Time™"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region NES
|
||||
|
||||
"clv_p_naaae" => Playing("Super Mario Bros.™"),
|
||||
"clv_p_naabe" => Playing("Super Mario Bros.™: The Lost Levels"),
|
||||
"clv_p_naace" or "clv_p_naace_sp1" => Playing("Super Mario Bros.™ 3"),
|
||||
"clv_p_naade" => Playing("Super Mario Bros.™ 2"),
|
||||
"clv_p_naaee" => Playing("Donkey Kong™"),
|
||||
"clv_p_naafe" => Playing("Donkey Kong Jr.™"),
|
||||
"clv_p_naage" => Playing("Donkey Kong™ 3"),
|
||||
"clv_p_naahe" => Playing("Excitebike™"),
|
||||
"clv_p_naaje" => Playing("EarthBound Beginnings"),
|
||||
"clv_p_naame" => Playing("NES™ Open Tournament Golf"),
|
||||
"clv_p_naane" or "clv_p_naane_sp1" => Playing("The Legend of Zelda™"),
|
||||
"clv_p_naape" or "clv_p_naape_sp1" => Playing("Kirby's Adventure™"),
|
||||
"clv_p_naaqe" or "clv_p_naaqe_sp1" or "clv_p_naaqe_sp2" => Playing("Metroid™"),
|
||||
"clv_p_naare" => Playing("Balloon Fight™"),
|
||||
"clv_p_naase" or "clv_p_naase_sp1" => Playing("Zelda II - The Adventure of Link™"),
|
||||
"clv_p_naate" => Playing("Punch-Out!!™ Featuring Mr. Dream"),
|
||||
"clv_p_naaue" => Playing("Ice Climber™"),
|
||||
"clv_p_naave" or "clv_p_naave_sp1" => Playing("Kid Icarus™"),
|
||||
"clv_p_naawe" => Playing("Mario Bros.™"),
|
||||
"clv_p_naaxe" or "clv_p_naaxe_sp1" => Playing("Dr. Mario™"),
|
||||
"clv_p_naaye" => Playing("Yoshi™"),
|
||||
"clv_p_naaze" => Playing("StarTropics™"),
|
||||
"clv_p_nabce" or "clv_p_nabce_sp1" => Playing("Ghosts'n Goblins™"),
|
||||
"clv_p_nabre" or "clv_p_nabre_sp1" or "clv_p_nabre_sp2" => Playing("Gradius"),
|
||||
"clv_p_nacbe" or "clv_p_nacbe_sp1" => Playing("Ninja Gaiden"),
|
||||
"clv_p_nacce" => Playing("Solomon's Key"),
|
||||
"clv_p_nacde" => Playing("Tecmo Bowl"),
|
||||
"clv_p_nacfe" => Playing("Double Dragon"),
|
||||
"clv_p_nache" => Playing("Double Dragon II: The Revenge"),
|
||||
"clv_p_nacje" => Playing("River City Ransom"),
|
||||
"clv_p_nacke" => Playing("Super Dodge Ball"),
|
||||
"clv_p_nacle" => Playing("Downtown Nekketsu March Super-Awesome Field Day!"),
|
||||
"clv_p_nacpe" => Playing("The Mystery of Atlantis"),
|
||||
"clv_p_nacre" => Playing("Soccer"),
|
||||
"clv_p_nacse" or "clv_p_nacse_sp1" => Playing("Ninja JaJaMaru-kun"),
|
||||
"clv_p_nacte" => Playing("Ice Hockey"),
|
||||
"clv_p_nacue" or "clv_p_nacue_sp1" => Playing("Blaster Master"),
|
||||
"clv_p_nacwe" => Playing("ADVENTURES OF LOLO"),
|
||||
"clv_p_nacxe" => Playing("Wario's Woods™"),
|
||||
"clv_p_nacye" => Playing("Tennis"),
|
||||
"clv_p_nacze" => Playing("Wrecking Crew™"),
|
||||
"clv_p_nadbe" => Playing("Joy Mech Fight™"),
|
||||
"clv_p_nadde" or "clv_p_nadde_sp1" => Playing("Star Soldier"),
|
||||
"clv_p_nadke" => Playing("Tetris®"),
|
||||
"clv_p_nadle" => Playing("Pro Wrestling"),
|
||||
"clv_p_nadpe" => Playing("Baseball"),
|
||||
"clv_p_nadte" or "clv_p_nadte_sp1" => Playing("TwinBee"),
|
||||
"clv_p_nadue" or "clv_p_nadue_sp1" => Playing("Mighty Bomb Jack"),
