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28 Commits

Author SHA1 Message Date
Evan Husted
5a3eac99d6 change all grid RowDefinitions/ColumnDefinitions to direct property setters 2025-03-02 17:50:40 -06:00
Evan Husted
e8071e9c43 slight settings window default height bump 2025-03-02 16:11:11 -06:00
Evan Husted
eec39806e0 optimize spacing 2025-03-02 16:11:11 -06:00
Evan Husted
a65acae4aa Restyle stick visualizer 2025-03-02 16:11:11 -06:00
Evan Husted
2a97c00a55 Merge branch 'master' into xeyes 2025-03-02 15:44:26 -06:00
Evan Husted
e8f6931d5f Merge branch 'master' into xeyes 2025-02-26 20:01:14 -06:00
Evan Husted
e914e94ad3 Merge branch 'master' into xeyes 2025-02-23 17:30:41 -06:00
Evan Husted
8a6f806dda Merge branch 'master' into xeyes 2025-02-12 16:34:47 -06:00
Evan Husted
15d589c455 Merge branch 'master' into xeyes 2025-02-11 22:55:43 -06:00
Evan Husted
3262020e18 Merge branch 'master' into xeyes 2025-02-07 21:35:51 -06:00
Evan Husted
a3afebd3a2 Merge branch 'master' into xeyes 2025-02-05 14:59:03 -06:00
Evan Husted
24e88e2485 Merge branch 'master' into xeyes 2025-01-29 02:48:51 -06:00
Evan Husted
3b447b764e Merge branch 'master' into xeyes 2025-01-28 01:45:49 -06:00
Evan Husted
849fd0199e Merge branch 'master' into xeyes 2025-01-26 17:33:58 -06:00
Evan Husted
57e26114e8 Merge branch 'master' into xeyes 2025-01-25 21:56:40 -06:00
Evan Husted
6a283190b3 Add the controller image back 2025-01-24 22:24:02 -06:00
MutantAura
85547874c8 Consolidate most logic into StickVisualizer. 2025-01-24 20:08:58 -06:00
MutantAura
16ca8e5005 Move most logic into new StickVisualizer class and add keyboard support. 2025-01-24 20:01:36 -06:00
MutantAura
cfa5ad0757 Simplfy clamping and fix bug on window close. 2025-01-24 19:58:17 -06:00
MutantAura
43ece083b2 Move some backing fields to match others.
formatting pt.2
2025-01-24 19:57:11 -06:00
MutantAura
e1f5c501b0 Fix some issues with stick magnitude. 2025-01-24 19:56:21 -06:00
MutantAura
ffe366d953 Cleanup AXAML and hide sticks when only one is present on guest controller. 2025-01-24 19:52:57 -06:00
MutantAura
75c7a29278 style and analyzers 2025-01-24 19:52:52 -06:00
MutantAura
3a0d9c1435 whitespace 2025-01-24 19:52:47 -06:00
MutantAura
93d1476a2a Remove unused grid definitions. 2025-01-24 19:52:39 -06:00
MutantAura
ce13830063 Clean up some magic numbers between code and axaml. 2025-01-24 19:52:24 -06:00
MutantAura
aa3f2824e0 Polish the aesthetic and include deadzone visualization. 2025-01-24 19:51:44 -06:00
MutantAura
d2bb580aea Initial implementation of analog stick visualization. 2025-01-24 19:50:09 -06:00
42 changed files with 562 additions and 807 deletions

View File

@@ -95,7 +95,7 @@ namespace Ryujinx.Input.SDL2
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
{
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))

View File

@@ -14,7 +14,6 @@ using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
@@ -39,8 +38,6 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse;
private Switch _device;
public bool AutoAssignEnabled { get; set; } = false;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
_controllers = new NpadController[MaxControllers];
@@ -87,14 +84,12 @@ namespace Ryujinx.Input.HLE
}
}
if (AutoAssignEnabled) return;
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
}
private void HandleOnGamepadConnected(string id)
{
if (AutoAssignEnabled) return;
// Force input reload
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
@@ -176,7 +171,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.RefreshInputConfig(validInputs);
}
}
public void UnblockInputUpdates()
{
lock (_lock)
@@ -207,13 +202,11 @@ namespace Ryujinx.Input.HLE
}
}
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
AutoAssignEnabled = enableAutoAssign;
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}

View File

@@ -463,7 +463,7 @@ namespace Ryujinx.Ava
DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;

