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22 Commits

Author SHA1 Message Date
Daenorth
6fc4ae1098 Merge branch 'master' into master 2025-02-04 17:49:59 +01:00
Daenorth
5286599019 Update compatibility.csv
whopsie
2025-02-04 17:47:03 +01:00
Daenorth
24b35335f4 Update compatibility.csv 2025-02-04 17:45:56 +01:00
Evan Husted
566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted
d8549f687b misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic] 2025-02-03 17:04:11 -06:00
Evan Husted
5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
Daenorth
1e75f3ea21 Update compatibility.csv 2025-02-03 23:02:14 +01:00
Daenorth
341ec02c03 Update compatibility.csv
test
2025-02-03 22:55:37 +01:00
Daenorth
4f30d8d73f Update compatibility.csv
test
2025-02-03 22:53:32 +01:00
Evan Husted
a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better 2025-02-03 15:46:39 -06:00
Evan Husted
158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
Evan Husted
8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
Evan Husted
c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
shinra-electric
11e4d8f970 Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
12 changed files with 407 additions and 201 deletions

View File

@@ -332,6 +332,7 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@@ -426,6 +427,7 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@@ -528,6 +530,7 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@@ -955,7 +958,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@@ -1654,7 +1657,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@@ -1913,6 +1916,7 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@@ -2028,6 +2032,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2532,7 +2537,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@@ -2964,6 +2969,7 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@@ -2981,6 +2987,8 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@@ -3159,6 +3167,7 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@@ -3208,6 +3217,7 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@@ -3372,6 +3382,7 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
335 01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
336 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
337 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
338 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
427 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
428 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
429 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
430 0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
431 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
432 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
433 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
530 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
531 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
532 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
533 01003d700dd8a000 Blades boots 2025-02-03 22:22:00
534 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
535 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
536 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
958 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
959 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
960 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
961 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression menus ingame 2023-08-13 17:20:03 2025-02-03 22:12:30
962 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
963 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
964 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
1657 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1658 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1659 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1660 01003A30012C0000 010085500130a000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1661 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1662 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1663 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1916 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1917 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1918 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
1919 01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1920 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1921 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1922 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2032 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2033 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2034 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2035 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2036 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2037 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2038 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2537 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2538 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2539 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2540 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression nothing ingame 2022-04-11 07:27:21 2025-02-03 22:13:30
2541 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2542 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2543 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2969 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2970 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2971 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
2972 0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2973 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2974 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2975 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2987 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2988 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2989 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
2990 01006fe0096ac000 The Jackbox Party Pack 5 ldn-untested boots 2025-02-03 22:32:00
2991 01005a400db52000 The Jackbox Party Pack 6 ldn-untested boots 2025-02-03 22:32:00
2992 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2993 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2994 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3167 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3168 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3169 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
3170 010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3171 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3172 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3173 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3217 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3218 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3219 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
3220 0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3221 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3222 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3223 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3382 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3383 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3384 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
3385 0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3386 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3387 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3388 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

View File

@@ -47,7 +47,8 @@ namespace Ryujinx.Common
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"01005CA01580E000", // Persona 5 Royal
"0100b880154fc000", // Persona 5 The Royal (Japan)
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey

View File

@@ -2,35 +2,36 @@ using MsgPack;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.Horizon
{
public static class HorizonStatic
{
internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
internal static void HandlePlayReport(MessagePackObject report) =>
new Thread(() => PlayReport?.Invoke(report))
{
Name = "HLE.PlayReportEvent",
IsBackground = true,
Priority = ThreadPriority.AboveNormal
}.Start();
public static event Action<MessagePackObject> PlayReportPrinted;
[ThreadStatic]
private static HorizonOptions _options;
public static event Action<MessagePackObject> PlayReport;
[ThreadStatic]
private static ISyscallApi _syscall;
[field: ThreadStatic]
public static HorizonOptions Options { get; private set; }
[ThreadStatic]
private static IVirtualMemoryManager _addressSpace;
[field: ThreadStatic]
public static ISyscallApi Syscall { get; private set; }
[ThreadStatic]
private static IThreadContext _threadContext;
[field: ThreadStatic]
public static IVirtualMemoryManager AddressSpace { get; private set; }
[ThreadStatic]
private static int _threadHandle;
[field: ThreadStatic]
public static IThreadContext ThreadContext { get; private set; }
public static HorizonOptions Options => _options;
public static ISyscallApi Syscall => _syscall;
public static IVirtualMemoryManager AddressSpace => _addressSpace;
public static IThreadContext ThreadContext => _threadContext;
public static int CurrentThreadHandle => _threadHandle;
[field: ThreadStatic]
public static int CurrentThreadHandle { get; private set; }
public static void Register(
HorizonOptions options,
@@ -39,11 +40,11 @@ namespace Ryujinx.Horizon
IThreadContext threadContext,
int threadHandle)
{
_options = options;
_syscall = syscallApi;
_addressSpace = addressSpace;
_threadContext = threadContext;
_threadHandle = threadHandle;
Options = options;
Syscall = syscallApi;
AddressSpace = addressSpace;
ThreadContext = threadContext;
CurrentThreadHandle = threadHandle;
}
}
}

View File

@@ -1,3 +1,4 @@
using Gommon;
using MsgPack;
using MsgPack.Serialization;
using Ryujinx.Common.Logging;
@@ -11,6 +12,7 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc

View File

@@ -23069,7 +23069,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "可游玩",
"zh_TW": "可暢順遊玩 (Playable)"
"zh_TW": "可暢順遊玩"
}
},
{
@@ -23094,7 +23094,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "进入游戏",
"zh_TW": "大致可遊玩 (Ingame)"
"zh_TW": "大致可遊玩"
}
},
{
@@ -23119,7 +23119,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "菜单",
"zh_TW": "只開啟至遊戲開始功能表 (Menus)"
"zh_TW": "只開啟至遊戲開始功能表"
}
},
{
@@ -23144,7 +23144,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动",
"zh_TW": "只能啟動 (Boots)"
"zh_TW": "只能啟動"
}
},
{
@@ -23169,7 +23169,7 @@
"tr_TR": "",
"uk_UA": "",
"zh_CN": "什么都没有",
"zh_TW": "無法啟動 (Nothing)"
"zh_TW": "無法啟動"
}
},
{

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
HorizonStatic.PlayReportPrinted += HandlePlayReport;
HorizonStatic.PlayReport += HandlePlayReport;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@@ -117,11 +117,6 @@ namespace Ryujinx.Ava
_currentApp = appMeta;
}
private static void UpdatePlayingState()
{
_discordClient?.SetPresence(_discordPresencePlaying);
}
private static void SwitchToMainState()
{
_discordClient?.SetPresence(_discordPresenceMain);
@@ -135,21 +130,20 @@ namespace Ryujinx.Ava
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
PlayReportAnalyzer.FormattedValue formattedValue =
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!value.Handled) return;
if (!formattedValue.Handled) return;
if (value.Reset)
{
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
}
else
{
_discordPresencePlaying.Details = value.FormattedString;
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
UpdatePlayingState();
_discordPresencePlaying.Details = formattedValue.Reset
? $"Playing {_currentApp.Title}"
: formattedValue.FormattedString;
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return; //don't trigger an update if the set presence Details are identical to current
_discordClient.SetPresence(_discordPresencePlaying);
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
private static string TruncateToByteLength(string input)

View File

@@ -86,6 +86,13 @@
Text="{Binding Version}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
IsVisible="{Binding HasPlayabilityInfo}"
HorizontalAlignment="Stretch"
Text="{Binding LocalizedStatus}"
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextAlignment="Start"
TextWrapping="Wrap" />
</StackPanel>
</Border>
<StackPanel