|
||||
"clv_p_nadve" => Playing("Kung-Fu Heroes"),
|
||||
"clv_p_nadxe" => Playing("City Connection"),
|
||||
"clv_p_nadye" => Playing("Rygar"),
|
||||
"clv_p_naeae" => Playing("Crystalis"),
|
||||
"clv_p_naece" => Playing("Vice: Project Doom"),
|
||||
"clv_p_naehe" => Playing("Clu Clu Land™"),
|
||||
"clv_p_naeie" => Playing("VS. Excitebike™"),
|
||||
"clv_p_naeje" => Playing("Volleyball™"),
|
||||
"clv_p_naeke" => Playing("JOURNEY TO SILIUS"),
|
||||
"clv_p_naele" => Playing("S.C.A.T.: Special Cybernetic Attack Team"),
|
||||
"clv_p_naeme" => Playing("Shadow of the Ninja"),
|
||||
"clv_p_naene" => Playing("Nightshade"),
|
||||
"clv_p_naepe" => Playing("The Immortal"),
|
||||
"clv_p_naeqe" => Playing("Eliminator Boat Duel"),
|
||||
"clv_p_naere" => Playing("Fire 'n Ice"),
|
||||
"clv_p_nafce" => Playing("XEVIOUS"),
|
||||
"clv_p_nagpe" => Playing("DAIVA STORY 6 IMPERIAL OF NIRSARTIA"),
|
||||
"clv_p_nagqe" => Playing("DIG DUGⅡ"),
|
||||
"clv_p_nague" => Playing("MAPPY-LAND"),
|
||||
"clv_p_nahhe" => Playing("Mach Rider™"),
|
||||
"clv_p_nahje" => Playing("Pinball"),
|
||||
"clv_p_nahre" => Playing("Mystery Tower"),
|
||||
"clv_p_nahte" => Playing("Urban Champion™"),
|
||||
"clv_p_nahue" => Playing("Donkey Kong Jr.™ Math"),
|
||||
"clv_p_nahve" => Playing("The Mysterious Murasame Castle"),
|
||||
"clv_p_najae" => Playing("DEVIL WORLD™"),
|
||||
"clv_p_najbe" => Playing("Golf"),
|
||||
"clv_p_najpe" => Playing("R.C. PRO-AM™"),
|
||||
"clv_p_najre" => Playing("COBRA TRIANGLE™"),
|
||||
"clv_p_najse" => Playing("SNAKE RATTLE N ROLL™"),
|
||||
"clv_p_najte" => Playing("SOLAR® JETMAN"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region SNES
|
||||
|
||||
"s_2180_e" => Playing("BATTLETOADS™ DOUBLE DRAGON™"),
|
||||
"s_2179_e" => Playing("BATTLETOADS™ IN BATTLEMANIACS"),
|
||||
"s_2182_e" => Playing("BIG RUN"),
|
||||
"s_2156_e" => Playing("Bombuzal"),
|
||||
"s_2002_e" => Playing("BRAWL BROTHERS"),
|
||||
"s_2025_e" => Playing("Breath of Fire II"),
|
||||
"s_2003_e" => Playing("Breath Of Fire"),
|
||||
"s_2163_e" => Playing("Claymates"),
|
||||
"s_2150_e" => Playing("Congo's Caper"),
|
||||
"s_2171_e" => Playing("COSMO GANG THE PUZZLE"),
|
||||
"s_2004_e" => Playing("Demon's Crest"),
|
||||
"s_2026_e" => Playing("Kunio-kun no Dodgeball da yo Zen'in Shūgō!"),
|
||||
"s_2060_e" => Playing("Donkey Kong Country 2: Diddy's Kong Quest"),
|
||||
"s_2061_e" => Playing("Donkey Kong Country 3: Dixie Kong's Double Trouble!"),
|
||||
"s_2055_e" => Playing("Donkey Kong Country"),
|
||||
"s_2139_e" => Playing("DOOMSDAY WARRIOR"),
|
||||
"s_2051_e" => Playing("EarthBound"),
|
||||
"s_2162_e" => Playing("Earthworm Jim™ 2"),
|
||||
"s_2005_e" => Playing("F-ZERO™"),
|
||||
"s_2183_e" => Playing("FATAL FURY 2"),
|
||||
"s_2174_e" => Playing("Fighter's History"),
|
||||
"s_2037_e" => Playing("Harvest Moon"),
|
||||
"s_2161_e" => Playing("Jelly Boy"),
|
||||
"s_2006_e" => Playing("Joe & Mac 2: Lost in the Tropics"),
|
||||