View File

@@ -147,31 +147,6 @@
"zh_TW": "滑鼠直接存取"
}
},
{
"ID": "SettingsTabInputAutoAssign",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Auto-assign controllers",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Assegnamento controller automatico",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabSystemMemoryManagerMode",
"Translations": {
@@ -16247,31 +16222,6 @@
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "AutoAssignTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Automatic controllers assignment support.\n\nAutomatically assigns connected controllers to each player.\n\nManual configuration remains available, even when this option is activated.\n\nLeave OFF if you prefer to manually assign controllers.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Supporto per l'assegnazione automatica dei controller.\n\nAssegna automaticamente i controller connessi a ciascun giocatore.\n\nÈ possibile configurare manualmente i controller anche quando questa opzione è attivata.\n\nLascia disattivato se preferisci assegnare i controller manualmente.",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "。"
}
},
{
"ID": "RegionTooltip",
"Translations": {
@@ -24348,4 +24298,4 @@
}
}
]
}
}

View File

@@ -46,7 +46,6 @@ namespace Ryujinx.Headless
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static bool _enableAutoAssign;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -231,7 +230,6 @@ namespace Ryujinx.Headless
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
_enableAutoAssign = option.EnableAutoAssign;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@@ -373,7 +371,7 @@ namespace Ryujinx.Headless
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Execute();

View File

@@ -26,9 +26,6 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(EnableAutoAssign)))
EnableAutoAssign = configurationState.Hid.EnableAutoAssign;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
@@ -275,9 +272,6 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("enable-auto-assign", Required = false, Default = false, HelpText = "Enable or disable auto-assigning controllers to players.")]
public bool EnableAutoAssign { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }

View File

@@ -119,7 +119,7 @@ namespace Ryujinx.Headless
SDL2Driver.Instance.Initialize();
}
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
{
Device = device;
@@ -132,7 +132,7 @@ namespace Ryujinx.Headless
Renderer = renderer;
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
TouchScreenManager.Initialize(device);
}

View File

@@ -1,75 +0,0 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Input
{
public class AutoAssignController
{
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly ConfigurationState _configurationState;
public event Action ConfigurationUpdated;
public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
{
_inputManager = inputManager;
_viewModel = mainWindowViewModel;
_configurationState = ConfigurationState.Instance;
_inputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_inputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
RefreshControllers();
}
private void HandleOnGamepadConnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad connected: {id}");
RefreshControllers();
}
private void HandleOnGamepadDisconnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
RefreshControllers();
}
public void RefreshControllers()
{
if (!_configurationState.Hid.EnableAutoAssign) return;
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
List<InputConfig> oldConfig = _configurationState.Hid.InputConfig.Value.Where(x => x != null).ToList();
List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
controllers, oldConfig, out bool hasNewControllersConnected);
_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
if (!hasNewControllersConnected)
{
// there is no *new* controller, we must switch the order of the controllers in
// oldConfig to match the new order since probably a controller was disconnected
// or an old controller was reconnected
newConfig = ControllerAssignmentManager.ReorderControllers(newConfig, oldConfig);
}
_configurationState.Hid.InputConfig.Value = newConfig;
// we want to save the configuration only if a *new* controller was connected
if(hasNewControllersConnected)
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
ConfigurationUpdated?.Invoke();
}
}
}