View File

@@ -7,6 +7,8 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
@@ -21,9 +23,30 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown";
public ulong Id { get; set; }
private ulong _id;
public ulong Id
{
get => _id;
set
{
_id = value;
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
}
}
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public bool HasPlayabilityInfo => PlayabilityStatus != null;
public string LocalizedStatus =>
PlayabilityStatus.HasValue
? LocaleManager.Instance[PlayabilityStatus!.Value]
: string.Empty;
public LocaleKeys? PlayabilityStatus { get; set; }
public int PlayerCount { get; set; }
public int GameCount { get; set; }
public TimeSpan TimePlayed { get; set; }

View File

@@ -47,11 +47,6 @@ namespace Ryujinx.Ava.Utilities.Compat
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
}
public static void Unload()
{
_entries = null;
}
private static CompatibilityEntry[] _entries;
public static CompatibilityEntry[] Entries
@@ -64,6 +59,11 @@ namespace Ryujinx.Ava.Utilities.Compat
return _entries;
}
}
public static LocaleKeys? GetStatus(string titleId)
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
}
public class CompatibilityEntry

View File

@@ -32,8 +32,6 @@ namespace Ryujinx.Ava.Utilities.Compat
contentDialog.Styles.Add(closeButtonParent);
await ContentDialogHelper.ShowAsync(contentDialog);
CompatibilityCsv.Unload();
}
public CompatibilityList()

View File

@@ -1,10 +1,4 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
namespace Ryujinx.Ava.Utilities
{
@@ -13,41 +7,55 @@ namespace Ryujinx.Ava.Utilities
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
.AddSpec(
"01007ef00011e000",
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
)
.AddSpec( // Super Mario Odyssey
.AddSpec(
"0100f2c0115b6000",
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec( // Super Mario Odyssey (China)
"010075000ECBE000",
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec( // Super Mario 3D World + Bowser's Fury
"010028600EBDA000",
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Mario Kart 8 Deluxe, Mario Kart 8 Deluxe (China)
["0100152000022000", "010075100E8EC000"],
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
);
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
=> value.BoxedValue switch
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
@@ -74,125 +82,4 @@ namespace Ryujinx.Ava.Utilities
_ => PlayReportFormattedValue.ForceReset
};
}
#region Analyzer implementation
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
return this;
}
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
return this;
}
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
{
if (!playReport.IsDictionary)
return PlayReportFormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return PlayReportFormattedValue.Unhandled;
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
PlayReportValue value = new()
{
Application = appMeta,
BoxedValue = valuePackObject.ToObject()
};
return formatSpec.ValueFormatter(ref value);
}
return PlayReportFormattedValue.Unhandled;
}
}
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = Analyses.Count,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
{
Analyses.Add(new PlayReportValueFormatterSpec
{
Priority = priority,
ReportKey = reportKey,
ValueFormatter = valueFormatter
});
return this;
}
}
public struct PlayReportValue
{
public ApplicationMetadata Application { get; init; }
public object BoxedValue { get; init; }
}
public struct PlayReportFormattedValue
{
public bool Handled { get; private init; }
public bool Reset { get; private init; }
public string FormattedString { get; private init; }
public static implicit operator PlayReportFormattedValue(string formattedValue)
=> new() { Handled = true, FormattedString = formattedValue };
public static PlayReportFormattedValue Unhandled => default;
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
}
public struct PlayReportValueFormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
#endregion
}

View File

@@ -0,0 +1,282 @@
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities
{
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class PlayReportAnalyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
return this;
}
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
return this;
}
/// <summary>
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
/// <param name="playReport">The Play Report received from HLE.</param>
/// <returns>A struct representing a possible formatted value.</returns>
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
MessagePackObject playReport
)
{
if (!playReport.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return FormattedValue.Unhandled;
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.ValueFormatter(new PlayReportValue
{
Application = appMeta, PackedValue = valuePackObject
});
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class PlayReportGameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
PlayReportValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="PlayReportValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class PlayReportValue
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
}
/// <summary>
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
}