"s_2169_e" => Playing("Caveman Ninja"),
|
||||
"s_2181_e" => Playing("KILLER INSTINCT™"),
|
||||
"s_2029_e" or "s_2029_e_sp1" => Playing("Kirby Super Star™"),
|
||||
"s_2121_e" => Playing("Kirby's Avalanche™"),
|
||||
"s_2007_e" or "s_2007_e_sp1" => Playing("Kirby's Dream Course™"),
|
||||
"s_2008_e" or "s_2008_e_sp1" => Playing("Kirby's Dream Land™ 3"),
|
||||
"s_2172_e" => Playing("Kirby’s Star Stacker™"),
|
||||
"s_2151_e" => Playing("Magical Drop2"),
|
||||
"s_2044_e" => Playing("Mario's Super Picross"),
|
||||
"s_2038_e" => Playing("Natsume Championship Wrestling"),
|
||||
"s_2140_e" => Playing("Operation Logic Bomb"),
|
||||
"s_2034_e" => Playing("Panel de Pon"),
|
||||
"s_2009_e" => Playing("Pilotwings™"),
|
||||
"s_2010_e" => Playing("Pop'n TwinBee"),
|
||||
"s_2157_e" => Playing("Prehistorik Man"),
|
||||
"s_2145_e" => Playing("Psycho Dream"),
|
||||
"s_2141_e" => Playing("Rival Turf!"),
|
||||
"s_2152_e" => Playing("SIDE POCKET"),
|
||||
"s_2158_e" => Playing("Spanky’s™ Quest"),
|
||||
"s_2031_e" => Playing("Star Fox™ 2"),
|
||||
"s_2011_e" => Playing("Star Fox™"),
|
||||
"s_2012_e" => Playing("Stunt Race FX™"),
|
||||
"s_2032_e" => Playing("Amazing Hebereke"),
|
||||
"s_2159_e" => Playing("Super Baseball Simulator 1.000"),
|
||||
"s_2013_e" => Playing("SUPER E.D.F. EARTH DEFENSE FORCE"),
|
||||
"s_2014_e" => Playing("Smash Tennis"),
|
||||
"s_2015_e" => Playing("Super Ghouls'n Ghosts™"),
|
||||
"s_2033_e" => Playing("Super Mario All-Stars™"),
|
||||
"s_2016_e" or "s_2016_e_sp1" => Playing("Super Mario Kart™"),
|
||||
"s_2017_e" or "s_2017_e_sp1" => Playing("Super Mario World™"),
|
||||
"s_2018_e" or "s_2018_e_sp1" => Playing("Super Metroid™"),
|
||||
"s_2184_e" => Playing("Super Ninja Boy"),
|
||||
"s_2019_e" or "s_2019_e_sp1" => Playing("Super Punch-Out!!™"),
|
||||
"s_2020_e" => Playing("Super Puyo Puyo 2"),
|
||||
"s_2133_e" => Playing("SUPER R-TYPE"),
|
||||
"s_2021_e" => Playing("Super Soccer"),
|
||||
"s_2022_e" => Playing("Super Tennis"),
|
||||
"s_2136_e" => Playing("Sutte Hakkun"),
|
||||
"s_2142_e" => Playing("The Ignition Factor"),
|
||||
"s_2143_e" => Playing("The Peace Keepers"),
|
||||
"s_2146_e" => Playing("Tuff E Nuff"),
|
||||
"s_2144_e" => Playing("SUPER VALIS Ⅳ"),
|
||||
"s_2049_e" => Playing("Wild Guns"),
|
||||
"s_2096_e" => Playing("Wrecking Crew™ '98"),
|
||||
"s_2023_e" => Playing("Super Mario World™ 2: Yoshi's Island™"),
|
||||
"s_2024_e" => Playing("The Legend of Zelda™: A Link to the Past™"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region GameBoy
|
||||
|
||||
"c_7224_e" or "c_7224_p" => Playing("Alone in the Dark: The New Nightmare"),
|
||||
"c_5022_e" => Playing("Blaster Master: Enemy Below"),
|
||||
"c_3381_e" => Playing("Game & Watch™ Gallery 3"),
|
||||
"c_0282_e" => Playing("Kirby Tilt ‘n’ Tumble™"),
|
||||
"c_4471_e" or "c_4471_p" => Playing("Mario Golf™"),
|
||||
"c_9947_e" => Playing("Mario Tennis™"),
|
||||
"c_3191_e" or "c_3191_p" or "c_3191_x" => Playing("Pokémon™ Trading Card Game"),