View File

@@ -1,274 +0,0 @@
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System.Collections.Generic;
using System.Linq;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.Ava.Input
{
public static class ControllerAssignmentManager
{
private static readonly uint[] _playerColors =
[
0xFF0000FF, // Player 1 - Blue
0xFFFF0000, // Player 2 - Red
0xFF00FF00, // Player 3 - Green
0xFFFFFF00, // Player 4 - Yellow
0xFFFF00FF, // Player 5 - Magenta
0xFFFFA500, // Player 6 - Orange
0xFF00FFFF, // Player 7 - Cyan
0xFF800080 // Player 8 - Purple
];
private const int MaxControllers = 9;
public static List<InputConfig> ReorderControllers(List<InputConfig> newConfig, List<InputConfig> oldConfig)
{
if(newConfig == null || oldConfig == null || newConfig.Count == 0 || oldConfig.Count == 0) return [];
List<InputConfig> reorderedConfig = oldConfig.Select(config => new GamepadInputConfig(config).GetConfig()).ToList();
foreach (var config in newConfig)
{
InputConfig substitute = reorderedConfig.FirstOrDefault(x => x.Id == config.Id);
InputConfig toBeReplaced = reorderedConfig.FirstOrDefault(x => x.PlayerIndex == config.PlayerIndex);
if (substitute == null || toBeReplaced == null || substitute.PlayerIndex == toBeReplaced.PlayerIndex) continue;
(substitute.PlayerIndex, toBeReplaced.PlayerIndex) = (toBeReplaced.PlayerIndex, substitute.PlayerIndex);
}
return reorderedConfig;
}
public static List<InputConfig> GetConfiguredControllers(
List<IGamepad> controllers,
List<InputConfig> oldConfig,
out bool hasNewControllersConnected)
{
if(controllers == null || controllers.Count == 0)
{
hasNewControllersConnected = false;
return [];
}
Dictionary<string, InputConfig> oldConfigMap = oldConfig
.Where(c => c?.Id != null)
.ToDictionary(x => x.Id);
Dictionary<int, InputConfig> playerIndexMap = new();
HashSet<int> usedIndices = [];
int recognizedControllersCount = 0;
List<IGamepad> remainingControllers = controllers.Where(c => c?.Id != null).ToList();
// Add controllers with existing configurations
AddExistingControllers(remainingControllers, oldConfigMap, playerIndexMap, usedIndices, ref recognizedControllersCount);
// Add new controllers
AddNewControllers(remainingControllers, playerIndexMap, usedIndices);
List<InputConfig> orderedConfigs = playerIndexMap
.OrderBy(x => x.Key)
.Select(x => x.Value)
.ToList();
// Update player indices and LED colors
UpdatePlayerIndicesAndLEDs(orderedConfigs);
hasNewControllersConnected = controllers.Count > recognizedControllersCount;
return orderedConfigs;
}
private static void AddExistingControllers(
List<IGamepad> controllers,
Dictionary<string, InputConfig> oldConfigMap,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices,
ref int recognizedControllersCount)
{
foreach (var controller in controllers.ToList())
{
if (!oldConfigMap.TryGetValue(controller.Id, out InputConfig existingConfig))
{
continue;
}
int desiredIndex = (int)existingConfig.PlayerIndex;
// Ensure the index is valid and available
if (desiredIndex < 0 || desiredIndex >= MaxControllers || usedIndices.Contains(desiredIndex))
{
desiredIndex = GetFirstAvailableIndex(usedIndices);
}
if(desiredIndex == -1) continue;
InputConfig config = new GamepadInputConfig(existingConfig).GetConfig();
config.PlayerIndex = (PlayerIndex)desiredIndex;
usedIndices.Add(desiredIndex);
playerIndexMap[desiredIndex] = config;
recognizedControllersCount++;
controllers.Remove(controller);
}
}
private static void AddNewControllers(
List<IGamepad> controllers,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices)
{
foreach (var controller in controllers)
{
InputConfig config = CreateConfigFromController(controller);
int freeIndex = GetFirstAvailableIndex(usedIndices);
config.PlayerIndex = (PlayerIndex)freeIndex;
usedIndices.Add(freeIndex);
playerIndexMap[freeIndex] = config;
}
}
private static int GetFirstAvailableIndex(HashSet<int> usedIndices)
{
for (int i = 0; i < MaxControllers; i++)
{
if (!usedIndices.Contains(i)) return i;
}
return -1; // Should not happen unless MaxControllers is exceeded
}
private static void UpdatePlayerIndicesAndLEDs(List<InputConfig> orderedConfigs)
{
for (int index = 0; index < orderedConfigs.Count; index++)
{
orderedConfigs[index].PlayerIndex = (PlayerIndex)index;
if (orderedConfigs[index] is not StandardControllerInputConfig standardConfig ||
standardConfig.Led.UseRainbow)
{
continue;
}
Logger.Warning?.Print(LogClass.Application, $"Setting color for Player{index + 1}");
standardConfig.Led = new LedConfigController
{
EnableLed = true,
LedColor = _playerColors[index]
};
}
}
private static InputConfig CreateConfigFromController(IGamepad controller)
{
if (controller == null) return null;
Logger.Warning?.Print(LogClass.Application, $"Creating config for controller: {controller.Id}");
string id = controller.Id.Split(" ")[0];
bool isNintendoStyle = controller.Name.Contains("Nintendo");
ControllerType controllerType;
if (isNintendoStyle && !controller.Name.Contains("(L/R)"))
{
if (controller.Name.Contains("(L)"))
{
controllerType = ControllerType.JoyconLeft;
}
else if (controller.Name.Contains("(R)"))
{
controllerType = ControllerType.JoyconRight;
}
else
{
controllerType = ControllerType.ProController;
}
}
else
{
// if it's not a nintendo controller, we assume it's a pro controller or a joy-con pair
controllerType = ControllerType.ProController;
}
InputConfig config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
ControllerType = controllerType,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
{
DpadUp = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Y : GamepadInputId.DpadUp,
DpadDown = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.A : GamepadInputId.DpadDown,
DpadLeft = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.B : GamepadInputId.DpadLeft,
DpadRight = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.X : GamepadInputId.DpadRight,
ButtonMinus = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Plus : GamepadInputId.Minus,
ButtonL = GamepadInputId.LeftShoulder,
ButtonZl = GamepadInputId.LeftTrigger,
ButtonSl = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = StickInputId.Left,
StickButton = GamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = (controllerType == ControllerType.JoyconLeft),
},
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
{
ButtonA = GamepadInputId.B,
ButtonB = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.Y : GamepadInputId.A,
ButtonX = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.A : GamepadInputId.Y,
ButtonY = GamepadInputId.X,
ButtonPlus = GamepadInputId.Plus,
ButtonR = GamepadInputId.RightShoulder,
ButtonZr = GamepadInputId.RightTrigger,
ButtonSl = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = (controllerType == ControllerType.JoyconRight) ? StickInputId.Left : StickInputId.Right,
StickButton = GamepadInputId.RightStick,
InvertStickX = (controllerType == ControllerType.JoyconRight),
InvertStickY = (controllerType == ControllerType.JoyconRight),
Rotate90CW = (controllerType == ControllerType.JoyconRight),
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
Led = new LedConfigController
{
EnableLed = true,
TurnOffLed = false,
UseRainbow = false,
LedColor = 0,
},
};
return config;
}
}
}

View File

@@ -134,7 +134,7 @@ namespace Ryujinx.Ava
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Logging system information.

View File

@@ -17,12 +17,8 @@
<viewModels:ProfileSelectorDialogViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto">
<Border
CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"

View File

@@ -14,10 +14,7 @@
mc:Ignorable="d"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
x:DataType="viewModels:MainWindowViewModel">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid RowDefinitions="*">
<ListBox
Grid.Row="0"
Padding="8"
@@ -57,11 +54,7 @@
Classes.small="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid RowDefinitions="Auto,Auto">
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"

View File

@@ -13,10 +13,7 @@
mc:Ignorable="d"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
x:DataType="viewModels:MainWindowViewModel">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid RowDefinitions="*">
<ListBox
Name="GameListBox"
Grid.Row="0"

View File

@@ -13,15 +13,7 @@
<Grid
Margin="20"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
VerticalAlignment="Stretch" ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto">
<Image
Grid.Row="1"
Height="70"

View File

@@ -0,0 +1,260 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Input;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Models.Input
{
public class StickVisualizer : BaseModel, IDisposable
{
public const int DrawStickPollRate = 50; // Milliseconds per poll.
public const int DrawStickCircumference = 5;
public const float DrawStickScaleFactor = DrawStickCanvasCenter;
public const int DrawStickCanvasSize = 100;
public const int DrawStickBorderSize = DrawStickCanvasSize + 5;
public const float DrawStickCanvasCenter = (DrawStickCanvasSize - DrawStickCircumference) / 2;
public const float MaxVectorLength = DrawStickCanvasSize / 2;
public CancellationTokenSource PollTokenSource;
public CancellationToken PollToken;
private static float _vectorLength;
private static float _vectorMultiplier;
private bool disposedValue;
private DeviceType _type;
public DeviceType Type
{
get => _type;
set
{
_type = value;
OnPropertyChanged();
}
}
private GamepadInputConfig _gamepadConfig;
public GamepadInputConfig GamepadConfig
{
get => _gamepadConfig;
set
{
_gamepadConfig = value;
OnPropertyChanged();
}
}
private KeyboardInputConfig _keyboardConfig;
public KeyboardInputConfig KeyboardConfig
{
get => _keyboardConfig;
set
{
_keyboardConfig = value;
OnPropertyChanged();
}
}
private (float, float) _uiStickLeft;
public (float, float) UiStickLeft
{
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
set
{
_uiStickLeft = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickRightX));
OnPropertyChanged(nameof(UiStickRightY));
OnPropertyChanged(nameof(UiDeadzoneRight));
}
}
private (float, float) _uiStickRight;
public (float, float) UiStickRight
{
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
set
{
_uiStickRight = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickLeftX));
OnPropertyChanged(nameof(UiStickLeftY));
OnPropertyChanged(nameof(UiDeadzoneLeft));
}
}
public float UiStickLeftX => ClampVector(UiStickLeft).Item1;
public float UiStickLeftY => ClampVector(UiStickLeft).Item2;
public float UiStickRightX => ClampVector(UiStickRight).Item1;
public float UiStickRightY => ClampVector(UiStickRight).Item2;
public int UiStickCircumference => DrawStickCircumference;
public int UiCanvasSize => DrawStickCanvasSize;
public int UiStickBorderSize => DrawStickBorderSize;
public float? UiDeadzoneLeft => _gamepadConfig?.DeadzoneLeft * DrawStickCanvasSize - DrawStickCircumference;
public float? UiDeadzoneRight => _gamepadConfig?.DeadzoneRight * DrawStickCanvasSize - DrawStickCircumference;
private InputViewModel Parent;
public StickVisualizer(InputViewModel parent)
{
Parent = parent;
PollTokenSource = new CancellationTokenSource();
PollToken = PollTokenSource.Token;
Task.Run(Initialize, PollToken);
}
public void UpdateConfig(object config)
{
if (config is ControllerInputViewModel padConfig)
{
GamepadConfig = padConfig.Config;
Type = DeviceType.Controller;
return;
}
else if (config is KeyboardInputViewModel keyConfig)
{
KeyboardConfig = keyConfig.Config;
Type = DeviceType.Keyboard;
return;
}
Type = DeviceType.None;
}
public async Task Initialize()
{
(float, float) leftBuffer;
(float, float) rightBuffer;
while (!PollToken.IsCancellationRequested)
{
leftBuffer = (0f, 0f);
rightBuffer = (0f, 0f);
switch (Type)
{
case DeviceType.Keyboard:
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
if (keyboard != null)
{
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
{
leftBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
{
leftBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
{
leftBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
{
leftBuffer.Item2 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
{
rightBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
{
rightBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
{
rightBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
{
rightBuffer.Item2 -= 1;
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
}
break;
case DeviceType.Controller:
IGamepad controller = Parent.SelectedGamepad;
if (controller != null)
{
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
}
break;
case DeviceType.None:
break;
default:
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
await Task.Delay(DrawStickPollRate, PollToken);
}
PollTokenSource.Dispose();
}
public static (float, float) ClampVector((float, float) vect)
{
_vectorMultiplier = 1;
_vectorLength = MathF.Sqrt((vect.Item1 * vect.Item1) + (vect.Item2 * vect.Item2));
if (_vectorLength > MaxVectorLength)
{
_vectorMultiplier = MaxVectorLength / _vectorLength;
}
vect.Item1 = vect.Item1 * _vectorMultiplier + DrawStickCanvasCenter;
vect.Item2 = vect.Item2 * _vectorMultiplier + DrawStickCanvasCenter;
return vect;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
PollTokenSource.Cancel();
}
KeyboardConfig = null;
GamepadConfig = null;
Parent = null;
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}