|
||||
"c_8914_e" or "c_8914_p" => Playing("Quest for Camelot™"),
|
||||
"c_2648_e" => Playing("Tetris® DX"),
|
||||
"c_5928_e" => Playing("Wario Land™ 3"),
|
||||
"c_3996_e" or "c_3996_pd" or "c_3996_pf" => Playing("The Legend of Zelda™: Link's Awakening DX™"),
|
||||
"c_8852_e" or "c_8852_p" => Playing("The Legend of Zelda™: Oracle of Ages™"),
|
||||
"c_9130_e" or "c_9130_p" => Playing("The Legend of Zelda™: Oracle of Seasons™"),
|
||||
"d_6879_e" => Playing("Alleyway™"),
|
||||
"d_7618_e" => Playing("Baseball"),
|
||||
"d_6005_e" => Playing("BurgerTime Deluxe"),
|
||||
"d_7120_e" => Playing("Castlevania Legends"),
|
||||
"d_2744_e" => Playing("Dr. Mario™"),
|
||||
"d_1593_e" => Playing("Donkey Kong Land 2™"),
|
||||
"d_7216_e" => Playing("Donkey Kong Land III™"),
|
||||
"d_4971_e" => Playing("Donkey Kong Land™"),
|
||||
"d_7984_e" => Playing("GARGOYLE'S QUEST"),
|
||||
"d_8212_e" => Playing("Kirby's Dream Land™ 2"),
|
||||
"d_5661_e" => Playing("Kirby's Dream Land™"),
|
||||
"d_3837_e" => Playing("MEGA MAN II"),
|
||||
"d_1965_e" => Playing("MEGA MAN III"),
|
||||
"d_0194_e" => Playing("MEGA MAN IV"),
|
||||
"d_1425_e" => Playing("MEGA MAN V"),
|
||||
"d_9324_e" => Playing("MEGA MAN: DR. WILY'S REVENGE"),
|
||||
"d_1577_e" => Playing("Metroid™ II - Return of Samus™"),
|
||||
"d_5124_e" => Playing("Super Mario Land™ 2 - 6 Golden Coins™"),
|
||||
"d_7970_e" => Playing("Super Mario Land™"),
|
||||
"d_8484_e" => Playing("Tetris®"),
|
||||
|
||||
#endregion
|
||||
|
||||
#region GameBoy Advance
|
||||
|
||||
"a_9694_e" => Playing("Densetsu no Starfy 1"),
|
||||
"a_5600_e" => Playing("Densetsu no Starfy 2"),
|
||||
"a_7565_e" => Playing("Densetsu no Starfy 3"),
|
||||
"a_6553_e" => Playing("F-ZERO CLIMAX"),
|
||||
"a_7842_e" or "a_7842_p" => Playing("F-Zero™- GP Legend"),
|
||||
"a_9283_e" => Playing("F-Zero™ Maximum Velocity"),
|
||||
"a_3744_e" or "a_3744_x" or "a_3744_y" => Playing("Fire Emblem™"),
|
||||
"a_8978_d" or "a_8978_e" or "a_8978_f" or "a_8978_i" or "a_8978_s" => Playing("Golden Sun™: The Lost Age"),
|
||||
"a_3108_d" or "a_3108_e" or "a_3108_f" or "a_3108_i" or "a_3108_s" => Playing("Golden Sun™"),
|
||||
"a_3654_e" or "a_3654_p" => Playing("Kirby™ & The Amazing Mirror"),
|
||||
"a_7279_p" => Playing("Kuru Kuru Kururin™"),
|
||||
"a_7311_e" or "a_7311_p" => Playing("Mario & Luigi™: Superstar Saga"),
|
||||
"a_6845_e" => Playing("Mario Kart™: Super Circuit™"),
|
||||
"a_4139_e" or "a_4139_p" => Playing("Metroid™ Fusion"),
|
||||
"a_6834_e" or "a_6834_p" => Playing("Metroid™: Zero Mission"),
|
||||
"a_8989_e" or "a_8989_p" => Playing("Pokémon™ Mystery Dungeon: Red Rescue Team"),
|
||||
"a_9444_e" => Playing("Super Mario™ Advance"),
|
||||
"a_9901_e" or "a_9901_p" => Playing("Super Mario™ Advance 4: Super Mario Bros.™ 3"),
|
||||
"a_2939_e" => Playing("Super Mario World™: Super Mario Advance 2"),
|
||||
"a_2939_p" => Playing("Super Mario World™: Super Mario Advance 2™"),
|
||||