View File

@@ -1,5 +1,9 @@
using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Common.Utilities;
@@ -10,8 +14,30 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class ControllerInputViewModel : BaseModel
{
[ObservableProperty] private GamepadInputConfig _config;
private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft;
public bool IsLeft
{
@@ -37,14 +63,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
public bool HasSides => IsLeft ^ IsRight;
[ObservableProperty] private SvgImage _image;
public InputViewModel ParentModel { get; }
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config, StickVisualizer visualizer)
{
ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged();
config.PropertyChanged += (_, args) =>

View File

@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller;
private string _controllerImage;
private int _device;
[ObservableProperty] private object _configViewModel;
private object _configViewModel;
[ObservableProperty] private string _profileName;
private bool _isLoaded;
@@ -74,6 +74,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
}
}
public StickVisualizer VisualStick { get; private set; }
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
@@ -94,6 +95,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsModified { get; set; }
public event Action NotifyChangesEvent;
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
VisualStick.UpdateConfig(value);
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose
{
get => _playerIdChoose;
@@ -252,8 +266,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated += OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.BlockInputUpdates();
_isLoaded = false;
@@ -271,6 +283,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
Devices = [];
ProfilesList = [];
DeviceList = [];
VisualStick = new StickVisualizer(this);
ControllerImage = ProControllerResource;
@@ -291,12 +304,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
{
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
}
if (Config is StandardControllerInputConfig controllerInputConfig)
{
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
}
}
@@ -367,47 +380,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private void HandleOnGamepadDisconnected(string id)
{
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices);
}
private void HandleOnGamepadConnected(string id)
{
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices);
}
private void OnConfigurationUpdated()
{
Dispatcher.UIThread.Post(() => {
LoadDevices();
_isLoaded = false;
LoadConfiguration();
LoadDevice();
_isLoaded = true;
UpdateGamepadLed();
});
}
private void UpdateGamepadLed()
{
if (ConfigViewModel is not ControllerInputViewModel controllerInputViewModel) return;
GamepadInputConfig inputConfig = controllerInputViewModel.Config;
if (inputConfig is not { EnableLedChanging: true }) return;
if (inputConfig.TurnOffLed)
{
SelectedGamepad.ClearLed();
}
if (!inputConfig.TurnOffLed && !inputConfig.UseRainbowLed)
{
SelectedGamepad.SetLed(inputConfig.LedColor.ToUInt32());
}
}
private string GetCurrentGamepadId()
{
if (_device < 0)
@@ -894,12 +874,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
if (_mainWindow.ViewModel.AppHost != null)
{
_mainWindow.ViewModel.AppHost.NpadManager.AutoAssignEnabled =
ConfigurationState.Instance.Hid.EnableAutoAssign;
}
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
// Atomically replace and signal input change.
@@ -931,10 +905,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated -= OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
VisualStick.Dispose();
SelectedGamepad?.Dispose();
AvaloniaKeyboardDriver.Dispose();

View File

@@ -6,7 +6,29 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class KeyboardInputViewModel : BaseModel
{
[ObservableProperty] private KeyboardInputConfig _config;
private KeyboardInputConfig _config;
public KeyboardInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft;
public bool IsLeft
@@ -38,9 +60,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public readonly InputViewModel ParentModel;
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config, StickVisualizer visualizer)
{
ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged();
Config = config;

View File

@@ -140,7 +140,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool EnableAutoAssign { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; }
public int FocusLostActionType { get; set; }
@@ -564,7 +563,6 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableAutoAssign = config.Hid.EnableAutoAssign;
DisableInputWhenOutOfFocus = config.Hid.DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
@@ -670,8 +668,6 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
bool activatingAutoAssign = EnableAutoAssign && !config.Hid.EnableAutoAssign;
config.Hid.EnableAutoAssign.Value = EnableAutoAssign;
config.Hid.DisableInputWhenOutOfFocus.Value = DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
@@ -694,7 +690,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = (EnableAutoAssign) || IgnoreApplet;
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
// CPU
config.System.EnablePtc.Value = EnablePptc;
@@ -770,14 +766,7 @@ namespace Ryujinx.Ava.UI.ViewModels
MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
if(activatingAutoAssign)
{
RyujinxApp.MainWindow.AutoAssignController.RefreshControllers();
}
else
{
SaveSettingsEvent?.Invoke();
}
SaveSettingsEvent?.Invoke();
GameListNeedsRefresh = false;
}

View File

@@ -34,12 +34,7 @@
<!-- Button / JoyStick Settings -->
<Grid
Name="SettingButtons"
MinHeight="450">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
MinHeight="450" ColumnDefinitions="Auto,*,Auto">
<!-- Left Controls -->
<StackPanel
Orientation="Vertical"
@@ -54,15 +49,7 @@
CornerRadius="5">
<Grid
Margin="10"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
<StackPanel
Grid.Column="0"
Grid.Row="0"
@@ -316,17 +303,99 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<!-- Controller Picture -->
<Image
Margin="0,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Margin="0,0, 0, 5"
MinHeight="90">
<StackPanel Orientation="Vertical">
<Image
Margin="5,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<StackPanel
Margin="10"
Orientation="Horizontal"
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="Transparent"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="{DynamicResource ThemeControlBorderColor}"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Black"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneLeft}"
Width="{Binding Visualizer.UiDeadzoneLeft}" />
</Grid>
<Ellipse
Fill="{DynamicResource Warning}"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="Transparent"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="{DynamicResource ThemeControlBorderColor}"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Black"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneRight}"
Width="{Binding Visualizer.UiDeadzoneRight}" />
</Grid>
<Ellipse
Fill="{DynamicResource Warning}"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</StackPanel>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5">
<StackPanel
Margin="8"
Orientation="Vertical">
@@ -345,8 +414,8 @@
Minimum="0"
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
<TextBlock
Width="25"
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
Width="25"
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
</StackPanel>
<StackPanel
Orientation="Vertical"
@@ -428,7 +497,7 @@
</Border>
<!-- Motion, Rumble, LED -->
<StackPanel
Margin="0,10,0,0"
Margin="0,5,0,0"
Spacing="5"
Orientation="Vertical"
VerticalAlignment="Bottom">
@@ -438,11 +507,7 @@
CornerRadius="5"
VerticalAlignment="Bottom"
HorizontalAlignment="Stretch">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,Auto">
<CheckBox
Margin="10"
MinWidth="0"
@@ -464,11 +529,7 @@
CornerRadius="5"
HorizontalAlignment="Stretch"
Margin="0,-1,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,Auto">
<CheckBox
Margin="10"
MinWidth="0"
@@ -490,11 +551,7 @@
CornerRadius="5"
HorizontalAlignment="Stretch"
Margin="0,-1,0,0">
<Grid IsVisible="{Binding ParentModel.HasLed}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid IsVisible="{Binding ParentModel.HasLed}" ColumnDefinitions="*,Auto">
<CheckBox
Margin="10, 10, 5, 10"
MinWidth="0"
@@ -526,15 +583,7 @@
CornerRadius="5">
<Grid
Margin="10"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
<StackPanel
Grid.Column="1"
Grid.Row="0"

View File

@@ -35,22 +35,13 @@
Margin="0 0 0 5"
Orientation="Vertical"
Spacing="5">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,10,*">
<!-- Player Selection -->
<Grid
Grid.Column="0"
Margin="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
VerticalAlignment="Center" ColumnDefinitions="Auto,*">
<TextBlock
Margin="5,0,10,0"
Width="90"
@@ -77,14 +68,7 @@
Grid.Column="2"
Margin="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
VerticalAlignment="Center" ColumnDefinitions="Auto,*,Auto,Auto,Auto">
<TextBlock
Margin="5,0,10,0"
Width="90"
@@ -139,22 +123,12 @@
</Grid>
</Grid>
<Separator />
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,10,*">
<!-- Input Device -->
<Grid
Grid.Column="0"
Margin="2"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*,Auto">
<TextBlock
Grid.Column="0"
Margin="5,0,10,0"
@@ -186,11 +160,7 @@
Grid.Column="2"
Margin="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
VerticalAlignment="Center" ColumnDefinitions="Auto,*">
<TextBlock
Margin="5,0,10,0"
Width="90"