"a_1302_e" => Playing("WarioWare™, Inc.: Mega Microgame$!"),
|
||||
"a_1302_p" => Playing("WarioWare™, Inc.: Minigame Mania."),
|
||||
"a_6960_e" or "a_6960_p" => Playing("Yoshi's Island™: Super Mario™ Advance 3"),
|
||||
"a_5190_e" or "a_5190_p" => Playing("The Legend of Zelda™: A Link to the Past™ Four Swords"),
|
||||
"a_8665_e" or "a_8665_p" => Playing("The Legend of Zelda™: The Minish Cap"),
|
||||
|
||||
#endregion
|
||||
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public static partial class PlayReports
|
||||
public static class PlayReports
|
||||
{
|
||||
public static Analyzer Analyzer { get; } = new Analyzer()
|
||||
.AddSpec(
|
||||
@@ -8,7 +10,7 @@
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
|
||||
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
@@ -37,32 +39,91 @@
|
||||
spec => spec
|
||||
.AddValueFormatter("area_no", PokemonSVArea)
|
||||
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
|
||||
)
|
||||
.AddSpec(
|
||||
"01006a800016e000",
|
||||
spec => spec
|
||||
.AddSparseMultiValueFormatter(
|
||||
[
|
||||
// Metadata to figure out what PlayReport we have.
|
||||
"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
|
||||
"adv_slot",
|
||||
// List of Fighters
|
||||
"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
|
||||
"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
|
||||
// List of rankings/placements
|
||||
"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
|
||||
"player_6_rank", "player_7_rank", "player_8_rank"
|
||||
],
|
||||
SuperSmashBrosUltimate_Mode
|
||||
)
|
||||
)
|
||||
.AddSpec(
|
||||
[
|
||||
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
|
||||
"010012f017576000", "0100c62011050000", "0100b3c014bda000"],
|
||||
spec => spec.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
|
||||
);
|
||||
|
||||
private static string Playing(string game) => $"Playing {game}";
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
|
||||
value.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue PokemonSVUnionCircle(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
|
||||
private static FormattedValue PokemonSVArea(Value value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Base Game Locations
|
||||
"a_w01" => "South Area One",
|
||||
"a_w02" => "Mesagoza",
|
||||
"a_w03" => "The Pokemon League",
|
||||
"a_w04" => "South Area Two",
|
||||
"a_w05" => "South Area Four",
|
||||
"a_w06" => "South Area Six",
|
||||
"a_w07" => "South Area Five",
|
||||
"a_w08" => "South Area Three",
|
||||
"a_w09" => "West Area One",
|
||||
"a_w10" => "Asado Desert",
|
||||
"a_w11" => "West Area Two",
|
||||
"a_w12" => "Medali",
|
||||
"a_w13" => "Tagtree Thicket",
|
||||
"a_w14" => "East Area Three",
|
||||
"a_w15" => "Artazon",
|
||||
"a_w16" => "East Area Two",
|
||||
"a_w18" => "Casseroya Lake",
|
||||
"a_w19" => "Glaseado Mountain",
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "Nouth Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user