View File

@@ -32,12 +32,7 @@
<!-- Button / JoyStick Settings -->
<Grid
Name="SettingButtons"
MinHeight="450">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
MinHeight="450" ColumnDefinitions="Auto,*,Auto">
<!-- Left Controls -->
<StackPanel
Orientation="Vertical"
@@ -52,15 +47,7 @@
CornerRadius="5">
<Grid
Margin="10"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
<StackPanel
Grid.Column="0"
Grid.Row="0"
@@ -309,12 +296,79 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<!-- Controller Picture -->
<Image
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Margin="0,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
MinHeight="90">
<StackPanel
Margin="10"
Orientation="Horizontal"
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
@@ -413,15 +467,7 @@
CornerRadius="5">
<Grid
Margin="10"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
<StackPanel
Grid.Column="1"
Grid.Row="0"

View File

@@ -11,11 +11,7 @@
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
x:DataType="viewModels:MotionInputViewModel"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<Grid Margin="10" RowDefinitions="Auto,*">
<StackPanel Orientation="Vertical">
<StackPanel
Orientation="Horizontal"
@@ -80,11 +76,7 @@
BorderThickness="1"
CornerRadius="5"
HorizontalAlignment="Stretch">
<Grid VerticalAlignment="Top">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid VerticalAlignment="Top" RowDefinitions="Auto,*">
<StackPanel
Grid.Row="1"
HorizontalAlignment="Center"
@@ -118,15 +110,7 @@
Text="{Binding DsuServerPort, Mode=TwoWay}" />
</StackPanel>
<StackPanel Orientation="Vertical">
<Grid>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid RowDefinitions="*,*" ColumnDefinitions="*,*">
<TextBlock
Margin="0,10,0,0"
VerticalAlignment="Center"

View File

@@ -10,11 +10,7 @@
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
x:DataType="viewModels:RumbleInputViewModel"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<Grid Margin="10" RowDefinitions="Auto,*">
<StackPanel Orientation="Vertical">
<StackPanel Orientation="Horizontal">
<TextBlock

View File

@@ -21,12 +21,7 @@
<Border Classes="settings">
<Panel
Margin="10">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid RowDefinitions="Auto,*,Auto">
<views:InputView
Grid.Row="0"
Name="InputView" />
@@ -58,12 +53,6 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<CheckBox
ToolTip.Tip="{ext:Locale AutoAssignTooltip}"
IsChecked="{Binding EnableAutoAssign}">
<TextBlock
Text="{ext:Locale SettingsTabInputAutoAssign}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Grid>

View File

@@ -319,7 +319,6 @@
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreMissingServices}" />
</CheckBox>
<CheckBox
IsEnabled="{Binding !EnableAutoAssign}"
IsChecked="{Binding IgnoreApplet}"
ToolTip.Tip="{ext:Locale IgnoreControllerAppletTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreControllerApplet}" />

View File

@@ -177,12 +177,7 @@
</Style>
</ListBox.Styles>
</ListBox>
<Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
<TextBox
Name="GameDirPathBox"
Margin="0"
@@ -235,12 +230,7 @@
</Style>
</ListBox.Styles>
</ListBox>
<Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
<TextBox
Name="AutoloadDirPathBox"
Margin="0"

View File

@@ -14,15 +14,7 @@
mc:Ignorable="d"
Focusable="True"
x:DataType="models:TempProfile">
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid Margin="0" ColumnDefinitions="Auto,*" RowDefinitions="*,Auto">
<StackPanel
Grid.Row="0"
Grid.Column="0"

View File

@@ -20,13 +20,7 @@
<Grid
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
VerticalAlignment="Stretch" RowDefinitions="Auto,*,Auto,Auto">
<ListBox
Grid.Row="1"
BorderThickness="0"

View File

@@ -17,12 +17,7 @@
</Design.DataContext>
<Grid
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="70" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
VerticalAlignment="Center" RowDefinitions="Auto,70,Auto">
<TextBlock
Grid.Row="0"
TextWrapping="Wrap"

View File

@@ -18,11 +18,7 @@
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
VerticalAlignment="Stretch" RowDefinitions="*,Auto">
<Border
CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
@@ -41,11 +37,7 @@
VerticalAlignment="Stretch"
ClipToBounds="True"
CornerRadius="5">
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Grid Margin="0" ColumnDefinitions="*,Auto">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding UserId}"

View File

@@ -19,19 +19,10 @@
<Design.DataContext>
<viewModels:UserSaveManagerViewModel />
</Design.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid RowDefinitions="Auto,*,Auto">
<Grid
Grid.Row="0"
HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*">
<StackPanel
Spacing="10"
Orientation="Horizontal"
@@ -80,11 +71,7 @@
<Grid
Grid.Column="1"
HorizontalAlignment="Stretch"
Margin="10,0, 0, 0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
Margin="10,0, 0, 0" ColumnDefinitions="Auto,*">
<Label Content="{ext:Locale Search}" VerticalAlignment="Center" />
<TextBox
Margin="5,0,0,0"
@@ -118,11 +105,7 @@
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate x:DataType="models:SaveModel">
<Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto">
<StackPanel
Grid.Column="0"
Orientation="Horizontal"

View File

@@ -18,11 +18,7 @@
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto">
<Border
CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"

View File

@@ -53,18 +53,12 @@
<!-- For image -->
<ui:NavigationView.PaneHeader>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="5"/>
</Grid.RowDefinitions>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" RowDefinitions="Auto,Auto,Auto,5">
<TextBlock Text="{Binding GameId}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="0" />
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="0" />
<Image Source="{Binding GameIcon}"
Width="160"
Height="160"

View File

@@ -64,7 +64,6 @@ namespace Ryujinx.Ava.UI.Windows
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
public InputManager InputManager { get; private set; }
public AutoAssignController AutoAssignController { get; private set; }
public SettingsWindow SettingsWindow { get; set; }
@@ -111,7 +110,6 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
AutoAssignController = new AutoAssignController(InputManager, ViewModel);
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;

View File

@@ -70,11 +70,7 @@
<DataTemplate
DataType="models:ModModel">
<Panel Margin="10">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,Auto">
<TextBlock
HorizontalAlignment="Left"
VerticalAlignment="Center"

View File

@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="918"
Height="927"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"

View File

@@ -13,14 +13,7 @@
x:DataType="viewModels:XCITrimmerViewModel"
Focusable="True"
mc:Ignorable="d">
<Grid Margin="20 0 20 0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid Margin="20 0 20 0" RowDefinitions="Auto,Auto,*,Auto,Auto">
<Panel
Margin="10 10 10 10"
Grid.Row="0">
@@ -30,12 +23,7 @@
Margin="0 0 10 10"
IsVisible="{Binding !Processing}"
Grid.Row="1">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="Auto,*,Auto">
<StackPanel
Grid.Column="0"
Orientation="Horizontal">
@@ -145,11 +133,7 @@
<DataTemplate
DataType="models:XCITrimmerFileModel">
<Panel Margin="10">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="65*" />
<ColumnDefinition Width="35*" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="65*,35*">
<TextBlock
Grid.Column="0"
Margin="10 0 10 0"
@@ -160,11 +144,7 @@
TextTrimming="CharacterEllipsis"
Text="{Binding Name}">
</TextBlock>
<Grid Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="45*" />
<ColumnDefinition Width="55*" />
</Grid.ColumnDefinitions>
<Grid Grid.Column="1" ColumnDefinitions="45*,55*">
<ProgressBar
Height="10"
Margin="10 0 10 0"
@@ -226,15 +206,7 @@
BorderThickness="1"
CornerRadius="5"
Padding="2.5">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto">
<TextBlock
Grid.Column="0"
Grid.Row="0"
@@ -274,11 +246,7 @@
<Panel
Grid.Row="4"
HorizontalAlignment="Stretch">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid ColumnDefinitions="*,Auto">
<StackPanel
Grid.Column="0"
Orientation="Horizontal"

View File

@@ -389,11 +389,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Enable or disable automatic controller assignment for players
/// </summary>
public bool EnableAutoAssign { get; set; }
/// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary>

View File

@@ -144,7 +144,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.EnableAutoAssign.Value = cff.EnableAutoAssign;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];

View File

@@ -449,11 +449,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Enable or disable auto-assigning controllers to players
/// </summary>
public ReactiveObject<bool> EnableAutoAssign { get; private set; }
/// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary>
@@ -480,7 +475,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
EnableAutoAssign = new ReactiveObject<bool>();
DisableInputWhenOutOfFocus = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();

View File

@@ -133,7 +133,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
EnableAutoAssign = Hid.EnableAutoAssign,
DisableInputWhenOutOfFocus = Hid.DisableInputWhenOutOfFocus,
Hotkeys = Hid.Hotkeys,
InputConfig = Hid.InputConfig,
@@ -250,7 +249,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.EnableAutoAssign.Value = false;
Hid.DisableInputWhenOutOfFocus.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
{